View Full Version : Job Wanted: Video Game Stud(ette)
Least Original User Name Ever
05-11-2007, 07:08 PM
Here's the deal. There's an opening here at...um....the Least Original Company Name Ever.
Remember when your parents said that you'd never get anywhere playing those video games for hours on end? Well, that changes now. Tell me your video game resume. The winner will get the job at the LOCNE, and be paid a handsome salary and get to brag to their fictional coworkers about how much ass they whoop at video games.
Lightnin'
05-11-2007, 08:16 PM
I'm probably the best game special effects artist in the industry. Not bragging- I've just never seen an effect that I couldn't do better with fewer resources.
Least Original User Name Ever
05-11-2007, 08:53 PM
I'm sorry sir, but you haven't said exactly what you've done with video games. Did you ever beat Mario Brothers 1? Unite the Triforce? Save the Earth?
I'm sorry sir. Your resume, as impressive as it is, is simply not enough for us to justify us hiring you. Good day.
smiling bandit
05-11-2007, 09:11 PM
I've played every RPG ever made for the NES, Genesis, SNES, and Playstation (excluding Valkyrie Profile). (Me no havy moneies for all the Playstation 2 games) I've beaten every stealth game ever made, excluding the Splinter Cell line which I don't have the money for yet.
Least Original User Name Ever
05-11-2007, 09:34 PM
I've played every RPG ever made for the NES, Genesis, SNES, and Playstation (excluding Valkyrie Profile). (Me no havy moneies for all the Playstation 2 games) I've beaten every stealth game ever made, excluding the Splinter Cell line which I don't have the money for yet.
Interesting, sir. I'd like to hear more about your accomplishments. Did you happen to beat any in a fast manner or ever die once or happen to find the "unfindable" item?
I can beat every King's Quest, Space Quest, Quest for Glory, and a couple of the Leisure Suit Larrys and Police Quests.
Hell, I was able to beat the EGA version of Quest for Glory I (it was called Hero's Quest then,) before I was in the double-digits.
I have reunited the Triforce so many times it's child's play. Princess Zelda just has to think about calling me to save her ass and I've already done it.
Planet Zebes is my bitch, and I don't need my older brother to get the last Space Invader for me.
Lightnin'
05-12-2007, 12:18 AM
I'm sorry sir, but you haven't said exactly what you've done with video games. Did you ever beat Mario Brothers 1? Unite the Triforce? Save the Earth?
I'm sorry sir. Your resume, as impressive as it is, is simply not enough for us to justify us hiring you. Good day.
Oh, I didn't include a link to my site (http://www.yarbrough.org/), did I? :)
Mr. Miskatonic
05-12-2007, 12:24 AM
I usually suck at games and often want to beat the stupid out of most alleged 'game designers'. I will promise to hurl controllers at game designers who think The Boss they've fallen love and cannot be beated with cheats or by hitting the 1 pixel sized 'weak spot' that doesn't look any different from the rest of the beast. I will also strangle the designers who think that 'realism' mean the on screen character responds to the controls like a salted slug. I will defenestrate the game designer who uses the lack of decent controls as a feature to make it easier for the bad guys to hit you.
That is what I offer.
BraheSilver
05-12-2007, 12:34 AM
I've written the English scripts for four GBA games (at least 2 of which are well-loved by hardcore fans) and the English script for a soon-to-be-released ball-buster of a PS2 game. I worked my way up from a tester to an editorial position and now lead my own crews of testers in finding outrageous bugs and making. The games YOU play. Better!
(Sorry, I have to say it like that)
Autolycus
05-12-2007, 12:45 AM
I saved the princess more times than I count, even the Minus Worlds. I can beat all the games in Super Mario All Stars in my sleep. I breezed through the Bonus Area in Super Mario World without even breaking a sweat.
I have beaten every non-sports-related game available on the Super Nintendo. At least I did every game that came to my childhool rental store.
I've played through FFIV and FFVI about 5 times each. I still cant decide which is my favorite. I got every esper and secret item on my first run through of each except for the spell Merton. I beat FFV in 14 hours using an emulator and the 'save state' feature.
I've seen the secret best ending in Chrono Trigger. I once attempted to beat Lavos when you first fight him in the water jug next to the training robot, but I gave up after 15 hours of levelling up.
As for Genesis games, I beat every single Sonic game. I got Super Sonic in each one as well, even Hyper Sonic in Sonic3+knuckles, the add-on cartridge thingy. I am willing to purchase a Sonic CD and SegaCD system from somebody just so I can beat that too.
My favorite Genesis game is Toe Jam and Earl 1. 2 was OK but not as good as the first one.
I didn't cry when Aeris died in FFVII, because I had a feeling it was going to happen. Sephiroth was a pansy. I beat Omega and Ultima weapon, although I did it the cheap and easy way. My bad. I beat Omega weapon in FFVIII after 56 tries. I used the invincible dog spell with repeated Omnislashes.
I got all the stars in Mario 64. I got all the spider skull thingies in Ocarina of Time. For that matter, I've beaten every single Zelda game except the new Wii one which I dont have yet, and the Zelda2 for the NES (and the Philips CD-i one but that doesnt count). The Zelda2 cartridge got dirty and that's my excuse haha.
At the age of 7, me and my dad got to the final area in The Adventures of Lolo. Our mental prowess combined however could not defeat Dungeon 85. The memory still haunts me to this day.
I beat every stage on the hardest setting on Goldeneye64, even Aztec. I pwned face in that game in multiplayer, causing my friends to refuse playing with me after a point. I was similarly skilled in Mario Kart, and Super Smash Brothers. Melee is perhaps my favorite game of all time.
Using my Japanese skills, I was the 3rd American level 75 Thief on the Alexander server of FFXI. I met my first GF and lost my virginity to a Japanese women I met on that game. I still have my character although that Autolycus is a bit rusty now.
I've beaten Kingdom of Loathing.
I've been a leading member of the Battle.Net based clan "Dark Legion" since its inception in 1999. My username there is supersaiyan(DL). I sucked at Starcraft but I'm very very good at Warcraft3. No, I dont play WoW.
I have about 50 gameboy games (original to DS), and I've beaten every single one except a Lunar RPG I just bought. My favorite gameboy game is Wario Blast, and the last boss in that is a pain in the ass.
I purchased a dreamcast just so I could play Marvel vs Capcom2 in its best version. I gave myself blisters from playing that too much.
The hardest game experience I've triumphed on is getting A ratings in Devil May Cry2. That game was sadistic.
Oh, and I almost forgot. The state of Florida made it a crime to sell me a Wii, stating that I'm a danger to myself and others.
**
That last one was a fib, but everything else is true. Up up down down left right left right B A Start :D
Matt Holck
05-12-2007, 01:04 AM
I score stortest times in mine sweeper
and built a hex map equivalent of the game
wgich no longer workers because of www standardizations
Argent Towers
05-12-2007, 01:07 AM
I didn't cry when Aeris died in FFVII, because I had a feeling it was going to happen. Sephiroth was a pansy. I beat Omega and Ultima weapon, although I did it the cheap and easy way. My bad. I beat Omega weapon in FFVIII after 56 tries. I used the invincible dog spell with repeated Omnislashes.
Omega weapon? Are you referring to Ruby or Emerald weapon? I don't remember an Omega weapon in FFVII.
Enderw24
05-12-2007, 01:40 AM
My princesses are always in the right castle.
Autolycus
05-12-2007, 01:47 AM
Omega weapon? Are you referring to Ruby or Emerald weapon? I don't remember an Omega weapon in FFVII.
Ah yeah that's what I meant. My bad. Knights of the Round pwned them though no matter what their names were.
Johnny Hildo
05-12-2007, 09:02 AM
Back in the day, I managed to defeat the arcade game Gun.Smoke (http://en.wikipedia.org/wiki/Gun.Smoke) with one quarter. That level 10 really isn't a cakewalk, you know? The day I beat it I stopped playing it forever.
smiling bandit
05-12-2007, 09:41 AM
Interesting, sir. I'd like to hear more about your accomplishments. Did you happen to beat any in a fast manner or ever die once or happen to find the "unfindable" item?
I club everybody over the head in Thief. Everyone. I sometimes have to take three hours to time their walk path, use a rope aroows and two moss arrows, and then smack them, but I do it.
Except for the cuter girls. :D
The Hamster King
05-12-2007, 09:48 AM
I designed Rainbow Six. :D
E-Sabbath
05-12-2007, 10:10 AM
Lightnin', if that is really you, have you seen what Cryptic released for 3DMax? Complete and GPLed animation rig?
In other news...
I have sucked at almost every video game ever. From Advent to Flight Simulator to Decathalon to Kings Quest 1-god knows what through all the Space Quests and Infocom games INCLUDING Starcrossed in the UFO box, from the NES with Super Mario and Duck Tales (Overlooked, very good game) and Kid Icarus through the SNES and Sega Master and Sega Genesis era to the PS2 and Wii.
My PC history continues from X-Wing to TIE Fighter to X v TIE to Crimson Skies, through Sim City to 2000 to 3000, from Hillsfar to Curse of the Azure Bonds to Roadwar 2000 to Test Drive II the Duel to Interstate 76 to Heavy Gear to a thousand thousand others lost in the sands of time. I have sucked at them all.
EQ to Anarchy Online to City of Heroes to SWG to that darn shooty one I forget...
I still suck!
Even at Omega, the Tank design program by Origin Games.
Least Original User Name Ever
05-12-2007, 10:36 AM
Autolycus, your resume sounds pretty impressive. Did you manage to unlock alllll off the unlockable goodies in Goldeneye? (I never played any of the Devil May Cry games. Are they noteworthy?)
E-Sabbath, I like your anti-resume. You are in consideration for the position.
Lightnin', Jesus christ, dude. I assume you love your job, no?
Words on the Interweb
05-12-2007, 10:50 AM
↑ ↑ ↓ ↓ ← → ← → B A
Need I say more? :D
JoeSki
05-12-2007, 11:18 AM
My DNA is the legendary code that makes Tomb Raider's Laura Croft nude :cool: .
Though of course, everyone else will have you believe it's all a myth just because they haven't seen it. Hurumph.
Charger
05-12-2007, 11:32 AM
In Duke Nukem, I pledged to tear off the head of a giant monster and shit down his neck....and I did.
I once completed Super Mario Bros. 3 in a store demo, just because I knew they would have to crack it open to reset the console after the credits rolled.
I completed Ghost Recon: Advanced Warfighter on hard, but never on easy. Charger doesn't play "easy."
I once played all the way through Contra, TWICE, without using the cheat code.
I made money in Forza Motorsport, when a guy paid me to design a car for him. I made more money than the cost of the game.
In Halo 2, I was being tormented by another player who was chasing me in a Banshee. I jumped up from behind a big rock and stuck a plasma 'nade to his face. His last words were "How in the..."
Chronos
05-12-2007, 12:22 PM
I have finished unfinishable games. I played Centipede to the point where the game tries to divide a 12-segment 'pede into 13 segments. I once beat Level 24 fast on Dr Mario eight times in a row (the level counter doesn't advance past 24). I've beaten Type B Tetris starting on level 9 with high debris.
I've gotten my entire party to level 50 in Final Fantasy multiple times. I always finish the game without any of my party members dying. I've beaten Chaos with a party of nothing but White Mages, and with a party that never did any level-grinding, only the quests. That same party beat Garland before ever setting foot in the Inn.
I've attained Avatarhood with all eight classes, including the Shepherdess.
I've beaten Minesweeper on Easy in 4 seconds, and on Hard in 70. Sometimes, for added challenge, I crank the number of mines up to 150, and I've beaten that, too.
I typically beat nine Cyborgs in triple-turret tanks, all teamed up against me, in Scorched Earth. I've beaten the field without firing a single shot of anything, not even Tracers or Dirt Bombs. I know how to make the tanks fly and dig tunnels.
I always finish a level of Doom, Doom II, or Hexen with at least as much health, armor, and ammo as I started it with. I've blown out the brains of the Icon of Sin both with and without cheat codes. Several times, I've beaten Hexen using no weapon but the wand for the entire game (Traductus is a bitch, but Zedek and Korax are pushovers).
I've finished every single-player Starcraft mission without losing any units or buildings (including the "unstoppable" Zerg hoard at the end of the penultimate Terran mission). I've figured out how to destroy all the Zerg buildings on that mission without losing.
In Myth II, I never lose a unit, and I regularly kill Bowmen, Soulless, Fetch, and other Dwarves using only Dwarves. I routinely finish a mission having taken no damage at all.
In Diablo II, I once beat the Diablo Clone with a level 50 character, using entirely untweaked equipment.
Autolycus
05-12-2007, 01:49 PM
Autolycus, your resume sounds pretty impressive. Did you manage to unlock alllll off the unlockable goodies in Goldeneye? (I never played any of the Devil May Cry games. Are they noteworthy?)
I got everything except Invincibility, but 007 mode grants the "0 damage" option, which makes you invincible to everything except explosives. Beating Facility in 3 minutes was just ridicilously dependent on luck so I said 'fuck it.'
The Devil May Cry series are one of the best action/platformer games on the PS.
Autolycus
05-12-2007, 01:49 PM
Autolycus, your resume sounds pretty impressive. Did you manage to unlock alllll off the unlockable goodies in Goldeneye? (I never played any of the Devil May Cry games. Are they noteworthy?)
I got everything except Invincibility, but beating 007 mode grants the "0 damage" option, which makes you invincible to everything except explosives. Beating Facility in 3 minutes was just ridicilously dependent on luck so I said 'fuck it.'
The Devil May Cry series are one of the best action/platformer games on the PS.
Argent Towers
05-12-2007, 02:26 PM
I have a Game Genie. I beat you all.
The Hamster King
05-12-2007, 04:05 PM
Lightnin', Jesus christ, dude. I assume you love your job, no?What, the pro artist gets the love but the pro designer doesn't?!
Seriously, I designed Rainbow Six. And Ghost Recon.
Here's my page (http://www.mobygames.com/developer/sheet/view/developerId,8730/) at MobyGames.
ShibbOleth
05-12-2007, 04:53 PM
I once got past the first screen on Space Invaders. Doubt anyone can top that.
BraheSilver
05-12-2007, 05:07 PM
What, the pro artist gets the love but the pro designer doesn't?!
Seriously, I designed Rainbow Six. And Ghost Recon.
Here's my page (http://www.mobygames.com/developer/sheet/view/developerId,8730/) at MobyGames.
I'm really liking God of War 2 right now. Thanks!
On a side note, I discovered that I have a page on MobyGames and I sure as hell didn't put it there. What crazed fan goes through the credits of their games and adds all the names to this site?
E-Sabbath
05-12-2007, 05:26 PM
Blood and ashes. Hey, Pochacco, great work! Opinions on PhysX? I never _liked_ Dominant Species that much, but it was a hell of an interesting concept.
The Hamster King
05-12-2007, 08:16 PM
I'm really liking God of War 2 right now.Actually I can't take any credit for that. The GoW team was in the same building as the Sony 3rd-party group that I'm with. I think I wound up in the GoW 2 credits in the "Special Thanks" section because I played an early build and gave them comments. The real talent behind both GoW and GoW 2 is a guy named Cory Barlog (http://www.mobygames.com/developer/sheet/view/developerId,73050/).
The Hamster King
05-12-2007, 08:52 PM
I never _liked_ Dominant Species that much, but it was a hell of an interesting concept.Wow, someone who actually played DS! That's a rare distinction ... !
Again, my involvement with DS was somewhat tangential. I was head of engineering at Red Storm while it was being developed so I was involved in supervising the project but not in its day-to-day production.
The main problem with DS was that at the time Red Storm didn't have dedicated designers on ANY of its titles. (For example, on Rainbow Six I was both Lead Engineer and Designer ... which nearly killed me ... but that's another story.) Our attitude at the time was "hey, we're all creative gamers, design will just happen!" Unfortunately, on DS this really bit us in the ass.
The three main guys behind DS were Jon Owen, the lead programmer, Dorje Bellbrook, the lead artist, and Paul Wirth, the producer. They were all really talented guys ... they just weren't cut out to be professional designers. The production wound up being driven by Dorje's artwork. He created some really cool aliens, but they didn't work together as a satisfying RTS unit mix.
The failure of DS was one of the factors behind my push to create an independent design department at Red Storm the following year.
Opinions on PhysX?Oh, God, don't ask me anything technical! I haven't written a line of code in ten years. These days I do pure design. I work for Sony evaluating pitches from third-party developers and providing design support to teams that need it. I barely know how to boot my own dev kit.
Sorry, Least Original ... I didn't mean to hijack your thread.
Least Original User Name Ever
05-12-2007, 09:14 PM
What, the pro artist gets the love but the pro designer doesn't?!
Seriously, I designed Rainbow Six. And Ghost Recon.
Here's my page (http://www.mobygames.com/developer/sheet/view/developerId,8730/) at MobyGames.
Okay, okay, okay! I'm sorry. You get love!
Rainbow Six was a damned good game (some of them) and I heard GRAW2 is pretty badass, but with the impending Halo 3 beta, my time is going to be severely constrained...
Hijack away, by the way. I find it interesting. If you've any more tales, please share.
GargoyleWB
05-12-2007, 10:08 PM
I once actually tackled Bo Jackson in Tecmo Bowl.
E-Sabbath
05-12-2007, 10:28 PM
Wow, someone who actually played DS! That's a rare distinction ... !
I said I've sucked at every game. I _meant_ it. Thexder, that darn Jurassic Park ripoff with the hand that blocked your screen... a thousand thousand pixels scream in the night, man. Hi-Octane, Full Throttle, anything that ran under SCUMM or the Z-Machine.
I know what to do with a rubber chicken with a pulley in the middle.
I remember Invisi-Clues and the marker.
I played Deadly Discs of Tron in the arcade.
And then Sinistar kicked my tail. Repeatedly.
Lynn Bodoni
05-12-2007, 10:52 PM
I usually suck at games and often want to beat the stupid out of most alleged 'game designers'. I will promise to hurl controllers at game designers who think The Boss they've fallen love and cannot be beated with cheats or by hitting the 1 pixel sized 'weak spot' that doesn't look any different from the rest of the beast. I will also strangle the designers who think that 'realism' mean the on screen character responds to the controls like a salted slug. I will defenestrate the game designer who uses the lack of decent controls as a feature to make it easier for the bad guys to hit you.
That is what I offer. Hire this guy, please. And point him in the direction of the designers who love to make the players hunt pixels FIRST.
As for me...you should hire me because I don't have any special skills in Making The Program Work. I could be the tester in charge of making sure that the program is easy to install and use. I actually enjoy playing various parts of a game over and over, to a certain point.
kivvik
05-12-2007, 11:22 PM
I am a thoroughly mediocre gamer. I play a fair number of games, but do not play them hardcore nor so little as to be considered a casual gamer. And that is why I should be hired.
I possibly represent a fairly large portion of the gaming population, those who enjoy videogames but also have work, family, or other real life commitments that prevent them from playing all of the time.
I know the difference between when part of a game is difficult because it is designed to be hard, and when it is difficult because the design is retarded.
People who design the aforementioned stupid parts will be among the first against the wall when our company ushers in the Video Game Golden Age. Those responsible for games having terrible control schemes or bugs that anyone who picks up the controller/keyboard for ten minutes can find shall join them.
I also play a wide variety of games, ranging from simple puzzle games to FPS to RPG to MMOs, and have participated in both offline and online play.
Games will actually be playtested all the way through, and if MMOs are part of the company, every patch will be released with full reasoning behind each change (What was changed, why we thought it needed to be changed, what the change is and why we chose that particular way to change it rather than other ways.) as well as recognizing that if a mistake should be made, then we will actually fix it in a timely manner.
Also, PvE shall not be allowed to suffer due to changes made to PvP.
I do not use 'leetspeak', despite it being widespread among many younger gamers, as it is an abomination of language, nor do I hide behind the anonymity of the internet in order to heap abuse upon other players.
I am fair, friendly, enthusiastic about games without letting them detract from other priorities, willing to work -very- hard, and hate bugs and glitches with a passion.
The Hamster King
05-12-2007, 11:27 PM
If you've any more tales, please share.Here's one. After Rainbow Six was a hit we milked it by porting to every system we could think of. The team had already moved on to working on the sequel so the porting was done by a variety of different dev teams working under contract to us. Some of these ports were more difficult than others because of the architectural differences between different platforms. The Dreamcast port was a particular challenge, made worse by the fact that the team doing it was new.
The deal was structured so we got all the money up front and they made it all back on the back end. This meant that we really didn't pay much attention to what they were up to. We'd already gotten paid, and so as long as they didn't release something so crappy it would damage the brand, we didn't really care. Still, after six months went by and we didn't see anything out of them we started to get a bit nervous. This was made worse by the fact that I'd heard through a buddy of mine who did contract programming that they were struggling. So we organized a big conference call to find out what was going on: all the senior studio staff at Red Storm, the producer of the new team, the senior people at his publisher, and, believe it or not, Bernie Stolar, who was head of Sega's Dreamcast division and had taken an interest in the product.
The producer spent the first half of the call trying to reassure us that everything was okay. They were completely on track and should be ready to go gold in about six weeks. All they had to do was solve a few issues with the game's memory footprint. His explanation seemed somewhat plausible until the following exchange:
Pochacco: "So we've been talking a lot about the memory problems. How's the gameplay with the Dreamcast controller?"
Producer: "Gameplay?"
Pochacco: "Yeah, using a console controller is really different from mouse and keyboard, how's it playing?"
Producer: "I told you ... we're having trouble fitting the game in the Dreamcast's memory footprint."
Pochacco: "I know. But you're running in some emulation mode, right? It runs on the dev kit, just not on an actual Dreamcast. Right ... ?"
Producer: "No, I told you. It doesn't fit into memory."
A sudden cold dread settled over the entire room as it dawned on us just how fucked we were. Six months of work, and they hadn't even gotten the game to load yet! They hadn't even started adapting the gameplay to the new platform ... .
Producer, sensing that he'd said something really stupid in front of a lot of powerful people: "But don't worry! We'll be done in six weeks! Worst case ... EIGHT WEEKS!"
Our head of engineering was a quiet guy. He hadn't said anything during the entire call -- he'd just been sitting there taking notes. But at this point he leans forward and says, very softly and very forcefully into the speaker phone:
"I'm sorry ... but in this situation, worst case is NEVER."
They eventually shipped it about nine months later, and it was crap. But we'd been paid up front ... .
Least Original User Name Ever
05-13-2007, 07:13 PM
Heh. Nice story. I've always wondered if video games got shipped out before they were "ready" (a flexible "ready", mind you).
Hear hear on the No Leetspeak commandment. Anyone caught using leetspeak will be forced to "supercalifragilisticexpalidocious" on a blackboard 100 times with every variation of leetspeak there is.
Mbossa
05-14-2007, 03:58 AM
I can finish Commander Keen 1 in 5 minutes and 5 seconds.
Cite (http://youtube.com/watch?v=CyTDI2ATb6k).
Can I please be janitor?
sturmhauke
05-14-2007, 06:46 AM
I have done tech support for The Sims. You don't know pain until you try to walk someone through a regedit who doesn't know that their email address ends in "@aol.com". I have also done tech support for PlayStation. I once talked to a woman who couldn't grasp the concept that the repair order in her hand was a copy, and that the original existed in electronic form.
I have tested a bunch of games. You know how NBA Live on the PS3 got cancelled? I was on the test team that assisted in its demise. Do your kids use a Leapster? I tested some stuff on that too.
I'm currently nearing the end of a contract for UI programming on Ultima Online: Kingdom Reborn. I'm one of the guys working on text boxes, for quests and such.
I remember when leetspeak was used by actual hackers and software pirates, as opposed to dumbasses in chatrooms.
I once captured 112 Ion Frigates in Homeworld.
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