View Full Version : Computer games we want that don't exisit
Zebra
02-27-2007, 03:23 PM
I have always liked naval combat games but I want something for the Star Wars Universe. (One that doesn't suck) I want to command a capitol ship, or a small fleet of capitol ships in space combat. Where ship formations and maneuvers, pitting my ships strengths against the weakness of the their ships would be a must. Then throw in online play and that would be cool. LucasArts have tried to make something with this and they always suck. ALWAYS! I want to command my Imperial Star Destroyer and fire the big guns. Some Trek games do this well but I want Star Wars or even Babylon 5 or BSG would be good.
Speaking of BSG, where are the BSG games? What's up with that? I should be flying a Viper by now.
What games do you want?
What Exit?
02-27-2007, 03:27 PM
I want a good clean bug free update to the original Axis and Allies computer game and BloodBowl. Don't wow me with graphics, wow me with ease of use and make it bug free. Just port and update the old software and clean it up.
Jim
Miller
02-27-2007, 03:39 PM
Zebra, have you tried the Homeworld games? They're the best real time tactical space combat game I've ever played. There's even a mod kicking around that will convert all the skins to Star Wars ships, although I haven't tried it myself. Check out Homeworld: Cataclysm. It's the best of the lot, IMO.
Myself, what I really want is a Total War style game in a fantasy setting. I loved Rome and Medieval II, but I want to take on orcs, skeletons, wizards, and maybe the occasional dragon.
Lemur866
02-27-2007, 03:42 PM
I'd like an online FPS set in the Napoleonic era instead of WWII. And instead of rewarding running around like crazy and hopping to avoid getting hit, the game would reward period tactics.
So the team where everyone formed into a firing line and marched in formation would wipe the floor with a team where people hopped around and acted as individuals. Concentration of firepower would beat individual action every time. Plus cavalry would destroy any individual infantryman, but a mass of infantrymen would easily destroy any cavalry. So you'd have masses of infantry, plus a few cavalry who's only job would be to pick off stragglers and charge home when a line collapsed.
VarlosZ
02-27-2007, 03:47 PM
I want an historical real-time strategy MMORPG wargame. Imagine, say, Call of Duty, but instead of a bunch of automatons split into two teams slugging it out for 10 minutes at a time, there would be a command hierarchy, stretching across a nation (or continent) sized area. Most players would be playing a regular first-person shooter, except they'd have orders to follow. A sizebale minority would be heading up squads and platoons, playing part FPS and part squad-level RTS. Above them would be upper-echelon commanders playing a pure strategy game. Do well and your superiors may pick you for promotion -- foul up and get busted down to private.
Or something like that. There would be some logistical hurdles to clear -- like making sure that the war doesn't move too slowly to be exciting, and avoiding the "too many chiefs" problem -- but I don't see anything as being insurmountable.
Smeghead
02-27-2007, 03:49 PM
Wing Commander 2007. Sigh. I loved those games.
Lemur866
02-27-2007, 03:53 PM
Varlosz, there was a game similar to that a few years ago. Most players were in a FPS game, but one guy per team was the commander and played an RTS game. He would issue commands to the FPS players, and they would try to carry them out (or ignore them).
But for the life of me I can't remember the name...it was some post-apocalyptic setting, with humans vs I think mutant animals. Someone should remember this one....
Gadarene
02-27-2007, 03:56 PM
Fallout 3.
awldune
02-27-2007, 04:00 PM
My wish list:
A proper remake/sequel of several games from ca. 1995:
Tie Fighter
X-Com
Master of Magic
Master of Orion II
A decent version of the following boardgames:
Necromunda (use Silent Storm engine!)
Space Hulk (TBS, not FPS)
HubZilla
02-27-2007, 04:27 PM
Obviously you'd need a rather robust system and graphics card... probably at least 5 years down the road.
I want a free-roam game like GTA that has authentic cities. Meaning you drive through Manhattan and 34rd and Broadway looks EXACTLY like IRL.
Same with a Flight Simulator that does this with cities. Maybe using Google Earth for photorealistic ground textures. Every building pops up in Chicago, from the Loop to the office buildings in Schaumburg. All fully textured.
Miller
02-27-2007, 04:31 PM
Wing Commander 2007. Sigh. I loved those games.
I've got some good news and some bad news... (http://www.gamespot.com/xbox360/sim/wingcommanderarena/news.html?sid=6166308&mode=previews)
robertliguori
02-27-2007, 04:49 PM
I want a 1st-person survival-horror-action game based on The Zombie Survival Guide. Have it be level or scenario-based. Say, start with you having nothing, and needing to evade zombies. Let you comb through a desolate city full of corpses, dead and undead, to find and use tools, and eventually set up a home base for yourself. Goals for missions can be to stockpile resources, acquire single useful items, cull undead, etc.
It should use Dark Corners of the Earth's HUDless system. Likewise, being bitten should result in swift death, unless you use one of the strictly-limited anti-zombie injections in time.
Enable self-model viewing (you should be able to look at yourself), but include no mirrors or reflective surfaces, and have your character never speak. Everything that can be done to increase immersion in the character should be done.
randwill
02-27-2007, 04:56 PM
A great Adventure Game.
Like mine!
I wrote one and designed the puzzles years ago when Adventure Games were more popular. By the time I had finished all the work, Adventure Games were pretty much a dead genre.
A lot of work tucked away in a file cabinet. Oh well . . .
msmith537
02-27-2007, 05:22 PM
I want a 1st-person survival-horror-action game based on The Zombie Survival Guide.
I want a Zombie RTS game. There's one enemy unit - zombies. They just turn anything they attack into another zombie.
Inspired by this (http://www.pointlesswasteoftime.com/games/wargames.html) site, I want The Ultimate RTS Game.
Start off with the scale of Supreme Commander.
Backstory on the level of Command & Conquer (with the nconventional units of C&C Generals)
Add the destructable landscape of Company of Heroes (appropriate to the games period..preferably near-futuristic)
Dozens of distinct armies like AOE
And a couple of new things:
I want lots of civilians wandering around. When your units approach, they should run away like it was the exact opposite of a VFW parade. When you cause collateral damage (and you will), the civilians should get pissed off and turn into insurgents with car bombs and sniper rifels, etc.
Instead of simply creating swarms, I want to be able to create cohesive platoon, company and even battalion sized units. They should automatically call in replacements from the nearest depot as they suffer casualties.
And finally, I want realistic (but automated) logistics. No more magic factories churning out units. You have a couple of logistic sources - an airfield, seaport, city, space based carrier or the edge of the map. You can create various logistics depots wherever you like. Units need to resupply, reload and re-personal at the depots (or have it delivered to them in the field). The depots only get reloaded when a supply truck/plane/ship/ect) reaches them. Basically its the same thing as logistics in Age of Empires, except instead of just resource->villager->town hall you also have town hall -> barracks link.
Why would I want this? Because real armies have supply lines that can be cut. And it makes armies more vulnurable to insurgent attacks that can leave them without fuel/amo/food.
The Hamster King
02-27-2007, 05:22 PM
Check out SPAG (http://www.sparkynet.com/spag/) ... there's a thriving hobbyist community for new adventure games. You can't make any money off it, but you could still release it and let people enjoy it.
Saltire
02-27-2007, 05:29 PM
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew--Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I'm not sure what he'd do, game-wise.
I'd want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
Carnick
02-27-2007, 05:35 PM
Fallout 3.
Bethesda is making it, but they're building it for the X-Box :rolleyes:
I want:
- An "adult" version of a game like Animal Crossing with true multiplayer.
- PC port of Gran Turismo.
- A co-op FPS.
- System Shock 3. With co-op.
- An MMORPG that doesn't suck the brain cells out of anyone that touches it.
Carnick
02-27-2007, 05:37 PM
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew--Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I'm not sure what he'd do, game-wise.
I'd want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
Man, I've always wanted something like that. Bridge Commander came close but it wasn't multiplayer. Not in the way I wanted, anyway.
Merijeek
02-27-2007, 05:42 PM
I guess I'm old, but I want...
New Wing Commander.
New X-Com.
New X-Wing/Tie Fighter game.
New Baldur's Gate game.
For the non-X-Wing/Tie Fighter game I do NOT need whiz-bang 3D graphics with a fully controllable camera. I don't want to see some of my guys get whacked because *I* couldn't see the MonsterOfInstantDoom right in front of my character because I had the camera rotated the wrong way.
-Joe
smiling bandit
02-27-2007, 05:42 PM
Shadowrun MMORPG. Randomly created shadowruns, instanced zones. Even bring in multiple goups into one Shadowrun, with three group trying to steal something and one (plus corp security) trying to stop them.
Little Plastic Ninja
02-27-2007, 05:43 PM
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew--Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I'm not sure what he'd do, game-wise.
I'd want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
Technically Puzzle Pirates does it.... :p
Merijeek
02-27-2007, 05:46 PM
I've got some good news and some bad news... (http://www.gamespot.com/xbox360/sim/wingcommanderarena/news.html?sid=6166308&mode=previews)
3rd Person views. Yay. :rolleyes:
-Joe
Miller
02-27-2007, 05:47 PM
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew--Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I'm not sure what he'd do, game-wise.
I'd want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
It's not a computer game, but some folks at my local game shop were playing this boardgame (http://www.boardgamegeek.com/game/12350) while I was there yesterday, and it sounded a lot like what you're talking about.
Bosstone
02-27-2007, 06:06 PM
Take the gameplay/engine of Planetside (MMO FPS), change the setting to Star Wars, and you have the most profitable MMO on the planet, surpassing even World of Warcraft.
Revenant Threshold
02-27-2007, 06:10 PM
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew--Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I'm not sure what he'd do, game-wise.
I'd want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles. Star Trek Online? (http://en.wikipedia.org/wiki/Star_trek_online) If it's as good as they say, it'll be great, though it could easily suck.
I have ideas on games i'd like to see, but I always get the feeling I could just make a better game myself. You know, if I had money to hire programmers and graphic artists and music directors and scriptwriters.......
Ol'Gaffer
02-27-2007, 06:22 PM
Alpha Centauri 2.
Push You Down
02-27-2007, 06:27 PM
Speaking of BSG, where are the BSG games? What's up with that? I should be flying a Viper by now.
You could be (http://www.gamespot.com/ps2/sim/battlestargalactica/index.html).
Ferret Herder
02-27-2007, 06:30 PM
New Baldur's Gate game.
Yes. :( Not to mention a version of Knights of the Old Republic 2 that had been allowed to be completed before release, so the ending wouldn't suck hard.
garygnu
02-27-2007, 06:32 PM
I'd like a MMORPG based on Sid Meyer's Pirates!
I'd like a naval or space-combat game that uses voice commands.
I'd like a MMORPG where things like eating, sleeping, peeing, and pooping were essential.
I, too, would like an update of X-Wing/Tie Fighter.
Darth Nader
02-27-2007, 06:56 PM
How about a first person version of the original text Adventure? I wanna see that dwarf throw an axe at me.
Chronos
02-27-2007, 07:13 PM
How about a first person version of the original text Adventure? I wanna see that dwarf throw an axe at me.Funny, I've been contemplating for a while the notion of making a Zork mod for Quake or Unreal or somesuch. The interface would have to be rather simplified, but I think it could be done. The biggest question is, whether to call it Zake or Quork. Oh, yeah, and where I would find the time to do it.
Me, I'd like to see a first-person swords-and-sorcery game for the Wii, preferably online. Play as a warrior, and swinging the control swings your sword. With enough skill, you'd be able to block others' swords, and the like. Play as a wizard, and you cast spells through the equivalent of mouse gestures. Learning a new spell would then not be the abstraction of clicking on a scroll and selecting "Learn spell"; you'd actually learn a new gesture to learn a spell.
Just Some Guy
02-27-2007, 07:33 PM
For unprofitable desires I've got:
A Warhammer game that actually uses the tabletop rules. No real-time kludges or modifications to make it streamlined.
A Champions cRPG. One that actually gets released this time.
A follow up to the Elite series that models the universe from major landmarks in the cities to distant stars. There's actually some very interesting options for generating the insignificant content. The control scheme would have to go, though. It took me hours to learn how to dock properly and at this point in my life I don't have the patience to do that again.
Just Some Guy
02-27-2007, 07:36 PM
Funny, I've been contemplating for a while the notion of making a Zork mod for Quake or Unreal or somesuch. The interface would have to be rather simplified, but I think it could be done. The biggest question is, whether to call it Zake or Quork. Oh, yeah, and where I would find the time to do it.
Heh, somewhere I've got a 75% complete Duke Nukem 3D level based on Zork. I doubt I'd ever do something like that again in the future; I'd rather create my own stuff than make a copy of someone else's. Still it's always cool seeing new tech applied to old games.
Zebra
02-27-2007, 08:15 PM
They make all these WWII games, where are the WWI games.
Oh yeah, those would suck.
It may come off completly politically incorrect but how about a FPS of cowboys and Indians?
threnodyangelfire
02-27-2007, 08:20 PM
More Monkey Island games, please?
Tristan
02-27-2007, 08:25 PM
what mssmith537 said.
Seriously. Sounds perfect.
Geek Mecha
02-27-2007, 08:27 PM
- An MMORPG that doesn't suck the brain cells out of anyone that touches it.
Does not and will not ever exist.
Headrush042
02-27-2007, 08:33 PM
I want a remake of Sword of the Samurai or something similar (if you've never heard of it, it took place in medieval Japan, you were a samurai rising through the ranks -- you had 1v1 sword duels, 1 vs many village raids, army vs army strategy, assassinations, intrigue, theft, espionage... what a complete package!).
I want a feudal Chinese cRPG -- Prince of Qin came close, but it was too much Diablo and not enough RPG. (Put it in an engine similar to Fallout/Arcanum, or maybe even Morrowind/Oblivion, and that would be yummy!)
I want an MMORPG based on Steve Jackson's Autoduel/Car Wars (I haven't looked at Auto Assault yet -- is it any good?).
Finally, I want a cRPG or MMOG based in cyberspace ala William Gibson/Neal Stephenson. Even a more varied modern TRON game would be nice!
RandMcnally
02-27-2007, 08:35 PM
"Spore" is going to be my perfect game...if it ever gets released.
Fern Forest
02-27-2007, 08:51 PM
For the non-X-Wing/Tie Fighter game I do NOT need whiz-bang 3D graphics with a fully controllable camera. I don't want to see some of my guys get whacked because *I* couldn't see the MonsterOfInstantDoom right in front of my character because I had the camera rotated the wrong way.
Or better yet a $2000 immerse-o-pod chair with realistic controls and 10 surround screen monitors. That's 8 around and 2 above. For that I'd turn to the darkside. The heavily indebted darkside.
Me, I'd like to see a first-person swords-and-sorcery game for the Wii, preferably online. Play as a warrior, and swinging the control swings your sword. With enough skill, you'd be able to block others' swords, and the like. Play as a wizard, and you cast spells through the equivalent of mouse gestures. Learning a new spell would then not be the abstraction of clicking on a scroll and selecting "Learn spell"; you'd actually learn a new gesture to learn a spell.
They did that with the DS in Deep Labyrinth. But of course it's not the Wii and the game also sucked mightily. Incredibly boring.
In Final Fantasy VI at one point they split your team up into three groups each with a specific goal and mission. I thought that was so cool, finally there wasn't a bunch of people standing around doing nothing while a few fought. But they never did it again. I want a Final Fantasy where that is used extensively. Where you have to pick which people went in which group and then lead them that way while others groups went and did other important stuff. There may have been a bit of that in FFVIII but clearly not enough.
I always wanted a baseball game which would be 9 versus 9. Each person would play a position. Since a team would have many more then 9 players, for any substitutions the current player would merely take over the character of the incomming player. You'd play online from your own PC or console. And make it kinda like D&D where your play improves your characters stats but not so much so that stats beat skill. In other words keep it realistic. And make it so teams could organize into leagues to play 48 game seasons. Organize large contests with full seasons and championship series with cash prizes.
TLDRIDKJKLOLFTW
02-27-2007, 08:55 PM
I'm a very casual PC gamer (and avid console gamer), so pardon me if
some of these exist, but I don't think they do.
1. Compilations of older games that will run in XP. In a world where
fans will gladly fork over $8+ per to Nintendo for a mere license to
play nostalgic games from their childhood, it just seems crazy to me
that I can't go buy every Ultima game on one disc. Why no "ultimate
King's Quest Collection?" Police Quest? X-com? Gabriel Knight? And so
on? You can just feel the money that's NOT being made because nothing
like this is on the market.
2. A hybrid RTS and FPS, where you'd be able to switch back and forth
between two distinct but fully integrated engines; you're building
your resources and manouvering troops and so on like a traditional
RTS, but then you click a button and suddenly you're one of the
individual guys in the squad of troops and you're running around and
shooting and so on FPS-style. Any genre would be fully appreciated
using this.
3. A fully integrated multi-engine "game system" that allows
completely different games using completely different engines to share
properties between them. Maxis did something like this back in the
mid-nineties with the then-current version of Sim City, Sim Copter,
Streets of Sim City, and so on; you could build a city with Sim City,
then fly helicopter rescue missions in that city by loading it
into your copy of "Sim Copter." You could also do street races in that
same city by loading it into "Streets of Sim City," a racing game.
Completely different games, completely different engines, all linked
together. It was a pretty poor execution because the individual games
were bad, but the concept behind it is AMAZING and has a ton of
potential. Imagine taking it to the next level; you build a city that
you can then use as map for a FPS from the same developer. You can
play "The Sims" or a similar "sandbox" styled game set in the same
city. You can play a flight simulator or aerial combat game in the
skies over that city. It could be used for an urban RTS game. A police
game uses the city's police force. A detective story loads your city
into it and uses the unique locations and details that you've created.
Now take it to the next level, "Spore"-style - outer space combat
above the planet that your city is on. Medieval RPG set in your city's
distant past. And so on. I wish someone was working on something like
that.
4. I've always wanted a "real life" sandbox-style game. Think "The
Sims" where you control one character, but completely free roaming. No
plot, no goal or anything, just a real life simulator. But where it
gets fun is, just like real life, you can do anything. Driving to
work, if you want to swerve and run over children, you can. What
happens then? In the workplace, what happens if you grab the coffee
pot and slosh the coffee all over your co-worker? What if you get a
gun and hold people hostage? Or what if you just do your job and then
head home at the end of the day? I'm imagining a completely
free-roaming "Grand Theft Auto" minus any plot meets "The Sims" minus
the micromanagement. What happens if you do things completely normally
but don't bathe for 3 weeks game time; do coworkers start saying
things? Do you get fired? What if you try to break into your
neighbor's house? What if you strip naked and try to walk down the
street? Obviously, the STAGGERING number of variables that would need
to be scripted would prohibit something like this from being workable,
but I'd like to see a game at least make an attempt at doing something
like this. A hybrid of "The Sims" and "Grand Theft Auto's" engine
would be a neat start.
treis
02-27-2007, 09:29 PM
GTA style world with a Deus Ex type game play. Basic premise is that you are a thief and you go around stealing stuff. Like Deus Ex you can pick to be a rambo type player and shoot everyone in sight, or go through the whole game without killing anyone. The different concept in the game is that you actually have to live your life around your stealing. You go to work, buy groceries, sleep, eat, etc.
Obviously you wouldn't put tab A into slot B for 8 hours, but you'd say "work for 10 hours", and 10 hours of your day would be spent working. Similarly you would have to maintain relationships, go to church, volunteer, etc. The time/effort you put into these things determine how visible you are to the police. For example if you flake out at work, don't socialize, and don't volunteer your visibility to the police increases. After all, who's the master thief? The guy down the street with no job that nobody knows that suddenly has a 60" plasma TV or is it the executive at a major corporation that reads to the blind on Sundays?
On the other hand if you don't want to hide in plain sight you can try and run in the city. Maintain a couple of apartments and carefully plan your moves. Be careful though, you might come home to an apartment full of cops.
Headrush042
02-27-2007, 09:35 PM
Compilations of older games that will run in XP.
I've seen XP-compatible collection sets for Ultima, Police Quest, and King's Quest. Unfortunately, the Ultima set was buggy as heck, but I'm pretty sure they've patched it since then.
A hybrid RTS and FPS, where you'd be able to switch back and forth
between two distinct but fully integrated engines
Space Rangers 2 had something like this. It was a space-faring game, but you could land on planets and engage in RTS bot battles. Manufacture a squad of bots, give em orders, then take one over and move it around FPS style. Unfortunately, it was only a small part of the game as a whole, but it was fun.
I've always wanted a "real life" sandbox-style game
There is at least one MMO sandbox game currently out, with a few more in the works. Granted, they're nowhere near as elaborate as what you're fantasizing, but they look pretty interesting nonetheless. Check out Second Life (www.secondlife.com) for the current-gen sandbox MMOG. There are some pretty interesting articles/reviews written about it.
I'd like a MMORPG where things like eating, sleeping, peeing, and pooping were essential.
You're kidding, right? I admit that eating, peeing, and perhaps even crapping might not be so bad, but sleeping? Being that it's an MMORPG, the world has to continue on even if your character is doing nothing. So when your character sleeps, you can't play. If your character needs eight hours of sleep for every 24 hours of gameplay, then lots of people are going to be pissed that they can't play for those eight hours. Yes, you could easily make it so that you could go to sleep and choose to have your character stay "logged on" while you weren't playing the game, so that you don't have to actually be in the game and doing nothing for those hours, but still, it's not a good idea in terms of gameplay.
Gorsnak
02-27-2007, 09:44 PM
I'd like a detailed, historically accurate naval combat sim set in the age of sail.
Carnick
02-27-2007, 09:47 PM
2. A hybrid RTS and FPS, where you'd be able to switch back and forth
between two distinct but fully integrated engines; you're building
your resources and manouvering troops and so on like a traditional
RTS, but then you click a button and suddenly you're one of the
individual guys in the squad of troops and you're running around and
shooting and so on FPS-style. Any genre would be fully appreciated
using this.
Try Savage (http://www.s2games.com/savage/) - one of the most underrated games of all time. It's a team based multiplayer match where one person acts as base builder. Both FPS and RTS components are awesome and fully fleshed out. Despite awards and good reviews the game didn't sell very well, and it nearly tanked the company. They now offer the full game for free download, and they're working on a sequel. There are always one or two full servers going all the time with dedicated players, check it out. The only problem is that it's so dominated by pros now that there is little to no tolerance for newbies.
panamajack
02-27-2007, 10:06 PM
On edit - I see Headrush042 said it already.
I'm a very casual PC gamer (and avid console gamer), so pardon me if
some of these exist, but I don't think they do.
2. A hybrid RTS and FPS, where you'd be able to switch back and forth
between two distinct but fully integrated engines; you're building
your resources and manouvering troops and so on like a traditional
RTS, but then you click a button and suddenly you're one of the
individual guys in the squad of troops and you're running around and
shooting and so on FPS-style. Any genre would be fully appreciated
using this.
Space Rangers 2 has this in the RTS part of the game, which is simple but pretty fun. You build Battletech-style robots (of your own design) and then send them around to fight and capture. At any time you can hop into and control on of the robots, which is fun since there's a lot of stuff blowing up.
The RTS is only one part of the game. It's a space exploration/trading/fighting sim in a very open universe where you really have no strictly defined role. You might get a call to go help out with the battle for a planet - if you don't go, the battle takes place without you but isn't an automatic loss - and even if you do go, you are not always going to make the difference. While it lacks a strong storyline, that can be a benefit for casual gaming - you can take long breaks between sessions and not worry about forgetting details.
In addition to the (top-down turn-based) space travel/fighting bit, there's also the RTS (which is only available at certain times), old-fashioned text adventure/resource management (the kinds similar to Hammurabi) (also optional), and another (optional) arcade-style shooter. It is a bit of a jack-of-all-trades but the execution is excellent in every portion of the game.
From what you've said about the other stuff, you might like it.
Lemur866
02-27-2007, 10:20 PM
Try Savage (http://www.s2games.com/savage/) - one of the most underrated games of all time.
Savage...that's the game I was trying to remember!
jayjay
02-27-2007, 11:57 PM
"Spore" is going to be my perfect game...if it ever gets released.
That's exactly what I came in to say...
Hirka T'Bawa
02-28-2007, 12:26 AM
A New Star Control, made by the makers of Star Control 2.
Argent Towers
02-28-2007, 12:37 AM
A fuckin' remake of MDK. (http://en.wikipedia.org/wiki/MDK_%28video_game%29) With up to date graphics.
Deus Ex: the Real Sequel. :(
anamnesis
02-28-2007, 12:51 AM
A New Star Control, made by the makers of Star Control 2.Damn it. That's exactly what I came in to say. All these posts and so far no mention, but then Hirka beat me to it. ;)
There is actually something of a grassroots movement in effect for Paul Reiche III & Co. to approach Activision (the current owners of Toys For Bob, Paul's production company) with a proposal for a genuine sequel. TFB's website (http://www.toysforbob.com), though painfully long between updates, has made public the fact that they are looking for fans to write in with letters in an effort to form a business case for a sequel to Activision. I think a letter is worth a hundred e-mails and a thousand petition signatures, and to date, the letter-writing campaign has gotten them several thousand responses. Paul has confirmed recently that he's been pondering ideas for what he'd do as a followup to Star Control 2, and that's one of the greatest things I have ever heard. I will be able to die a happy man if Toys For Bob gets to tell the next chapter of the Star Control universe.
Anyone who has ever played or even heard of Star Control must send their signed letters to:
Toys For Bob
7428 Redwood Blvd. #101
Novato, CA 94945
Get writing, people. This means you.
Martini Enfield
02-28-2007, 01:25 AM
I'd like to see:
The Great War: 1914-1918
In the same RPG/FPS crossover style as Deus Ex, you'd play as a British Army Captain, starting in France, 1914. All the weapons and equipment would be historically accurate, and your character would become involved in an increasingly tangled web of conspiracy, geopolitical maneouvering, and actual combat.
Of course, Flanders doesn't make for the most inspiring FPS gameplay, so you'd also find yourself fighting with the ANZACs at Gallipoli, riding with Lawrence of Arabia in the Middle East, sabotaging Zeppelins, stowing away on U-boats, and getting involved in the Russian Revolution, amongst other things. There would be no Americans in the game until near the end, either. ;)
FPS Historic Battle Simulator
Take part in the some of the greatest battles of history, all with completely accurate uniforms, weapons, and equipment. You could play as either side, and there would be hundreds of battles, ranging from Roman conflicts to Viking Raids to Medieval Sieges and battles, Conquistador battles to the English Civil War, the American Revolution, Waterloo, The American Civil War, The Anglo-Zulu War, The Boer War, WWI, WWII, Korea, The Malayan Emergency, Vietnam, the Falklands War, and The First Gulf War, to name a few.
However, the D-Day Landing map would NOT be Omaha Beach- that's been done a squillion times before. It would probably be the Canadian landings at Juno Beach instead, just for something different, and it goes without saying that the game would be a First-Person Shooter.
Arcanum 2
A Sequel to Arcanum: Of Steamworks & Magick Obscura (http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura)
Lancaster Bomber
There's already a "so realistic and accurate that you could probably fly one in real life" simulator for the B-17 Flying Fortress (http://en.wikipedia.org/wiki/B-17_Flying_Fortress_%28computer_game%29), but not one for the Avro Lancaster Bomber- an inexcusable oversight, IMHO.
World Emperor
The premise behind this is simple: You already rule the world. Your job now is to keep control, be it by political, military, or other means.
garygnu
02-28-2007, 01:27 AM
I'd love a modern update to the Space Quest series, if were talking sequels.
Ranchoth
02-28-2007, 01:57 AM
•A game with the Colonial Marines from the Aliens universe...only you're not fighting the Aliens (or Predators), but human* enemies. Kinda like Call of Duty with smartguns and dropships. The Colonial Marines Technical Manual provides plenty of material.
•For the quadrillionth time, I'll say: SimEarth 2000. (What, *no one* in the video gamer market is interested in simulating the atmospheric processes of a planet with a silicon-based ecosphere? That just can't be...)
•Ditto for a realistic** anti-zombie FPS. Postal 2: Apocalypse Weekend is the closest I've found, but it's not much. (For one thing, you have to actually burst (via a close-range shotgun blast, or a sledgehammer blow) a zombie's head to really kill it. Decapitation leaves the body still standing or crawling around to attack you, and a normal headshot either does nothing, or just knocks the head off the body. Lame.) There's a mod which focuses more on pure zombie-killing, but it's *just* too much for my computer to run, so I can't try it myself. And it weren't for a luck of trying. Argh.
*And/or whatever the Arcturans were, maybe. :D
**You know what I mean.
TLDRIDKJKLOLFTW
02-28-2007, 02:03 AM
I've seen XP-compatible collection sets for Ultima, Police Quest, and King's Quest. Unfortunately, the Ultima set was buggy as heck, but I'm pretty sure they've patched it since then.
Unfortunately, Amazon doesn't seem to have an Ultima set other than the Windows 3.1 one, which didn't even work on my 95 computer back in the day. Where did you see this?
But HOORAY for the King's Quest and Police Quest sets! I just ordered them. I checked every couple months for YEARS for something like those and when they never appeared I just decided it was never going to happen. Man, I can't wait until they arrive...I'm ready for some hardcore nostalgia.
Headrush042
02-28-2007, 02:34 AM
Unfortunately, Amazon doesn't seem to have an Ultima set other than the Windows 3.1 one, which didn't even work on my 95 computer back in the day. Where did you see this?
I picked it up at a Best Buy several years back. Now that I think about it, it probably wasn't for XP. It was right after I stopped playing Ultima Online and switched to Everquest -- so around 1999 or 2000. Probably using Windows ME or 98 back then. Not sure if it would be compatible with XP -- might be with a few tweaks. Unfortunately, it's in storage right now, so I can't get to it to check. Sorry if my fuzzy memory got your hopes up!
enigm4tic
02-28-2007, 03:00 AM
An MMORPG that doesn't suck the brain cells out of anyone that touches it.
Eve Online, already exists. All of the serious players have to be SERIOUS PLAYERS because all of the real politics, game events and wars are player-driven events over territory resources, idealogical differences (for RPers, anyways) and the game mechanics are great. I played but my account is inactive right now because I'm too damn busy.
Anyways, I've always wanted
A) Any sort of game where real battlefield strategy is rewarded. Even the Total War games (though I haven't played medieval Two) don't quite get there because of the way terrain (doesn't) work.
B) A fighting or third-person game with totally user-driven combat styles. Namely, a way that the player, via a series of mouse and button controls, can create seamless combos and moves that aren't restricted to a "press a, then press b" sort of format. It's sort of hard to explain, but basically a combat system that's totally user-controllable.
C) A space-based fleet fighting game (stuff like this has been mentioned before) where ALL the positions are available, from single-fighter pilots to gunners on capital ships to capital ship captains to admirals. Given the way I've seen the Eve universe work in terms of things people are willing to specialize in, I think you'll find people interested in all the possible roles, and I could see if it became popular fleets that work together as a group becoming great fighting forces that can tear up less cohesive units.
jamus_se
02-28-2007, 03:27 AM
Believe it or not, I think most of what people believe doesn't exist already exists, or existed, in one form or another. Most of them are pretty obscure or underrated though.
From the top:
VarloZ, World War II online is a real time FPS/MMO with ranks and a map the size of Europe - scaled down, but nonetheless accurate. It's buggy on release and didn't get as much of a following as it could have.
HubZilla, maybe it isn't completely to the last shrub but True Crime LA / NY did try to recreate most of the city authentically, and it's a GTA style game.
Microsoft Flight Simulator is pretty darn accurate with their airport renderings. It gets better with every version and there's an active mod community constantly adding content to it.
robertliguori, not an exact match but Dead Rising comes to my mind. It's probably a little too over-the-top to fit your description though.
smiling bandit, just want to say that if the Shadowrun FPS turns out well, maybe, just maybe, they'll try to do something *else* with it... *points to big and obvious RPG sign*
Zebra, western themed FPSes had been explored, the most recent half decent one being Gun.
Ogre, BioShock is not exactly Deus Ex but it works on the same theory and looks awfully promising. It's definitely worth a look.
enigm4tic, for a true strategic game go with Supreme Commander, if your computer can run it - I haven't tried it myself but everyone who comes back to me says "finally, a game about *strategy* and not *tactics*!"
this has been a fun exercise - let me know if I'm totally missing the point or if I'm actually getting somewhere with this.
Max the Immortal
02-28-2007, 05:05 AM
Civilization: Total War
If it ever gets made, it will be at least 18 years from now.
Alessan
02-28-2007, 05:36 AM
Civilization: Total War
If it ever gets made, it will be at least 18 years from now.
Why? No real technical hurdle to pass. Take a Total War game, add a random map generator and some worker units, and all you need is a lot more buildings and units (or even better - a unit workshop, where the player can design unique units based on available technology and personal preference). You'd have to stop when you reached 18-century technology or so - the Total War system won't really mesh with mechanized warfare - but you can follow Miller's suggestion and add fantasy elements. Not all the player factions need to be human, and think of the available units - who needs elephants when you can hire dragons as mercenaries?
Staggerlee
02-28-2007, 05:56 AM
I'd like a larger scale Populous-type game, set on Earth, perhaps pitting the Old Testament God against Satan or something, using natural disasters, plagues, the ability to create fundamentalists/insurgents etc. It would be good for razing one's least favourite cities to the ground if nothing else.
And a Sci-fi GTA game; hovercars, laser guns etc.
Paul in Qatar
02-28-2007, 06:05 AM
Silent Service IV Three was over twenty years ago. We need a submarine simulation.
(Also how about a WWII ASW simulation?
M-1 Tank Platoon 2 About the same.
F-117 Stealth Fighter 2 Another old great Microprose title.
Have you noticed nobody has ever made a forest fire simulation? I have always thought that had the basis for a game.
edited for coding
Martini Enfield
02-28-2007, 06:09 AM
I'd like a larger scale Populous-type game, set on Earth, perhaps pitting the Old Testament God against Satan or something, using natural disasters, plagues, the ability to create fundamentalists/insurgents etc. It would be good for razing one's least favourite cities to the ground if nothing else.
Not quite the same thing, but LucasArts released a game called Afterlife (http://http://en.wikipedia.org/wiki/Afterlife_%28game%29), which appears to be vaguely similar to what you're suggesting.
Neidhart
02-28-2007, 06:11 AM
Sid Meier's Dinosaurs. I've always wondered what that would have been like.
Staggerlee
02-28-2007, 06:20 AM
Not quite the same thing, but LucasArts released a game called Afterlife (http://http://en.wikipedia.org/wiki/Afterlife_%28game%29), which appears to be vaguely similar to what you're suggesting. That does look entertaining, but it appears to be 'isometric' like with Populous, while I'd be wanting a more realistic landscape, concentrating on physical destruction more than converting unbelievers (as this is a wish-list of sorts...). It could incorporate Paul in Saudi's Forest-fire Simulator perhaps.
Martini Enfield
02-28-2007, 06:22 AM
Silent Service IV Three was over twenty years ago. We need a submarine simulation.
(Also how about a WWII ASW simulation?
Silent Hunter III (http://en.wikipedia.org/wiki/Silent_Hunter_III), a WWII submarine simulator. The catch is, you play as a U-boat Commander, not an American or British submarine Commander.
The game Destroyer Command was a WWII ASW game, but it was almost unplayable, from what I remember.
Have you noticed nobody has ever made a forest fire simulation? I have always thought that had the basis for a game.
There was a very old ASCII based forest-fire fighting game I remember playing back in the days when PC screens were green, a "Floppy Disk" referred to those 5.25" disks which actually were floppy, and a CGA graphics card was an unattainable luxury, only acquired by true Computer Geeks... Can't remember the name, though, but I do recall it being rather a nifty idea for a game at the time.
Martini Enfield
02-28-2007, 06:29 AM
That does look entertaining, but it appears to be 'isometric' like with Populous, while I'd be wanting a more realistic landscape, concentrating on physical destruction more than converting unbelievers (as this is a wish-list of sorts...). It could incorporate Paul in Saudi's Forest-fire Simulator perhaps.
Have you tried Black & White (http://en.wikipedia.org/wiki/Black_%26_White_%28computer_game%29) ? It was made by Peter Molyneux, of Populous fame, and seems to be pretty much exactly the game you're describing...
Malacandra
02-28-2007, 06:40 AM
Why? No real technical hurdle to pass. Take a Total War game, add a random map generator and some worker units, and all you need is a lot more buildings and units (or even better - a unit workshop, where the player can design unique units based on available technology and personal preference). You'd have to stop when you reached 18-century technology or so - the Total War system won't really mesh with mechanized warfare - but you can follow Miller's suggestion and add fantasy elements. Not all the player factions need to be human, and think of the available units - who needs elephants when you can hire dragons as mercenaries?
Exactly. I want Medieval: Total War to get drunk with Master of Magic and produce a beautiful love-child. Who needs naptha throwers when you can have Dark Elf warlocks? :D
Martini Enfield
02-28-2007, 07:37 AM
Exactly. I want Medieval: Total War to get drunk with Master of Magic and produce a beautiful love-child. Who needs naptha throwers when you can have Dark Elf warlocks? :D
You know what would be really awesome?
Imperialism: Total War.
Running from 1495-1902 and set in Africa, you get to play as either one of the European Powers or the Africans, trying to conquer the entire continent.
I also reckon Conquistadore: Total War would be a lot of fun to play, too...
Ludovic
02-28-2007, 08:00 AM
Even the Total War games (though I haven't played medieval Two) don't quite get there because of the way terrain (doesn't) work.The only thing that prevents the Total War games from being the best games I ever played was controlling units inside forests. Yes, I understand it can be hard to see enemy units inside a forest, but just cause my infantry is hiding behind a tree doesn't mean I can't freakin give it an order if I can't remember which one it is on the unit listing!
HubZilla
02-28-2007, 12:43 PM
HubZilla, maybe it isn't completely to the last shrub but True Crime LA / NY did try to recreate most of the city authentically, and it's a GTA style game.
Microsoft Flight Simulator is pretty darn accurate with their airport renderings. It gets better with every version and there's an active mod community constantly adding content to it.
Interesting. And I notice True Crime NYC was about $10 at Best Buy. I'll have to give it a try.
An excellent mod for Flight Simulator is Scenery Manhattan (http://www.aerosoft.com/cgi-local/us/iboshop.cgi?showd70!12,4484593240,FS02021) , which give a pretty accurate rendition of Manhattan. I guess I want more cities like this.
Scuba_Ben
02-28-2007, 01:15 PM
I'd like a detailed, historically accurate naval combat sim set in the age of sail.Following up on what Little Plastic Ninja said earlier, Puzzle Pirates comes close.
Well, it is detailed, naval combat, in the age of sail. It's a little loose with historical accuracy, and very loose with accurate naval combat simulation.
But it's very fun. And very addictive.
Aside: Little Plastic Ninja, which ocean are you on? I'm on Sage.
MostlyClueless
02-28-2007, 02:47 PM
Psychonauts II.
Miller
02-28-2007, 03:03 PM
Psychonauts II.
Fuck it, I want Loom II.
WorkInProgress
02-28-2007, 03:33 PM
Master of Magic and X-Com are biggies in my book.
I can remember sitting down to play X-Com one night and being surprised that it was daylight when I took a break.
I still play Master of Magic and Alpha Centuari about once a week.
Spiral Stairs
02-28-2007, 03:38 PM
I want modern versions of two highly obscure early- to mid-1980s arcade games:
Omega Race (sort of like Asteroids but more complex and cooler)
Food Fight (in which you ran around taking out malicious chefs by snatching handfuls of peas, watermelon, etc. and chucking it at them)
(I've always preferred the simple games...)
Baron Greenback
02-28-2007, 04:09 PM
Omega Race (sort of like Asteroids but more complex and cooler)
Ahhh, I had that on cartridge for my Vic-20! I loved that game.
msmith537
03-04-2008, 08:03 PM
I want something like Grand Theft Auto, but I want it to take place in a post-apocalyptic distopian world. Not just any post-apocalyptic distopian world. The post-apocalyptic distopian world as depicted in movies like Escape From New York, Terminator, Mad Max and cheesy pre-Matrix cyberpunk films. It should contain the following elements:
Evil megacorporations
Totalitarian governments
Lone wolf ex special forces types
Musclecars
Long stretches of dangerous desert wasteland between major urban areas
Various outposts and truck stops full of eclectic characters scattered about said wasteland
Bikers
Cyberpunks
Mutants
Cyborgs
Killer robots
Military chemical weapons that cause rampant zombie outbreaks
Nukes
you get the picture (unless I just described Fallout, which may sound similar).
Ranchoth
03-04-2008, 08:41 PM
A followup to Avalon Hill's Flight Commander II (http://www.amazon.com/Avalon-Hill-Flight-Commander-2/dp/B00080I8MY/ref=tag_tdp_sv_edpp_i)—a multi-era, turn-based tactical air-combat simulator thingey. A few updated controls, weapon/mission types, aircraft...hell, you could practically reserve any 3D sections for mission playbacks alone.
Surbey
03-04-2008, 08:45 PM
I want an historical real-time strategy MMORPG wargame. Imagine, say, Call of Duty, but instead of a bunch of automatons split into two teams slugging it out for 10 minutes at a time, there would be a command hierarchy, stretching across a nation (or continent) sized area. Most players would be playing a regular first-person shooter, except they'd have orders to follow. A sizebale minority would be heading up squads and platoons, playing part FPS and part squad-level RTS. Above them would be upper-echelon commanders playing a pure strategy game. Do well and your superiors may pick you for promotion -- foul up and get busted down to private.
Or something like that. There would be some logistical hurdles to clear -- like making sure that the war doesn't move too slowly to be exciting, and avoiding the "too many chiefs" problem -- but I don't see anything as being insurmountable.
You speak the gospel sir. I have wanted this for years. Why can't I have a two team FPS where the map is Europe?
Qwertyasdfg
03-04-2008, 10:50 PM
I want a worthy sequel to Wing Commander: Privateer. I love the somewhat sandbox feel to the game, plus the best story-telling of the series. Sort of a GTA in space type game.
Even more than that, I want a worthy sequel to Deus Ex, with focus on plot, some feel of non-linearity and depth, and good action.
RickJay
03-04-2008, 11:09 PM
If they would just redo TIE Fighter, I'd pay $100 for it and have a huge boner while I paid.
I don't need super whiz-bang graphics, don't need online multiplayer. Give me TIE fighters and lots and lots and lots of really awesome, well-balanced missions, just like the original.
Red Baron III, one that was cool like the original and not shitty like Red Baron II, would also rule.
madmonk28
03-04-2008, 11:14 PM
I want an espionage type RPG set in modern times, something on the scale of Oblivion where there is a main quest, but lot's of side quests. I want it to be an adult game in that the dialogue and motivations of people are those of adults, not teenagers (and maybe has some boobies). I want to have a gunfight in a store and every bottle of ketchup splatters, and every can of Coke fizzes when it is hit. It would have car chases like those in the movie Ronin with civilians and cops to worry about.
I also would like a game like the Sims, which serves as the ultimate sandbox game: players could use it as a base to design all kinds of games from Sci Fi to adventure to whatever.
I also want a FPS/RPG set in Europe in the 17th century with emphasis on dueling with swords and period firearms. No aliens, or elves or monsters, just you against Cardinal Richlieu, or whoever.
I want to be able to ride a horse in a fantasy RPG and fight from it. Oblivion's horses were the biggest let down in gaming for a long time. Horsemanship would be a skill, like the other skills in Oblivion that would increase over time.
I want more games where I feel like I am truly in an alien culture or world (Morrowind did this very well). I want to feel truly transported.
And I would like a pony.
mobo85
03-04-2008, 11:27 PM
I want a good clean bug free update to the original Axis and Allies computer game
I'd like to see an updated Axis & Allies, too, but with all the different game boards and spinoffs that have been released- the original 1984 version, the revised 2004 version, Europe, Pacific, D-Day, Guadalcanal, Battle of the Bulge, and the new Avalon Hill 50th Anniversary Edition being released later this year.
Inspired by this (http://www.pointlesswasteoftime.com/games/wargames.html) site, I want The Ultimate RTS Game.
Start off with the scale of Supreme Commander.
Backstory on the level of Command & Conquer (with the nconventional units of C&C Generals)
Add the destructable landscape of Company of Heroes (appropriate to the games period..preferably near-futuristic)
Dozens of distinct armies like AOE
I want a neat strategy game too, but I don't want it to be futuristic- I want it in a 20th-21st century realm, like World War II to present. It would be like a Paradox game, except instead of provinces, you just move your armies normally and there would be cities on the map, and the armies would attack when you got near other enemies- somewhat like the Axis & Allies RTS. And rather than have the battle outcome be randomized, you could control the units and fire their weapons like in North & South. A little more in-depth than Axis & Allies the board game, but not as complicated as a Paradox game.
Shamozzle
03-04-2008, 11:29 PM
World of Starcraft
Half-Life 3
tagos
03-05-2008, 03:56 AM
Wing Commander 2007. Sigh. I loved those games.
Me too. It can come bundled with Elite 4.
Harmonious Discord
03-05-2008, 06:21 AM
Dungeon Keeper III - The next step was to conquer the above ground realm.
The next Zork.
C K Dexter Haven
03-05-2008, 06:31 AM
Moderator notes: Ooops, this thread has gone on for a long time... but there's now a special Forum for Games, so I'm moving it there. Sorry not to have caught it earlier.
Lobsang
03-05-2008, 06:38 AM
I want an update/sequel to wargasm. That game was wargasmic to play.
Nothing quite like thundering over terrain in a tank listening to wagner.
fusoya
03-05-2008, 08:19 AM
I am a certified railfan, and there are plenty of games to satisfy that need, but before I moved to NYC, I lived in CT/MA and was a road geek - someone who isn't particulary into cars or driving, but more interested in the road/map structure. I've always wanted a driving simulator which REALISTICALLY would let you drive around the country....i realize it would probably take forever for a company to program the entire USA unless generic map data dumps were used, but a game that covers the whole interstate (with actual exit signs, rest areas, etc) or a city like NYC could be feasible.
The 18 Wheels of Steel trucking games sort of went into this territory, but didn't use the actual, to scale road structure. True Crime NYC came close to my vision too, but was limited to Manhattan.
Zsofia
03-05-2008, 09:00 AM
Nothing like a thread like this to show you how other people are weird and different, huh?
Just because I don't like fighting in games (it's boring and frustrating) doesn't mean I just want to play puzzle games. Give me Civ, give me Age of Empires, whatever, but with only the fun parts! Cut out the combat and let me build stuff.
DeadlyAccurate
03-05-2008, 09:29 AM
Bethesda is making it [Fallout 3], but they're building it for the X-Box :rolleyes:
True, but they did the same with ES 4: Oblivion, and that worked out just fine on the PC version thanks to an amazing construction set and easy moddability.
puppygod
03-05-2008, 09:49 AM
I'd like to see:
The Great War: 1914-1918
In the same RPG/FPS crossover style as Deus Ex, you'd play as a British Army Captain, starting in France, 1914. All the weapons and equipment would be historically accurate, and your character would become involved in an increasingly tangled web of conspiracy, geopolitical maneouvering, and actual combat.
Of course, Flanders doesn't make for the most inspiring FPS gameplay, so you'd also find yourself fighting with the ANZACs at Gallipoli, riding with Lawrence of Arabia in the Middle East, sabotaging Zeppelins, stowing away on U-boats, and getting involved in the Russian Revolution, amongst other things. There would be no Americans in the game until near the end, either. ;)
(...)
Oh yeah. That would be awesome. I always wanted to mow down platoon of Krauts with Lewis Gun :D
My game? I want X-Com remade. Not like those futuristic sequels, but proper remake. With real-world weapons, individual personalities, improved research and a lot of investigation missions. Not just "kill all aliens", but with taking samples of unknown body fluids found on site of UFO sighting and so on. If made with proper balance between gritty mystery when discovering alien conspiracy and fast paced action when rooting it out, it might be one of the best games ever.
Really Not All That Bright
03-05-2008, 10:43 AM
Have you tried Black & White (http://en.wikipedia.org/wiki/Black_%26_White_%28computer_game%29) ? It was made by Peter Molyneux, of Populous fame, and seems to be pretty much exactly the game you're describing...
...and was really, really boring.
Most of my wishlist seems to have been covered already: Wing Commander Millenium or something, Fallout 3... I'm definitely going to have to try that Savage game.
Speaking of Peter Molyneux... I'd also like to see Syndicate 2008 - perhaps as a squad-based Deus Ex, but retaining (and further exploring) the team and weapon upgrade research system and territory control.
A halfway decent pro wrestling game for the PC. There are dozens on the consoles... I don't get it.
Also, not a computer game - but a true successor to the greatest racing game of all time, F-Zero. The N64 and Gamecube versions got way too arcadey with about 50 "turbo arrows" per map and so on (although being able to race upside down or looping around a tube was neat at first).
control-z
03-05-2008, 10:59 AM
I want a game that looks and feels like Oblivion, but where you are a ruler and are waging war against or defending yourself from other towns/kingdoms. You issue commands to your underlings and they go actually do what you tell them, might take minutes, hours, or days depending on what they're doing and where it is. You could raise armies, pick commanders and strategies, send them out to fight, and get reports back on how things went after the fact. Or, you could accompany the army and fight with them, with the appropriate morale boost.
TellMeI'mNotCrazy
03-05-2008, 02:08 PM
A great Adventure Game.
Like mine!
I wrote one and designed the puzzles years ago when Adventure Games were more popular. By the time I had finished all the work, Adventure Games were pretty much a dead genre.
A lot of work tucked away in a file cabinet. Oh well . . .
It's not quite dead yet. I've been playing some of the newer adventure titles that are coming out - I'd be pleased to give yours a try. I've been an adventure fan since the days of Zork, and while I have no false hopes that the genre will ever experience a true revival, there's still commercial titles being made.
Lute Skywatcher
03-05-2008, 02:40 PM
I want something like Grand Theft Auto, but I want it to take place in a post-apocalyptic distopian world. Not just any post-apocalyptic distopian world. The post-apocalyptic distopian world as depicted in movies like Escape From New York, Terminator, Mad Max and cheesy pre-Matrix cyberpunk films. It should contain the following elements:
Evil megacorporations
Totalitarian governments
Lone wolf ex special forces types
Musclecars
Long stretches of dangerous desert wasteland between major urban areas
Various outposts and truck stops full of eclectic characters scattered about said wasteland
Bikers
Cyberpunks
Mutants
Cyborgs
Killer robots
Military chemical weapons that cause rampant zombie outbreaks
Nukes
you get the picture (unless I just described Fallout, which may sound similar).You just described a three-dimensional followup to Autoduel (http://en.wikipedia.org/wiki/Autoduel) and in the style of GURPS P&P game (http://www.sjgames.com/gurps/books/Autoduel/), as opposed to Auto Assault (http://en.wikipedia.org/wiki/Auto_Assault) the late Autoduel wannabe.
I'd love to see a proper remake of Autoduel, expanded to allow the player to drive vehicles that range from motorcycles to 18-wheelers instead of limiting it to the four-wheelers of the original.
Death of Rats
03-05-2008, 03:13 PM
I'd like a MMORPG based on Sid Meyer's Pirates!
Priates of the Burning Sea
Not based on it, but the gameplay and environment is pretty good. Most of the players I have met use Sid Meyer's Pirates! as a close comparison.
Ludovic
03-05-2008, 03:20 PM
A MechWarrior style game, but where you not only have battleMechs but also tanks, artillery, planes, and infantry. Infantry of course would be useless in most situations BUT they could take over buildings (where you could duke it out with other infantry) and whoever controlled the building at the time would be able to snipe at the armor when they walk past. The ratio of soldiers to armor should be at least 10 to 1 if not more. With ALL of them player controlled. Which means thousands of players on a side!
Which also means a top down level of control, where you'd get more points not only how well you kill the opponent but how well you follow orders. Even if they're stupid orders.
Bosstone
03-05-2008, 03:41 PM
Planetside, Ludovic. It's in its sunset daysnow, and I'd be amazed if there were a lot of people still playing, but it's exactly the sort of game you describe. At the peak, it was more like hundreds instead of thousands of players on the same battlefield, but still. They offered everything from infantry equipment of all types to one-man vehicles to tanks to planes to giant mechs. It's an original theme, not Mechwarrior, but close enough.
You didn't get points for following orders, but a well-executed plan by a cohesive squad always decimated blind mob rushing. You could tell when squads were following orders, even during a fight, and even when it meant I was dead and the base I was guarding was overrun, I'd stand still and marvel at the coordination.
Least Original User Name Ever
03-05-2008, 03:44 PM
Syndicate really took my imagination and time when I was younger. I'd love to see it again now that we can do very fun and interesting things with programs and computers these days.
Lemur866
03-05-2008, 05:29 PM
Martini Enfield's wish has come true, Empire:Total War is in development:
http://www.totalwar.com/index.html?page=/us/communityandforums/empire.html&nav=/us/6/8/
appleciders
03-05-2008, 06:54 PM
Varlosz, there was a game similar to that a few years ago. Most players were in a FPS game, but one guy per team was the commander and played an RTS game. He would issue commands to the FPS players, and they would try to carry them out (or ignore them).
But for the life of me I can't remember the name...it was some post-apocalyptic setting, with humans vs I think mutant animals. Someone should remember this one....
Well, there's Battlezone II. That's a similar one, except that the players all drove vehicles, which were along the lines of mechs- most hovered, some wheeled, some walkers. It's such a great concept that the game was kinda fun at LAN parties even with the horrific graphics, constant crashes, unbalanced gameplay that added up to a race to get the one superweapon, and buggy movement.
John DiFool
03-05-2008, 07:54 PM
I acknowledge the truth of the "MMORPGs will always have you chuck your brain at the door" sentiment upthread, but I know I'll never even think about joining one (of the fantasy variety) until some developer decides to junk almost all the hoary conventions and start over and rewrite the genre. I went into a lot of gory detail about it HERE (http://boards.straightdope.com/sdmb/showthread.php?t=416919&highlight=mmorpg) .
Really Not All That Bright
03-05-2008, 10:14 PM
In case anyone was wondering, I just tried Savage, as mentioned by Carnick upthread... and I can see why it didn't sell.
Bryan Ekers
03-06-2008, 12:18 AM
"In the Summer of 2008.... the Wumpus hunts you!"
Mosier
03-06-2008, 01:32 AM
I would like a first person RPG for a handheld system with actual plot depth, an open ended storyline, and grownup themes and setting.
I'm really sick of looking at 9-11 year old kid animations on almost all RPG box covers, with ZERO exceptions on the DS.
Paul in Qatar
03-06-2008, 01:57 AM
Duke Nukem; Whenver
Silent Service IV
A good tank First-person shooter
--All for Mac, please.
Ranchoth
03-06-2008, 02:08 AM
Duke Nukem; Whenver
Silent Service IV
A good tank First-person shooter
--All for Mac, please.
A man after my own heart. :)
And, for what it's worth, Warbirds III (http://www.apple.com/games/articles/2002/04/warbirds3/) has a fairly decent tank/ground vehicle simulator built into the game proper.
It's not the Halo of tank games, and the vehicle/mission selection is probably a bit limited, but it's more in-depth than the tank missions you see included with most WWII FPS'.
Tool of the Conspiracy
03-06-2008, 05:44 PM
While doing it in real life, I had the idea for the ultimate niche game: Xtreme Hay-hauling!
There would be three roles, ideally all filled by different humans playing co-op:
Fieldhand: Line up the bales for the driver to pick up. The more bales successfully picked up in a row, the more bonus points. Decide when to roll a bale, when to drag, when to kick. You can work far ahead of the truck, but if a bale gets stuck in the loader, you have to run over and yank it out, losing precious time and energy.
Driver: Find the best path through the field, picking up bales with the loader on the left side of the truck. Be careful going through ditches, especially with a full load! You get bonus points for how quickly you fill the truck.
Stacker: The guy on top of the truck. Pack those bales tightly, or the load could fall off, with you on it! Keep your balance as the driver speeds across ditches. Curse the other players when the bales come too fast for you to handle. If you've built a tight load, go for extra layers, for huge bonus points!
After each truckload, there's a bonus level of unloading the truck at the barn.
The game could be played with multiple fieldhands and/or stackers, or even with more than one team--pick up the bales that the other team's fieldhand lined up! Play "chicken", picking up the same line of bales from opposite ends!
Expansion pack: Mowing, raking and baling! (I don't know how to make those tasks multi-player, though.)
Blaster Master
03-06-2008, 06:37 PM
I've said this in other threads, but I'd love to see an MMO based on the Romance of the Three Kingdoms and Dynasty Warriors franchise. Beside the fact that I enjoy the historical significance of the game, it would heavily lend itself to some really cool aspects that I feel are missing from other MMOs, particularly the one I'm in now, WoW.
I'd love to be able to generate a character of humble origins and not only work my way up in terms of experience and gear, but also notoriety. That is, not just "oh, I've played with this person before" but actually in a way that effects the way the game is played. Not only do you perhaps gain favor from some people, but also fear from others. You'd actually have to work in diplomatic skills, bargaining, and such.
It would be cool to be able to free-lance and change factions through your actions, which you cannot do, at least in WoW. Say, for instance, in WoW, I meet someone I'd like to play with, but find out they're the opposite faction, unless one of us rerolls, we're boned. What if I could perform certain quests that would let me change sides, which would simultaneously effect my notoriety as someone untrustable by certain other factions.
It would be really cool if certain geographic areas could actually change hands between various factions, as they would historically. You may be safe from being ganked somewhere one day, but if you go back there a week later, after a particular faction attacks it, it may be like being in contested or hostile territory in WoW PVP servers.
It would also be neat to actually have some what of a RTS component to an MMO. We're not just a group of players raiding a dungeon, but each of us has specific tasks, or commands troups in addition to our own duties. It would put an interesting strategic element to battle, particularly RTS component isn't centrally controlled, but actually involves a large amount of cooperation from all the players in the battle.
jayjay
03-06-2008, 06:50 PM
What if I could perform certain quests that would let me change sides, which would simultaneously effect my notoriety as someone untrustable by certain other factions.
You used to be able to do a betrayal quest in Everquest II to change your faction. (Is anyone even still playing EQII?)
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