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  #1451  
Old 09-29-2017, 01:34 PM
Skywatcher Skywatcher is offline
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Originally Posted by Really Not All That Bright View Post
There's a difference between the radiant quests that have you defending settlements (where the baddies come from outside the settlement) and the "Miscellaneous" quests that randomly pop up and tell you to defend a place (where they baddies are already inside).
In both cases, I don't recall seeing them already inside anywhere other than Outpost Zimonja and Hangman's Alley.

ETA: Greygarden as well but that's before surrounding the place with fences and turrets that can fire into the hills.

Last edited by Skywatcher; 09-29-2017 at 01:38 PM.
  #1452  
Old 09-29-2017, 01:52 PM
gnoitall gnoitall is offline
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Originally Posted by Skywatcher View Post
In both cases, I don't recall seeing them already inside anywhere other than Outpost Zimonja and Hangman's Alley.

ETA: Greygarden as well but that's before surrounding the place with fences and turrets that can fire into the hills.
Every settlement has fixed spawn points for baddies in defense missions. In every one I can think of, at least some of those spawn points are within the workbench build area of the settlement. It's more obvious in Zimonja and Hangman's because the build areas are so small. Other settlements, you may never try to build something in the vicinity of the spawnpoints, even though you could.

Get the Settlement Management Software mod and mark the spawnpoints and you'll see.

(Or don't because really, that's pretty spoilerish. I already kind of regret the fact that the baddies always spawn under the muzzles of dozens of laser and machinegun turrets, as long as I get there soon enough. Positively anti-climactic, and the spill fire repair bill is still pretty high.)

Last edited by gnoitall; 09-29-2017 at 01:54 PM.
  #1453  
Old 09-29-2017, 01:54 PM
Skywatcher Skywatcher is offline
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The game is supposed to take settlements' defenses into account and plot attacks along the paths of least resistance. There have been times when I fast traveled to a settlement under attack and found baddies already inside the perimeter with turrets pointing in that direction and/or the generators powering those turrets taken out. Super mutants are good at that.

Last edited by Skywatcher; 09-29-2017 at 01:59 PM.
  #1454  
Old 09-29-2017, 01:59 PM
D_Odds D_Odds is offline
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I've not used it but there is a mod for this. There are also mods that raze settlements like the drive-in to flat ground.
I previously used Spring Cleaning (because, really, someone could and should be cleaning up) and I just now started using this. Too early to rate it vis-a-vis Spring Cleaning.

Decided against Conquest, and War of the Commonwealth is still in 'beta', and I'm no playtester. Still have a few mods to add, but nothing big. Oh, and it wasn't Ellen that I tried, it was Heather, and it was bugged. Now I have to go find Ellen.
  #1455  
Old 09-29-2017, 02:03 PM
Really Not All That Bright Really Not All That Bright is offline
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I've not used it but there is a mod for this. There are also mods that raze settlements like the drive-in to flat ground.
Alas, PS4 Though I will say that PS4 FO4 is a million times less crashy than any PC Fallout game I've played (all of them) before.
  #1456  
Old 09-29-2017, 02:43 PM
Sicks Ate Sicks Ate is offline
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Alas, PS4 Though I will say that PS4 FO4 is a million times less crashy than any PC Fallout game I've played (all of them) before.
I played NV, 3, and 4 in the last year or two and don't recall any of them being crashy unless I was careless with a mod.
  #1457  
Old 09-29-2017, 03:28 PM
Really Not All That Bright Really Not All That Bright is offline
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They weren't notably crashy relative to other PC games (though on my second and all subsequent playthroughs of FO3 I got stuck because the game would freeze in the elevator in the Washington Monument every time I used it). The point is that the PS4 version is admirably un-crashy.
  #1458  
Old 09-29-2017, 03:39 PM
Skywatcher Skywatcher is offline
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As I mentioned earlier, there's a mod at Beth.Net which gives settlers better equipment but I cannot recommend it because it also causes some settlers to spawn with power armor. Which makes those settlers buggy and the author evidently likes them that way. I've also stopped using Better Settlers + Leveled Settlers because it's now bundled with a mod that makes all raiders female, which is dumb.
  #1459  
Old 09-29-2017, 05:57 PM
Skywatcher Skywatcher is offline
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From mods that specifically enable settlers to be killed by NPCs. That said, Deidre and Arlen at The Slog are marked unessential and can be killed.

You, however, can kill settlers with splash damage while attacking NPCs.
Oh, and settlers can be killed when moving to a new home. They're fine again once they arrive at the new location.
  #1460  
Old 09-29-2017, 06:17 PM
Jophiel Jophiel is online now
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The original Fallout is free on Steam through noon CST tomorrow (Sept 30th)

(Reposting from the free game thread since it seems directly related to this thread as well)
  #1461  
Old 09-29-2017, 06:19 PM
Sicks Ate Sicks Ate is offline
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The original Fallout is free on Steam through noon CST tomorrow (Sept 30th)

(Reposting from the free game thread since it seems directly related to this thread as well)
Sweet.
  #1462  
Old 09-29-2017, 06:24 PM
Jophiel Jophiel is online now
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Actually, it's free until midnight Pacific tomorrow. I just assumed it was noon CST because that's when Steam generally flips its sales.
  #1463  
Old 09-29-2017, 10:36 PM
Skywatcher Skywatcher is offline
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Originally Posted by gnoitall View Post
If you played or are playing a Brotherhood-friendly main quest line and kept Danse alive (or haven't confronted him yet), but you're tired of Elder Maxson being a jerk, there's a mod that resurrects and completes some unfinished quest and script assets to allow you to challenge Maxson and re-integrate Danse into the Brotherhood. As well as elevating YOU to Elder of the Commonwealth Chapter. Pretty spiffy.
Just did this. Nice to be able to have Danse as a companion again without being a Brotherhood enemy.

Might need to use the console command 5de4d.moveto 14 to bring him up to Maxson after initiating the quest. That's what I did.
  #1464  
Old 10-05-2017, 06:31 PM
bobot bobot is offline
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Hey, since when can you kill Marcy Long?? I haven't played the game in a long while, and recently started a new game. I was ready for Marcy this time. As soon as she was less than friendly, I shot her right in the head, as I have previously done many times- only to see her rise Jesus style. I went off and did the Kellogg thing, and met Virgil, and some other things. When I returned to Sanctuary after many days, she was still a lump in the doorway! I then put her in an abandoned bathtub in the river, and after more days she's still there! My PS4 is rarely connected to the internet, and I don't do the mods thing. Must've been a Kill Marcy patch or something?
  #1465  
Old 10-05-2017, 06:56 PM
gnoitall gnoitall is offline
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Hey, since when can you kill Marcy Long?? I haven't played the game in a long while, and recently started a new game. I was ready for Marcy this time. As soon as she was less than friendly, I shot her right in the head, as I have previously done many times- only to see her rise Jesus style. I went off and did the Kellogg thing, and met Virgil, and some other things. When I returned to Sanctuary after many days, she was still a lump in the doorway! I then put her in an abandoned bathtub in the river, and after more days she's still there! My PS4 is rarely connected to the internet, and I don't do the mods thing. Must've been a Kill Marcy patch or something?
Since Patch 1.7 (a year ago), she's been non-essential after completing the quest Sanctuary. If you've set up Sanctuary to Preston's satisfaction (with beds and farms and defenses and all that), you should be able to plug her between the eyes and make it stick. Congratulations!

ETA: Kotaku article discussing the change when it came out.

Last edited by gnoitall; 10-05-2017 at 06:57 PM.
  #1466  
Old 10-05-2017, 07:14 PM
bobot bobot is offline
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Thanks, gnoitall for that article!
  #1467  
Old 10-05-2017, 08:28 PM
Atamasama Atamasama is offline
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LOL, I havenít played FO4 for awhile and I was wondering, ďWho is Marcy Long?Ē Then I read the article and saw a picture and remembered, thatís the woman in Sanctuary I hate.

I thought it was just me but apparently itís everyone.
  #1468  
Old 10-06-2017, 11:34 AM
Skywatcher Skywatcher is offline
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I simply avoid the bitch. Easy to do with her assigned to farming and the vast majority of plants being around the big tree. I've not used them but there are mods to make her (and everyone else) shut up.
  #1469  
Old 10-06-2017, 12:00 PM
gnoitall gnoitall is offline
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I simply avoid the bitch. Easy to do with her assigned to farming and the vast majority of plants being around the big tree. I've not used them but there are mods to make her (and everyone else) shut up.
I assigned her to a "desk job" (added by a mod). She's not wandering around pissing people off, and she's a little out of my usual way in Sanctuary.

And if she does start carping at me, I quicksave and punch her lights out. And then quickload, because apparently the other settlers don't take kindly to that sometimes. And because for all her kvetching, she does a good job at her desk job.
  #1470  
Old 10-07-2017, 02:54 PM
Skywatcher Skywatcher is offline
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I've started a fifth character but have yet to do much with him. Word is that meeting Preston after helping the Nuka-World raiders invade the Commonwealth makes him neutral and initiates Open Season so I'll be playing this new guy as a sociopath, caused by witnessing the murder and kidnapping, but redeems himself by helping the Minutemen. His name? Rocky Rockatansky.
Picked up playing Rocky again and took him to Nuka-World. Just got that ghoul gal's holotape so Oswald won't be so hostile. So far, Rocky has been playing nice with his companions (Piper and Curie) or as nice as they get (Cait) but that's about to go downhill fast. Ada is with him now and, of course, she doesn't care what he does.

Neat thing about taking the name "Rockatansky": his canine companion is "Dog".

Last edited by Skywatcher; 10-07-2017 at 02:54 PM.
  #1471  
Old 10-09-2017, 12:58 PM
Skywatcher Skywatcher is offline
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Yep. Did the all of the main Nuka-World questline then let Preston and his friends out of the museum. Right after finishing his speech at the Minuteman statue, he's all What the hell, hero? and demands that Rocky get rid of the raiders. Open Season has started.

I had enough of them raiders, anyway. You think supporting Minutemen settlements is inane? Raider settlements are worse! Your work is never done! Mine always started with three. No problem, right? Wrong! More will come! Jamaica Plain was up to 7 last I checked. And they all want beds under a roof. Plus they get attacked by the standard Commonwealth baddies just like any other settlement.

Last edited by Skywatcher; 10-09-2017 at 01:00 PM.
  #1472  
Old 10-09-2017, 01:11 PM
Skywatcher Skywatcher is offline
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Oh, some advice for anyone wanting to let denizens of Nuka-World into the Commonwealth: if you're using any mods that affect settlement building limits, disable them until you're done with the raiders. Shank the Commonwealth Liaison will think there are no viable targets with those in place.
  #1473  
Old 10-09-2017, 05:18 PM
Skywatcher Skywatcher is offline
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One more thing: if you're a robot builder, you should at least visit Nuka-World to gain access to gain access to its robot parts. It's the only way to get the Nuka-Cherry Launcher and Quantum Launcher, robotic equivalents of a Fat Man.
  #1474  
Old 10-11-2017, 12:25 PM
Skywatcher Skywatcher is offline
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Something very weird happened to this save. "Dog" is now "Dogmeat", Calvin has no dialog to buy tools, Curie keeps returning to 81, Sheffield and the Vault-Tec ghoul (presumably Anne as well) cannot be hired.
  #1475  
Old 10-12-2017, 10:44 AM
gnoitall gnoitall is offline
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Something very weird happened to this save. "Dog" is now "Dogmeat", Calvin has no dialog to buy tools, Curie keeps returning to 81, Sheffield and the Vault-Tec ghoul (presumably Anne as well) cannot be hired.
Two possibilities come to mind:
  1. You're not playing the same save game you think you are
  2. The game play has glitched and you'll have to revert to a save point before it happened
I had the latter happen when Somerville Place spontaneously declared independence from the Minutemen (and consequently denied me access to the workbench there). They were literally at 100% happiness and fully stocked with every necessity and comfort of post-apocalyptic life, and WHAM they were just over me.

So I reloaded from before that happened (losing a couple hours' worth of development of my Graygarden Museum of Power Armor) and it hasn't recurred.

Glitch.

I suspect your case is similar, but with different symptoms.

Last edited by gnoitall; 10-12-2017 at 10:46 AM.
  #1476  
Old 10-12-2017, 10:56 AM
Skywatcher Skywatcher is offline
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Even if I could find a save that has no glitches, it wouldn't be worth going back to. Curie has been returning to 81 for a long time now.

Last edited by Skywatcher; 10-12-2017 at 11:01 AM.
  #1477  
Old 10-12-2017, 12:53 PM
gnoitall gnoitall is offline
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Even if I could find a save that has no glitches, it wouldn't be worth going back to. Curie has been returning to 81 for a long time now.
I hear ya.

That's probably the underlying lesson of playing a Bethesda game: don't get too fond of anything, because you're just one unavoidable glitch from either losing something you want or starting a new game from scratch.

I'd still like to know what happened to my Silver Submachine Gun.
  #1478  
Old 10-12-2017, 01:11 PM
Skywatcher Skywatcher is offline
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I'd still like to know what happened to my Silver Submachine Gun.
I hope you didn't actually try using it. Even with top-tier upgrades, killing anyone other than that drug peddler goes through too much ammo. One probably needs the Commando perk to make it useful.

Last edited by Skywatcher; 10-12-2017 at 01:12 PM.
  #1479  
Old 10-12-2017, 02:47 PM
gnoitall gnoitall is offline
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I hope you didn't actually try using it. Even with top-tier upgrades, killing anyone other than that drug peddler goes through too much ammo. One probably needs the Commando perk to make it useful.
Not for very long after getting it. Frankly, at that point, I already had Overseer's Guardian*, rigged out as an a submachine gun equivalent, so the Silver Submachine Gun didn't really have a niche to fill.

It's just that I'm very proud of my collections and it galls me I can't find and display one fairly prominent unique weapon.

*I still have and use Overseer's Guardian, modded differently: light sniper rifle build with .308 receiver, good scope, suppressor, etc. Makes an awesome pick-off weapon for hostile outposts and scouts.
  #1480  
Old 10-19-2017, 08:06 PM
Skywatcher Skywatcher is offline
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This sounds fun.
Quote:
PC Gamer

Fallout 4 mod lets you punch NPCs unconscious and then carry them around in a sack.

:snip:

You can, naturally, remove the kidnap victim from the bag using your Pip-Boy at whatever location you've taken them to. Wake them up, dump them off a bridge, leave them looted and confused somewhere... just use your imagination.
  #1481  
Old 10-21-2017, 09:33 PM
Skywatcher Skywatcher is offline
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I'm guessing some are using that to dump Marcy at Virgil's lab and seeing if/when she gets back to Sanctuary.

Last edited by Skywatcher; 10-21-2017 at 09:34 PM.
  #1482  
Old 10-22-2017, 01:56 PM
Skywatcher Skywatcher is offline
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I wonder what would happen if I dumped that smug ass Ayo in Virgil's lab.
  #1483  
Old 10-22-2017, 07:06 PM
Skywatcher Skywatcher is offline
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More weirdness. Preston keeps sending me to the same two settlements for the same two quests. Wiseman having trouble with ferals (which itself is weird because they shouldn't be bothered by ferals) and Greentop settlers keep getting kidnapped.

Last edited by Skywatcher; 10-22-2017 at 07:07 PM.
  #1484  
Old 10-26-2017, 11:05 AM
Skywatcher Skywatcher is offline
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I *guess* I could enable achievements, but I never really cared about them in any game.
Normally I don't but the ones here are relatively easy to get and the mod to enable them puts 4 in line with 3 & NV.

Can't find it now but somebody said they used a bunch of clinics to get a settlement at 100% happiness. Went back to my first character and that's what I did at Starlight Drive In, built a bunch of level 4 clinics (along with six slot machines on the wing) and reassigned everyone not needed for farming.

Last edited by Skywatcher; 10-26-2017 at 11:06 AM.
  #1485  
Old 10-26-2017, 12:38 PM
Really Not All That Bright Really Not All That Bright is offline
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More weirdness. Preston keeps sending me to the same two settlements for the same two quests. Wiseman having trouble with ferals (which itself is weird because they shouldn't be bothered by ferals) and Greentop settlers keep getting kidnapped.
That seems to happen in just about every game; for some reason Preston's radiant quests decide that there are only two settlements of interest. I suspect it has something to do with how many locations you've discovered in each area of the map.
  #1486  
Old 10-26-2017, 12:58 PM
Skywatcher Skywatcher is offline
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built a bunch of level 4 clinics
Meant level 3, of course.
  #1487  
Old 10-26-2017, 05:51 PM
wolfman wolfman is offline
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I pickup up Farharbor a few days ago. Man, the Lumber mill is a sweet settlement location. Nice big flat areas for making architecturally soundstructures that appear to adhere to the laws of physics, and building nice straight and true fences Bob Vila would be proud of.

Plus lots of varied scrap to make it not too much of a net stockpile expense to do it all.
  #1488  
Old 10-26-2017, 05:57 PM
Skywatcher Skywatcher is offline
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I pickup up Farharbor a few days ago. Man, the Lumber mill is a sweet settlement location. Nice big flat areas for making architecturally soundstructures that appear to adhere to the laws of physics, and building nice straight and true fences Bob Vila would be proud of.

Plus lots of varied scrap to make it not too much of a net stockpile expense to do it all.
Just watch out for the respawning hermit crab nearby.

Some of the local muties tried to hit my mill while I was waiting for the drive in to reach full happiness. That crab took out at least half of the muties by itself!
  #1489  
Old 10-26-2017, 06:00 PM
wolfman wolfman is offline
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Just watch out for the respawning hermit crab nearby.

Some of the local muties tried to hit my mill while I was waiting for the drive in to reach full happiness. That crab took out at least half of the muties by itself!
Hmm, haven't seem him yet, south side from the water I assume? Well let's see how he likes my patented tower'o'turrets.
  #1490  
Old 10-26-2017, 06:08 PM
Skywatcher Skywatcher is offline
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Hmm, haven't seem him yet, south side from the water I assume?
North side, just outside entrance gate.
  #1491  
Old 10-26-2017, 06:16 PM
D_Odds D_Odds is offline
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Hermie the Hermit has a fairly small aggro range, but the Muties will pounce on him because they're dumb.
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  #1492  
Old 10-26-2017, 06:59 PM
wolfman wolfman is offline
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Hermie the Hermit has a fairly small aggro range, but the Muties will pounce on him because they're dumb.
Yeah I guess I walked right him before.
Just went for a very short hunting trip, VATS + two-shot Gauss rifle +penetrator + ninja ends hermit real quick like.

Last edited by wolfman; 10-26-2017 at 06:59 PM.
  #1493  
Old 10-27-2017, 10:54 AM
gnoitall gnoitall is offline
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Yeah I guess I walked right him before.
Just went for a very short hunting trip, VATS + two-shot Gauss rifle +penetrator + ninja ends hermit real quick like.
He'll be back.

Continuing in the vein of "normal respawning hostiles in the vicinity of the settlement", there are a couple of Trapper types that live in the ruined store down the road from the entrance to the Lumber Mill settlement. (If you walk out of the settlement parking lot entrance and across the road, you're in the driveway leading to the parking lot for the store.)

I like baiting them out with loud but intentionally-misaimed gunfire and trolling them back into the settlement's turret network. Since I installed several turrets from this addon, it's (briefly) amusing. The Gauss turrets are particularly nasty.

The other thing I like about that settlement is that the existing buildings on-site are intact enough to provide lots of living space (covered beds, in other words). With the settlement goodies addons I use, plus the "place anywhere" mod, I actually fixed up large portions of the main building with intact cover on all floors, so I have way more beds than can ever be realistically used. (Mostly to have lots of extra beds to prevent or fix "not enough beds" unhappiness tantrum spirals.)

Last edited by gnoitall; 10-27-2017 at 10:56 AM.
  #1494  
Old 11-03-2017, 04:22 PM
wolfman wolfman is offline
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I finally got around to finishing the main quest(Institute go boom) and the world has gone interesting. The Railroad seems to think BOS is dead, and is trying to pay me to kill the rest of them. Mean while the Brotherhood is actually much stronger than ever and there are Vertibirds and Power Armor Paladins all over the place now, kinda being a pain in the ass, as I stealth around setting up head pops, suddenly there are Gatling lasers and miniguns flying through the air from behind me.
And if the BOS isn't in my way, every time I walk more than 10 feet without fast traveling, a Minuteman Checkpoint needs me to save their asses. Include my heavy robot enforced settlements, and I'm surprised there are any raiders left at all.

I'm getting the idea they didn't really expect you to keep all three factions, cause the world doesn't seem big enough for everybody, and the dialog is messed up.

Last edited by wolfman; 11-03-2017 at 04:23 PM.
  #1495  
Old 11-03-2017, 05:01 PM
Skywatcher Skywatcher is offline
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Just plain lazy programming. Offing the Brotherhood is completely optional in the Minutemen ending so they must have known that all three would be around for players taking that route.

There's plenty of messed up dialog in the game. If Arlen Glass has left his little workshop at the Slog, take a companion to the lobby of the Atomatoys HQ. They'll comment on something that is not there anymore.

Last edited by Skywatcher; 11-03-2017 at 05:04 PM.
  #1496  
Old 11-03-2017, 05:11 PM
Skywatcher Skywatcher is offline
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I did have one of my Minutemen supporters take down the Prydwen just to have the experience of fighting them at the Castle. Shot that jerkass Rhys in the face with a plasma rifle.
  #1497  
Old 11-06-2017, 05:13 PM
bobot bobot is offline
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I found this on YouTube. It's a little over 20 minutes long, but if you're a Fallout 4 jumkie, you may find it entertaining. (Example of a simple bit I found entertaining: A protectron trying to join a raider gang and butchering the dialog- "Only a fricking cow hides.")
https://www.youtube.com/watch?v=mZ16vBxPcT4

Last edited by bobot; 11-06-2017 at 05:16 PM.
  #1498  
Old 11-07-2017, 04:00 PM
D_Odds D_Odds is offline
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Don't you hate it when you go to shoot some raiders in the face and the script extender needs to be updated.
  #1499  
Old 11-07-2017, 05:42 PM
Skywatcher Skywatcher is offline
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I watched this right before shooting down the Prydwen. That's a whole lotta dakka!

Last edited by Skywatcher; 11-07-2017 at 05:42 PM.
  #1500  
Old 11-08-2017, 12:07 PM
D_Odds D_Odds is offline
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Quote:
Originally Posted by bobot View Post
I found this on YouTube. It's a little over 20 minutes long, but if you're a Fallout 4 jumkie, you may find it entertaining. (Example of a simple bit I found entertaining: A protectron trying to join a raider gang and butchering the dialog- "Only a fricking cow hides.")
https://www.youtube.com/watch?v=mZ16vBxPcT4
Thanks for this. I laughed. Have to check out the Skyrim one next. Too bad I don't play Destiny.
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