View Full Version : Unreal Tournament v436 Multiplayer
I have checked every user forum, re-installed...And I am still at a loss. I have been playing Unreal Tournament with my house mate (we have the game of the year edition) and I am unable to get the chaos mutators to work correctly. When one of us starts a multiplayer game, only the person who creates the game gets the chaos effect, the other one doesn't get anything, thereby giving one player the advantage.....any ideas?
Usually you have to add a certain line to your UnrealTournament.ini file in the unreal/system dir of your game dir, the server can usually see and use all the mutates, but the clients can't. I had this problem with a few other mutates, check your .ini file and compare it to your lan buddy, good chance you will have something like "ServerPackages=MatrixMovesBeta4" that he doesn't, and just need to tack that into his .ini accordingly. Give that a try anyhow.
ok, i will try that tonight...ty
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