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#2
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Any Elder Scrolls game is a good thing.
The big problem with most single player games is that, once you buy the game, that's it. They don't get to charge you any more money for it. Everybody's looking at the huge feeding troughs of (a) monthly charges for NEW NEW NEW content, or (b) paying through the nose for additional content on an as-"needed" basis (DDO, for example). |
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#3
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That's a damned shame, especially since Skyrim proved that you can make a hell of a lot of money off a single player game.
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#4
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This really looks like more of a side-project, especially since it's coming so soon. There's about a five-year gap between each of the main Elder Scrolls game, so I imagine we'll be seeing VI in 2016.
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#5
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Of course if the MMO fails horribly, they might change their mind. Hey, I can dream right?
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#6
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Cue the inevitable compromises in gameplay so as to satisfy the lowest common denominator in 5 4 3 2 1...
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#7
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A multiplayer Oblivion/Skyrim/Fallout 3 would be fucking awesome, if it was done right. If. Just as one example, if it was me player houses would be Instances done with proper Bethesda physics and objects. I bet the roleplayers would love being able to invite another player into their home to see what they've done with the place.
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#8
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The thing is, what I like most about Elder Scrolls is the game system. Let's face it, the setting is basically your average fantasy setting. What makes the games great is they play like few other games. The relatively open class system and the idea that skills get better as you use them is what makes these games different and it's the system is what will change the most with an MMO.
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#9
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Also, Warhammer 40.000 MMO just got converted to a single-player game instead, so I kinda doubt it'll be MMOs all the way down quite yet. |
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#10
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Honestly, I'd be quite happy with it being a conversion of Skyrim that allowed for multiplayer over a LAN. My wife and I would play the crap out of that.
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#11
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Now a fallout MMO - that might be interesting. |
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#12
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Ultima Online was the first big MMORPG and it had a very similar skill system to the Elder Scrolls series. Skills could be raised from 0 to 100, in 0.1 increments. Characters had a 700 skill point cap to attempt to keep things balanced, there were no character levels. The game is still alive (though unrecognisable) 15 years later. It also had a well established lore that managed to break the D&D mould (no Elves!). So it can be done.
Of course then Everquest was released, sold three times as many subscriptions and became the default template for most MMO developers since. Some games have tried to change things and they get tons of hype but the players just don't seem interested. Hopefully Bethesda, with their already established fan base, can mix things up a little and succeed. Anyway, I don't see why this would spell the end of single-player Elder Scrolls games. An ES MMOG should easily make enough money to fund their own development team. Skyrim sold fantastically and they'd be fools to abandon the series. |
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#13
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Looks like they made the official announcement.
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#14
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I too am quite unhappy, however this is only assuming that it is their main focus. Now, if there are two different teams, one for TES Online and the other to continue Skyrim DLC and the next true TES game, I have no problem with that I suppose. However, I really don't see TES Online being too innovative in any sense. As others have pointed out the universe in and of itself is rather standard fantasy. I would MUCH, MUCH rather see a Fallout MMO game, because it would truly bring something new to the table.
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#15
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#16
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Eh, no. I'm an MMO player, but an Elder Scrolls MMO runs completely counter to all the things that make the series worthwhile, in my opinion. I play them to
1) play a singular character--the Chosen One for the age, basically. 2) create the most wildly overpowered, dungeon-crushing, encounter-trivializing character I can. 3) customize the game world and mechanics to suit my whims. 4) create bizarre and humorous situations by abusing the console commands. (Not necessarily in that order.) In an MMO, you'll be one of a horde (if they're lucky) of "balanced" (sharply limited) characters. It's highly unlikely that any modification of the world will be allowed, and the console is right out. At best, I expect it to be WoW with slightly better graphics and a dubious physics engine. If I can't ride a wave of cabbages down a mountain, resurrect a bandit and kill him again for pissing me off, and change all the dragons to flying ponies if I feel like it, I'm not interested. |
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#17
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Dammit. I am not mad because I expect production of the core series to slow. I mean Blizzard made WoW, and their production didn't slow down because they have different teams (in other words, instead of slowing and putting out their other games at a "super slow" pace, Blizzard sticks to their normal "very slow" pace).
I want to get into the content, but I am done with MMORPGs. I don't have the time or money to devote, and I'm never been a fan of the gameplay, where it seems to be "join a guild, spend hours every weekend raiding." |
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#18
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Actually, I prefer to have a game that doesn't require hundreds of hours of grinding before I can get to the "real game" Quote:
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#19
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If you read the feature list without any mention of the franchise at all the only reaction would be "meh, another wow clone". It's like Elder Scrolls only with hotbar-based not-really-realtime combat, third person camera, classes instead of skill levelling...so basically not Elder Scrolls at all. The only elder scrolls thing about it is the lore, which really means jack squat. I can describe this game for you right now: Quest hub based leveling (go to a quest hub, kill ten somethings, collect the asses of ten somethings, pick up ten somethings from the ground then move to the next place and repeat). Run dungeons until your shoulders are big enough to run hard mode dungeons then run those until you can run raids then run those until you can run hard mode raids. Daily quests, woohoo. Faction/rep grinding. Pvp based around time investment so the people who kick your ass now will kick your ass forever.
Last edited by DigitalC; 05-04-2012 at 07:11 PM. |
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#20
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-XT |
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#21
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Pretty much yeah, sadly. I guess I'm kinda glad. Played the beta for GW2 last weekend and it was AMAZING, I guess I'm happy this won't be distracting me from it. 2013 according to the announcement. |
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#22
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it's too bad they can't come up with a single player game in a multiplayer world. where any single player can take down npc bosses, while other players serves as pvp fodder. |
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#23
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#24
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I figure an Elder Scrolls MMO will net a pretty good piece at launch, by drawing in fans of the series and discontented players of other fantasy MMOs (who always try the new shiny before returning to the game they complain endlessly about). They'll post some impressive concurrent session numbers for a few months, then the talk will be all about their subscription numbers, because the sessions will drop off. Then the launch subscriptions will start to run out, and it will drop down to something in the neighborhood of the other non-WoW MMOs. That's not to say it won't be successful; you can make decent money at that level, if you play your cards right, but it's not going to be the kind of income WoW generates. |
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#25
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How? What does it possess that TES fans want?
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#26
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The wabbajack. Turn bitches into chickens. What more does anyone need?
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#27
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Unique Daedra artifacts for everyone!
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#28
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I suspect this is to target all the new players Skyrim brought in to the series. Old grumpy MMO survivors like me arent really who they're after. They sold over 10 million copies, now they want 5 million subscribers.
I would be surprised if they did a single player as well, they'd see them as cannibalising each other, a common fear with MMO sequels. I suspect it will be as stated, big rush, then 'this is just another MMO and its not WOW' unless they do something pretty original, and theres no indication they will to date. Otara |
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#29
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I'm honestly loving how damn surprised everybody is considering the fact that Bethesda established an MMO team (and never tried to hide it) back in 2007.
People wonder this every few months. The answer is always the same... of course not! Singleplayer games still sell a ton (just look at Skyrim) and they don't require the after-release resources that multiplayer games do. It's simple math. Last edited by Justin_Bailey; 05-05-2012 at 10:01 AM. |
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#30
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#31
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You could own a house in UO, LOTRO, Anarchy Online. That's just out of the games i've played. I know warhammer and guild wars had guild halls, which are like collective houses.
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#32
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SWG had complete urban sprawl, as well as DAOC (though only in specified areas). EQ2 had instanced guild halls and instanced player homes (my crafter made a killing off of furniture). The tricky part is striking a balance between everyone having a house that could be displayed to everyone (urban sprawl ensues) and giving the player their own instanced space that nobody else cares about (and thus feels a bit pointless, even if you could invite people in).
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#33
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As long as you've got good urban planning that exploits the non-Euclidean nature of a game world (and don't give people flying mounts), you should be able to do both.
If it was me, I'd suggest at least a two tier approach: major thoroughfares that remain of relatively constant length, which includes most shops and a few exclusive player houses (probably loft and basement apartments as well as inns); and the "suburbs", which telescope as more houses are added. |
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#34
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The name, basically. Some fans of the series--mostly those who haven't been burned this way before--will see a new TES game and jump on it. "Hey, I loved Skyrim, and this is Skyrim Online, right?" They'll buy the game, pay for the first month (maybe more, if the company pushes longer subscriptions at discounts). The first few days, they'll be flailing around, learning the ropes, and--inevitably--getting eaten by rats, but most will stick through the learning curve.
Within a month or so, though, many of them will realize, "Hey, this isn't a damn thing like Skyrim." Some will stop logging in as soon as that clicks, some will persist in looking for the experience they wanted for a while, and a few will get hooked because MMOs do that. Only that last group will extend their subscriptions when they run out. |
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#35
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#36
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And City of Heroes has Superbases, which work fine as work fine as personal housing if the only characters in the supergroup (the CoH version of guilds) are alts of yours. You can also customize the base; add rooms, devices, storage units, various props.
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#37
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Well, that sucks.
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#38
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I almost feel bad for them because it seems like they really want to make something fun but the are stripping out almost everything that makes Elder Scrolls special. Plus what my experience with SWTOR has taught me is that by and large the audience of hardcore MMO players are a bunch of entitled cry babies that burn through content that took 2 years to make in 6 hours and then scream for more.
Last edited by Quimby; 05-26-2012 at 12:23 PM. |
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#39
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#40
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They had no chance to truly do something new and innovative, they started making it in 07 when WoW was at it's peak. There was no way they were going to get away with doing absolutely anything but "WoW with TES lore". At this point they must realize that kind of game is never going to be the next big thing.
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