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Old 09-19-2019, 04:24 PM
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Join Date: Oct 2018
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Quote:
Originally Posted by Dr. Strangelove View Post
KSP2 at PAX

That's all I remember for now. They repeated that easier onboarding without sacrificing realism is a goal. I didn't get the impression that they were introducing any "magic", and said they had been consulting with aerospace scientists and engineers for ideas.
As an aerospace engineer who has used KSP to teach kids about spaceflight, I've got a few ideas of my own...looking forward to seeing how they implement in-game tutorials to help get people to space. Without having to resort so often to Scott Manley.