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View Full Version : Software burning. Moral and legal opinions.


bernse
02-13-2001, 12:07 PM
Before I get into this, I first want to state that I, myself have never burned a computer game CD. A thread in IMHO about Napster made me think of this, and I think that Great Debates is the best place for this. Mods, please move if you deem it appropriate to do so.

I just bought a CD burner yesterday. I also have a decent 2 PC LAN setup at home (1.2Ghz and 500Mhz setups). The question I have is this. Would there be anything wrong with me burning a copy of a game/sim that I have already purchased so I can play multiplayer with a freind on my LAN? Is there anything legally or to some people morally wrong with this? Or, should a person be forced to buy 2 copies of every game that you want to try multiplayer. I am talking about those instances that 2 CDs are required of course.

I would be curious as to what you think about this subject since we seem to have quite a wide base of seemingly intelligent people frequent this site.

Once again, I wan't to state I am not a pirate, and I have never copied cd games myself. I do not visit Warez sites (I don't even know how to find them, really!) I have bought every game that I play.

Thanks

jmullaney
02-13-2001, 12:22 PM
There's nothing morally wrong with it; although, if it is illegal, you should break the law without a good reason as a general rule.

We had this thread (http://boards.straightdope.com/sdmb/showthread.php?threadid=31555) before if anyone wants to review the arguments.

Monster104
02-13-2001, 01:13 PM
Most companies state in their License Agreements that if you use the software, it maye onlybe installed on one computer at any given time. Hence, you need to buy more than one game to legally play multiplayer. Personally, I feel this is wrong of the companies to do this, but oh well.

I have copied games that I have bought. This is entirely legal, as you're allowed one backup copy. Most of my original copies are gone, but I have my copies still. I've also copied friend's cd's of games that I had that I didn't copy while I had it. I don't view that as wrong.

dal_timgar
02-13-2001, 01:43 PM
and be forced to play DOOM for the rest of eternity at the highest level of diffulty. every time you die in the game devils will drag you away and throw you into a boiling lead juccuzi.

find something important to feel guilty about, like using your VCR to skip commercials. i've been doing that for 18 years.

it's TECHNOWAR! screw the bastards.

the anal retentive conformist, Dal Timgar

Necros
02-13-2001, 05:37 PM
I've also copied friend's cd's of games that I had that I didn't copy while I had it. I don't view that as wrong.


IANAL, but I do work for a software manufacturer (which, I must note, I am not speaking for in any way, shape or form; all thoughts and statements contained herein are mine alone), and this is a really gray area of Fair Use law, I believe. Does purchasing a copy of something give you rights to that software in perpetuity, as long as you don't sell it, or give it away or otherwise transfer the license? I dunno.

Regardless, though, it's not like we'd come after you for it. Most corporate initiatives I know of are focused on license management of large installations. Microsoft make take a different view.

AFA multiple copies for multiplayer action, yes, that is generally illegal, and, IMHO, unethical, too. If you want more than one "seat" of a product, you pay more than the regular price, too. What is done in the business world, normally, is that a certain number of seats are sold at a discount rate. So, you could be fifty seat, but that might only cost you what twenty seats would costs individually.

For the gaming community, this isn't normally practicable. But, if you and five or six friends all wanted to play Mechwarrior in network mode, the publisher might be amenable to negotiating a lower rate if you contacted them.

Mikahw
02-13-2001, 06:19 PM
Loosing so many like that? I'm sure you must have a really messy room.

BTW, I'm not insinuating anything, really...

erislover
02-13-2001, 06:25 PM
Originally posted by dal_timgar
find something important to feel guilty about, like using your VCR to skip commercials.
dal, I love it! HAHA

Hail Ants
02-13-2001, 07:03 PM
I take a very pragmatic attitude towards this.

Is it wrong, legally? Absolutely. Even if its a multi-player game if it requires the CD to be in each machine you are supposed to buy one for each player.

Is it wrong, morally? Well, yes. But only to a certain degree. IMO it does not constitute what we traditionally think of as 'stealing'. 'Unauthorized replication', no matter what anyone says, is NOT even remotely like, say, shoplifting it from a store. That's stealing, and is an order of magnitude more immoral than copying it.

For years software companies have made estimates about the 'billions' they lose to piracy. They get these figures by estimating the number of pirated copies (in and of itself a wild guess) and then by multiplying it by the retail price. The problem is, a huge percentage of the people who copied it would NOT have bought it even if they couldn't have copied it! I've been pirating copies of WordPerfect ever since v5.0 for DOS, but for my own use, not to sell it. So I haven't really stolen from them because I would never have given them my +$200 for it anyway. Yes, I know I'm benefiting from the sweat of a team of software engineers. But they weren't cheated out of money I wasn't going to spend.

Don't get my wrong. I don't buy into the argument that "if the software makers didn't charge so much I wouldn't pirate". Computer software prices are not inflated do to piracy. They're priced exactly at the level the market allows.

And being a digital medium it is very easy to copy protect computer software. Some CDs are. So I don't consider it realistic to be expected to follow the 'honor system' and not copy those that aren't. If it isn't copy protected, and I don't have to write or download some nasty warez which cracks it, then I don't consider it particularly wrong to copy it.

Badtz Maru
02-14-2001, 12:57 AM
If I bought a game at a software store, would it be morally OK for me to stick another couple of copies under my jacket and walk out, as long as I left the amount that the actual media and packaging cost? That's the same thing as copying games.

Bad Hat
02-14-2001, 02:00 AM
slight variation, of which I am guilty: i have two computers. I am a sound designer/engineer, so i find it useful to put my recording software on both and leave one computer in my recording studio and take the other to theatres where I am working so that I can make fixes and edits during the day, instead of having eight hous of work to do when I get home. So by definition no one is ever using the software on both comps at the same time.

I guess i could achieve the same thing by hauling my one computer back and forth everyday, but it seems silly. Would anyone (even the software manufacturers) begrudge me this luxury? Letter of the law, i realize, comes down against me, but the spirit of the law seems to be on my side, or at least indifferent to my circumstance.
thoughts?

JamesCarroll
02-14-2001, 02:54 AM
I hafta admit that I have made more than my share (and received much more than my share) of copied software. Do I know that I'm not supposed to do it? Yea, I do, but as someone who writes software for a living I tend to draw my own personal line: If I receive software for (my own) educational purposes and use it to write programs that I learn with than I have no problem. If I use that knowledge and/or program to make money than as soon as I can afford it I buy the real thing (that is a liscence). Its a tough call a lot of times. As a developer I want my code to bring happiness to all the people. 'course I wouldn't mind gettin' paid either.

In your case you're using the program for its primary purpose and getting the primary value from it ( I assume you're not writing your own DOOM worlds and/or trying to sell them). In this case I would say that "Yes, you are stealing." Will you go to Hell? That's between you and your God, but the fact that you even wonder about it should give you at least a hint. Maybe $50 is alot of money, but, instead of buying software with it, would it be worth a little piece of mind?

Mr2001
02-14-2001, 03:42 AM
Badtz Maru:
If I bought a game at a software store, would it be morally OK for me to stick another couple of copies under my jacket and walk out, as long as I left the amount that the actual media and packaging cost? That's the same thing as copying games.

I disagree. Before you walked in, the store had two games. When you leave, the store has no games left and it has only received retail value for one of them. If you leave the smaller wholesale value, the store has to spend time and transportation costs to turn it into another copy of the game to put on the shelf.

Copying a game is like paying for one copy, then sticking it into your Star Trek replicator and magically pulling out a couple more. The store and developer are only affected indirectly, if at all.

If you do it on a large enough scale, and if your friends would otherwise have bought the game, the store might notice "Hmm, last week we sold 50 copies of Rocket Boys, but this week we only sold 25."

Here's my copying question:
Suppose there's an expensive application whose license agreement states that it can be installed on more than one computer, as long as only one copy will be used at a time. If I have this application, but my friend in Australia (who will never be awake at the same time as me) can't afford his own, can I send him a copy of mine?

SPOOFE
02-14-2001, 04:01 AM
you'll go to hell... and be forced to play DOOM for the rest of eternity at the highest level of diffulty.

That isn't very difficult. I can do that in my sleep. In fact, I DO do that in my sleep.

Loosing so many like that? I'm sure you must have a really messy room

You have no idea. I should start taking pictures of his room and posting them on the 'Net. At least six inches of mess on the floor at this moment. Granted, it makes for some nice padding...

jmullaney
02-14-2001, 09:40 AM
Originally posted by Bad Hat
So by definition no one is ever using the software on both comps at the same time. ... Would anyone (even the software manufacturers) begrudge me this luxury? Letter of the law, i realize, comes down against me, but the spirit of the law seems to be on my side, or at least indifferent to my circumstance.

Bad Hat -- actually, I think the law is on your side, at least in some juridictions. It generally doesn't matter that you have done multiple installations, as long as you are the only person using it. That is why they call it a "seat" licence. It is for where ever your ass happens to be at the time.

Back to the OP though -- I'll chime in that it isn't theft, since what you are talking about is stealing an idea, which doesn't actually exist. Can't steal what doesn't exist. QED.

pldennison
02-14-2001, 10:20 AM
The problem is, a huge percentage of the people who copied it would NOT have bought it even if they couldn't have copied it! I've been pirating copies of WordPerfect ever since v5.0 for DOS, but for my own use, not to sell it. So I haven't really stolen from them because I would never have given them my +$200 for it anyway.

So, if you've been pirating and using this software for several generations, at what point do you suppose it might become useful enough to you that you feel compelled to buy a copy? I can't imagine how this is not stealing. You want the product, but you want it for free rather than, say, paying money for it, so you simply make a copy, thereby violating the producer's exclusive right to distribute the product. Sure sounds like stealing to me.

tracer
02-14-2001, 01:11 PM
bernse wrote:

Before I get into this, I first want to state that I, myself have never burned a computer game CD.
Good. They're a real pain-in-the-neck to burn. They're mostly made out of plastic, which has a really high ignition temperature, so you have to practically DROWN them in lighter fluid before they'll get hot enough to ignite. Plus, when they finally DO catch fire, they give off this awful black acrid smoke that's really bad for you and supposedly damages condor eggs.

Use one of those "color flame" fireplace logs instead.

carnivorousplant
02-14-2001, 02:03 PM
Originally posted by dal_timgar
and be forced to play DOOM for the rest of eternity at the highest level of diffulty. every time you die in the game devils will drag you away and throw you into a boiling lead juccuzi.

And if I win?
Can I keep the M16 patch?

Hail Ants
02-14-2001, 04:36 PM
So, if you've been pirating and using this software for several generations, at what point do you suppose it might become useful enough to you that you feel compelled to buy a copy? I can't imagine how this is not stealing

Actually I did buy v8.0 and 9.0, although they were OEM discs from eBay for $25 so I'm still not off the hook (you're not supposed to buy bundled versions).

I'll admit its a grey area, but I still have not cheated Corel out of any money. I don't want or need it bad enough to ever have given them $200 for it. But at the same time, I don't feel compelled to stick to the honor system and not use it for free if it isn't copy protected.

Arnold Winkelried
02-14-2001, 06:59 PM
Background - I work for a software manufacturer.

Are you doing anything wrong? IMHO yes. Ask the maker of the game software if they have a demo version that your friend can use to see if they like the game and want to buy it. If they don't, suggest to the game manufacturer that they have a demo version. If the game manufacturer's policy says "this is only for use by one person" and you give it to someone else, then you are in the wrong by giving a copy to someone else.

I often hear the argument "I wouldn't have bought the program anyway." Well if you wouldn't have bought it, what is it doing on your hard drive? If you can live without it, then do so. The other argument is that "when I copy software I'm not really stealing anything since the original copy is untouched." The reason that software companies charge the price they do is that it's expensive to pay programmer salaries, marketing, licensing/purchasing of the hardware/software they use to write the game, graphical artists, tech writers, etc...

In short, if you don't want to pay for the software, that means you can live without it. I know several people that don't have a computer and enjoy happy, productive lives. You don't need that piece of illegal software.

Patty O'Furniture
02-14-2001, 08:24 PM
Since I have a life, I am not familiar with the games you've all mentioned. So tell me this: Is it possible for you to play, say, DOOM by yourself? In other words, are you buying a game which, because of the way it is designed to operate (on a LAN, or whatever), requires you to purchase a second copy in order to use the first copy?

That seems like you're being set up to be screwed. On the other foot, if it states clearly that a 2nd copy of the software is required in order for you to play with your copy, then you are buying it fully aware that you actually need to buy two copies.

So playing on a LAN, I'd say go ahead & make copies - as long as your friend doesn't take them home. After all, the software manufacturer wanted you to play with other people right? And if this is a WAN based game (internet gaming site supported), then it's almost certain that whoever you happen to bump into in the game site lives in East Timor and has his or her own legal copy of the game.

Once you start burning copies & passing them out to your friends for them to take home, then it becomes more likely that your partner in East Timor has acquired her copy the same way your friends did.

I have a chess board here next to me, but you know what? It came with black pieces and white pieces! The manufacturer was thoughtful to sell me two licenses when I purchased the chess set, so I can legally play it with somebody. It's too bad software manufacturers can't build this functionality into their product by making use of LAN file sharing capability. ‡

‡ I bet they could if they wanted to.

__________________
Attrayant - Just two people short of a ménage à trois!

Badtz Maru
02-15-2001, 03:19 AM
Originally posted by Mr2001

Here's my copying question:
Suppose there's an expensive application whose license agreement states that it can be installed on more than one computer, as long as only one copy will be used at a time. If I have this application, but my friend in Australia (who will never be awake at the same time as me) can't afford his own, can I send him a copy of mine? [/B]

If the license says it can be installed on more than one computer as long as it is only in use on one at a time, then there is no legal problem with what you are proposing. I don't think I have ever seen a license agreement like that, though.

My example of paying full price for one game and only paying cost for the other is good, but maybe I should add you pay the full cost of manufacturing and stocking the game. It would still be unethical. You are depriving the seller of the profit they would otherwise gain. No, they did not lose anything they had already, they lost their potential sales.

Time and again games that are difficult to pirate sell unusually high numbers of copies. This is because an estimated 50% of games out there are pirated copies. One of the reasons StarCraft is STILL one of the top selling games years after it's realease is that if you want to play it with your friends over Battle.net you have to have the key code off of the CD case. When the game first came out the biggest 'bug-report' was that people were taking the game home, starting it up, and finding they weren't allowed to play online. It turned out that it was because people were buying the game, making a copy, and registering on Battle.net with the code on the case, then returning the game to the store - somebody later buys the re-shrinkwrapped game and couldn't enjoy it to it's fullest because someone had stolen the key-code they bought the rights to. When they took care of this, all the people who got hooked on their pirated games had to go buy it again to play.

Piracy is stealing, plain and simple. You may feel more justified stealing from people you will never see face to face, but that doesn't make it right.

Necros
02-15-2001, 10:18 AM
If the license says it can be installed on more than one computer as long as it is only in use on one at a time, then there is no legal problem with what you are proposing. I don't think I have ever seen a license agreement like that, though.


They're very common in business. It's called a "floating license." One use I was just dealing with came in the form of a code maintenence system. It came with five of these licenses, but you could install it on many computers. But, because of the nature of code maintence libraries, it was unlikely that more than five people would be accessing it at the same time.

SPOOFE
02-16-2001, 04:10 AM
We have three computers at home. Whenever we buy a new game, it usually ends up being installed on each one. However, we do NOT make copies of the actual CD... it's a matter of convenience, since sometimes one computer may be used for homework or something. Is there a legal problem with this? Just wondering.

In other words, are you buying a game which, because of the way it is designed to operate (on a LAN, or whatever), requires you to purchase a second copy in order to use the first copy?

Very few games require a second copy to be played. In fact, I can't think of a single one. Games either A: have a single-player mode, or B: are designed to be played mainly over the Internet (such as Quake 3... it's engine was optimized for 'Net play).

Mr2001
02-16-2001, 04:20 AM
QuakeWorld, Sole Survivor, and EverQuest are games that require more than one copy.. in a sense. You don't have to own more than one yourself, but if no one else bought the game, you wouldn't be able to play.

Rise of the Triad was actually sold in license packs. Buying 5 or 10 copies at a time got you discounts and extra features (map editors, new multiplayer maps, various utilities and sound files).

dead0man
02-16-2001, 06:29 AM
The newest Delta Force game (Land Warrior) allows you to install the one game on upto 4 more machines. These "extra" installs are for LAN only though. But in the OP's situation this would be ideal. I hope this practice becomes common. And I cant see how NovaLogic (NOLogic ussually) came up with this idea first. But it works great for LAN games.
deadman

JCL1013
02-16-2001, 08:01 AM
Originally posted by dead0man
And I cant see how NovaLogic (NOLogic ussually) came up with this idea first. But it works great for LAN games.
deadman

NovaLogic wasn't the first to come up with it. Blizzard was doing it back when they released Warcraft II. You just install your game on somebody else's machine, take your CD home with you, and they have a copy that can only be played for interney multiplayer because they need a file on the CD to initialize the single-player campaign. This can also act as a demo. It shows you what the game can do without having to write a separate program.

Mekhazzio
02-17-2001, 06:55 AM
Originally posted by Arnold Winkelried
Background - I work for a software manufacturer.

I often hear the argument "I wouldn't have bought the program anyway." Well if you wouldn't have bought it, what is it doing on your hard drive?

Being used, of course. As to the whys, how does it matter

Background - I work for a software manufacturer. I do graphics for a computer game. In fact, my work on this computer game paid my tuition for the last academic year, so I have a bit of a stake in it.

Guess what? I uploaded a copy of this game to my friend. For another friend, I installed one of my most cherished games on his computer. I kept the CD, and I searched and searched, but could not find a crack for the newest version for him to play it -- so I made one. (I do wish developers would stop insulting us with aggravating copy protection) I have no qualms about software piracy, even though it's a "known fact" that it hurts my livelihood. Hogwash, I say:

Consider a public library, and pick any given book from it. Thousands of people may check out this book and read it cover to cover as many times as they'd like. Many, many people get full use out of this book without ever having paid a dime for it. Having now read this book, quite a few of them will probably never have an urge to buy it. Thus, using this logic, publishing companies must be losing IMMENSE amounts of money because of public libraries...therefore, using a library is stealing from these companies.

What about movie rentals? Console game rentals? Software return policies? All of these are "stealing" too, as you can use the product without paying (practically) anything to the seller.

Obviously, this is all flawed logic: there are reasons to own a book, movie or game other than simply getting use out of it.

As to the whys of piracy: Back from my experience as a software pirate many years back, I learned that most piracy falls into two categories: those demo'ing the software (and there was a time when software demos were rare) and those collecting the software. Believe it not, these collectors, or whatever term you want to use, often never even used what they got. It was simply a status symbol, a bartering chip in the strange high-tech gang-war-style jockeying that is broadscale software piracy. What both sects have in common is that they (generally) both believe in and practice the "buy it if you like it" dogma. Maybe it's changed since then (possible, considering the average age of online use, in general, has fallen) but that's how it really was at one time.

So next time you go to rent a movie, stop and consider if you're really any different from a software pirate.

JimOfAllTrades
02-18-2001, 03:57 PM
So next time you go to rent a movie, stop and consider if you're really any different from a software pirate.

Oh come on, that’s reaching so far for a rationalization I’m surprised you didn’t dislocate a shoulder.

While I don’t see copying a game as the same sort of illegality as robbing a liquor store at gunpoint, there is obviously a fundamental difference between renting (or borrowing from a lending library) a piece of software, and pirating it. What difference? The consent of the entity that holds the rights to the software.

If I choose to allow my software to be rented, so be it. If I choose to give it away, so be it. If I choose to distribute it in such a way that I just barely break even, or even lose money, that’s my business.

These are decisions I (or my agents) made, based on any of many factors. It might be a decision that I think will maximize my profit (although I could be mistaken), or it might be a decision that I don’t care about the profitability of that product, or it might be based on something else entirely. The point is, it’s mine, so I get to choose.

If you, against the express wishes of the owner, take something that does not belong to you, then you are stealing. Whether the owner would or would not have gotten any compensation is beside this particular point.

The owner’s compensation (or lack of it) may decide the amount of damage done, but it doesn’t change the fact that if you take something of mine (especially against my expressly stated wishes), you are stealing. Live with it or don’t do it, but don’t try to rationalize it away.

Can the argument be made that software piracy does less (possibly far less) damage to software producers that the industry usually claims? Probably, although it’s a very difficult thing to pin down.

But IMHO, I don’t think you can make the argument that it does no damage. For example, I’ve been damaged by it, although only to the tune of a few thousands of dollars, and that over the period of ten years or so. So my damage was pretty small. But it was damage, none the less.

Ugly

Stoid
02-18-2001, 04:43 PM
Originally posted by Arnold Winkelried


I often hear the argument "I wouldn't have bought the program anyway." Well if you wouldn't have bought it, what is it doing on your hard drive? If you can live without it, then do so.


Why? To make software makers feel better? If I can have it for free, even though I wouldn't ever buy it, why should I turn it down? If my buddy wants to install some groovy $900 graphics software on my harddrive for me to use, I'm supposed to say no? Why? Who's watching? Who am I hurting? No one...since I would never have spent $900 for that software, it's not like I'm robbing the manufacturer of their sale...no such sale was ever going to take place.

This is all very much like the Napster issues. This stuff is digital, and it is very easy to get for free. I am an avid Napster user, and I am madly burning CD"s right and left. However, virtually all of the music I download is music I would NEVER have made it a point to go out and buy. NEVER. A, it would cost a fortune, B., it's not worth it since it is single songs and in order to get my hands on each individual song I would have to buy whole CD's (90% of what I DL are oldies, no CD singles available).

On the other hand, there have been one or two times when, if Napster had not existed, I would have bought the CD. And yes, this troubles me. I don't know exactly what to do about this...so I'm going to let the legal system decide. I'm hoping against hope that there will be some kind of monthly fee arrangement. I will JOYFULLY pay it.

And back to software specifically: if I use illegal software that I really, really want and can afford, I will end up buying it. I feel a special responsibility to do so because I am a MAC user and in order to support the MAC platform it behooves me to buy the software for it or they will stop making it.

But I will never be buying thousand-dollar graphics packages just to noodle around with, and I will continue to let my friends give me such things.

stoid