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  #1  
Old 05-15-2012, 06:06 PM
With Rye With Rye is offline
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Difference between WoW and Diablo?

I've played World of Warcraft but not Diablo and I'm wondering what the essential differences are. Skimming the Diablo site, the skills and magic and weapons, etc. all seem familiar. I've heard Diablo described as hack-and-slash, but isn't that what WoW basically boils down to?
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  #2  
Old 05-15-2012, 06:20 PM
Jragon Jragon is offline
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It's actually a bit hard to explain if you haven't played both. Pretty much every attempt I've made to put it into words has failed. They definitely share a lot of surface similarities, but the entire FEEL of gameplay is different. Maybe somebody else will be luckier than I am at describing it.

Last edited by Jragon; 05-15-2012 at 06:21 PM.
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  #3  
Old 05-15-2012, 06:21 PM
Bigshift Bigshift is offline
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WoW is an open world MMORPG.

Diablo is a click-to-move co-op RPG (but you can play solo if you wish).
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  #4  
Old 05-15-2012, 06:22 PM
Jragon Jragon is offline
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Originally Posted by Bigshift View Post
WoW is an open world MMORPG.

Diablo is a click-to-move co-op RPG (but you can play solo if you wish).
Yeah, but he has a point. Both, ultimately, revolve around running through a limited set of areas getting better loot to gear up a character. Both involve cutting down swaths of monsters (albeit Diablo tends to throw a lot of little enemies versus WoW sending a few big enemies). A lot of the core design philosophy is the same, but yet they turn out quite different in practice.
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  #5  
Old 05-15-2012, 07:27 PM
Snarky_Kong Snarky_Kong is offline
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The entire gameplay. It's like saying Doom and tabletop DnD are the same because they both have demons.
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  #6  
Old 05-15-2012, 08:28 PM
Palooka Palooka is offline
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They're fundamentally the same game. The material differences are that WoW sets you back an extra $15-per-month, but is much larger in scope, uses a fantasy theme, and you kill one thing at a time. Diablo 3 is about 1/5th the scope of WoW, uses a gothic theme, and the more action-oriented "loot explosion" model.

Both are a great way to pass time, especially with friends. Both are ultimately bad for you if you treat it as serious business.
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  #7  
Old 05-15-2012, 11:35 PM
Apocalypso Apocalypso is offline
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Diablo is faster paced and more arcadey. Wow is slower and more drawn out. Also Diablo is played in small games wheras Wow is set in a persistent world with thousands on the same server. They seem similar but are night and day.
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  #8  
Old 05-16-2012, 01:24 AM
Nava Nava is online now
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In WoW there's always other people around; what little I've played of Diablo had me alone. No bumping into other people running to the same quests, no chat - the whole world is instanced (that's what people mean when they talk about "private games") until and unless you choose to play with other folk.
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  #9  
Old 05-16-2012, 10:40 AM
Chronos Chronos is offline
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D3 did certainly borrow some mechanics from WoW: For instance, the barbarian now has some attacks that build up a pool of rage, and others which expend it, which as I understand it is how some of the warrior-types in WoW work. And each class has a different resource that they manage for using their skills. In D2, though, everyone had a pool of mana, which slowly regenerated or could be replenished by potions or other effects, and almost every skill cost some amount of mana to use.
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  #10  
Old 05-16-2012, 04:31 PM
Smapti Smapti is offline
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I haven't played D3 yet, but the best way i've found to explain the Diablo series is that it's basically a highly sophisticated and well-made Roguelike.
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  #11  
Old 05-16-2012, 06:07 PM
Jragon Jragon is offline
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Originally Posted by Smapti View Post
I haven't played D3 yet, but the best way i've found to explain the Diablo series is that it's basically a highly sophisticated and well-made Roguelike.
Diablo is in no way a roguelike. Roguelikes are stochastic puzzle games at heart. You're given a set of tools, and a set of problems -- all completely random -- and you have to use your resources to survive. In most roguelikes, even your class, stats, ans starting abilities are totally random. Diablo has an element of randomness -- randomly generated terrain and loot, but it's all too well crafted, too well defined, and has too much player control over character development to compare it to a roguelike.
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  #12  
Old 05-16-2012, 08:32 PM
Chronos Chronos is offline
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In every roguelike I've seen, the set of problems you face is a bunch of monsters that want to kill you, and the set of tools you have to solve those problems is a bunch of weapons and armor. I've also never seen one where you can't choose your class.
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  #13  
Old 05-16-2012, 09:04 PM
cckerberos cckerberos is offline
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Quote:
Originally Posted by Jragon View Post
Diablo is in no way a roguelike. Roguelikes are stochastic puzzle games at heart. You're given a set of tools, and a set of problems -- all completely random -- and you have to use your resources to survive. In most roguelikes, even your class, stats, ans starting abilities are totally random. Diablo has an element of randomness -- randomly generated terrain and loot, but it's all too well crafted, too well defined, and has too much player control over character development to compare it to a roguelike.
It's gotten less and less like a roguelike with each game, but its origins are definitely in that genre. At its heart, its a dungeon crawl through a randomized dungeon.

As an aside, what roguelikes have your starting class as a random element? I can't think of any roguelike where you couldn't choose your class (assuming there were classes, of course.)
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  #14  
Old 05-16-2012, 11:20 PM
Brainiac4 Brainiac4 is offline
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What cckerberos said. The original Diablo was unabashedly roguelike, although the series has moved steadily towards arcade and away from puzzles. Torchlight, which is very much inspired by Diablo, moves back towards the rogue/nethack end of the spectrum, IMO.

The key difference between D3 and WoW, in my opinion, is the perspective and control system. WoW is first-person or third-person, with the ability to spin the camera to any perspective and movement primarily controlled by the keyboard (although you can do click-to-move), and has oodles of control options - by 10th level, you'll have more than a dozen skills or other effects you can trigger with keyboard or mouse click. By max level you'll have more than 50, possibly more than 100.

D3, on the other hand, is fixed-camera isometric top-down perspective, with only click-to-move and a very small number of skill options - by 10th level you'll have three skills (bound by default to left-click, right-click and keyboard 1). You'll only have 4 activatable skills ever.

This makes it sound like D3 is a much shallower game, and in some ways it is - it's really a high-quality graphic arcade overlay on top of a very simple roguelike. But it's a rich gameplay experience nonetheless, and it's the distilled essence of kill-things-and-take-their-stuff.
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  #15  
Old 05-17-2012, 09:04 AM
Airk Airk is offline
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Originally Posted by Brainiac4 View Post
It's the distilled essence of kill-things-and-take-their-stuff.
This; Both games are this.

That said, if you prefer your killing things to require skill and planning instead of having accumulated lots of stuff by killing OTHER things, neither game is for you.

They're essentially exercises in making numbers go up. (And before some smartass suggests it, no, this is not how all games work.)
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  #16  
Old 05-17-2012, 09:22 AM
Tom Scud Tom Scud is offline
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Originally Posted by Chronos View Post
I've also never seen [a roguelike] where you can't choose your class.
Well, there's always Rogue.
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  #17  
Old 05-17-2012, 03:40 PM
Airk Airk is offline
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Originally Posted by Tom Scud View Post
Well, there's always Rogue.
Touche, but it's still not RANDOM.
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  #18  
Old 05-17-2012, 03:44 PM
mlees mlees is offline
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Quote:
Originally Posted by cckerberos View Post
It's gotten less and less like a roguelike with each game, but its origins are definitely in that genre. At its heart, its a dungeon crawl through a randomized dungeon.

As an aside, what roguelikes have your starting class as a random element? I can't think of any roguelike where you couldn't choose your class (assuming there were classes, of course.)
I don't know the definition of "roguelike".

Skyrim is "classless". Is it a roguelike game?
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  #19  
Old 05-17-2012, 04:10 PM
Miller Miller is offline
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Originally Posted by mlees View Post
I don't know the definition of "roguelike".

Skyrim is "classless". Is it a roguelike game?
Roguelike. Skyrim is not an example of the genre.

Last edited by Miller; 05-17-2012 at 04:10 PM.
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  #20  
Old 05-17-2012, 04:43 PM
mlees mlees is offline
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Originally Posted by Miller View Post
Roguelike. Skyrim is not an example of the genre.
Thanks!
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  #21  
Old 05-18-2012, 07:26 PM
Jragon Jragon is offline
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Originally Posted by cckerberos View Post
As an aside, what roguelikes have your starting class as a random element? I can't think of any roguelike where you couldn't choose your class (assuming there were classes, of course.)
Powder, doesn't have classes, per se, but your starting skills (and equipment, and really everything except gender and name) are completely randomized.

That's my most played Roguelike, I actually thought Nethack was random too, but I guess I forgot you could pick for some reason.

Last edited by Jragon; 05-18-2012 at 07:27 PM.
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