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Old 08-20-2019, 01:21 PM
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Quote:
Originally Posted by DCnDC View Post
Great fun as the game is, the learning curve is extremely steep. I got in pretty early on the Early Access, so I got into it before there was any tutorial or instructions in-game at all. I could barely even get anything off the ground until I watched several hours of YouTube videos about it. While there are tutorials in-game now, much of it is still pretty baffling if you know nothing about rocketry or space travel.
The game is literally rocket science, so itís not that shocking.

Quote:
Originally Posted by gnoitall View Post
Nuclear Pulse propulsion was several third-party mods to KSP 1, so I find it interesting that they're doing something I see a lot in games: letting modders design interesting capability and then incorporating their own rendition of those capabilities in the next major release. Let the modders do the pioneer work and cherry-pick the winners.

Not sure how I feel about that in general, but it does seem to work.
Bethesda Softworks relies on this concept. I donít think the Elder Scrolls series would have survived after Morrowind without mods. The later Fallout games as well. When they donít allow mods they end up with Fallout 76. *shudder*

Itís definitely not a crutch you want to use forever.