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#401
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#402
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Having just watched the endings on YouTube
SPOILER:
Last edited by Crowbar of Irony +3; 06-26-2012 at 01:45 PM. |
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#403
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For the record here are the endings.
Actually it's a link to one of them, an option I didn't even know existed (I think it's new) called "refusal". The others are linked really easily. http://www.youtube.com/watch?src_vid...768&feature=iv My take is that they pretty much just made what used to be the "correct" choice now into the wrong one, and every other option was more correct. |
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#404
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Crowbar, about Destroy:
SPOILER:
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#405
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Not to ruin the extended ending (unless the OP or a mod says otherwise):
SPOILER:
Last edited by kombatminipig; 06-26-2012 at 03:16 PM. |
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#406
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Spoiler tags are appreciated guys, by now everyone and their dog knows that ME3's ending sucks more than a malfunctioning vacuum cleaner but the EC is just out.
Just started the assault on Cronos Station, got a new achievement I've never had before - SPOILER:
Last edited by Mr. Kobayashi; 06-26-2012 at 05:52 PM. |
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#407
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Synthesis is supposed to be the "best" ending but it creeps me out to no end. By brokering a peace between the Geth and Quarian, I proved Synthetics and Organics can live in peace without having to change fundamentally what either was. Frankly seeing all the people with Bio organics was horrifying.
I'll take Control thanks very much. |
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#408
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SPOILER. GODDAMN. TAGS.
Is it me or SPOILER:
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#409
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I found out the hard way that (ending choice spoiler)
SPOILER:
Oops. |
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#410
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Hmm. Well, messed that up twice. There's nothing new until you reach the beam, as I thought. Unfortunately my proclivity for pissing about + unskippable cutscenes is biting me in the arse.
SPOILER:
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#411
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Honesty, I don't think the extended endings are worth the replay. The last part of the game is the worst in the entire series.
In fact, its a problem with the entire premise of the crucible. It felt like one big troll |
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#412
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I'm honestly surprised at all the negativity. I thought that the new endings were great. Of course they should have been in the game originally, but they were free and I thought they were good enough to justify the wait. My opinions:
SPOILER:
Overall, I give it an A- or an A. I feel that Bioware has redeemed itself. For reference, the original ending garnered a solid F in my book and eliminated my desire to play the game. Now I think the ending is worthy of the series. Last edited by Danja; 06-26-2012 at 10:11 PM. Reason: So sleepy... can't speell... |
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#413
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Right, just played through Destroy.
Things I liked: SPOILER:
Things I didn't like: SPOILER:
I give it a solid B. It would be B+ if you could skip the cutscenes. If those had been in the game originally there definitely wouldn't have been such a shitstorm. |
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#414
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Sorry for the double post; missed the edit window. Bioware cut the EMS requirements; you now need only 3200 effective in order to unlock the best ending. No need for multiplayer unless you were anti-completionist.
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#415
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Quote:
On the SPOILER:
I also like that, like the much discussed (and let's face it, ripped-off) endings of Deus Ex HR that there isn't really a 'good' and 'evil' ending, they all have their ups and downs. You can't use the infinite ending generator any more, at any rate. Another good thing is the SPOILER:
Also; it was FREE. Stop whining. |
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#416
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SPOILER:
Last edited by cckerberos; 06-26-2012 at 11:53 PM. |
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#417
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Quote:
It's great that the DLC is free; there are few ways to look at this: 1) this is how the ending should have been 2) well, they need to release this DLC for hope of any single player DLC to sell. I appreciate the effort on Bioware's part, but the refusal option seems to indicate that they 'don't get' why people were upset about the ending, thinking it's all about baby krograns and hugs/kisses. |
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#418
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The refusal option seems to be the most popular choice by far on the forums I frequent.
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#419
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Quote:
I'd compare this to a restaurant meal. The first two courses were excellent. Well served, thought out and came in a timely manner. Suddenly the dessert is served, and while promising, turns out to be in contrast to the entire rest of the meal, spoiling the whole experience. Parts of it are also poorly prepared. We send it back and get it redone a few months later, still inherently flawed but at least edible. We could have accepted the as adequate (but not fantastic) had they made the dessert properly from the start, but at least the restaurant will get a new chance the next time they redo their menu. |
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#420
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Quote:
Let me explain further; by Bioware not getting it, I mean SPOILER:
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#421
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After watching four endings I must say that almost all of the things I disliked were addressed. I understand what the Catalyst is now and he makes more sense. Where the Normandy was makes more sense, and I appreciate that they made it more clear the Mass Relays were just damaged. In fact I understand now what I thought was all the Mass Relays blowing up in the original ending was actually just the "Catalyst Wave" propagating itself.
I still would have preferred a more specific "This is what happened here; this is what happened there" type ending like other epic games have but this was definitely an improvement. I also appreciate that they removed the fact that you must play multiplayer to get the best ending. The old way was frankly insulting given all the hours I played all three single player games. Overall, I would agree Bioware has made things right. Last edited by Quimby; 06-27-2012 at 05:58 AM. Reason: four endings not three |
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#422
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Quote:
Regarding your spoiler: SPOILER:
I still have... issues with the original 10-15 minutes and what little sense parts of it made, and the U-turn of expectations in plotting. However, this was at least better than a slideshow. It's an improvement, if poorly executed. SPOILER:
My recommendation, however, has probably shifted. I would probably tell someone who hasn't played it at all to go ahead, but warn them that the ending was a little weird. Last edited by Ferret Herder; 06-27-2012 at 06:32 AM. |
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#423
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Quote:
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#424
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Quote:
SPOILER:
Quote:
SPOILER:
What is clear however is that BioWare has listened, the amount of new scenes and what they address is evidence of that. Not sure it was the best way to do it, but still a thousand times better than the rushed nonsense we got to begin with. |
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#425
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So everyone still thinks that synthesis was the "correct" ending? I prefer the destroy option, but after viewing the three endings I thought they made it clear that control was the best ending
Also I might have missed something but where do you get that the next cycle beat the reapers? I didn't see that.... On a completely 180 separate note: I never posted in the original run of this thread, and re-reading it I saw that no one mentioned that this game is ABSOLUTELY BEAUTIFUL to look at. I swear I could spend hours just looking at the background of each level (the beginning scene and Palaven) and watching everything happen. Just the way it looks, the depth, the sounds (the reapers main gun sound is gorgeous) everything just looks perfect. I have never played a game with such beauty in the backgrounds before ETA: I also want to credit Bioware for listening and doing something about it. It's rare nowadays when a company does something like that to placate an angry fanbase, even if it isn't EXACTLY what we wanted. Last edited by Sir T-Cups; 06-27-2012 at 09:40 AM. Reason: You'll see it |
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#426
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Quote:
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#427
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Yeah, my opinions about the ending options:
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#428
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My problem with Destroy was
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#429
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#430
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Another little thing I like about the EC is
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#431
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Last edited by oft wears hats; 06-27-2012 at 11:15 AM. Reason: Credit to Mr. Kobayashi |
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#432
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I just can't get it up to replay so much and endure the endless limping, so I can see the EC stuff. Youtube was adequate, and I'll probably play all three games again in a year or two, and choose from the new endings then.
Given the circumstances, I'm pretty impressed. They clearly tried to fix the glaring logic errors in a systematic fashion, as well as giving us a picture of life after Shepard's choice. I agree that Starchild is still a giant WTF, but it would have been a tall order to rebuild the ending from scratch. I imagine if this had been the original ending, I would have felt like they had trouble knowing how to end a fabulous series, but it was OK. Maybe a 5 out of 10. Perhaps 6, because we got to see baby Krogan. I do really enjoy the fact that they seem to have mimicked this fan art for the Control ending (which is still the ending my Shep would choose, I think, rather than kill EDI and the Geth, or DNA-tech-raping the whole galaxy). |
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#433
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Quote:
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#434
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Okay, having played through the Max-EMS Destroy ending, I think it's acceptable for me to consider it personally canonical.
Preferably with SPOILER:
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#435
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Quote:
Hey, speaking of the wall of honor, here's one of the things that Bugged The Shit Out of Me about the new ending, and it relates to kerning: SPOILER:
Last edited by Ferret Herder; 06-28-2012 at 08:03 PM. |
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#436
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Quote:
Last edited by Ike Witt; 06-28-2012 at 08:07 PM. |
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#437
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Absolutely! I wanted to see the memorial for my Commander German Shepard, dammit!
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#438
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It seems some additional files were packed with the EC, concerning a future DLC called
SPOILER:
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#439
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Or my Commander Hotpants Shepard
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#440
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I've seen a lot of complaints that the new "Refusal" ending was obviously intended to be a kick in the fans' balls from Bioware, and that didn't ring true to me. In a lot of ways, the Refusal ending seemed to me the most narratively powerful of the four options. It's very bleak, to be sure, but it offers true hope at the end, and pays off one of my favorite Liara scenes in the game, IMO, lovely fashion. This Forbes article does a better job explaining why that ending works than I could.
Disclaimer: I liked the original endings just fine (probably would've rated them 7/10 if I had to put a number on it), and really enjoyed the additional closure provided by the Extended Cut (which I'd bump up to 9/10). So I was never one of the people who hated the endings, and acknowledge that may be part of why I didn't interpret the outcome of the Refusal ending as a "fuck you" from the writers. But I do really think it works, thematically and emotionally. Last edited by Tanbarkie; 06-29-2012 at 03:54 PM. |
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#441
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I applaud the effort to improve the endings, but I still really resent the whole starchild/ bottleneck ending. |
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#442
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Quote:
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#443
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Deep storytelling man, you need those for a thoughtful, insightful piece of artistic narrative and having soulless bad guys just echo of simplicity and doesn't scream sophiscation. Doesn't matter Lord of the Rings get by with Sauron or the Cthulhu mythos get by with Azatholth.
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#444
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So, just played the EC, and got a few thoughts:
SPOILER:
Last edited by Raguleader; 06-30-2012 at 05:47 AM. |
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#445
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Few more thoughts, after viewing various endings on the You Tubes:
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#446
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Quote:
On a separate note, I am simultaneously replaying it with my first Shepard, and I am also replaying it from scratch with a female Shep since I've never played it as a female. It is VERY interesting to see how vastly different the game is. The people from the second game are all but absent (which doesn't completely surprise me) but what did surprise me is how VASTLY different the dialogue is. Parts that have nothing to do with the previous two games have the language changed ever so slightly, and it's like this for virtually every conversation. It's interesting. |
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#447
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Just got around to playing the new endings. I'd hated the original endings at first and came to be lukewarm towards them after some thought. Now that I've played the ending sequence again with the extended cut loaded I can say that I actually like the ending (I picked destroy and had a maxed readiness). It provided a lot of closure that I felt was missing from the first one:
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#448
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Quote:
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#449
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Or at least that's what a post on the bioware forums claims. |
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#450
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Quote:
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