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Hockey Monkey
11-08-2007, 09:09 PM
:::shakes her booty in the dancing cage:::

Freudian Slit
11-08-2007, 09:26 PM
Hazel, is that a monkey in the cage, or are you just glad to see me? :)

Santo Rugger
11-08-2007, 09:59 PM
This cage is getting kinda crowded. I think we should start making out.

What?

*sneaks in a bottle of Sambuka*

Boozahol Squid, P.I.
11-08-2007, 10:40 PM
Wouldn't that be both bestiality and necrophilia?

Rysto, I swear to god: if you screw this up, I'm throwing you out of the Witches club.

*sneaks in a bottle of Sambuka*

Are you trying to create a competing bar, here?

Hockey Monkey
11-08-2007, 11:18 PM
Forget the sambuca. Bring me some Amaretto and things might get interesting. ;)

HazelNutCoffee
11-09-2007, 12:27 AM
Wouldn't that be both bestiality and necrophilia?
You, sir, assume much.

But what if it was? You complaining? You get to watch three chicks make out in a cage. Sit down, shut up, and enjoy the show. ;)

CatInASuit
11-09-2007, 03:01 AM
You, sir, assume much.

But what if it was? You complaining? You get to watch three chicks make out in a cage. Sit down, shut up, and enjoy the show. ;)
No Rysto, like this.

::hands across Amaretto and baby oil ::

Blaster Master
11-09-2007, 08:16 AM
Dio, I watch all this moral depravity... what, with the boozing and the lesbo-bestial-necrophilia going on... and yet, they use to burn us at the stake? :rolleyes:

MHaye
11-09-2007, 08:21 AM
[Ghostly voice]

You three were hardly a typical coven though. How did the skyclad dancing widdershins around the nearest oak work out for you?

... On second thoughts, let's not go there. Forget I asked, OK?

*Turns back to the cage.*

Pleonast
11-09-2007, 11:24 AM
(Ending the Night early, since I'm likely to have a busy day today and the Night roles are ready. Sorry to end the festivities early. :) )

Although the Village decided not to administer justice to anyone during the Day, the forces of Night were not as merciful. Diomedes has been violently ripped to shreds. And, Kat has risen from her grave, joining the palpable sense of Evil lurking in the woods. Soon, soon, things will come to an End, but who will the victors be?

Good old Hockey Monkey was a true Townie, and Idle Thoughts was a Witchdoctor.

Day Seven has begun, it will end at noon (Pacific Time) on Monday 12 Nov.

DiggitCamara
11-09-2007, 11:41 AM
(Ending the Night early, since I'm likely to have a busy day today and the Night roles are ready. Sorry to end the festivities early. :) )

Although the Village decided not to administer justice to anyone during the Day, the forces of Night were not as merciful. Diomedes has been violently ripped to shreds. And, Kat has risen from her grave, joining the palpable sense of Evil lurking in the woods. Soon, soon, things will come to an End, but who will the victors be?

Good old Hockey Monkey was a true Townie, and Idle Thoughts was a Witchdoctor.

Day Seven has begun, it will end at noon (Pacific Time) on Monday 12 Nov.
Sorry if this completely obvious, but is Kat a zombie now?

DiggitCamara
11-09-2007, 11:42 AM
Sorry if this completely obvious, but is Kat a zombie now?
And now that I've actually looked at the Players List, I know she is. :smack:

Boozahol Squid, P.I.
11-09-2007, 12:02 PM
Does anybody else feel a draft? Oh, that must be the wind whipping through the hole in my chest.

Go town!

dotchan
11-09-2007, 12:53 PM
I'm leaving for RL work at 4 pm, not coming back until after 9, and I may hang out with some friends who came into town for the Veteran's Day weekend, so posting will be sporatic.

Blaster Master, what did the Witches do last Night?

ShadowFacts, I behoove you to claim as soon as possible.

Zoggie, if you are a Wolf, where's YOUR role PM?

HazelNutCoffee, are you going to claim being blocked again? :rolleyes:

Big Flaming Pissed Off FoS on HazelNutCoffee, Zoggie, Santos Rugger

Blaster Master
11-09-2007, 12:54 PM
Well, while I'm disappointed to see that my sister has been killed, we can rest assured of a few things.

1) The wolves almost certain do NOT have an additional kill or recruit, or they probably would have used it last Night.

2) We have the game pretty much on auto-pilot from here on out.

Last Night, my sister and I investigated Hazel and discovered that she is a Wolf, which is exactly what I suspected. This means we can positively identify the remaining scum roles.

Zoggie is the Necromancer and MUST be lynched today.

Hazel is the Alpha-Wolf, and should probably be lynched Tomorrow in the event she has some sort of extra special power.

Rugger is the Omega-Wolf (Holy crap, he at least was telling the truth about that), and can either be lynched tomorrow or the next Day.

That means we were wise not to listen to him because he was playing for an "anybody but town" win.

In conclusion...

Lynch Zoggie

HazelNutCoffee
11-09-2007, 12:58 PM
Hey, as long as I get another Night. By all means, let us lynch Zoggie.

Blaster Master
11-09-2007, 01:10 PM
Hey, as long as I get another Night. By all means, let us lynch Zoggie.

By popular demand, it was decided you could spend one more night dancing in the cage. You will have to shave first though...

HazelNutCoffee
11-09-2007, 01:12 PM
You will have to shave first though...
If you're a good boy, I'll let you help.

Santo Rugger
11-09-2007, 01:20 PM
<snip>
Big Flaming Pissed Off FoS on HazelNutCoffee, Zoggie, Santos Rugger

Why so upset? :D

<snip>
1) The wolves almost certain do NOT have an additional kill or recruit, or they probably would have used it last Night.
<snip>

Or, we knew that you'd have no choice but to lynch Zoggie today.

<snip>
Rugger is the Omega-Wolf (Holy crap, he at least was telling the truth about that), and can either be lynched tomorrow or the next Day.<snip>

What do you think I am, some kind of... scum or something? ;)

dotchan
11-09-2007, 01:33 PM
As before...

- Confirmed Claims -
* Blaster Master - Witch - Confirmed by Diomedes
* sachertorte - Corner - Confirmed by accurate role reveals of the dead
* dotchan - Vicar - Confirmed by a successful blessing of Idle Thoughts (revealed as under the Vampire's curse by Sachertorte)

- Unconfirmed Claims -
* Diggitcamara - Freemason (investigated as Town)

- Known Scum -
* HazelNutCoffee - Wolf (investigated as such by the Witches)
* Santos Rugger - Claimed Omega Wolf
* Zoggie - Claimed Wolf

- No Claims -
* ShadowFacts (investigated as Town)

Remaining Wolves: 2 (as per Hockey Monkey's investigation, minus the dead wolves)
Remaining Undead: 1 (the Necromancer)
Remaining Cabal: 0 (via process of elimination)
Remaining Freemasons: ? (Diggit claims the game started with 4)

Sorry for being slow, but...why does Hazel's investigation as Wolf mean that Zoggie MUST be the Necromancer?

Nobody outside of Diggitcamara has investigated Santos Rugger, right? And all we know is that Santos Rugger isn't a Freemason.

sachertorte
11-09-2007, 02:11 PM
dotchan, if Santo Rugger were the Necromancer, then there would have been no reason to derail the Zoggie Lynch. His actions make no sense if he were the Necromancer, all that he would have succeeded in doing was move the lynch from one Wolf to the other or delay the end of the game.

vote Zoggie

Can we put this game on super fast forward?

Also: Since the Necromancer dies TODAY, the Vicar should bless all Wolf kills to prevent anyone from being recruited (cursed). {That's how it works right? Or was dotchan's blessing of the cursed Idle Thoughts a one shot deal?}

Please bless me when I die, I don't want to be recruited. I'll be really pissed off if I get recruited at the very end for no good reason. Similarly, you should probably bless Diomedes so his win condition doesn't get F-ed up. (Blaster Master alluded to witches not being curse-able so well... ask him).

DiggitCamara
11-09-2007, 02:11 PM
(snip)
Sorry for being slow, but...why does Hazel's investigation as Wolf mean that Zoggie MUST be the Necromancer?

Nobody outside of Diggitcamara has investigated Santos Rugger, right? And all we know is that Santos Rugger isn't a Freemason.
You raise a valid point: Rugger could conceivably be the Necromancer. But would he have claimed when he claimed if he was? After all, he exposed himself to investigation by the witches, by the Detective or by someone else. Which makes sense if he's the Omega Wolf but not otherwise.

There's the additional information the disclosure of his role-mail gives us. It seems to resonate with the Witches information (and additionally, his fake mason-role made reference to the secret site as well. Would you have guessed the wolves would be named "Wolf##" out of the blue?)

So, I'll
vote Zoggie

Again.

(BTW: To someone upthread: Are you sure there's no recruitment? We were told that a recruitment would look remarkably like a save by the witchdoctor. That could still happen).

Finally: Does anybody but me think that ShadowFacts role should be disclosed now?

Santo Rugger
11-09-2007, 02:12 PM
BlaM, is your last secret power that you can determine how many Cabal are left?

Because right now, it's 6 Undead to 7 others. If we lynch the Necro toDay, that'll be 5 to 7. We'll kill somebody tonight, making it 5 to 6. If a wolf is killed toMorrow, that'll make it 5 to 5, Undead win, with one Wolf left.

So, for the game to be anything less than a practice in academics at this point, I would think that there would have to be one Cabalist left. Since pretty much everybody has been identified, I thought the last Cabalist would be dotchan. Being able to block the Vampire from coming back may have been a Cabalist power.

I don't think it matters at this point, though, because there'll still be one Wolf left alive when the game ends. Unless I'm flubbing something somewhere???

DiggitCamara
11-09-2007, 02:15 PM
(snip)
Please bless me when I die, I don't want to be recruited. I'll be really pissed off if I get recruited at the very end for no good reason. Similarly, you should probably bless Diomedes so his win condition doesn't get F-ed up. (Blaster Master alluded to witches not being curse-able so well... ask him).

Zombie: may not do anything, except for an occasional color post during the Night. You still win or lose based on your original Side.

(Underlining mine).

'nuff said.

Santo Rugger
11-09-2007, 02:16 PM
<snip>
There's the additional information the disclosure of his role-mail gives us. It seems to resonate with the Witches information (and additionally, his fake mason-role made reference to the secret site as well. Would you have guessed the wolves would be named "Wolf##" out of the blue?)
<snip>

Go to the board I posted. Log in. Click on "Members" You'll see Cabal 1-7, Witch 1-3, Wolf 1-7, the Masons from the last game, and my fake name I tried to create.

Freudian Slit
11-09-2007, 02:22 PM
I still maintain I'm a wolf...I don't have a lot I can say to convince y'all that I should live. (Plus, either way, I'm scum...) I just think we should be out there looking for the real Necro, is all.

sachertorte
11-09-2007, 02:23 PM
Actually, can we just call the game? Even if the Wolves have a super-secret power, Town will still win. Currently (5 Town 3 Scum):

If Recruitment, Town has sufficient numbers to win.

If Extra Kill, Town has sufficient numbers to win.

If both recruitment and extra-kill, then Town will clearly lose and nothing can change that either.

sachertorte
11-09-2007, 02:28 PM
DiggitCamara:
I'm worried about wolf curse not Zombification.

Santo Rugger:
All Zombies disappear when the Necromancer bites it.

ShadowFacts:
I don't exactly agree with DiggitCamara that a role reveal is necessary, but I think it would be more entertaining.

The way I see it, the course of the game is set. Lynch Zoggie, Lynch Santo Rugger, Lynch HazelNutCoffee... can we just end it now?

Blaster Master
11-09-2007, 02:39 PM
Sorry for being slow, but...why does Hazel's investigation as Wolf mean that Zoggie MUST be the Necromancer?

Nobody outside of Diggitcamara has investigated Santos Rugger, right? And all we know is that Santos Rugger isn't a Freemason.

We narrowed down the Necromancer yesterday to Rugger, Hazel, and Zoggie. Yesterday, I was convinced Rugger must be a wolf of some kind because the timing of his claim didn't make sense for the Necromancer. Plus, the final role PM format matched WAY too closely with my Witch PM. Know that the Necromancer wouldn't have needed access to the secret boards, there's no way he would have had that formatting down EXACTLY like it was in my Witch PM.

That meant that yesterday between Zoggie and Hazel must lie the Necromancer. We investigated Hazel because, if she showed up as the Necro, we had her pinned as the Necro, and Zoggie pinned as a Wolf (because she basically admitted to being in cahoots with Rugger). If Hazel came up town, we knew Zoggie was the Necro and would be dead (if she was telling the truth) and if Zoggie didn't die, she was the Omega-Wolf, Rugger would be a definite wolf, and the last wolf would be between Shadow and Diggit (if Zoggie had turned up dead). If Hazel came up Wolf (as she did), it meant Zoggie was the Necro (since there's no other candidates), and Rugger had to be Omega (since he is definitely a wolf and there has to be an Omega).

Further, by virtue of knowing that there's exactly two wolves and one necromancer left, why else would Rugger try to redirect the lynch onto a wolf knowing, as we all did, that Zoggie was scum?

If Zoggie is not the Necromancer, then whoever is played brilliantly and they deserve to win.

Blaster Master
11-09-2007, 02:43 PM
Sach, I would not worry about recruitment. If they do want to recruit, or imply that they can, they'll need to kill Dot. But killing her leaves more valuable roles like you (you're 100% confirmed and have a useful power) and me (me only because I'm 100% confirmed) and possibly Shadow (depending on his role).

Thus, to recruit, they'd have to kill her Tonight, then recruit the next Night, then wait 'til the third before she comes back... and the game is over by then.

Santo Rugger
11-09-2007, 02:49 PM
Actually, can we just call the game? Even if the Wolves have a super-secret power, Town will still win. Currently (5 Town 3 Scum):


Five town, three scum, and five Zombies. I thought it was an Undead win, myself?

Pleonast
11-09-2007, 02:49 PM
I'll call the game when I'm convinced one Side has won it. Right now, it's up in the air. At the very least, both the Necromancer and the Omega Wolf must be killed for a Town or Cabal victory to happen.

If you like, you can pre-vote for your lynches (just make a list on your voting line). Night actors, you may tell me your preferred targets/actions via PM or secret board, but no strategy discussions. That may make it easier for me to conclude the game faster. Otherwise, we have the sped-up schedule.

They game is almost over, but there are a few WIFOM choices left to be made.

Blaster Master
11-09-2007, 02:51 PM
BlaM, is your last secret power that you can determine how many Cabal are left?

No, that is not our last secret power. We have solid meta-game reasons for confirming the number of Cabal. I decided it would not be prudent to polute the game with that but I'll be happy to share it after the game or you can just read it in the Witches forum.

Besides that, there's plenty of other legitimate reasons to believe their all dead. such as, their main competition is the witches. There's three of us, so it stands to reason there'd be three of them. If there were some left, it would have very much been in their interest to limit the Night kills when possible by either blocking Cat once he was confirmed, or one of the confirmed scum last Night, because all they need to do is eliminate the rest of the scum now, since you have all been IDed.

The ONLY person I can see POSSIBLY being cabal is Dot, and that's only because she hasn't been investigated, because at this point, you and her are the only two not investigated. But I'm quite certain she's not cabal because, obviously, she would have blocked someone last Night to avoid the slim chance that the wolves DID decide to imply they could recruit and would kill her thinking she's the Vicar.

Plus, we KNOW we have a Vicar because there was no Zombie after the first Night, and the only people that could be the Vicar are Shadow and Diggit. Diggit obviously is not, or he would have claimed so. And Shadow would be a fool to have been the Vicar this long and not claimed. And surely there's not two, or the Necro wouldn't have been SO damn lucky this whole game to be able to dodge TWO Vicars.

Blaster Master
11-09-2007, 02:56 PM
Well, in light of that... I'll agree with either of the following two lynch orders:

Zoggie, Hazel, Rugger
Zoggie, Rugger, Hazel

I only have slight preference on the first in the off case that the Alpha-Wolf has some power that she hasn't used yet. But I think either will lead to a town victory at this point.

Blaster Master
11-09-2007, 03:00 PM
If you're a good boy, I'll let you help.

While I do enjoy the company of beautiful women, particularly nude (or mostly so, as shaving would imply)... it doesn't portend well if you need my help to shave. :p

Freudian Slit
11-09-2007, 03:02 PM
Whoohoo! I'm first in any event!

...wait. It's not the good kind of first.

Blaster Master
11-09-2007, 03:07 PM
I still maintain I'm a wolf...I don't have a lot I can say to convince y'all that I should live. (Plus, either way, I'm scum...) I just think we should be out there looking for the real Necro, is all.

So, if you're a wolf, who is the Necromancer? You were fingered as a wolf by Rugger, which you agreed with, which implies if you WERE a wolf, he'd be one with you. But we also know Hazel is a Wolf. This would imply there are three wolves left, when we know there is only two.

So are you implying that Rugger, as a Necromancer, was able to succesfully get a properly formatted Wolf PM. And that knowing Hazel was a fellow wolf of yours, you agreed with his plan to lynch her instead of yourself? Plus, you KNOW he must be lying because YOU would have to be the Omega-Wolf, which means his PM contradicts yours. But if he's the Necromancer, why would he bothered to derail your lynch knowing he had largely fooled us, and we were going to lynch you yesterday, giving him a good chance to win last Night, then lynch Hazel today which would hand him the game.

If you can make that scenario make sense... I'll gladly change my vote to the REAL Necromancer. ;)

sachertorte
11-09-2007, 03:18 PM
My feeling was to lean towards Santo Rugger before HazelNutCoffee because verifying Omega-ness confirms DiggitCamara and ShadowFacts (though they pretty much already are per HockeyMonkey). I'm not concerned about HazelNutCoffee's secret power because regardless, she can do whatever it might be Tonight.
But I agree with Blaster Master that the order of Santo and HNC is largely unimportant.

Today, vote Zoggie (see above)
Tomorrow, vote HazelNutCoffee
Tomorrow's Tomorrow, vote Santo Rugger

Santo Rugger
11-09-2007, 03:27 PM
Will somebody please comment on this:

<snip>
Because right now, it's 6 Undead to 7 others. If we lynch the Necro toDay, that'll be 5 to 7. We'll kill somebody tonight, making it 5 to 6. If a wolf is killed toMorrow, that'll make it 5 to 5, Undead win, with one Wolf left.<snip>

ShadowFacts
11-09-2007, 03:35 PM
Finally: Does anybody but me think that ShadowFacts role should be disclosed now?

I still believe it would be better if I remained quiet about my role. I hate to say it in a game like this, but you're going to have to trust me. :cool:

ShadowFacts
11-09-2007, 03:38 PM
Will somebody please comment on this:

Once the Necromancer dies, the zombies go with her, so those numbers become moot.

Blaster Master
11-09-2007, 03:38 PM
Santo, what do you want us to say about that? When the Necro dies, all the Zombies go away too.

Nice try though. ;)

Blaster Master
11-09-2007, 03:39 PM
NETA: Simul-post FTW!

ShadowFacts
11-09-2007, 03:40 PM
Oh, and...

Vote Zoggie

Blaster Master
11-09-2007, 03:41 PM
I still believe it would be better if I remained quiet about my role. I hate to say it in a game like this, but you're going to have to trust me. :cool:

Well, considering that we know that if you have a secret power, it's probably only useful if we don't know what it is. And also knowing that you can't be Cabal and we definitely have three scum before you... I don't think a claim will be necessary.

I do expect you to spill the beans when the game is over, though.

Santo Rugger
11-09-2007, 03:51 PM
I didn't realize that. Umm... since there's no way my side can win, and no way the Undead can win, that means there -must- be a Cabal left.

Blaster Master
11-09-2007, 03:57 PM
I didn't realize that. Umm... since there's no way my side can win, and no way the Undead can win, that means there -must- be a Cabal left.

Well, it IS possible we could fall for some ploy and move our votes to someone other than Zoggie and she could then win the game. But considering that we know there were only three Cabalists, and we've found three Cabalists... it's kind of hard to imagine how there could be another.

But anyway, here's you're chance. Even if there IS a Cabalist left, we still need to kill Zoggie Today. But, you're welcome to try to convince us that it's a bad idea to kill the Necromancer. Good luck! :D

sachertorte
11-09-2007, 04:13 PM
I didn't realize that. Umm... since there's no way my side can win, and no way the Undead can win, that means there -must- be a Cabal left.
It's not worth fretting about. Even if there were another Cabalist (or any scum for that matter), Town would not have the numbers to win in any case. The only thing would be to determine which non-Town faction does win.

And since Wolves and Undead decided to collude. I have no qualms about handing the win to Cabal if this is the case.

sachertorte
11-09-2007, 04:27 PM
Although, if there is a hidden Cabal. The Wolves could kindly kill him for us :D

ShadowFacts
11-09-2007, 04:44 PM
My feeling was to lean towards Santo Rugger before HazelNutCoffee because verifying Omega-ness confirms DiggitCamara and ShadowFacts (though they pretty much already are per HockeyMonkey). I'm not concerned about HazelNutCoffee's secret power because regardless, she can do whatever it might be Tonight.
But I agree with Blaster Master that the order of Santo and HNC is largely unimportant.

Today, vote Zoggie (see above)
Tomorrow, vote HazelNutCoffee
Tomorrow's Tomorrow, vote Santo Rugger


Since I neglected to mention it earlier, I heartily endorse this plan.

DiggitCamara
11-09-2007, 04:45 PM
<snip>
Because right now, it's 6 Undead to 7 others. If we lynch the Necro toDay, that'll be 5 to 7. We'll kill somebody tonight, making it 5 to 6. If a wolf is killed toMorrow, that'll make it 5 to 5, Undead win, with one Wolf left.<snip>


All Zombies are destroyed when their Necromancer master is killed, although this will not be revealed at the time of death.

'nuff said.

HazelNutCoffee
11-09-2007, 05:15 PM
ShadowFacts is being awfully coy about his role. I personally think y'all are weird for not being suspicious - seriously, what Town role would need to hide at this point in the game? When Idle Thoughts and sachertorte did the same, everyone was calling for their blood - and this was early on in the game, when presumably there was more reason for people to be reticent about their roles. But at this point the Town has all but won. With the information we have up until now, that is.

Not that I have a dog in this fight. But what with all the secret powers every role seems to possess, I find it amusing you guys are so willing to let ShadowFacts off the hook.

DiggitCamara
11-09-2007, 05:22 PM
ShadowFacts is being awfully coy about his role. I personally think y'all are weird for not being suspicious - seriously, what Town role would need to hide at this point in the game? When Idle Thoughts and sachertorte did the same, everyone was calling for their blood - and this was early on in the game, when presumably there was more reason for people to be reticent about their roles. But at this point the Town has all but won. With the information we have up until now, that is.

Not that I have a dog in this fight. But what with all the secret powers every role seems to possess, I find it amusing you guys are so willing to let ShadowFacts off the hook.

Thanks for telling us he ain't a wolf.

HazelNutCoffee
11-09-2007, 05:30 PM
Thanks for telling us he ain't a wolf.
Oh, is that what it sounded like I was saying? Well, then. You're welcome. :)

Freudian Slit
11-09-2007, 05:31 PM
I think the voting on the Players/Votes page is getting a little messed up. I didn't vote for myself to be lynched, Pleo! it's inevitable, I know, but I'm not that morbid.

ShadowFacts
11-09-2007, 05:49 PM
ShadowFacts is being awfully coy about his role. I personally think y'all are weird for not being suspicious - seriously, what Town role would need to hide at this point in the game? When Idle Thoughts and sachertorte did the same, everyone was calling for their blood - and this was early on in the game, when presumably there was more reason for people to be reticent about their roles. But at this point the Town has all but won. With the information we have up until now, that is.

Not that I have a dog in this fight. But what with all the secret powers every role seems to possess, I find it amusing you guys are so willing to let ShadowFacts off the hook.

Keep digging, fuzzball. You and your pack are not getting an ounce of info out of me. :p

HazelNutCoffee
11-09-2007, 05:59 PM
:: shrug :: I was making a disinterested observation. There is no information you could withold or release that would make any difference to the Wolves at this time anyway.

ShadowFacts
11-09-2007, 06:29 PM
:: shrug :: I was making a disinterested observation. There is no information you could withold or release that would make any difference to the Wolves at this time anyway.

Of course, of course. Far be it from me to suggest that you weren't posting out of the goodness of your heart, with the best interests of the Town in mind.








:D

dotchan
11-09-2007, 09:03 PM
Shadowfacts has already investigated as Town, and he can't possibly be an Omega Wolf with three confirmed scum in the running, so he's SOME kind of town power role. (And apparently not one that can help us find the Necromancer, alas.)

And Blaster's reasoning makes sense, so I heartily endorse the Zoggie/Hazel/Santos lynch order.

vote Zoggie

Santo Rugger
11-10-2007, 04:22 AM
<snip>

And Blaster's reasoning makes sense, so I heartily endorse the Zoggie/Hazel/Santos lynch order.

vote Zoggie

I give up. :(

Freudian Slit
11-10-2007, 12:45 PM
I give up. :(
Hey, we fought the good fight. It wa a good game, and I was proud to play it.

...as a last request, can I get a HazelNutCoffee lap dance before the lynching?

Freudian Slit
11-10-2007, 02:39 PM
Since we all want to lynch me and there's not a lot more else to do, does anyone think that we should end the day even earlier than Monday and move onto night?

Boozahol Squid, P.I.
11-10-2007, 03:24 PM
Since we all want to lynch me and there's not a lot more else to do, does anyone think that we should end the day even earlier than Monday and move onto night?

<rattles chains> Noo-oot beeeee-fore the laa-aap dance... </chains>

DiggitCamara
11-10-2007, 04:53 PM
ummm.... right now we have 8 players left. Lynch the Necromancer, 7 players left. During the Night someone(anyone) is killed by the Wolves.

If they recruited last Night, at Dawn one Wolf will be resurrected. If our numbers are correct, there will be 3 Wolves vs. 4 otherwise aligned. And so on.

But, if the recruitment of Wolves works differently (say, it infects someone who isn't killed), we would have 3 Wolves vs. 3 otherwise aligned.

In other words, if there was a recruitment of the second type we're actually choosing who wins: undead or Wolves.

Enjoy your weekend! :p

Freudian Slit
11-10-2007, 05:03 PM
<rattles chains> Noo-oot beeeee-fore the laa-aap dance... </chains>
Awww. Maybe I should get a lap dance from Dio before my death. :)

HazelNutCoffee
11-10-2007, 05:07 PM
I'm so confused. Is Dio doing lapdances?

I give free lapdances for the ladies, by the way.

ShadowFacts
11-10-2007, 06:29 PM
ummm.... right now we have 8 players left. Lynch the Necromancer, 7 players left. During the Night someone(anyone) is killed by the Wolves.

If they recruited last Night, at Dawn one Wolf will be resurrected. If our numbers are correct, there will be 3 Wolves vs. 4 otherwise aligned. And so on.

But, if the recruitment of Wolves works differently (say, it infects someone who isn't killed), we would have 3 Wolves vs. 3 otherwise aligned.

In other words, if there was a recruitment of the second type we're actually choosing who wins: undead or Wolves.

Enjoy your weekend! :p

If we let the Undead win, I think Diomedes would bust out of his coffin out of spite to finish us off :)

Hockey Monkey
11-10-2007, 09:40 PM
I'm so confused. Is Dio doing lapdances?

I give free lapdances for the ladies, by the way.


I may be dead, but consider me to be in line. :p

Blaster Master
11-11-2007, 12:00 AM
I'm so confused. Is Dio doing lapdances?

I give free lapdances for the ladies, by the way.

What's the cost for the most eligible bachelor in town? Do I get a discount if I help you shave? ;)

ShadowFacts
11-11-2007, 09:25 AM
Since we all want to lynch me and there's not a lot more else to do, does anyone think that we should end the day even earlier than Monday and move onto night?

Seconded.

Freudian Slit
11-11-2007, 09:55 AM
Well.

There is _one_ other thing we could do today.

...TICKLE FIGHT!!!!!!!!!!!!!!!!!!!!!!!!!!

Blaster Master
11-11-2007, 01:31 PM
Well.

There is _one_ other thing we could do today.

...TICKLE FIGHT!!!!!!!!!!!!!!!!!!!!!!!!!!

Somehow, I find it difficult to enjoy being tickled by the cold, dead hands of a necromancer. Maybe it's just me. Anyone else have this problem? :p

ShadowFacts
11-11-2007, 02:17 PM
Somehow, I find it difficult to enjoy being tickled by the cold, dead hands of a necromancer. Maybe it's just me. Anyone else have this problem? :p

Oh, I don't know - the undead can sometimes be pretty hot (http://www.independentcritics.com/images/underworld%20SPLASH.jpg) .

Freudian Slit
11-11-2007, 02:21 PM
Somehow, I find it difficult to enjoy being tickled by the cold, dead hands of a necromancer. Maybe it's just me. Anyone else have this problem? :p
[Vlada from "The Critic"]They are not so cold! I mean...that's a noodle...

HazelNutCoffee
11-11-2007, 04:03 PM
What's the cost for the most eligible bachelor in town? Do I get a discount if I help you shave? ;)
Sure. I should warn you though - I bite. :: wolfish grin ::

:: does lapdance for Hockey Monkey, just to show there are no hard feelings ::

Blaster Master
11-11-2007, 05:30 PM
Oh, I don't know - the undead can sometimes be pretty hot (http://www.independentcritics.com/images/underworld%20SPLASH.jpg) .

Fair enough... then I decree that any undead who resembles Kate Beckinsale may tickle me at her leisure.

dotchan
11-11-2007, 09:30 PM
Crossing the streams again to remind those of you who are still alive in the Firefly game (http://psychopathgame.proboards106.com/) to get your butts in there and vote. We've got a hard deadline coming up, folks, and over yonder it's majority or no lynch.

Pleonast
11-12-2007, 08:57 AM
It looks like the votes are settling into place. I'll end the Day in an hour or so, unless there are any objections.

ShadowFacts
11-12-2007, 09:41 AM
It looks like the votes are settling into place. I'll end the Day in an hour or so, unless there are any objections.

None from me.

Pleonast
11-12-2007, 10:14 AM
With certainty, the Town lynched Zoggie, presumed Necromancer. She went up the gallows stairs with aplomb and was hung. Zoggie is dead.

If the Town was right, that should have eliminated the Zombie menace known to be lurking in the woods. And it seems they were right, for the Undead never did come lurching into the Village.

That Night, both HazelNutCoffee and Santo Rugger disappeared. Searching their premises, it soon became clear they were the remaining Wolves, in fact the Alpha and Omega. Sensing very tight leashes around their necks in the near future, they have obviously absconded away, perhaps to start a new pack in a less discerning locale.

The only worry left: the Cabal. Without the Coven's protection, would that mysterious group find the Town ripe for the plucking? Fortuitously, their members were all destroyed.

The Town is Safe!


Thank you everyone for playing. I hoped you enjoyed playing as much as I did moderating. I may run a similar game next year sometime, off-site.

I've opened up the secret boards. (http://masontalk.proboards51.com/) Please feel free to read through what went on behind the scenes. Comments are welcome, here in and in the Forbidden Thread. (http://boards.straightdope.com/sdmb/showthread.php?t=438119)

Hockey Monkey
11-12-2007, 10:19 AM
Now will ShadowFacts reveal????

Rejoice Rejoice!

ShadowFacts
11-12-2007, 12:11 PM
Now will ShadowFacts reveal????

Rejoice Rejoice!

Aye, lassie, that I will - I am The Scotsman!

For completeness, here is my Role PM:

22. Scotsman (True) - ShadowFacts

You are the Scotsman and can survive any one attack, including a Town lynch. Your Role will be revealed to all upon surviving. If you survived a Night attack, you will discover the Identity of your attacker. You also have a Secret Power: you know that you are the only Scotsman in this Town.

Sadly, I have to run right now so I can't chat more at the moment. For now, in honor of Idle Thoughts, I will say this:

GO TOWN!!!!


ETA: Great game, Pleonast! Many kudos to you!

Freudian Slit
11-12-2007, 12:13 PM
So we really didn't have a vigilante in this game?

DiggitCamara
11-12-2007, 12:20 PM
Now will ShadowFacts reveal????

Rejoice Rejoice!
He was the Scotsman (info on roles, etc. can be found in a link Pleonast posted over at the forbidden thread).

Congratulations town! Especially the coven who was actually responsible for the win! Barely, may I add.

Boozahol Squid, P.I.
11-12-2007, 01:06 PM
The wolves got away? What! Who let the dogs out?


Go town!

Boozahol Squid, P.I.
11-12-2007, 01:10 PM
Oh, and ShadowFacts was the one True Scotsman? Puns in a role PM? GROAN!

Thanks a lot for a wonderful game, Pleo.

Rysto
11-12-2007, 01:18 PM
Congratulations town! Especially the coven who was actually responsible for the win! Barely, may I add.
I don't know about this. We witches made as many mistakes as good plays -- with an especially galling one on Night Four that very nearly lost the game for the Town. Only the flawless play by sachertorte saved the Town.

DiggitCamara
11-12-2007, 02:32 PM
I don't know about this. We witches made as many mistakes as good plays -- with an especially galling one on Night Four that very nearly lost the game for the Town. Only the flawless play by sachertorte saved the Town.
Forgot to mention him. He really was a key player for town.

Santo Rugger
11-12-2007, 02:44 PM
Good game, that was a fun one! At least I didn't die. Score one for the... umm... Bad Guys?

It really did slip my mind that the zombies disappeared when the Necro died, I was sure I had clinched the game for them.

Hopefully I'll get to be scum in story's game, too. :D

dotchan
11-12-2007, 06:50 PM
Yaaay! Another one in the win column, and this time I survived to see the end of it! XD

- Blessed list -

One and Only Wanderers (Day One)
Drain Bead (Day Two)
Hal Briston (Day Three)
Rysto (Day Four)
Idle Thoughts (Day Five)
Hockey Monkey (Day Six)
Diomedes (Day Seven)

I'm very surprised the Scum didn't take me out sooner. But then, I sucked at out guessing the Necromancer, and since Hockey didn't start sharing information until the Day she revealed MHaye as amrussel's killer I decided to keep blessing corpses according to my own thought processes.

I was also very, very, VERY nervous the Day I claimed, especially after it was pointed out that Idle Thoughts could have blessed himself (who did he bless, anyway?). But then I realized that the outcome was beyond my control and I learned to relax.

Boozahol Squid, P.I.
11-12-2007, 07:19 PM
I was also very, very, VERY nervous the Day I claimed, especially after it was pointed out that Idle Thoughts could have blessed himself (who did he bless, anyway?). But then I realized that the outcome was beyond my control and I learned to relax.


Idle blessed me, which was hugely lucky. From my understanding of how the order of operations goes, if he had self-blessed, he would have returned as a Vamp, right after we had lynched Cat. While we would have lynched him right off, I don't think we would have had the wild and crazy No-Lynch day where the Wolves essentially gave themselves up.

Ironically, the Witches went through the same sort of thought-process as Idle, and protected me on the same night. :smack:

Freudian Slit
11-12-2007, 07:44 PM
My guessing strategy was basically alternate. So, the second night, I chose Fretful since I figured you'd be going with today's lynch. The next night, I took fluid druid as a zombie because I figured you'd want to change..and s o forth.

dotchan
11-12-2007, 07:55 PM
My guessing strategy was basically alternate. So, the second night, I chose Fretful since I figured you'd be going with today's lynch. The next night, I took fluid druid as a zombie because I figured you'd want to change..and s o forth.

Heh. Mine was "do I bless the ones investigated as Town, or investigated as Scum"? Most of the time I went with the powerroles, because if THEY came back alive and with sides switched, then things would be very bad for the Town indeed.

Boozahol Squid, P.I.
11-12-2007, 08:04 PM
Heh. Mine was "do I bless the ones investigated as Town, or investigated as Scum"? Most of the time I went with the powerroles, because if THEY came back alive and with sides switched, then things would be very bad for the Town indeed.

Wow, that's something I don't know if I would have thought of as the Vicar: you had the responsibility not only to stop the Zombie incursion, but also to prevent Fifth Columnists from popping up. Too bad you didn't know the Coroner would know when someone came back if they'd been recruited. You could have just focused on outguessing Zoggie.

DiggitCamara
11-12-2007, 08:10 PM
Heh. Mine was "do I bless the ones investigated as Town, or investigated as Scum"? Most of the time I went with the powerroles, because if THEY came back alive and with sides switched, then things would be very bad for the Town indeed.
Well, the funny part is that all resurrected folk (except for those saved by Idle) would have been powerless anyway (both Wolf and Vampire curses remove all powers from the victims).

Funny, too, that the actual secret power of the Necromancer actually was built in a way which I (and Rugger) predicted. It seems that by sacrificing a zombie the Necromancer could save herself from Nighttime attacks.

In other words, following CatInASuit's bluff played into the Undead's hands, even though he might not have known it at the time.

Freudian Slit
11-12-2007, 08:21 PM
Funny, too, that the actual secret power of the Necromancer actually was built in a way which I (and Rugger) predicted. It seems that by sacrificing a zombie the Necromancer could save herself from Nighttime attacks.
Yep. I never used that power (and I never actually had to). I did consider it on that last night, but then I figured it's better to go out in a blaze of as many zombies as possible. And I did get more than I thought I would. I thought for sure that the vicar would've stopped me on at least one night other than the first.

DiggitCamara
11-12-2007, 08:28 PM
Yep. I never used that power (and I never actually had to). I did consider it on that last night, but then I figured it's better to go out in a blaze of as many zombies as possible. And I did get more than I thought I would. I thought for sure that the vicar would've stopped me on at least one night other than the first.
Yeah, you played your role very well. You kept yourself pretty much unseen and used your main power flawlessly. By the time you'd have had to use your power Rugger's move signaled the wolves wouldn't target you anyway and it was pretty obvious the town didn't have a Vigilante whose attack you would have to fear.

(Well... maybe. If I'd been the Vigilante I might have waited to the last moment to target the Cat. Or I might have skipped killing him to kill the next available target. But since I wasn't the Vigilante, we won't find out, will we?) :D

ShadowFacts
11-12-2007, 08:29 PM
Only the flawless play by sachertorte saved the Town.

Agreed. I gotta give props to CatInASuit for his bluff and then curse of Idle Thoughts. That was absolutely brilliant! If Idle had come back after that, after the way I had (mistakenly) hounded him, he would have absolutely sunk the Town. sachertorte certainly saved us with his curse revelation. Nice play on both sides there!

Boozahol Squid, P.I.
11-12-2007, 08:39 PM
Agreed. I gotta give props to CatInASuit for his bluff and then curse of Idle Thoughts. That was absolutely brilliant! If Idle had come back after that, after the way I had (mistakenly) hounded him, he would have absolutely sunk the Town. sachertorte certainly saved us with his curse revelation. Nice play on both sides there!


Speaking of props to CatInASuit: you totally outplayed me. I bow to your cojones and ingenuity. If I am ever scum, may I be scum with you.

ShadowFacts
11-12-2007, 09:25 PM
BTW, I hope it's clear now why I didn't want to claim. The only way my role could be helpful was by getting attacked at night, so I had to stay secret.

As I mentioned in The Forbidden Thread, when I became convinced that Idle was scum (oops), I was trying hard to goad him into killing me at night. That was also the reason I wouldn't shut up about non-posters. I was sure there were many scum in that non-posting group and I was hoping they would get annoyed enough with me to try to take me out early.

And since my secret power was knowing I was the only one of me (ugh) and no one ever claimed Scotsman, I didn't get to use that, either.

Turns out I was not particularly useful in this game, except for the fluiddruid lynch, which I was very happy with. And I did make it to the end alive!

Kat
11-12-2007, 09:33 PM
Damn! I didn't get a chance to play zombie cheerleader. :( ;)

Santo Rugger
11-12-2007, 09:55 PM
Speaking of props to CatInASuit: you totally outplayed me. I bow to your cojones and ingenuity. If I am ever scum, may I be scum with you.

*lol* Don't you know? When you're scum, it's going to be with me, regardless. ;)

CatInASuit
11-13-2007, 02:16 AM
Idle blessed me, which was hugely lucky. From my understanding of how the order of operations goes, if he had self-blessed, he would have returned as a Vamp, right after we had lynched Cat. While we would have lynched him right off, I don't think we would have had the wild and crazy No-Lynch day where the Wolves essentially gave themselves up.

Ironically, the Witches went through the same sort of thought-process as Idle, and protected me on the same night. :smack:
Actually diomedes, I think it might go something like this. Assume Idle Thoughts self protected

The vampire curse overrides Idle Thoughts self protect, so regardless of his actions he would be a vampire.

dotchan's bless would nullify my curse, meaning that Idle Thoughts self protect kicks in.

ie. Idle Thoughts would have returned as the Witch Doctor if he had self protected, despite sachertorte saying he was a vampire. :D

I really could not wait for the next day, up until I learned he had protected diomedes instead. :dubious:

Is that right Pleonast?

Boozahol Squid, P.I.
11-13-2007, 03:28 AM
Actually diomedes, I think it might go something like this. Assume Idle Thoughts self protected

The vampire curse overrides Idle Thoughts self protect, so regardless of his actions he would be a vampire.

dotchan's bless would nullify my curse, meaning that Idle Thoughts self protect kicks in.

ie. Idle Thoughts would have returned as the Witch Doctor if he had self protected, despite sachertorte saying he was a vampire. :D

I really could not wait for the next day, up until I learned he had protected diomedes instead. :dubious:

Is that right Pleonast?

More scummy logic from you, Cat! The Vicar's blessing is nullified by the Witch Doctor's juju. So he'd return as a vamp.

CatInASuit
11-13-2007, 03:34 AM
More scummy logic from you, Cat! The Vicar's blessing is nullified by the Witch Doctor's juju. So he'd return as a vamp.
Any chance of a Mod ruling on this one Pleonast? :D

sachertorte
11-13-2007, 08:50 AM
Only the flawless play by sachertorte saved the Town.
Thanks for the compliment, but my play wasn't quite flawless.

My biggest mistake was of course the entire Idle Thoughts thing. I was forunate that the Town kept a cool head and didn't lynch Idle on Day Two. By Day Three I had cooled down enough not to pursue Idle Thoughts, but on Day Two I really wanted him lynched. I played the recruitment exists card too early on Day Two. What I should have done was sit on my recruitment information until after Idle Thoughts put forward his full roleclaim. Had I done that, believing his secret power would have been easier. I was so convinced that Idle was trying to use recruitment to look like a Witchdoctor that I got needlessly careless. It all worked itself out, but Day Two would have been much cleaner if I had just shut up. I blame the insomnia :p .

My second mistake was believing Santo Rugger's Freemason claim. He really had me fooled, and if the Witches hadn't investigated DiggitCamara and if Santo Rugger hadn't overplayed his claim, I would have vocally defended Santo Rugger (which I had already begun to do). :smack:

And you all aren't aware of all the silly things I was thinking and contemplating as the game progressed. Thankfully I ended up not doing these really dumb ideas, but there were plenty of dumb ideas kicking around in the background!

Also, I think kudos should go out to Hockey Monkey for using the Detective role effectively. While outing MHaye as a Werewolf was nice, telling the Town how many Wolves there were was a critical piece of information, and I think the timing of her roleclaim was perfect.

Pleonast
11-13-2007, 09:11 AM
Actually diomedes, I think it might go something like this. Assume Idle Thoughts self protected

The vampire curse overrides Idle Thoughts self protect, so regardless of his actions he would be a vampire.

dotchan's bless would nullify my curse, meaning that Idle Thoughts self protect kicks in.

ie. Idle Thoughts would have returned as the Witch Doctor if he had self protected, despite sachertorte saying he was a vampire. :D

I really could not wait for the next day, up until I learned he had protected diomedes instead. :dubious:

Is that right Pleonast?Secret Powers cannot be blocked and override everything else, unless a specific counter is described in the Secret Power itself. So a Vampire's curse cancels out a Witchdoctor's blessing. A Vicar's blessing cancels the Vampire's curse. The Witchdoctor's enchantment is already canceled; it can't come back. So it didn't matter who Idle had enchanted that Night.

That's how I would've ruled. Although, having Idle come back as Town despite sach's dire warning would've been fun! And very bastardly. :D

Pleonast
11-13-2007, 09:36 AM
Some asked about how I choose which Roles went into the game. Here was my logic.

3 Witches: I really like their mechanic--distributed investigation and protection. Powerful, yet can be slowly neutralized.
3 Cabalists: to match the 3 Witches.
1 Necromancer: to put a Zombie threat on everyone--slowly building pressure.
1 Vicar: needed to balance the Necromancer.
4 Wolves: that's about 1/5 of the players. Any fewer and they'll be crimped.
1 Detective and 1 Vampire: gives the Town a chance against the Wolves, and gives the Wolves a chance against the Detective.
3 Freemasons: like their searching mechanic. Matches number of Witches and Cabalists. Close to vanilla Townies.

That left 3 more Townies to choose to make 20 players total. I chose
1 Coroner: gives the Town a chance to get info early.
1 Scotsman: I like the Role. It seems weak, but gives the Town an instant reveal of an attacker.
1 Witchdoctor: gives cover for scum recruitment.

I didn't include a Vigilante, Magician, or Warlock. These Roles are mostly cover for scum. :) They're only marginally useful to the Town.

When I ended up with 22 players signed up, I put in an extra Freemason and Wolf. I think it kept the balance more or less correct. I'm glad I did put in the extra wolf though, since they needed it. Expect the next version to weaken the Town, and strengthen the Cabal and Wolves. ;)

CatInASuit
11-13-2007, 12:34 PM
What about strengthening us poor undead :(

There was only two of us.

ShadowFacts
11-13-2007, 12:41 PM
1 Scotsman: I like the Role. It seems weak, but gives the Town an instant reveal of an attacker.

I liked the Role, too, even though I didn't get to use my powers. Getting one free pass on getting killed allows you to play more freely.

I'm wondering if any of the players or watchers suspected me of being the Scotsman. Dio speculated at one point near the end that he did not believe there was a Scotsman (thanks, Dio!) Did anyone have my number?

sachertorte
11-13-2007, 12:50 PM
I would caution against balancing simply based on the events of the game. Wolves were unlucky and made a few questionable choices:
- recruiting someone not recruitable was both a bad choice and unlucky
- killing Hockey Monkey before killing a second witch was a tactical misstep, though a very understandable one

Cabal were spectacularly unlucky so assessing their power levels is difficult. Though the 3 witch plus 9 town vs 3 cabal is a pretty good indicator that there is an imbalance there.

I'd also assert that trying to make the win probablities 25% per faction may not be the best game approach.

One thing that I think should have been in the game but was not would be augmenting the undead and wolf win conditions so that for undead to win, all the wolves need to be dead, and for the wolves to win, all the undead need to be dead-er (?). That way, the notion of collaboration becomes much harder to swallow.

CatInASuit
11-13-2007, 12:52 PM
I liked the Role, too, even though I didn't get to use my powers. Getting one free pass on getting killed allows you to play more freely.

I'm wondering if any of the players or watchers suspected me of being the Scotsman. Dio speculated at one point near the end that he did not believe there was a Scotsman (thanks, Dio!) Did anyone have my number?

Nope, from my notes I had you marked down as a Witch.

Sure glad I didn't follow that one up :D

Freudian Slit
11-13-2007, 01:52 PM
What about strengthening us poor undead :(

There was only two of us.
Yeah, I was kind of thinking that, too. It would be nice if we could've communicated privately, but would that have made it too easy?

So the Cabal--one of their powers is being unrecruitable? What else could they do--I was never too clear on that. Ironic, since everyone thought I was Cabal. Block other people's powers?

CatInASuit
11-13-2007, 02:11 PM
Yeah, I was kind of thinking that, too. It would be nice if we could've communicated privately, but would that have made it too easy?

So the Cabal--one of their powers is being unrecruitable? What else could they do--I was never too clear on that. Ironic, since everyone thought I was Cabal. Block other people's powers?
Cabal Powers

You may talk secretly among yourselves, Day or Night, whether alive or dead (see below). As a unanimous group (alive and dead), the Cabal may choose to block the actions of one Player each Night. This will prevent the use of the targeted Player's powers that Night and stop any attacks they may attempt. Witches are immune to being blocked.

Special Power 1
As the Bavarian Cabalist, you have a Secret Power: once per game, you may block all Night investigations, including the Witches'.

Special Power 2
As the Cabalist who serves Cthulhu, you have a Secret Power: once per game, you may block all protective Powers at Night (including the Witches'), guaranteeing that all attacks are successful.

Special Power 3
As the Discordian Cabalist, you have a Secret Power: once per game, you may confuse all Night Powers. All Night Powers (including the Cabal's and the Witches') will be randomly assigned targets. Users of a Power will know the target they ended up having, but not why it was changed. Powers will be resolved normally, once the new targets are assigned.

Of course, this will have changed by the time Pleonast decides to run this set again. :p

Pleonast
11-13-2007, 02:17 PM
What about strengthening us poor undead :(

There was only two of us.And look how well you did! I think the Undead are just about right. In hindsight, if you had used your recruitment on sachertorte on one of the early Nights, Undead would have won easily.I would caution against balancing simply based on the events of the game. Wolves were unlucky and made a few questionable choices:
- recruiting someone not recruitable was both a bad choice and unlucky
- killing Hockey Monkey before killing a second witch was a tactical misstep, though a very understandable oneGood point. But a well-balanced game will give each faction a chance at winning, even through a couple unlucky breaks.

Forcing the Wolves and Undead to finish off each other in order to win would make it too easy for the Town to win. With the victory conditions as they were, the Wolves and Undead gain the same advantage of killing each other as Town. So they would really only want to collude if another faction were close to winning (like the Town was in this game). If a player is going to give up on winning and decides to help another Side, it doesn't really matter if his own death is truly necessary, or merely helpful.

I see two big "game breakers" that need to be considered in any Maifa game: faction collusion and universal Town role-claims. Collusion is discouraged by orthogonal win conditions and advancement of win conditions by eliminating any other faction. (Of course, having only two factions precludes collusion entirely.) In these rules, the Wolves do not want to kill Vampires, but Necromancers are fair game. Vamps are happy to kill anyone. The Cabal must balance between helping the Town kill Undead/Wolves and killing the Witches via Undead/Wolves. As I've said up-thread, collusion can at best only be temporary, since as the currently dominant Side is killed off, the other Sides will be increasingly tempted to screw over each other. Only one Side can win, after all.

Universal Town role claims would change how the game plays out, but doesn't really affect the balance, as long as complete protection is impossible. Scum will be better at picking out false claims than Townies, and so will target the real Townies. Townies making false claims sets up the Town for disaster (although, it might be something a Scotsman or Magician could try). As the Town gains an advantage in numbers or information, role claims become more useful. This is a basic mechanic of Mafia, so shouldn't really be prevented.

Anyway, enough of my rambling on...

On preview: Zoggie, it's somewhat in the Undead's favor that they don't know each other. Can't give incriminating evidence about each other. And I specifically wanted to give the Vampire a chance to kill the Necro, to force some circumspection.

The Cabalists each had a special Night power.
1) Blocking all investigations (the Bavarian).
2) Blocking all protection powers (the Servant of Cthulhu).
3) Randomizing all targets (the Discordian).
They never had a chance to use them.

CatInASuit
11-13-2007, 02:31 PM
And look how well you did! I think the Undead are just about right. In hindsight, if you had used your recruitment on sachertorte on one of the early Nights, Undead would have won easily.Good point. But a well-balanced game will give each faction a chance at winning, even through a couple unlucky breaks.

If the undead get a couple of bad breaks they are out of the game, in much the same way as the Cabal were in this game.

It was only a chance investigation from the Witches on me which gave the game away. We played well, but once one of us goes down it is very hard for the other to get close to winning. I am really surprised we got that far.


On preview: Zoggie, it's somewhat in the Undead's favor that they don't know each other. Can't give incriminating evidence about each other. And I specifically wanted to give the Vampire a chance to kill the Necro, to force some circumspection.

I agree, I think it was far better that I did not know who the necromancer was.

sachertorte
11-13-2007, 02:50 PM
I guess I just have a hard time seeing how a 22 person team with 10 scum is 'balanced' unless the scum are truly adversarial.

Something I noticed is that Town's reluctance to chit chat and general lack of discussion was the most Pro-Town thing we did. In a weird inversion sort of thing, I found that Information in The Conspiracy was deadly to Town, especially in the Early-Game. In the typical mafia set-up, the addition of knowledge (e.g., who is town and who is not town) would lead to a decisive Town Win. In The Conspiracy, the addition of the same type of knowledge would have lead to a decisive Town LOSS. This inversion shows that information discovery hurts the town far more than it helps it. Thus the last minute, little discussion lynches of Days 2 and 3 probably were very good pro-town moves.

Pleonast
11-13-2007, 03:05 PM
Can you explain your thinking more, sach?

sachertorte
11-13-2007, 04:09 PM
We've often heard the mafia mantra that the game pits numbers versus information - Town has superior numbers, while scum have fewer numbers but more information (as well as the power to night kill). In the traditional setup, if the game moderator were to list on Day One who was Town and who was Not-Town, the game would end quickly with a decisive Town win -- town would lynch scum perfectly and with their superior numbers, Town could not be stopped.

In The Conspiracy, the game setup is very different. Not only does town hold a lesser numbers advantage, but if the game moderator were to list on Day One who was Town and who was Not-Town, while Town could then lynch perfectly for the rest of the game, they would still lose. Scum would also know who was Town, and with multiple nightkills, the town numerical advantage would be erased by Day 3 or 4.
The game of mafia is designed around 'town trying to figure out who is scum,' but in The Conspiracy figuring out who is scum (and the converse, who is Town) loses the game. Thus, it is in the Town's best interest to eschew the pursuit of knowledge, and hope/pray that scum knock each other out by accident.

Kat
11-13-2007, 07:15 PM
*lol* Don't you know? When you're scum, it's going to be with me, regardless. ;)

At one point, I was so tempted to vote for "Pygmy Rugger* because he's always scum" but that would have blown your cover in Firefly.

*You were still Pygmy Rugger at that point, I think.

DiggitCamara
11-13-2007, 07:38 PM
At one point, I was so tempted to vote for "Pygmy Rugger* because he's always scum" but that would have blown your cover in Firefly.

*You were still Pygmy Rugger at that point, I think.
And it was the reason that drove me to try my "secret handshake" on him as well...

Santo Rugger
11-13-2007, 11:01 PM
At one point, I was so tempted to vote for "Pygmy Rugger* because he's always scum" but that would have blown your cover in Firefly.

*You were still Pygmy Rugger at that point, I think.

You can still call me Pygmy, I still have a large place in my heart for my college club. :)

I really don't know what it is. I truly enjoy playing scum. I've tried quite a few different techniques from that side of the fence. I guess the fence is just too high for me to climb to the other side? :)

Santo Rugger
11-13-2007, 11:02 PM
And it was the reason that drove me to try my "secret handshake" on him as well...

It's a hand sign. A hand sign. Don't you people get it? ;)

dotchan
11-13-2007, 11:23 PM
It's a hand sign. A hand sign. Don't you people get it? ;)

I got yer handsign right here. :D

Pleonast
11-14-2007, 09:00 AM
Thanks for the explanation, sachertorte.

You're right that the Conspiracy rules set plays different. I think you're falling into the all scum vs Town paradigm. Scum will start sniping at each other as the Town becomes less a threat. The Wolves can kill the Necro or Cabal to advance their victory conditions. The Vamps can kill Wolves or Cabal. The Cabal will probably start blocking the other scum once it's clear the Town is not doing well. The negative feedback loop in tactics helps balance a lot.

Something for me to think about, though.

Blaster Master
11-14-2007, 01:22 PM
I liked the Role, too, even though I didn't get to use my powers. Getting one free pass on getting killed allows you to play more freely.

I'm wondering if any of the players or watchers suspected me of being the Scotsman. Dio speculated at one point near the end that he did not believe there was a Scotsman (thanks, Dio!) Did anyone have my number?

I figured that was your most likely role, because I thought the Warlock and Magician were unlikely roles. Of course, I deliberately left the idea open because I was trying to confuse the wolves. Of course, you're ultimate role reveal did help explain my initial unquantifiable suspicion.