|
|
|
#51
|
|||
|
|||
|
My only question is...when is there going to be an expansion for this game (I know that no one knows the answer to this)?? I've played 2 characters through Hell level, and am just waiting for some friends to level up so we can tackle the final level. Already, though, the game has lost some of it's edge for me...it's really the same thing, over and over again, just with harder monsters. I know that this is exactly what the first two games were, but this time it seems more stifling for some reason. I want to do more, but like in Skyrim, after I've finished and played through with a different character there comes a time (rapidly approaching with D3) where there isn't anything left for me to do. I still have the final difficulty level and Whimsyshire (I don't have all the parts yet), and I'll probably do it with both my DH and Mage, but after that I'm pretty much done...until the expansion comes out. But if they take a year or two I might not be all that excited about an expansion either, unless it's a really good one. I'm almost at the point now that even a Skyrim expansion isn't something I'm really anticipating because it's been so long since I fired the game up.
-XT |
| Advertisements | |
|
|
|
|
#52
|
|||
|
|||
|
Question on the followers: do their buffs only function when they're active/"alive"?
|
|
#53
|
|||
|
|||
|
I expect they'll announce it during the christmas season to boost D3 sales and release it some time next summer, much like they did with the D2 expansion.
|
|
#54
|
|||
|
|||
|
I don't know, they still haven't released Heart of the Swarm. They might announce it this year, but Blizzard tends to take their time on actual releases.
|
|
#55
|
|||
|
|||
|
OOC, what's your CM build like? I have a crit-oriented build that centers on "AP on crit" gear and meteor storm. It's letting me get through inferno at a slow but steady pace, but it does feel like it needs some tweaking.
|
|
#56
|
|||
|
|||
|
Quote:
Build includes Diamond Skin/Prism (should probably push that to the double-strength one) and Mirror Image/5 duplicates, Energy Shield/Pinpoint Barrier, Arcane Hydra, Magic Missile/seeking, and Arcane Big Ball o' hurt/piercing. Passives are Evocation (15% cooldown reduction), Critical Mass (chance for -1 second on all cooldowns on a crit hit), and Temporal Flux (arcane damage slows enemies). I have a lot of plus crit (about 46% total with the bonuses from the scoundrel and the energy shield), some AP on Crit (need more), and otherwise the usual int/vit/some resistances/random. General plan is to use hydra and diamond skin immediately upon contact with the enemy and alternate balls o' hurting and magic missile as appropriate, making liberal use of mirror image, diamond skin, and good old fashioned fleeing in terror when anything remotely threatening happens. ETA - this game plan doesn't work very well against fast elites (like scavengers) especially if they have fire chains, and I'm not too fond of vortex and mortar, either. (and invulnerable minions, which I suppose should go without saying). Last edited by Tom Scud; 06-26-2012 at 05:57 PM. |
|
#57
|
|||
|
|||
|
Are Evocation and Critical Mass really worthwhile when you only have two cooldown spells?
|
|
#58
|
|||
|
|||
|
I'd be tempted to use them both with just mirror image, to be honest, but I play in maximum coward mode. Yes, there's illusionist, but I like not taking the damage if i can avoid it.
|
|
#59
|
|||
|
|||
|
When those two are Diamond Skin and Mirror Image? Critical Mass can frequently get those recharged before they've run out, which lets you just outright ignore most generic enemies. I'm not sold on Evocation, though, since all that does is shave off one critical mass proc. It's only really worthwhile for Archon, IMO.
|
|
#60
|
|||
|
|||
|
Quote:
|
|
#61
|
|||
|
|||
|
Actually, come to think of it, my wizard uses Evocation with only one cooldown spell, but that's a bit of a niche case.
|
|
#62
|
|||
|
|||
|
Quote:
If you are just using high crit to keep Diamond Skin up, I would humbly submit that there are more efficient ways of surviving inferno. Diamond Skin does not scale all that well, as you will soon see. ETA, high crit with a fast cast signature and Arcane Dynamo is sexy as hell. I had monstrous orb crits very regularly when AD was fully charged. Last edited by Maeglin; 06-27-2012 at 09:17 AM. |
|
#63
|
|||
|
|||
|
So last night in a public game, someone in my party posted in the chat window a rare he picked up, asking if anyone could use it. How in the world did he do that?
Last edited by Munch; 06-27-2012 at 09:24 AM. |
|
#64
|
|||
|
|||
|
Open your inventory. Open the chat box. Mouse over the item you want to link. Shift-click.
|
|
#65
|
|||
|
|||
|
Quote:
1 - What slots can give AP on crit? I'm getting 9 each from my hat and my (one-handed) weapon at the moment. 2 - Do hydra crits count for AP on crit/CM procs? 3 - Also with the hydra - do hydra shots use up the AD bonus? That could actually be either good or bad, as I will cheerfully abuse the AI when I can by shooting my missiles & hydra around corners at bad guys who can't quite figure out how to walk through an open door. |
|
#66
|
|||
|
|||
|
Quote:
1) Hat, weapon, and offhand. I got to 30 AP on crit between three items, and I found it pretty satisfactory with Orb and my attack speed. Orb (Tap the Source) has a coefficient of 33%, so I could refill my AP fairly consistently. I had MM (Seeker) as a backup if I started to get unlucky. That has a 100% coefficient, so it was very easy to refill and charge up AD. I ran a lot of lph with this build, too. If I needed to refill my life and AP, I just ran around a corner and spammed MM. I did not have enough firepower with this build to carry on past A1 inferno, but it was incredibly fun to play. Perhaps I will try it again when I can afford better gear. 2) Hydras don't do anything. Only the DoT on Venom Hydra can actually crit. Hydra has a coefficient of 0%, so you get no life per hit, no AP per crit, no life steal, nothing from hydra strikes. 3) In my observation, Hydra discharges the AD stack but does not increase damage. I've only really tested with Venom, though. It should be easy to experiment with if you turn the damage numbers on. |
|
#67
|
|||
|
|||
|
These coefficients you speak of: What do they apply to, and where can they be found?
|
|
#68
|
|||
|
|||
|
Quote:
Actual Effect = Base Effect * Skill Coefficient Suppose you are running the Paralyze passive for the 8% stun chance. But you run it with Living Lightning, whose coefficient is a miserable 2%. Then you really only have a .16% chance to proc a stun per attack. Of course you want to run it with Lightning Hydra. But the Hydra's coefficient is 0%, so it has no chance to proc anything at all. Hence people who keep thinking that Paralysis is broken. Coefficients are meant to reduce the effectiveness of large AoE spells for obvious reasons. A Blizzard that hits five or six mobs would return thousands of life with every tick. This clearly does not happen. As you can see, Blizzard has a frightfully low coefficient. The Wizard table can be found here. These are very easy to verify with a little testing. |
|
#69
|
|||
|
|||
|
I've got a quick question. Does anyone know why every time you log into a different computer that Blizzard requires you to change your password (I realize it's security oriented btw, but why a password CHANGE, instead of just a verification??)...and, more importantly, is there any way to get around it (other than not loading it on a new computer)? I borrowed a friends laptop yesterday so I could get my Diablo fix while on the road, and it wouldn't let me log in until I went through a password change. That's a pain in the ass, since the password I use is one I have memorized, as I use it for other things, and if I take off for a couple of weeks or whatever I'll almost surly forget it (thus necessitating a password recovery and change).
Also, if I got one of those security authenticator fob thingies would I still have to do this whenever I change machines or use a new machine? I'm sure this isn't a problem for most people, but I actually change machines fairly often, especially when I'm on the road, since I don't have a gaming laptop anymore. -XT |
|
#70
|
|||
|
|||
|
Quote:
And moving on to coefficients, here's a fascinating tidbit from a Reddit talk with some of the D3 devs. Quote:
![]() As for me, I hit act 2 inferno last night. It's a gear check, and boy did I fail. Time to go shopping for a 1h that has at least 800 dps, a socket, and some combination of crit, crit damage, 100+ int, or AP on crit. Not looking forward to paying for this... Last edited by Gozu Tashoya; 06-27-2012 at 07:30 PM. |
|
#71
|
|||
|
|||
|
This cannot be right. Only wizard-specific gear returns AP on crit. And only wands, sources, and wizard hats are wizard-specific. You cannot filter for AP on crit for any other items. Perhaps some set items have it unexpectedly, but that would be about it.
And moving on to coefficients, here's a fascinating tidbit from a Reddit talk with some of the D3 devs. I think this is absolutely fascinating, especially since LS is considered virtually worthless by the marketplace. I've been meaning to do some back-of-the-napkin numbers on how much LS is needed for it to actually be useful, but if someone beats me to it, well, I'm not going to complain. ![]() As for me, I hit act 2 inferno last night. It's a gear check, and boy did I fail. Time to go shopping for a 1h that has at least 800 dps, a socket, and some combination of crit, crit damage, 100+ int, or AP on crit. Not looking forward to paying for this...[/quote] Life steal is not affected by coefficients, no. But it is affected by a global 80% haircut in Inferno. Hitting a mob for 50k at 50% mitigation, 2.5% life steal, and the Inferno haircut yields 125 life. You have to stack quite a lot of it to notice. |
|
#72
|
|||
|
|||
|
Confirmed this for Arcane hydra, at least. Unfortunate, as the hydra and temporal flux are a match made in heaven; I tried replacing my hydra with the arcane meteor but things did not go well in testing. I think Hydra is probably more important to me than AD would be.
|
|
#73
|
|||
|
|||
|
Quote:
|
|
#74
|
|||
|
|||
|
Quote:
Quote:
|
|
#75
|
|||
|
|||
|
Quote:
I can't use group channels and suspect it may be due to playing across the pond. Anybody else having this problem? The message I get is along the lines "you can't use that when you're not ingame." Last edited by Nava; 06-28-2012 at 05:33 AM. |
|
#76
|
|||
|
|||
|
Quote:
Right now LS is too small, you need to collect too much of it to hit equivalence in lph, and it is only situationally useful even once you do. The only advantage it has at the moment is that it is very cheap. |
|
#77
|
|||
|
|||
|
I'm stuck and I am not sure how to advance at this point.
I just got my monk to Inferno and can still do okay with most of act one, so far. However, I have trouble with elites. I can't really buy any upgraded equipment since I only have 101K in gold. I just replayed act four in Hell but didn't get that much money from it. What is my best bet for farming some good gold? |
|
#78
|
|||
|
|||
|
Quote:
|
|
#79
|
|||
|
|||
|
Quote:
|
|
#80
|
|||
|
|||
|
A quick tip: Never vendor anything that's item level 61 or higher. The essence you get for smashing them beats the vendor price.
|
|
#81
|
|||
|
|||
|
Where you have to destroy the ballistas and trebuchet?
|
|
#82
|
|||
|
|||
|
This is what I have been doing in inferno:
http://www.youtube.com/watch?feature...v=L1NUJsFuzgU#! But then they nerfed the gold drop amount, so I switched to MF. I think they also nerfed the spawn rate. Last edited by by-tor; 06-28-2012 at 06:14 PM. |
|
#83
|
|||
|
|||
|
Ooh, thanks for pointing out Arcane Torrent, I hadn't noticed the Disruption glyph. I had been running an arcane build already, and while I was sad to get rid of Arcane Orb (Celestial), I feel like I'm running around less.
|
|
#84
|
|||
|
|||
|
Ditto for jewelry and follower items that are ilvl 60 (clvl requirement 59) as they smash into the same mats.
|
|
#85
|
|||
|
|||
|
Although, with the increase in drop rates for lvl 60+ items the price for exquisite essences has fallen from 2000 to around 1300 and will probably keep dropping.
|
|
#86
|
|||
|
|||
|
This is true, but it should also be accompanied by a drop in prices altogether as decent items become more common. It doesn't seem to be clear yet whether this is offset by the inflating effects of gold farming. The economy is a bit of a mess, so it is hard to see what direction we are really heading in
|
|
#87
|
|||
|
|||
|
Strange. Two days ago I sold 100 essences for c. 1900g a pop.
|
|
#88
|
|||
|
|||
|
Quote:
|
|
#89
|
|||
|
|||
|
Quote:
IIRC Blizzard has said they intended to do two expansions for Diablo 3, and that there would be no level cap increase ala WoW. |
|
#90
|
|||
|
|||
|
Quote:
According to their leaked product slate they originally planned the next Diablo xpac for 2nd quarter 2013...but given that they missed their original release date for D3 by half a year, an Xmas 2013 date is as good a guess as any. |
|
#91
|
|||
|
|||
|
Quote:
ETA: The prices of vendors almost certainly are influenced by the human economy. Blizzard can change them at any time to help the economy equilibrate. Last edited by Maeglin; 06-29-2012 at 06:59 PM. |
|
#92
|
|||
|
|||
|
Yep thats it. Oh and i mis-typed about gold find. I'm getting roughly around 75-100k per run with constant 5 neph valor stacks. I guess I could do more with gold find gear but can't do that without major sacrifices. I can't do inferno too well atm, so this is my favorite spot to raise cash.
|
|
#93
|
|||
|
|||
|
Quote:
|
|
#94
|
|||
|
|||
|
So, what do I have to do to not die from the very first bug or elite pack I find in A2 Inferno? Our little group wrecks everything in A1, but we are so frustrated by A2 because we can't survive at all. And this is post-nerf? Yikes.
When wearing our barb's shout I have around 400-500 resists to all and around 30k hp with 44% dodge. What do I need to improve? Or is it just that no one can take out a pack of Arcane, Desecration, Jailer, Fast Wasps? |
|
#95
|
|||
|
|||
|
Quote:
The Wasp champ affixes you describe are horrendous. You and your group might want to consider parking that one instead of trying to kill it. How are you dying? Are you getting one-shotted or do you run out of steam a few seconds after a battle starts? What is your character sheet dps versus how hard you actually hit? Do you have numbers turned on? What proportion of your health pool is returned per second either via life per hit, life regen, or life steal? Does everyone in your group have a cc-negating skill available (e.g., Mirror Image, Teleport, Furious Charge, Vault, etc)? Getting jailed in a desecration and arcane sentried area will kill anyone who doesn't have a way out. Aside from unlucky champs, what mobs are especially lethal? |
|
#96
|
|||
|
|||
|
Yeah, those were the champs that we encountered. Only they weren't fast (whoops) they were illusionists. Ugh.
I'm looking at my details, and I think perhaps I need to get some more life steal and loh. I don't have much, so I'm probably not returning nearly enough to my pool from hitting things. I guess I was focusing on dodge instead of life-gain. Should I go for life on hit, then? |
|
#97
|
|||
|
|||
|
Quote:
1) Do you use a 2h, dual wield, or 1h + offhand? 2) Do you spam lots of fast attacks or make fewer, harder-hitting ones? 3) Do you use largely AoE skills with low life return coefficients or single-target skills with high coefficients? 4) Do you crit a lot and/or very hard? 5) Do you kite? Just champs or champs and trash? Last edited by Maeglin; 07-01-2012 at 01:51 PM. |
|
#98
|
|||
|
|||
|
Firstly, I'm a monk. I don't think I mentioned it, and that was dumb of me.
1) 1h + shield. 2) I use crippling wave as my main attack because it slows, deals good damage, and deals that damage to everything within 17 yards. My secondary is the bell that does 285% damage, and I usually have sweeping wind as well, for extra damage all around me. 3) Yeah, largely AoE stuff. 4) I seem to crit a lot. I only have about 15% crit chance, but those crits happen a lot due to the way that monks do damage. 5) I kite champs. I don't have to kite trash in A1 inferno. |
|
#99
|
|||
|
|||
|
Ok. Crippling Wave has either 35% or 50% scaling in Inferno depending on your rune, which is totally adequate for life on hit. Find a decent 2-socketed weapon and pop in a pair of Star Amethysts for 600 life on hit for starters. You can also get shields with life per hit. I suspect you will see a real difference if you collect 1k or so. If you are kiting champs, then you will also want to collect some life regen. I am not sure what the magic number should be for you, but you should be able to accumulate 500 or so without sacrificing too much. If champs aren't 1-shotting you, then the issue is staying up long enough to kill them and evading CC. Getting enough DPS to mow down champs without investing in defense and life return is not easy, and it works better if you are farming late game inferno and getting sick drops consistently. It's not a great strategy coming into A2. So keep making incremental improvements to life return without sacrificing too much armor or resists, and at some point, you will see that you are just staying alive longer.
|
|
#100
|
|||
|
|||
|
I'm not doing the theory-crafting research in D3 that I did in, say, WoW. What does "35% or 50% scaling" mean? If you don't want to write a description, then just drop me a link to a place where I can find a good theory-crafting community.
You said to find a wep with a couple of slots in it, but I'm not sure I've ever seen a weapon with two sockets, and there aren't any in the AH right now. Do these things exist? If I find one, should I take it even though it's weak in other areas? I suppose what I'm asking is how much loh is worth compared to other skills. I had been valuing dex over everything else because it pumps my damage and dodge, but maybe it's not worth it if I get crushed when I don't dodge. :-P Whoops, forgot to add my build: Here is is. Last edited by My Darn Snake Legs; 07-02-2012 at 10:18 AM. |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|