View Full Version : Video games in which your character is doomed?
Lumpy
09-24-2006, 03:34 PM
Are there any video games in which the character you play is basicly doomed from the beginning? Where you fight the good fight, and maybe have some interesting adventures on the way, but it turns out that your entire quest was merely the road to hell? Sort of a video game equivalent of The Wicker Man or Angel Heart? The Half-Life series sorta counts but in those you win a victory of sorts and are still alive at the end.
Anastasaeon
09-24-2006, 03:42 PM
Harvest Moon: A Wonderful Life. Boys version.
Played that damn thing through for nothing! You can't continue as your son or wife or anything. Grumble.
What?
Harborwolf
09-24-2006, 04:03 PM
Silent Hill 2 and 4 spring to mind depending on the ending you get. I'll spoiler box them.
Silent Hill 2: Having entered the town in search of your dead wife, you realize that you killed her. She was terminally ill of course, but you aren't a nice guy. Endingwise you will either commit suicide by driving your car into a lake, leave town with the hoochie you find who begins to cough (terminally) on the way out, or you use the evil powers that inhabit the town to ressurect your wife.There are a couple of other endings, but those ones are more on the goofy side.
Silent Hill 4: This one isn't as bad as SH2. Either you and the girl are killed, releasing the unholy killer on the world, or just the girl dies and you leave. If you are really good, both escape. There may be more to the endings, but it's been a while since I've played them.
Your character isn't doomed at the finish of Fatal Frame 2, but the ending is a bit of a downer. You spend the game trying to save your gimpy twin sister in an asian Brigadoon and trying to avoid some unholy ritual. At the end...you are caught in the unholy ritual and you wind up killing your gimpy little sister.
Last one I can think of is Shadow of the Colossus. You travel around a land killing giant beasts in order to gain the power to bring a girl back to life. You start to think that something is up when after each Colossus you kill, you start to get darker, greasier, and more evil looking.You do wind up bringing the girl back to life, but you also restore an ancient demon god who had been shattered into twelve parts. Once restored, he takes over your body and essentially you die. More accurately, you get turned into a little horned baby which brings the game around into their first game, Ico.
Those are the ones I can think of.
Ferret Herder
09-24-2006, 04:44 PM
Planescape: Torment has some pretty bad endings, and even the "best" ending isn't all that happy, though it is appropriate.
You have to subdue or fight former incarnations of your splintered self; if you lose to any of them, that incarnation wins and the game ends. Most of these other incarnations are real assholes, so this isn't recommended.
Your friends - that is, the ones that you and/or your enemies haven't killed before this point - all die somewhere around or before this time, and if you're lucky, you get to bring one or more back to life. If not, they stay dead. You also have to confront a woman that you in one of your previous "lives" led on, used, and then ended up getting her killed.
The best possible ending is when you've merged your previous incarnations into a single being, and then you're to be sent into the hells to fight in an endless war, as penance for the evils you committed in previous existences.
Doesn't your character become a willing host for the demon at the end of Diablo?
pizzabrat
09-24-2006, 05:20 PM
Just about all the early ones, right? Can you beat Space Invaders?
mobo85
09-24-2006, 06:25 PM
As far as classic games go, the robots in Robotron 2084 are going to kill the last human alive (you) sooner or later.
asterion
09-24-2006, 06:31 PM
Just about all the early ones, right? Can you beat Space Invaders?
That's not really the same. That's just playing until either the game gets too fast or the player gets fatigued. I think a game really needs to have a plot to be a candidate for the thread.
FFVII may have an ambiguous enough ending to qualify.
Kamino Neko
09-24-2006, 06:34 PM
FFVII may have an ambiguous enough ending to qualify.
Not after the movie.
treis
09-24-2006, 06:37 PM
Doom?
asterion
09-24-2006, 06:52 PM
Not after the movie.
I haven't seen the movie.
Yumblie
09-24-2006, 07:14 PM
Eternal Darkness is a bit like that. If you play through it once, you defeat the ancient monster and everything's fine. If you play through three times with the three different alignments, then you get a special extended ending.
The three different times you played were parallel realities in which Mantorok manipulated everyone to make the three ancients destroy each other. Now as he slowly dies over the next few centuries, he sits...plotting...
Dog80
09-24-2006, 07:36 PM
Doom?
The original (1993) Doom had three episodes, Knee-deep in the dead, The Shores of Hell and Inferno. Each episode had 9 levels. At the ninth level of The Shores of Hell, called Fortress of Mystery, when you finish the level you are teleported into a dark room filled with monsters that kill you and then you continue on to the next episode, Inferno. It happens so fast that most players never notice it. You can use cheat codes (iddqd for God mode) and kill the monsters, but then the level never ends and you cannot proceed. You have to be dead to go to inferno!
thelurkinghorror
09-24-2006, 07:55 PM
Some clarification, FerretHerder
The "good" ending is where you revive all your companions and still go to hell (or Baator). A lesser ending is where you get the chance to fight the Transcendent One alone or by reviving one or two of your companions (IIRC Morte isn't really dead). You pretty much go to hell either way, but at least with the good ending, you end up making things better for others.
I haven't played I Have No Mouth, And I Must Scream yet, but if it's anything like the original story, there is no happy ending.
Der Trihs
09-24-2006, 07:59 PM
Doesn't your character become a willing host for the demon at the end of Diablo?Yes, the idea being that a being of strong will can confine the demon, even with a broken crystal/soul gem/whatever those things were called; one of the books you can find along the way makes it clear that can work, at least for a while. It's revealed in Diablo II that Diablo broke free; so yes, your character is doomed.
asterion
09-24-2006, 07:59 PM
Knee-Deep in the Dead (the shareware version anyway) ends the same way.
runner pat
09-24-2006, 08:06 PM
Sims 2 :D
Caridwen
09-24-2006, 08:14 PM
hahah! I was going to say the same thing! Sims 2.
Ethilrist
09-25-2006, 08:28 AM
In Deus Ex, one of the ways to play is as a total pacifist, where you use the cattle prod, tranq dards and baton to beat people unconscious rather than killing them. You can get a fair way through the game before you have to start killing people in large quantities, but eventually, to progress forward, your character has to become a stone-cold killer.
Leah M
09-25-2006, 08:41 AM
It may not be exactly the type of 'doomed' you're looking for, but the plot of Shin Megami Tensei: Nocturne is pretty tweaked. You don't exactly *die*, but if you're looking for a 'Road to Hell', quite literally... And again with the 'victory... of sorts', thing.
It's a pretty long, obscure RPG, though.
The main character in Final Fantasy X also has a bit of that, although the sequel, X-2, kind of flips it back around.
If I'm not wrong, Twisted Metal 2 also had majorly tweaked endings, but granted, the game didn't have that much of a 'plot' to start with.
Enderw24
09-25-2006, 09:32 AM
Peasant's Quest! (www.homestarrunner.com/disk4of12.html)
Infovore
09-25-2006, 10:05 AM
My current obsession, Dead Rising, at least for most of the endings (including the "best" one).
You play as a photojournalist who gets stuck in a zombie-filled mall. Depending on what you do for the 72 game hours you're in there, you'll either get picked up by a helicopter at the end (but the secret to the zombie plague is lost and it eventually takes over the country) or, in most of the endings including the "best" one, you manage to survive the 72 hours only to find out that you've been bitten and will soon become a zombie yourself. The game's "Overtime Mode" is another 24 game hours where you can track down items that your friend the lab technician can cobble together to give you a little more time, but if you make it through that mode you go to "Survival Mode," where the object is to survive as long as you can with limited resources until you run out of food and become zombie chow (or a zombie buddy, maybe). Still a fun game despite all that, though.
Plynck
09-25-2006, 10:12 AM
There was a controversial game named "Harvester" a number of years ago. It was actually banned in some countries.*
You play a normal boy transported to an idyllic 1950s town in middle America. As envisioned by the evil spawn of Rod Serling and David Lynch on acid. You work your way through the game with increasingly violent solutions to the presented challenges. At the end, you are presented with two endings, neither of which is particularly agreeable. However, there were a few puzzles that allowed non-violent solutions, and I have often wondered whether it was possible to get through the game without actually using violence. If so, there might have been another ending that I'm not aware of.
* It is a bit strange to think of what was once considered unacceptable when one can now watch a beheading on the Internet... :dubious:
Yumblie
09-25-2006, 01:27 PM
Oh, I thought of another one. In Live A Live, each chapter is its own self contained story. In the knight chapter, you start out on a typical RPG quest to free the princess who has been kidnapped by a demon. You enlist a party of heroes and set out to the demon's lair. However, after the battle, things go horribly wrong.
Half your party perishes when the demon's lair collapses, and the princess was nowhere to be found. Dejected, you head back to the castle. While there, the king is found murdered, and you're the main suspect. You are called a demon by the entire town and exiled. You decide to set out to the demon's lair determined to find the real demon and set this whole thing straight. Once you get to the top of the lair, you find your old party member, who you thought perished, but was instead the one conjuring up the illusionary demon the whole time. You fight and defeat him, and win the princess. The princess however was in love with the magician, and kills herself right there. With nothing left to live for, you become the demon you set out to kill.
Antinor01
09-25-2006, 01:30 PM
Well, God Of War starts off with your character commiting suicide......of course it turns out alright in the end, but damn Kratos has it pretty bad for 99.99% of that game.
Ok, so that's not quite what the OP was looking for.
Der Trihs
09-25-2006, 01:41 PM
Blood Omen : Legacy of Kain. The main character in the end either must die, along with all other vampires, or raise up a vampiric empire and devastate the world.
Antinor01
09-25-2006, 02:24 PM
I just remembered, Legend of Dragoon. At least one of the main characters dies, maybe two...my memory of the ending is fuzzy on that point.
Lord Ashtar
09-25-2006, 02:33 PM
In Final Fantasy X, the protagonist learns that if their mission is successful, he kinda disappears forever.
That's gotta suck.
kaylasdad99
09-25-2006, 02:42 PM
Originally Posted by pizzabrat
Just about all the early ones, right? Can you beat Space Invaders?That's not really the same. That's just playing until either the game gets too fast or the player gets fatigued. I think a game really needs to have a plot to be a candidate for the thread.Durn it. I was going to say Pac-Man.
gonzomax
09-25-2006, 02:43 PM
Most rpgs (old ones) requires a proper choice to start. They were very tough to finish if you didnt pick a magician in the beginning. If you pick warrior the beginning was easier.
asterion
09-25-2006, 03:53 PM
Thinking of more RPGs, both Chrono Trigger and Chrono Cross have at least less-than-upbeat endings available, depending on when you end the game. You can end Chrono Trigger so that Reptites rule the world, for instance. Also, you can't get the good ending of Chrono Cross first time through.
robertliguori
09-25-2006, 04:09 PM
In Deus Ex, one of the ways to play is as a total pacifist, where you use the cattle prod, tranq dards and baton to beat people unconscious rather than killing them. You can get a fair way through the game before you have to start killing people in large quantities, but eventually, to progress forward, your character has to become a stone-cold killer.
Really? Where does killing actual humans become necessary?
You do know that it is possible to force Anna Navarre to open the locked door for you by throwing a gas grenade in just the right place and run past her, yes?
Ethilrist
09-25-2006, 04:20 PM
Really? Where does killing actual humans become necessary?
You do know that it is possible to force Anna Navarre to open the locked door for you by throwing a gas grenade in just the right place and run past her, yes?
On the wild chance there are people who haven't played the game yet...
You know all those guys you knock unconscious on the supertanker? The supertanker you then blow up? They probably don't swim too well whilst unconscious.
And all those people at Area 51? There are a bunch of bodies lying around dead because somebody nuked the place. Now who'd do a thing like that?
Then, if you choose the Feudal State ending, where everybody goes back to a simpler life, I believe Tracer Tong was talking about a death toll in the billions due to loss of trade, power, pharmaceuticals, education, transportation...
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