View Full Version : Legend of Zelda: The Wind Waker
Mahaloth
03-25-2003, 12:03 AM
Well, no one has started a thread, so I will.
I got it tonight and it's quite a fun game. I have never played any of the previous Zelda's, except for a little bit of "Link to the past" and "Ocarina of Time".
My main problem with Ocarina was that the control was terrible. This seems to be fixed with Wind Waker, as the camera is much more stable and you can fully control it with C-stick.
It is amazing graphically, perhaps one of the best games I've seen. The thing about this game so far(I'm about an hour in) is that it is just plain fun to run around and discover things. It's a blast.
Your opinion?
skaterboarder87
03-25-2003, 12:24 AM
I LOVE IT! I love Nintendo. Kudos Nintendo.
Asylum
03-25-2003, 12:36 AM
It's already out?!! Damn. I thought it came out on Wednesday.
skaterboarder87
03-25-2003, 01:13 AM
Most stores get it Wednesday, but it shipped today. Just depends on the retailer.
Mahaloth
03-25-2003, 08:31 AM
I'm amazed how well the cell-shading look works. It adds so much to the game, I actually prefer it to any realistic type of graphics(for this kind of game).
Cartoons can be played? It is amazing. Even the animated splashes when you jump into the water are cool. It's just plain awesome.
I've got it on pre-order but can't pick it up till next Friday (broke till then). Now all I need is a GameCube and I'll be rocking.
handy
03-25-2003, 10:26 AM
I preordered it, got the free bonus disks & sold them ($27 with shipping) on ebay. Now im waiting to get the game. The receipt said it would be in on the 25th, thats today tues. I better call & check.
Ebgames (aka electronic boutique) is supposed to have a special where you can bring in three old games & get this game. Maybe you can try buying three used games in their store (some are under ten bucks) & trade for WW.
Mahaloth
03-25-2003, 11:22 AM
Originally posted by Amp
I've got it on pre-order but can't pick it up till next Friday (broke till then). Now all I need is a GameCube and I'll be rocking.
The place I preordered(Gamespot/stop, I can't remember which) said that since this game broke the preorder record, they will not hold it for longer than today.
It out preordered Vice City even. Around 725,000 people in the U.S. preordered the game. I think Nintendo has a hit.
photopat
03-25-2003, 01:29 PM
Just a quick post here. When I first saw the thread title I thought it said "Wind Wanker."
skaterboarder87
03-25-2003, 01:47 PM
Originally posted by photopat
Just a quick post here. When I first saw the thread title I thought it said "Wind Wanker."
Haha, I like that better than Wind Waker.
Hamlet
03-25-2003, 02:29 PM
Originally posted by photopat
Just a quick post here. When I first saw the thread title I thought it said "Wind Wanker." That would also explain Mahaloth's quote in the OP: "The thing about this game so far is that it is just plain fun to run around and discover things. It's a blast." I was a little younger when I "discovered" my wanker, but there you have it.
ThatGuyWithPants
03-25-2003, 07:05 PM
Originally posted by Mahaloth
My main problem with Ocarina was that the control was terrible. This seems to be fixed with Wind Waker, as the camera is much more stable and you can fully control it with C-stick.
Mmmm, sounds like you got yourself a copy of the Master Quest/OoT disk for the GC! I agree, the controls were a pain on the Cube's controller. The origional N64 versions controls were spot on and fantastic though. It was actually hailed as having some of the best controls of any game before its time. It was the game that spawned the "Z-targeting" (Lock on attacks) fad that is in pretty much any action/adventure/RPG out today.
But holy crap, Wind Waker is just beautiful. I cant believe I ever doubted Nintendo.
I still want my realistic Zelda game soon though...:(
But this'll do mighty fine in the mean time! :D
Originally posted by ThatGuyWithPants
Mmmm, sounds like you got yourself a copy of the Master Quest/OoT disk for the GC! I agree, the controls were a pain on the Cube's controller. The origional N64 versions controls were spot on and fantastic though. It was actually hailed as having some of the best controls of any game before its time. It was the game that spawned the "Z-targeting" (Lock on attacks) fad that is in pretty much any action/adventure/RPG out today.
But holy crap, Wind Waker is just beautiful. I cant believe I ever doubted Nintendo.
I still want my realistic Zelda game soon though...:(
But this'll do mighty fine in the mean time! :D
Agreed. Ocarina on Gamecube is just plain crappy. With the only C-up button beingg the C-analog stick, it makes it a pain. Also, I can never get the hang of using the Ocarina with the c-analog pad, especially with the A-button now being ABOVE the friggin' thing! Still, it's fun to play what's basically a new Zelda game.
Balance
03-26-2003, 10:07 AM
I played it for some hours last night, and the thing that impressed me the most was the environmental interaction. I found the rope bridges particularly interesting--not only can you cut the ropes, you can set them on fire with a deku stick. The bridge sways more and more as ropes are burned/cut.
I really like the new "sidle" movement, too. At last, a game where I'm not constantly muttering things like, "$#!*, I could walk across there! Why can't this legendary hero do it?!"
I'm not too fond of the new character-style (I want a more realistic look, too), but it's so well animated that it doesn't bother me too much.
handy
03-26-2003, 10:46 AM
At electronic boutique, you can trade in 3 ps2/xbox games (not the same ones or ones on their special exclusion list, which they didn't have) & get this game free. At circuit city you can get the Prima Guide for $4.99 (regular price: $14.99). Or you can ask EB to price match CC, like I did.
So far the graphics are pretty N64-ish. e.g. The ocean is a pure blue field, no water details, certainly they could have done better? I better play some more so I can see if they put in the awesome power of the GC...
Asylum
03-26-2003, 12:18 PM
I disagree with you entirely handy. I think the graphics are astonishing. The cel shading gives the initial impression of simple graphics, but once you get into the game you start changing your mind.
Link's shadow actually looks like him (never saw that on the 64, where shadows were always just dark blobs), fire causes wavy distortions in the air above it just like it would in real life, there is no pop up or fog, instead if you're outdoors you can see the whole level, there is no slow down, and I could go on.
Personally I would've preferred more realistic looking graphics over cel shading, but think they have done an outstanding job with the graphics they choose. This game and its graphics get two thumbs up from me.
Mahaloth
03-26-2003, 03:17 PM
For the life of me, I can't figure out the counter manouver.
How does it work? Do I have to be L-targeting and holding A in?
I thought it was just supposed to flash green every time I was attacked and if I was lucky, I'd hit it and counter.
skaterboarder87
03-26-2003, 06:36 PM
Wait, and when an enemy attacks (while you're locked on), the green A button symbol will flash over Link, press then then.
Balance
03-27-2003, 01:02 AM
To make the parry attack work:
1) Have your sword out. (Since I use the hook a lot, I need the reminder.)
2) Lock onto the enemy, but do not raise your shield. If you're defending, you won't get the parry opportunity.
3) When the A-indicator and/or the sword flashes, press A.
Master this, because it's the best way to beat those miserable lava-centipede things (unless you have a water jar on hand--throwing water on them makes them curl up in a little ball that you can beat up easily).
New cool thing: You can steal things from enemies with the grappling hook. It even works on the puddle form of the chu-chus, and forces them into upright form besides.
Mahaloth
03-27-2003, 10:23 AM
I'm going to make a confession.
I am finding this game, despite what everyone on all the other sites says, to be hard.
I have never played a Zelda game before and I think that contributes to my struggle. I died a couple times in the first boss fight. I'm hoping I can get more used to this game so it moves along a bit faster. I'm only entering the second dungeon and have had it since Monday.
handy
03-27-2003, 10:34 AM
Asylum, the whole game for me depends on the graphics since the audio does nothing for me because Im deaf. I really would think they could have used better graphics. I do appreciate the fact that they subtitle the game. Does it have speech?
Asylum
03-27-2003, 12:43 PM
Not really. A character might say "hello" or something, but everything else is test.
Asylum
03-27-2003, 12:50 PM
And if the game was a spelling test I'd fail. "Text"
Mahaloth
03-27-2003, 03:52 PM
Originally posted by Asylum
Not really. A character might say "hello" or something, but everything else is text.
...which I personaly prefer. For this style game, it's better to not have tons of voice acting. You get the just as much from watching their detailed facial expressions.
Little update for me: I just faced the second boss and had next to no trouble. Perhaps the first one was just...harder.
Cubsfan
03-27-2003, 11:11 PM
Got this game the other day. I haven't had alot of time to really sit down and get into the story, but I just got the boat so I think I am still really early on.
Some observations though:
1) I am undecided on the graphics. I think I would have preferred more realistic graphics. Take a look at Link in the new Soul Calibur 2 for GCN. He looks amazing. This is the first cel shaded game I have played, but it looks kind of plain.
2) I may be one of the only ones who thinks this, but I think that they should have had voice acting instead of subtitles. There is really not any reason for sub titles on games nowadays, though for people in handy's situation they are nice to have. I just don't like clicking and reading this stuff anymore. I think Nintendo probably does this because they know that all their games come out in Japan and the US and it is much easier to just change the text than re record the voices.
3) The controls are really good. Though that sidle move is sometimes a pain in the ass to get to work. You really gotta hit the wall at the perfect angle in order for the option to pop up.
4) I wish they would have made it so that you could skip the little cut scenes once you had seen them. Like when you are walking around the Foresaken Fortress and you walk into a room with those patrollers. It stops and pans around so you can see them every single time. Kind of annoying.
All in all it seems like a good game. MUCH better than Mario Sunshine. I am gonna try to beat this game over the next week before I go back to school.
Asylum
03-28-2003, 01:32 AM
As far as the cutscenes go I think that's a coverup for the level loading. You notice that it always kicks in when you enter certain areas, regardless of direction and remember, the world and levels in this game range from large to huge. I'd prefer no load times as well, but at least this way you get something to look at instead of a frozen screen.
Hampshire
03-28-2003, 09:51 AM
I'd agree that the subtitles are annoying. I don't like to take my eyes off the graphics to read what might be important info.
I think Starfox did it great with no subtitles and all voice. It gave the characters more depth.
MyFootsZZZ
03-28-2003, 10:43 AM
I love the graphics.
I, for the most part, like the "realistic" style... BUT, I wouldn't change a thing about the graphics in this game. I like cheeseburgers, but if you ask me one Tuesday or one Thursday if I wanted a cheeseburger, I JUST MIGHT SAY NO! Well, same with this game, I'm glad they made it the way they did. It works! Do I want it all the time, no... perhaps I could go for something entirely new next time.
At lease Nintendo is trying to mix it up a bit. Probably one of the reasons I didn't like Mario Sunshine was that it was exactly like Mario 64 to me, (The graphics improved a great deal, but not as much as they should have. The style was pretty much the same). Yoshi's Island for the SNES was a great change, and one of the best platforms of all time.
handy
03-28-2003, 10:58 AM
I sold Mario Sunshine as soon as I completed it cause I thought the graphics were way behind what the GC could do. They could have been more Metroid-ish. So, im gonna sell Wind Waker too after I complete it & save the dough for the next Final Fantasy game, if it comes out for the GC.
Mahaloth
03-28-2003, 11:53 AM
Originally posted by handy
I sold Mario Sunshine as soon as I completed it cause I thought the graphics were way behind what the GC could do. They could have been more Metroid-ish. So, im gonna sell Wind Waker too after I complete it & save the dough for the next Final Fantasy game, if it comes out for the GC.
Well, Final Fantasy X, XI, and XII will not come out for the Cube, but they are creating a unique Final Fantasy game for it called Final Fantasy Chrystal Chronicles. It does look neat.
I for one, think the graphics on Wind Waker are phenomenal. Well thought out game.
raizok
03-28-2003, 01:15 PM
Heh, I bought my copy of Zelda two days ago and I haven't touched it yet. Why? Amplitude for the PS2 came out :D
Anyone else but me is completely addicted to Amp? I know at least two other people hehe
skaterboarder87
03-28-2003, 01:27 PM
Originally posted by handy
I sold Mario Sunshine as soon as I completed it cause I thought the graphics were way behind what the GC could do. They could have been more Metroid-ish. So, im gonna sell Wind Waker too after I complete it & save the dough for the next Final Fantasy game, if it comes out for the GC.
You sold a game just because the graphics were "way behind what the GC could do"? :rolleyes:
Originally posted by Asylum
As far as the cutscenes go I think that's a coverup for the level loading.
Well, if there's a cutscene showing the level, it obviously has loaded. Also, it doesn't show that cutscene every time you enter an area, only the first time.
I love this game a lot, but one thing I am finding a real pain in the ass in sailing the boat. It take a LONG time to get between the islands you need to go to. Granted, there are a LOT of islands (I think every square on the map had at least one small island, with something on it) so by sailing around you get to see them all, but then I get sidetracked too much and end up wasting two hours having not really done anything. I think there might eventually be a teleport spell, because it's hinted at a little bit, but I just wish I had it already.
Miller
03-28-2003, 07:16 PM
I got it Wednesday, and have been playing it almost non-stop since. Cripes, this is a good game. I love the graphics: they're deceptively simple looking, but the artists do a lot with them that gives the game a lot of over-all graphic depth. Literally: you can see for miles and miles out on the ocean.
What I really like is that the game isn't just cartoony, in many ways it works like a cartoon. Creeping around behind the pig-guards hidden underneath a barrell, for example, plays out just like a Warner Bros. cartoon. There was one bit where I was looking down a corridor, and at the far end a rat scurries by, holding a lit bomb. It was a perfect, unscripted moment that had me laughing out loud.
I disagree with adding voice acting. I don't think it would have added a whole lot to the game, and could have ruined it if done poorly. I prefer subtitles that I can key through because I can read a lot faster than I can listen. Plus, since the subtitles stay on the screen until you press the A button, you can't miss the graphics because you're reading the text.
Plus, the little pseudo-speech noises are kinda cute.
Cubsfan
03-28-2003, 07:53 PM
Originally posted by skaterboarder87
Well, if there's a cutscene showing the level, it obviously has loaded. Also, it doesn't show that cutscene every time you enter an area, only the first time.
Thats not true. For example, when you are in the Forsaken Fortress, every time you step out on a balcony after coming thru a door it will pan around the level and show you this and that. Not just the first time. Everytime. Same thing happenes when you walk in that room with those 2 patroling pig guys. It pans around the room for a few seconds everytime you enter the room.
Achernar
03-28-2003, 08:17 PM
Originally posted by bouv
I think there might eventually be a teleport spell, because it's hinted at a little bit, but I just wish I had it already.This I think you can count on. There's been some sort of teleport in every Zelda game since the original.
skaterboarder87
03-28-2003, 08:59 PM
Originally posted by Stinkpalm
Thats not true. For example, when you are in the Forsaken Fortress, every time you step out on a balcony after coming thru a door it will pan around the level and show you this and that. Not just the first time. Everytime. Same thing happenes when you walk in that room with those 2 patroling pig guys. It pans around the room for a few seconds everytime you enter the room.
I was speaking generally. Beyond the 1st area of the game, the repeat cutscenes cease. And that panning you describe is only activated when you reach a certain part, it certainly isn’t loading.
Mahaloth
03-29-2003, 02:13 PM
The only real repeating cutscene that gets annoying to me is the one of the grapple rope wrapping around the pole you grab on to. I know it's different almost every time, but they really shouldn't have had a little cutscene every time you grapple.
I just gotta say again that this game is getting more fun the further in I get. I just got the bow and arrows and it's getting better and better.
I'd say the first mini-dungeon, the Forsaken Fortress, was BY FAR the worst part of the game. They shouldn't have put that in there.
Cubsfan
03-29-2003, 03:42 PM
The thing that pissed moff about the Forsaken Fortress is the whole losing your sword thing. I hate when games do that, but I can't fathom why they felt the need to do it right after you get it in this game.
Mahaloth
03-29-2003, 05:20 PM
Originally posted by Stinkpalm
The thing that pissed moff about the Forsaken Fortress is the whole losing your sword thing. I hate when games do that, but I can't fathom why they felt the need to do it right after you get it in this game.
I know. It's the only time they do it in the game. If the whole thing came in the middle of the game and lasted for only 15 minutes or so, it'd be cute and fun.
Instead, they start the game with it and it lasted(for me) over a half-hour of frustration.
Fortunately, I'm about to re-enter the Forsaken Fortress again to save my sister for real, and this time I keep the Master Sword with me!
Should be a lot of fun.
Astralbovine
03-29-2003, 06:29 PM
Mahaloth, oh, it is. Prepare for a lengthy cinema or two...
This game is nothing short of amazing. While the graphics themselves are plain, they are also stylish, and they enable the animation to constantly amaze. Also, bombs/explosions have never looked better. :P This also has the distinction of the only Zelda game with continuity... which I really like. The plot is very well done and is probably the most engrossing and most detailed of any Zelda game (although I haven't played through either GB Oracle game or Majora's Mask). The battle system is wonderful and the music kicks all sorts of rear ends. Not to mention the spawling world and countless secrets, and the 40 hour+ game time (I estimate I've put at least 25 hours into this by now, and I don't appear to be very close to the end).
Best. Zelda. Ever. I love Nintendo.
ThatGuyWithPants
03-29-2003, 09:59 PM
One big gripe I have with this game though...it really seems to be pretty short. Was it just me or was Ocarina of Time freakin huge the first time you played it? That game took me hours and hours to complete, and the diversity of the locals really pushed it to seem like you've been everywhere. With Wind Waker...its just...water. and more water. And a little bit more water. I kinda miss the diversity of OoT. I'm pretty far along too. I have 2 dungeons left, and I'm feeling a little miffed about it. Same thing goes with all your weapons and gagets. It doesnt seem like there are enough of them.
One thing I diddnt like about OoT, and I think Nintendo failed on Wind Waker is the lack of NPC's. I know Link is a legendary hero and all that jazz, but has anyone else ever noticed that you do all that work just to save some small village? whoopty freakin doo. The gameplay makes up for it, but it is always anoying when you are made out to be the savior of the land, and there is only one or two villages. "Congratulations! you saved 20 people! Everyone in Hyrule is saved!". :rolleyes:
Dont get me wrong. I love Zelda. I'm a huge fanboy of the series. I just think its about time Nintendo started to work on NPC's a lot more. I wanna have a real reason to fight in the game, not just cause my boat is telling me to.
ThatGuyWithPants
03-29-2003, 10:00 PM
Oh, and I diddnt give away anything in my last post. I was talking about the Zelda games in general.
Wearia
03-29-2003, 10:26 PM
I was just playing around with it at a friends house today. I like the graphics, but I hate how Link looks. I like the cartoony effect of the fire especially. I just think that they should have made Link look better, you forget about it after a while but its something that takes away from the game.
It seems far to short. And to simple. Oh, and I really wish they would have some new ideas in this series. Its all the same thing over and over. Collect three things, get one thing, then collect 7 or 8 things and fight the bad guy. Plus you have basically the same items and tools as in the last games. They need some new stuff.
However, the story so far is looking good. I seemed a little dry at first but the little twist about what happened to Hyrule was intensely enjoyable. I won't give it away but it was pretty neat.
handy
03-30-2003, 11:44 AM
Blasted fairies used to be really sexy & now they look like nuns. Nuts.
skaterboarder87
03-30-2003, 12:25 PM
Originally posted by handy
Blasted fairies used to be really sexy & now they look like nuns. Nuts.
I hope you don't meant the fairy whores from Ocarina of Time.
Cubsfan
03-30-2003, 01:23 PM
Well, I have put in some more time on this game and I still stand by my criticisms. I would not be able to stomach more NPC's if I have to keep clicking thru boring BORING dialog.
Why are these people asking me to do them favors when I am looking for my kidnapped sister? "We will try to help you but before we can do that we need you to get this widget from the top shelf in the dragons garage" huh?
Someone above mentioned the tediousness of boating everywhere and I will concur with that as well.
I dunno, maybe I don't like games as much as I used to in my youth. I have not finished Warcraft 3, Metroid Prime, Zelda, Rainbow 6 3, Hitman 2, or any number of other games I have bought.
Mahaloth
03-30-2003, 02:46 PM
You do get a warp song later in the game. You can't warp to every single square on the chart, but you can get close to all of them.
Sorry if that is a spoiler, but it should alleviate some concerns. Actually, you can get it really early in the game, as soon as you have access to the whole world(I believe right after the first dungeon).
You just have to know how to get it...
Mahaloth
03-30-2003, 04:08 PM
Originally posted by Mahaloth
Actually, you can get it really early in the game, as soon as you have access to the whole world(I believe right after the first dungeon).
I just remembered that you need an item you get a little later in the game to get it, so you can't get it extremely early in the game.
MyFootsZZZ
03-30-2003, 11:43 PM
Originally posted by Stinkpalm
The thing that pissed moff about the Forsaken Fortress is the whole losing your sword thing. I hate when games do that, but I can't fathom why they felt the need to do it right after you get it in this game.
I think it's to teach you how to use the shield.
Something I had never mastered on other Zelda's.
Asylum
03-30-2003, 11:52 PM
Originally posted by skaterboarder87
And that panning you describe is only activated when you reach a certain part, it certainly isn’t loading. Why wouldn't it be loading?
skaterboarder87
03-31-2003, 12:07 AM
Originally posted by Asylum
Why wouldn't it be loading?
I'm going to pick this dingle-berry once and for all. You can go back to that very same spot later in the game and there is no panning of the camera. That means no cinemas, cutscenes or whatever else people are calling themt these days. I repeat, NO LOADING.
Yookeroo
03-31-2003, 02:12 AM
Originally posted by skaterboarder87
I hope you don't meant the fairy whores from Ocarina of Time.
Those chicks were freaky (and not in a good way). Especially that scream/laugh.
Asylum
03-31-2003, 08:24 AM
Originally posted by skaterboarder87
I'm going to pick this dingle-berry once and for all. You can go back to that very same spot later in the game and there is no panning of the camera. That means no cinemas, cutscenes or whatever else people are calling themt these days. I repeat, NO LOADING. Yeah, after I posted that I went to the Forbidden Fortress for a second time and that was one of the first things I noticed. So sorry about that, but think of it this way: on the off chance you caught the superflu going around, your blood boiling over from so many people arguing this point with you probably killed it off.
No hard feelings? :)
erislover
03-31-2003, 10:19 AM
I think the cartoon look is just right for it. I haven't had a chance to play it much yet but I think it works perfectly. Makes me wonder why they ever went to the more realistic look in the earlier ones.Wearia
Its all the same thing over and over. Collect three things, get one thing, then collect 7 or 8 things and fight the bad guy. Plus you have basically the same items and tools as in the last games. They need some new stuff.They are in a series you know.
handy
03-31-2003, 10:40 AM
This isn't a spoiler, but a time saver, to get that Sea Warp song thingie, you have to get into a whirlwind, then you get instructions on how to find it, which I won't tell cause you just have to figure it out :-)
Yeah, you thought you should avoid those whirlwinds?
Mahaloth
03-31-2003, 11:17 AM
Originally posted by handy
This isn't a spoiler, but a time saver, to get that Sea Warp song thingie, you have to get into a whirlwind, then you get instructions on how to find it, which I won't tell cause you just have to figure it out :-)
Yeah, you thought you should avoid those whirlwinds?
Hmmm...I think I'm going to explain in spoiler box form how to get the warp song, since I'm afraid that might throw people in the wrong direction a bit(no offense, handy :)).
You need to find the giant Tornado that periodically appears on different squares on the grid. It is much bigger than the little cyclones and is quite obvious. Get sucked in. A little guy will rise to the top and you have a few seconds to shoot him 3 times with your bow and arrow(which is what I forgot you needed). After you shoot him the third time, he dances in a way that tells you the song and you learn it. You can then warp only to the points on the map where the giant Tornado appeared, but they are pretty well spread out. Not only that, but you don't run into the giant Tornado again on accident. It's worth it.
skaterboarder87
03-31-2003, 01:01 PM
Originally posted by Asylum
No hard feelings? :)
Of course not, just keep in mind that I'm always right ;)
Mahaloth
03-31-2003, 02:35 PM
Anyone find a signifigant portion of the treasures? Including the shiny surfaces on the water and the maps, there must be 50 of them.
MyFootsZZZ
03-31-2003, 03:57 PM
I would just like to state that I love this game
Mahaloth
03-31-2003, 05:24 PM
Whoa! I just found a huge secret in the game! If I were to complete this secret sidequest, it would take over 50 hours alone I bet!
1. Get the Deku Leaf and the Color Camera(the Delux Pictobox).
2. Go to Forest Haven.
3. Use the bulb things that pop you into the air to get up to the leaf where the Deku leaf was. Instead of flying over to the dungeon, jump over to the bulb on the other side of the leaf and use it to get to the very high ledge you can see just peeking out.
4. Change the wind and fly down to the little island you can see right over the cliff.
5. Get a seagull and fly up to the switch. It opens the hatch.
6. Go down the hatch. It's the Nintendo Gallery. If you bring the guy full-body color photos of characters in the game. He makes little figurines of them. When you go back to see them, it has little info on 'em.
There must be 150 of them!
Earl of the CC
03-31-2003, 06:13 PM
No one has pointed out the best thing about this game yet...
The man who plays battleship with you for 10 rupees.
He is the best.
I love him.
He is the best thing ever.
"Splish."
"Splish."
"Splish."
"Ka-BOOM!"
glugg1234
03-31-2003, 07:18 PM
lol i am still trying to beat majoras mask i cant get past first lvl i have beaten every zelda but majoras mask and this new one. i keep running outta time and its pissing me off!!!
Yumblie
03-31-2003, 11:13 PM
I, too, would also like to state that I love this game.
That part at Hyrule Castle....wow.
Mahaloth
03-31-2003, 11:23 PM
Originally posted by Earl of the CC
No one has pointed out the best thing about this game yet...
The man who plays battleship with you for 10 rupees.
He is the best.
I love him.
He is the best thing ever.
"Splish."
"Splish."
"Splish."
"Ka-BOOM!"
I can't seem to beat it in under 20 shots, though. I think you get a Heart Piece if you do. I got a treasure map for doing it under 25.
Oh, and he has a brother(I think) out there on the Great Sea. Wait until you see his performance and game. His costs 25 or 50 rupees, though. I got a heart piece out there as well.
There are a lot of mini-games in this one, but they take awhile to find.
handy
04-01-2003, 09:49 AM
glugg1234, gamefaqs.com should have complete extensive documents on any of these games, free, too.
MyFootsZZZ
04-01-2003, 11:08 AM
Originally posted by Earl of the CC
No one has pointed out the best thing about this game yet...
The man who plays battleship with you for 10 rupees.
He is the best.
I love him.
He is the best thing ever.
"Splish."
"Splish."
"Splish."
"Ka-BOOM!"
I like the boat shop owner myself
Mahaloth
04-01-2003, 01:23 PM
Originally posted by MyFootsZZZ
I like the boat shop owner myself
You mean Bert, from Bert and Ernie?
Yookeroo
04-01-2003, 02:45 PM
Originally posted by Mahaloth
Whoa! I just found a huge secret in the game! If I were to complete this secret sidequest, it would take over 50 hours alone I bet!
1. Get the Deku Leaf and the Color Camera(the Delux Pictobox).
2. Go to Forest Haven.
3. Use the bulb things that pop you into the air to get up to the leaf where the Deku leaf was. Instead of flying over to the dungeon, jump over to the bulb on the other side of the leaf and use it to get to the very high ledge you can see just peeking out.
4. Change the wind and fly down to the little island you can see right over the cliff.
5. Get a seagull and fly up to the switch. It opens the hatch.
6. Go down the hatch. It's the Nintendo Gallery. If you bring the guy full-body color photos of characters in the game. He makes little figurines of them. When you go back to see them, it has little info on 'em.
There must be 150 of them!
Make sure you get Arylk & that huge bird on the second time through the Forbidden Fortress. I think after that, you can't get them.
Asylum
04-02-2003, 03:25 AM
Is anybody else digging how this game ties directly into the Ocarina of Time? Has anyone else noticed how Woodland Isle (or whatever it's called) looks a lot like a huge tree? I wonder if that's the Deku tree from OoT.
handy
04-02-2003, 10:36 AM
Asylum, it doesn't have too much originality does it? What's funny is that it came with OOT, too.
skaterboarder87
04-02-2003, 01:03 PM
Originally posted by handy
Asylum, it doesn't have too much originality does it? What's funny is that it came with OOT, too.
I thought it was totally original.
Asylum
04-02-2003, 01:30 PM
What do you mean it doesn't have originality? It's Link in Waterworld with Disney animation. I'm amazed that they took the series as far from its roots as they did and still left no question that it's a Zelda game.
Mahaloth
04-02-2003, 02:13 PM
I don't think handy was bashing the game saying it doesn't have too much original in it.
By the way, am I...
..the only one on here who has the mask? You can get a mask that Link can wear in the game. When worn, it shows the HP of the enemies. It's a neat little wink to Majora's Mask.
Mahaloth where'd you get that?
So far, I love the game. I look forward to getting the song from Cyclos (sp?). It takes too dang long to sail all the way across the ocean.
Mahaloth
04-02-2003, 04:35 PM
It was kind of neat.
In Windfall, there is a teacher who asks you to bring her 20 Joy Pendants. Do so. She gives you the deed to her Oasis(the map then changes the name to Link's Oasis).
She says she doesn't want any more, but bring her 30 more. She then gives you the mask.
The easiest way to get Joy Pendants is to go to Bomb Island. There is a guy who is looking through his telescope out to a submarine and raft. Go to the raft. On it is a Moblin. Use your grappling hook to steal Pendants from him. Use the Song of Passing and he is there again. Do so until you get enough.
handy
04-02-2003, 05:20 PM
Asylum, Im refering to this quote above:
"Wearia
Its all the same thing over and over. Collect three things, get one thing, then collect 7 or 8 things and fight the bad guy. Plus you have basically the same items and tools as in the last games. They need some new stuff."
Im only talking about what you can SEE, not what you can hear, for which I don't have a clue as I play it with the sound off.
Cubsfan
04-02-2003, 06:19 PM
I am still in the lava dungeon with the dragon sitting on the roof. Can someone tell me what hte heck these little butterfly necklaces are for? If it is a big spoiler then don't tell me though.
Also, I still only have 3 hearts at this point. Did I miss any anywhere? I hate missing hearts.
Miller
04-02-2003, 06:24 PM
Stinkpalm: Read Mahaloth's last spoiler box. No major plot spoilers in it.
And I think you should have four hearts by now, but I might be wrong.
Mahaloth
04-02-2003, 09:33 PM
Originally posted by Stinkpalm
I am still in the lava dungeon with the dragon sitting on the roof. Can someone tell me what hte heck these little butterfly necklaces are for? If it is a big spoiler then don't tell me though.
Also, I still only have 3 hearts at this point. Did I miss any anywhere? I hate missing hearts.
Three hearts is the right amount for there. You could technically have gotten more hearts by gathering heart pieces together, but it is highly unlikely you would ever do that so early in the game.
Pollo Boyo
04-02-2003, 09:54 PM
I got Wind Waker on my birthday along with .hack//INFECTION, and didn't get the time to pop it in until Monday. I've played it about three hours each day, (probably) and I'm at the Temple of Gods. Just got to the second floor in fact.
I love this game. The animation looked cheesy when I saw the preliminary stuff, but when I play it kinda has a "Samurai Jack" feel to it. No hard black lines, just cellshaded color.
The controls are a dream. I first played Ocarina from the bonus disk, and that made my head spin.
But perhaps the best part has to be the fact that the puzzles make you think, but not too long before you smack yourself in the forhead. I've resorted to my guides at IGN (http://cube.ign.com) only twice, and that was because I had no clue how to defeat the Dragon Roost and Forbidden Forest bosses. I had the right ideas, but nothing accurate.
I'm trying to get my dad to play it when I'm finished. The only problem is he's used to the NES Zelda, with commands of up, down, left, right "A" and "B".
I doubt he'll ever make it to the boat. :)
MyFootsZZZ
04-03-2003, 01:11 PM
Anyone have an idea of how well this game is doing so far?
skaterboarder87
04-03-2003, 01:38 PM
Originally posted by MyFootsZZZ
Anyone have an idea of how well this game is doing so far?
Sale wize? AMAZING! It broke all preorder records, besting even GTA ViceCity. Over 600,000 people preordered Wind Waker, and that's not counting all of the people who purchased the game and didn't preorder.
Balance
04-03-2003, 02:00 PM
Originally posted by Mahaloth
By the way, am I...
No, you're not. :D
I love the smilie-look of it. I got it really early because of my habit of hitting everything in sight with the grappling hook before I kill it. That guarantees that I get all the pendants, crests, etc.
It took me a while to discover that you can take out the cannons on the platforms with the boomerang. Once you do that, it's a lot easier to approach and rob all the resident bokoblins. Also, destroying the cannons makes a chest appear on some platforms--I've gotten at least one heart piece that way.
Finally, for the record:
Elixir Soup Rocks!
Stephi
04-03-2003, 02:04 PM
Best. Game. Ever.
Period.
I loved OoT, but I love Wind Waker even more!
Mahaloth
04-03-2003, 02:50 PM
Originally posted by Balance
Finally, for the record:
Elixir Soup Rocks!
Yes, it does, but it is too bad she only fills one bottle with it. If she has enough to constantly refill one bottle, why can't she fill all four of mine?
No biggie. Fairies are cool too.
Mahaloth
04-03-2003, 02:53 PM
By the way, has anyone noticed the look the fairies give when you put them in a bottle?
During the little video that plays(with Link closing the bottle), you can see the sad little fairy press its hands against the bottle wall. It has a little scared look on its face too.
Awwwwwwwwww!
Yookeroo
04-04-2003, 12:37 AM
ANd isn't the fairy crying? I thought I could see a tear.
Cubsfan
04-04-2003, 01:42 AM
Man, this game just isn't doing it for me guys. I think I was right earlier. Maybe I am just not into video games as much as I like to believe I am anymore. So far the game has been really boring and the dialog is just BLAH!
I also was not too huge on Metroid Prime or Splinter Cell either, which is pointing towards the hard reality that I may have out grown video games. Sucks too. Oh well, I still like Ghost Recon.
Mahaloth
04-05-2003, 10:21 PM
Originally posted by Stinkpalm
Man, this game just isn't doing it for me guys. I think I was right earlier. Maybe I am just not into video games as much as I like to believe I am anymore. So far the game has been really boring and the dialog is just BLAH!
I also was not too huge on Metroid Prime or Splinter Cell either, which is pointing towards the hard reality that I may have out grown video games. Sucks too. Oh well, I still like Ghost Recon.
I agree with Metroid Prime not being super, but I do think Wind Waker is amazing.
Have you gotten to the Earth Temple? I really think that has been the most fun part of the game for me, since there are some really unique aspects to it. Since then, the game has been quite a bit of fun.
Asylum
04-06-2003, 03:24 AM
Originally posted by Mahaloth
I agree with Metroid Prime not being super, but I do think Wind Waker is amazing.Blasphemer! Metroid Prime is the greatest thing since toasted bread!!
You must go and give yourself forty lashes with a wet noodle to atone for your obscene remark.
handy
04-06-2003, 11:45 AM
Mertroid is now $19 new at some stores. I played it & played it & it seemed to just go forever, so I sold it so I could get some work done. You couldn't save your game after a boss fight, but only until you found a save place & that sucked.....at least with zelda you can save once you do a boss.
Mahaloth
04-06-2003, 01:50 PM
Originally posted by handy
Mertroid is now $19 new at some stores. I played it & played it & it seemed to just go forever, so I sold it so I could get some work done. You couldn't save your game after a boss fight, but only until you found a save place & that sucked.....at least with zelda you can save once you do a boss.
I liked Eternal Darkness' saving concept. Like a PC game, you could save anytime, as long as there were no monsters threatening. I wish Zelda would use that idea.
Cubsfan
04-06-2003, 02:23 PM
Originally posted by handy
Mertroid is now $19 new at some stores. I played it & played it & it seemed to just go forever, so I sold it so I could get some work done. You couldn't save your game after a boss fight, but only until you found a save place & that sucked.....at least with zelda you can save once you do a boss.
YES YES YES! I KNEW I wasn't the only one who had this problem! I thought I just sucked because I would fight my ass off and die many times to kill a boss but then I would have to run all over to find a place to save my game. Tough choice. Run forward into the unknown and hope for a save point shortly up the road, or go backwards far back into the lvl where you know there is one and risk getting your ass kicked by regular enemies because you have no energy left.
MyFootsZZZ
04-06-2003, 02:42 PM
Originally posted by Yookeroo
ANd isn't the fairy crying? I thought I could see a tear.
That's her wand... not a tear, I chect
MyFootsZZZ
04-06-2003, 02:45 PM
checked*
Miller
04-06-2003, 05:21 PM
Originally posted by handy
Mertroid is now $19 new at some stores. I played it & played it & it seemed to just go forever, so I sold it so I could get some work done. You couldn't save your game after a boss fight, but only until you found a save place & that sucked.....at least with zelda you can save once you do a boss.
I hate check-point saving, too, but it's so common, especially on console games, that it's unfair to single out Metroid for criticism. Actually, Metroid does better than a lot of other games, offering lots of check-points, and usually placing them where they'll be most needed, ie right before and after boss fights.
And in Zelda, I'm pretty sure you can save at any time, but loading saved games always punts you back to the beginning of the dungeon you're in. All the dungeons I've found have had teleporters (basically, big steaming pots) that can jump you ahead so you don't have to run through the whole dungeon over and over.
Still, Eternal Darkness does it right, letting you save whenever you want. All it needed was an autosave function, because I keep getting so into the game that I forget to save and end up having to load a game from the previous chapter. (I also broke the game last night: I missed the Mantorok rune on the archaelogist's level, and didn't realize until I needed it to get past a puzzle on the firefighter's level. That was two days of heavy gaming right down the drain.:mad: )
Mahaloth
04-06-2003, 05:37 PM
Originally posted by Miller
And in Zelda, I'm pretty sure you can save at any time, but loading saved games always punts you back to the beginning of the dungeon you're in. All the dungeons I've found have had teleporters (basically, big steaming pots) that can jump you ahead so you don't have to run through the whole dungeon over and over.
Still, Eternal Darkness does it right, letting you save whenever you want. All it needed was an autosave function, because I keep getting so into the game that I forget to save and end up having to load a game from the previous chapter. (I also broke the game last night: I missed the Mantorok rune on the archaelogist's level, and didn't realize until I needed it to get past a puzzle on the firefighter's level. That was two days of heavy gaming right down the drain.:mad: )
I hope you didn't delete your save. Eternal Darkness most definitely does not let you miss any rune or magic that is necessary later in the game. I am 100% positive of this. I can't remember the diff. between runes and the tablets and the alignments, but if you missed the one that simply tells you the name of the alignment(or spell piece), then YOU DO NOT NEED IT. You can still create spells without knowing their names. Besides, Matorok is a optional alignment to get. I got it, and it is quite cool(you can turn invisible with it), but it's not required at all.
Okay, back to Zelda. It's the throwing you back to the beginning of the dungeon I can't stand. Usually, the jars help, but they don't always. There are not any in the Temple of the Gods, but that one is so limited in area, it doesn't matter. It's the temple of Wind that has bothered me. They really should have put four warp jars instead of three. It's not refighting the monsters that is hard, it's the slow making of my way back to where I was.
It's a very minor complaint to an amazing game.
Miller
04-06-2003, 06:15 PM
To be honest, I haven't really used the teleport jars. I haven't yet stopped the game in the middle of a dungeon: I usually budget myself enough time to finish a dungeon before I stop playing.
As for Eternal Darkness, Shit! You're right! There was this big, stone obelisk with a Mantorok rune blocking a ladder down. According to all the game FAQs I read, I was supposed to use a trapper "of the opposite alignment" to remove it. Somehow, I got it into my head that the Mantorok rune opposed itself and... anyway, my bad for playing the game at three AM while wildly inebriated. Thanks for making go double check, I was about to start over!
Balance
04-06-2003, 11:24 PM
<Eternal Darkness hijack>
For the record, not getting the Mantorok rune increases the challenge of the game enormously. I finished all three paths, getting Mantorok and the Enchanted Gladius every time, to get the extra ending, and I don't thing El Licho ever even damaged me. Then I went back and did the blue path--which I found easiest--without Mantorok, and got my butt handed to me over and over. I finished it, but the final battle was a close-run thing. Without the Enchanted Gladius, I wouldn't have made it.
</hijack>
Asylum
04-06-2003, 11:31 PM
The Mantorok rune isn't necessary to beat the game but getting it can make things a bit easier. I don't want to ruin anything but getting it allows you to make a few almost entirely new spells.
Also even if you beat the game you can start a new game using your old save file and play against a different ancient which changes gameplay and cutscenes slightly. Plus if you defeat the game three times you open a host of secrets. Well worth the effort IMO. And on preview I should clarify that you don't need to get the Mantorok rune even once to open up these secrets.
Also have you gotten all three statues? Not necessary to beat the game, but having all three lets you get a way cool object.
Yumblie
04-06-2003, 11:44 PM
Wow, just beat the game...
I loved how Ganondorf actually had personality. I guess he was humbled by the Link in OoT and wasn't so overly confident like most villains. It's kinda cool how he wanted to restore Hyrule to its former glory, just with him as the ruler of it all.
And what a satisfying way to finish him. Stab in the face!!!
MyFootsZZZ
04-07-2003, 02:39 AM
At risk of sounding unmanly:
Anyone else think the little fat leaf guy is not the cutest thing ever in a video game!?
Awww... He's/she's so cute!!
I hope he/she doesn't turn into anything after I finish this dungen it's helping me beat.
Mahaloth
04-07-2003, 09:55 AM
Anyone who hasn't used a warp jar couldn't have started the Wind Temple yet. This dungeon is taking me three times longer than any of the other dungeons.
Actually, it's more annoying that it is difficult. I'm not a big fan of it so far. My least favorite so far, except the first run through the Forsaken Fortress, which was terrible. That, thank goodness, was short.
Yumblie
04-07-2003, 06:13 PM
Originally posted by MyFootsZZZ
At risk of sounding unmanly:
Anyone else think the little fat leaf guy is not the cutest thing ever in a video game!?
Awww... He's/she's so cute!!
I hope he/she doesn't turn into anything after I finish this dungen it's helping me beat.
Personally I'm a big fan of Link's happy dance whenever you beat a boss. It always makes me smile.
Mahaloth
04-07-2003, 11:11 PM
I was a bigger fan of the girl you took into the Earth dungeon with you. She could fly further and could even glide with you when you carried her.
Very useful and fun.
I'm currently collecting the 8 pieces of the Triforce. I have 3 out of 8 so far. I know how to get most of the remaining 5, but not all. The wind temple was the hardest so far by a long way. I actually used my elixer soup! First time I had to use a healing agent.
God I'm so tempted to read all the spoilers here but I promised myself I wouldn't ruin this game with spoilers or a guide. It isn't to dificult, you just have to think. Although I really wish I could find the warp spell already, cruising on the water does tend to get tedious. Overall though I think this is one of the better games I've played since GTA III.
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