PDA

View Full Version : Unreal Tournament v436 Multiplayer


Spit
10-27-2001, 10:18 AM
I have checked every user forum, re-installed...And I am still at a loss. I have been playing Unreal Tournament with my house mate (we have the game of the year edition) and I am unable to get the chaos mutators to work correctly. When one of us starts a multiplayer game, only the person who creates the game gets the chaos effect, the other one doesn't get anything, thereby giving one player the advantage.....any ideas?

rynn
10-28-2001, 10:29 AM
Usually you have to add a certain line to your UnrealTournament.ini file in the unreal/system dir of your game dir, the server can usually see and use all the mutates, but the clients can't. I had this problem with a few other mutates, check your .ini file and compare it to your lan buddy, good chance you will have something like "ServerPackages=MatrixMovesBeta4" that he doesn't, and just need to tack that into his .ini accordingly. Give that a try anyhow.

Spit
10-28-2001, 10:55 AM
ok, i will try that tonight...ty