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  #851  
Old 08-29-2018, 12:33 PM
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Korvax Cubes are very common loot on frigate expeditions as well.
  #852  
Old 08-30-2018, 12:35 PM
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The community event for quicksilver currency is starting today.

The things you can buy are apparently decorative blueprints, an emote, and a new head.
  #853  
Old 08-30-2018, 05:45 PM
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Well I've gone through to the next galaxy. Time to put my lessons learned in base building to get a more perfect setup,
  #854  
Old 08-30-2018, 08:25 PM
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I did the first quest. It's nothing special, but worth doing for a reason I shall spoiler:

SPOILER:
You have to go through a portal to go to the particular planet where you need to gather resources. It was very cool to pop out and see dozens of messages from other players who had already visited, nearly all of them positive and/or silly. I don't know if this sort of thing is common closer to the center, but for me it was the first time that I've come across anything like it.
  #855  
Old 08-31-2018, 07:41 AM
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It looks like the update increased the frigate expedition time significantly, one of mine is going to take 21 hours to complete, a couple others are 9 hours.
  #856  
Old 08-31-2018, 12:12 PM
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It looks like the update increased the frigate expedition time significantly, one of mine is going to take 21 hours to complete, a couple others are 9 hours.
You can also no longer send inventory to storage containers at a base or freighter from anywhere, which is a significant quality of life reduction for me, at least. (I don't know if they actually changed the starship teleporter upgrade to actually work or not; that would help a little).

I've also hit a bug a couple of times where talking to someone doesn't go to the conversation, but instead brings the option screens (Discoveries/log/milestone, etc.). Since there's then no way to back out of that screen, you have to kill the game and relaunch.

Finally, I'm STILL not seeing crashed ships (it broke on the previous update). Even ignoring the "iteration" distress calls, when I get to a crashed ship site, I see the beacon, a "smear" on the ground, but no ship. The beacon "acts" like the ship is there, but it's not actually present. I've been to a couple dozen sites now, and none of them have the actual ship, which is distinctly annoying -- finding a nice wreck and fixing it up is my preferred method of ship upgrading.
  #857  
Old 08-31-2018, 02:41 PM
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(I don't know if they actually changed the starship teleporter upgrade to actually work or not; that would help a little).
It's always worked - it's just next-to-worthless. It increases the "teleport inventory to/from ship" option from 50 yards to 100. (I guess slightly useful when building a base.)
  #858  
Old 08-31-2018, 03:52 PM
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nvm

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  #859  
Old 08-31-2018, 05:26 PM
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Finally, I'm STILL not seeing crashed ships (it broke on the previous update). Even ignoring the "iteration" distress calls, when I get to a crashed ship site, I see the beacon, a "smear" on the ground, but no ship. The beacon "acts" like the ship is there, but it's not actually present. I've been to a couple dozen sites now, and none of them have the actual ship, which is distinctly annoying -- finding a nice wreck and fixing it up is my preferred method of ship upgrading.
This has happened to me a bunch too. I even dug down to bedrock at one just to check to see if the crashed ships had fallen through the terrain. No dice.

Worse, it's now starting to happen to my exocraft pads on occasion. The icon is there, and the divot in the terrain where I put it, but no pad. They reappear if I leave and come back to the base though.
  #860  
Old 08-31-2018, 07:46 PM
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It looks like the update increased the frigate expedition time significantly, one of mine is going to take 21 hours to complete, a couple others are 9 hours.
Rewards are upped nicely too though, just got 1.7 mil from a returning mission.
  #861  
Old 09-02-2018, 02:03 PM
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One thing that I have trouble with in photo mode is capturing sense of scale.

Here's a mountain I found today. That's me at the bottom right. So I of course climbed it.

Here's a view from the top. It's so high that everything just dissolves into clouds, though it's actually quite pleasant up there. Cresting the peak to find a contained little glade was really cool.

Really impressive terrain features like this seem to be rare. Whatever algorithm NMS uses apparently skews towards flattening things out.

Last edited by Johnny Bravo; 09-02-2018 at 02:04 PM.
  #862  
Old 09-06-2018, 09:36 PM
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Considering the issues No Man's Sky had, and the non-existence of anything other than issues that Star Citizen has had, I was amused today to see an email soliciting crowdfunding for Starflight 3. This is quite an environment hyping to be another space game that, if I recall correctly, has been in development since the last millennium

Oh well I'll listen to the pitch, the original was damn good

Not sure if it belongs in thread, but I figured this audience would be more likely to be interested, whereas a new thread might look like I was promoting crowdfinding something I don't know, or care, shit about.
  #863  
Old 09-07-2018, 11:01 AM
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Considering the issues No Man's Sky had, and the non-existence of anything other than issues that Star Citizen has had, I was amused today to see an email soliciting crowdfunding for Starflight 3. This is quite an environment hyping to be another space game that, if I recall correctly, has been in development since the last millennium

Oh well I'll listen to the pitch, the original was damn good

Not sure if it belongs in thread, but I figured this audience would be more likely to be interested, whereas a new thread might look like I was promoting crowdfinding something I don't know, or care, shit about.
Reported for spam.






(No not really, I’m just kidding!!! )
  #864  
Old 09-07-2018, 11:42 AM
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I had to stop playing- I hit a gamebreaking bug. My armorer wanted me to kill eight sentinels, and they were right outside my base. Well, I stepped out, started shooting them... and as soon as they couldn't see me (because I either stepped behind my base or behind a rock... or, heck, just killed off a wave), the counter would reset to zero.

But they'd still be pissed off at me, and keep sending tougher and tougher sentinels. So now I've got a walker parked right outside my base.

Apparently this is a bug that's been around for at least a year, and nobody's found a real solution for it.
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  #865  
Old 09-07-2018, 12:42 PM
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See above - any planetary sentinels will do, so long as the timer doesn't reset - so go to a manufacturing facility and fight the ones there.

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  #866  
Old 09-07-2018, 03:05 PM
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Back on the Blissful moon with the orange grass for more paraffinum and spent a bit of time just wandering around. Noticed that a wide black stripe that I had been seeing near some buildings is much longer than I first realized and would make a great natural race track, just need to fill in a bunch of holes and remove some trees.Probably. I've been taking 'em out in my ship but I guess that doesn't give you credit for killing 'em.
Turns out that there's more than one of these natural racetracks. Drove a complete circuit on one, didn't time it but had to refuel the Nomad three times.

Pity. The start/finish for that track would have been right in the middle of a crashed freighter.
  #867  
Old 09-07-2018, 04:48 PM
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Got enough cadmium there to install an Emeril Drive. Now I'm on the weirdest planet I've seen yet.

Brown ground, orange sky, azure lakes, and very many tall inverted conical buttes, with smaller inverted conical buttes attached to the tops, standing every which way.
Man, this place looks even more alien now!
  #868  
Old 09-07-2018, 06:15 PM
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That place looks evil. Bloody sky and monochrome ground.
  #869  
Old 09-07-2018, 07:38 PM
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Weather is eerily calm here. 16°C daytime, 11.3° night, 0.3 rad, 3.1 tox. No sign of the radioactive fog from when I first landed a month ago, or any other storms.
  #870  
Old 09-07-2018, 07:59 PM
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Weather is eerily calm here. 16°C daytime, 11.3° night, 0.3 rad, 3.1 tox. No sign of the radioactive fog from when I first landed a month ago, or any other storms.
I found an ocean planet, the only land is Tony islands. Pretty boring, very few resources. But the weather is listed as “refreshing breeze”.
  #871  
Old 09-07-2018, 09:53 PM
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Hey, quads no longer have red dots!
  #872  
Old 09-08-2018, 12:50 AM
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Hey, quads no longer have red dots!
Fixed in the last update, unfortunately along with my favorite bug: your crew no longer change race to match the system you're in!
  #873  
Old 09-12-2018, 08:57 AM
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Does anyone know if it's possible to kill a sentinel mothership? I assume this is how you get the mods for your capital ship, but all I can ever do is take out all the guns then it just sits there. I don't see any attack point or anything so no idea what I'm supposed to do next.
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  #874  
Old 09-12-2018, 05:35 PM
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Sentinels have motherships? Eeesh. I only just figured out how to kill the walkers without getting the crap kicked out of me.

All I need to do is scan 1 more animal and I'll be 10/10 in all the milestones. I think the game knows this. It's been days of just looking for that last animal on 1 planet and it may be driving me insane.

I should probably try a different planet. I think milestone 7 or 8 I got within thirty seconds of landing, where all 6 of the animals on that planet were right there when I landed. But, like a gambler thinking their slot machine is 'due', I just can't shake the feeling that it'll be there the next time I bring up my scanner.
  #875  
Old 09-12-2018, 08:07 PM
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Sentinels have motherships? Eeesh. I only just figured out how to kill the walkers without getting the crap kicked out of me.

All I need to do is scan 1 more animal and I'll be 10/10 in all the milestones. I think the game knows this. It's been days of just looking for that last animal on 1 planet and it may be driving me insane.

I should probably try a different planet. I think milestone 7 or 8 I got within thirty seconds of landing, where all 6 of the animals on that planet were right there when I landed. But, like a gambler thinking their slot machine is 'due', I just can't shake the feeling that it'll be there the next time I bring up my scanner.
Yeah, the space battles work much like the planet side ones, with 5 tiers of attack. In space, the final tier is fighters, heavy fighters and a mothership that is just like your capital ship.

You should definitely leave the planet...you'll find creatures all over. You can even get quests at the guild station on any of the local space stations (or on your capital ship) that will give you various things for scanning animals or whatever.
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  #876  
Old 09-13-2018, 01:14 AM
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You can even get quests at the guild station on any of the local space stations (or on your capital ship) that will give you various things for scanning animals or whatever.
And they stack!

Last edited by Skywatcher; 09-13-2018 at 01:14 AM.
  #877  
Old 09-13-2018, 01:19 AM
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Yeah, the space battles work much like the planet side ones, with 5 tiers of attack. In space, the final tier is fighters, heavy fighters and a mothership that is just like your capital ship.

You should definitely leave the planet...you'll find creatures all over. You can even get quests at the guild station on any of the local space stations (or on your capital ship) that will give you various things for scanning animals or whatever.
I did, and found all 6 animals on another planet in about five minutes.

I'm going to pretend that the animal that I didn't scan was a white whale in the deepest part of the planet's ocean, the only one of his kind.

Later I happened to be standing on a trade platform when a decent Exotic S-type landed next to me. After upgrading shields and guns I went into space and picked a fight with some sentinel ships.

No real problem with the fighters, and I got the mothership to show up, but it disappeared two seconds later. My wanted level dropped from five to one for no apparent reason as well. Kind of seemed like a bug.
  #878  
Old 09-13-2018, 08:36 AM
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And they stack!
They do, though sometimes it bugs a quest. I recently got a guild quest for killing 9 monstrosities (one of my favorite quest types since it's almost always for nanites) and one to kill 10 from the capital ship. Only one of the quests would trigger though on arrival, and then I couldn't do the other one no matter what I did. I reloaded and did them one at a time (along with another general quest to just kill 30 creatures of any type...monstrosities work fine for that one) and everything worked perfectly.
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  #879  
Old 09-13-2018, 08:42 AM
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I did, and found all 6 animals on another planet in about five minutes.

I'm going to pretend that the animal that I didn't scan was a white whale in the deepest part of the planet's ocean, the only one of his kind.

Later I happened to be standing on a trade platform when a decent Exotic S-type landed next to me. After upgrading shields and guns I went into space and picked a fight with some sentinel ships.

No real problem with the fighters, and I got the mothership to show up, but it disappeared two seconds later. My wanted level dropped from five to one for no apparent reason as well. Kind of seemed like a bug.
Definitely sounds like it was bugged for some reason. Usually the mother ship just sits there. If you come into range it opens up on you, so you want to stay just out of range and kill the fighter escorts first. Then you can target each of the gun turrets. Then...well, no idea. I haven't figured out what to do next. Flying away makes it disappear and you get another round of fighters and escorts. I figured that, like the walker, there has to be a way to finish it off, and I'm speculating that this is how you get upgrades for your capital ship. At least I haven't been able to get any so far, and I've found most everything else (killing the fighters and escorts and taking their barrels gives you upgrades for the frigates which are pretty handy, even though I have the recipes to make the stuff anyway).

I'm nearly to the point where I'm going to start hunting better S-class multitools and S-class ships (I have 4 S-class ships and my mothership is a very cool looking A-class...but my multi-tool is still a B-class). I think I have one more in the Atlas chain, and one more glyph and I've got a link to the coordinate translation calculator plus there are a ton of YouTubers who have posted coordinates to good places to find ships, capital ships and multi-tools. I've also got money finally...been building status chambers and the fusion thingy that gets you a cool $15 million a pop.
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  #880  
Old 09-13-2018, 08:49 AM
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Yay, I finally found an S-class alien Multitool. It wasn't a great one, only 16 slot, but that stats are pretty good, even if not in the range of some of the ones I've seen on the webs.
  #881  
Old 09-13-2018, 08:54 AM
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There is some trick to getting the one you want. Something about saving with a beacon then reloading and it resets or something. I haven't tried it. I've been just kind of playing the game and not really going for the best. I have a dumpy S-class fighter and a really good S-class explorer that are my main ships. Then I got 2 of the exotic class explorers but they actually suck, slots wise, so I only keep them around because they look so cool. I want to upgrade my hauler to an S-class if I can find a cool one, then upgrade my fighter to something that looks better (I think there is a exotic class fighter so that would be good, as long as it's at least as good fighting wise as my current one), and finally an S-class capital ship and multi-tool.
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  #882  
Old 09-18-2018, 06:24 PM
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There was a 48 slot S-class hauler sitting in a station when I pulled in. Excited, I went to buy it. With the exchange of my current 47 slot class B hauler, it would have been 63 million. I had 61 million on me. Selling my entire inventory got me to 62.

Dammit. I'm probably never going to see that thing ever again.

There is, however, something very freeing about selling your whole inventory. I may have to do that more often.
  #883  
Old 09-18-2018, 06:40 PM
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I kinda wish there was a way to trade off money for the tedium in going system to system checking for high-class items/ships. I have $1.5B that I don't know that to do with--it would be cool if I could hire someone to go out searching for S-type craft, or maybe have some freighter expeditions that would find them. Sure, crank up the price but at least make it an option.
  #884  
Old 09-18-2018, 07:45 PM
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I think I have played through the game's depth at the current point. It is a game of more breadth than depth, lots of types of things to do, but none of the things are all that deep. No complaints from me, worth every penny I spent and more, but I have a pretty good idea why the early buyers were pissed. An a a less deep level, with bugs blocking a lot of things a lot of the time would have been annoying as hell.
My assumption is that NEXT is really the game they wanted to have at first release, and now can hopefully start building better depth into the framework they have.

Last edited by wolfman; 09-18-2018 at 07:48 PM.
  #885  
Old 09-19-2018, 09:08 AM
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They definitely need to add some things to the game to keep people interested in playing past a certain point. Right now, I'm still interested in hunting rare and exotic ships. Last night I finally got an S class multi-tool, and while it looks really cool I'm a bit underwhelmed to be honest. It's not all that much better than my old A class one. I think once I have upgraded all of my ships to S class or S class exotic and finally find a really good S class freighter I'll pretty much be done unless they add some interesting content. Currently the multi-player doesn't really seem to have much of a point except to show your friends your base. And once you get to a certain point you are pretty much untouchable to any enemies in the game. There are no large scale space battles, not large scale planet side battles...heck, no large scale settlements that don't look pretty much like the ones you've seen countless times with a bit of a difference in what's in it and how it's situated. That's the main issues with the game, is that it gets repetitive.

As wolfman says, I have no complaints...I've gotten over 60 hours out of the game so far, and I probably have another 10 or so before I meet my own goals. That certainly justifies the price I paid for it. I hope they do more with the game, and if they do I'll fire it back up at some point (hopefully with all my stuff still in my possession ).
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  #886  
Old 09-19-2018, 09:29 AM
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I kinda wish there was a way to trade off money for the tedium in going system to system checking for high-class items/ships. I have $1.5B that I don't know that to do with--it would be cool if I could hire someone to go out searching for S-type craft, or maybe have some freighter expeditions that would find them. Sure, crank up the price but at least make it an option.
I wish they had a used space ship sales board, where NPCs would put their ships up for sale. Would be nice if they did something like that for multi-tools too. Of course, if they did that then it would probably cut 10's of hours off the total play time for most players, as hunting the things is the end game thing at this point. It's all there really is to do once you have built up the money, built your base, explored, done the quests and so forth. So I doubt we'll see the feature any time soon, though I think they should do that (allowing us to sell our ships and having those in the pool too would be pretty cool as well).
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Old 09-19-2018, 09:33 AM
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I still have no idea how to get technology upgrades for the freighter at this point. I've tried everything I can think of, and even done some searching online. I've seen the same question asked in other forums and never seen a definitive answer. Still not sure if you can destroy the sentinel mothership either...that's another one I'm not seeing a definitive answer too. When I fight them I can destroy all their weapons and that's about it.

Has anyone extensively built out the interior of their freighter? All I've done is add a series of communications command centers for my frigate fleet and then left it alone, but I know some people actually build farms and refiners in the things.
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Old 09-19-2018, 09:42 AM
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Has anyone extensively built out the interior of their freighter? All I've done is add a series of communications command centers for my frigate fleet and then left it alone, but I know some people actually build farms and refiners in the things.
I have moved my main working base to the freighter for a couple reasons.
1. If I go to another galaxy again, it will still be there.
2. I have a problem with planetary bases being deleted when I return to them. The base is still on the portal list, But it is back to an empty ground when I arrive.
3. My economy, to make more money I have nothing to spend on, starts with the stuff the Frigate missions return, then I can make the rest of the pieces from the Frigate farm plants, and refiners, and sell a few more Fusion igniters or stasis chambers. It's nice to do that all in one little area.

I have a wall of 6 refiners, and maybe 120 4 slot hydroponics. And you can make a hell of a lot more, mine is only three levels, and there is much expansion room left.
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Old 09-19-2018, 09:46 AM
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I have moved my main working base to the freighter for a couple reasons.
1. If I go to another galaxy again, it will still be there.
2. I have a problem with planetary bases being deleted when I return to them. The base is still on the portal list, But it is back to an empty ground when I arrive.
3. My economy, to make more money I have nothing to spend on, starts with the stuff the Frigate missions return, then I can make the rest of the pieces from the Frigate farm plants, and refiners, and sell a few more Fusion igniters or stasis chambers. It's nice to do that all in one little area.

I have a wall of 6 refiners, and maybe 120 4 slot hydroponics. And you can make a hell of a lot more, mine is only three levels, and there is much expansion room left.
I might do that once I get my final S class freighter (I have an A class 39 atm, and I really like how it looks but I'll probably upgrade at some point). I'll miss my round dome glass farms though...I don't really use the hydroponics much anymore as the others are so easy (don't have to constantly restock them with carbon).
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  #890  
Old 09-19-2018, 11:17 AM
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I don't put carbon in them, and I don't consider it cheating. I am willing to believe that a freighter that can warp across the galaxy, can also divert a bit of that energy to creating UV light internally.
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Old 09-19-2018, 12:04 PM
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I don't put carbon in them, and I don't consider it cheating. I am willing to believe that a freighter that can warp across the galaxy, can also divert a bit of that energy to creating UV light internally.
So when you build them on a freighter you don't have to keep putting in carbon?? Well, that would make a huge difference. I'll have to see about setting up my ship then, as it is a bit of a pain in the ass to have to teleport back to my base when I want to build stuff.
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  #892  
Old 09-19-2018, 01:39 PM
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It is also nice that you can have backpack storage, freighter storage, vault storage, farm resources, and a starship storage all within a few steps, and your other 5 backup ships storage only a few more steps away.


I obsess about storage.
  #893  
Old 09-19-2018, 05:42 PM
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Originally Posted by XT View Post
Of course, if they did that then it would probably cut 10's of hours off the total play time for most players, as hunting the things is the end game thing at this point.
Just make it really expensive, either in currency or rare materials (or both). I'm already burning plenty of hours maintaining and improving my base; I'd just rather do that than jump from station to station searching for stuff. Not to mention not wanting to use the various savegame exploits to bring the odds up to something reasonable.

I wish there was a teleport module for the freighter. I'd probably move my base there but I need the teleporter to gather gases.
  #894  
Old 09-23-2018, 07:46 PM
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So, when you upgrade a freighter, you lose everything on the old one (except for what was in transferred inventry and what the storage rooms, which comes back when you rebuild the rooms?)

I didn't know that, and lost a substantial farm and equipment. I decided I'd stop waiting for a really big one that I could afford and upgrade incrementally. But apparently that's a bad plan. Not sure why they couldn't have made it go into the "Previous Base Cache." Although I'm not sure WHAT that's for: deleted bases don't go in there, either. The only time I've ever found anything in it is when the most recent patch deleted all my storage containers.
  #895  
Old 09-23-2018, 08:39 PM
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Yeah, you lose everything. What you can do is, if you find a freighter you really like as an upgrade you can save, fly off, gate in your freighter, basically loot everything (assuming you have the space), go and buy the new one then you have to rebuild, but at least you have the mats to do it. Basically, I wouldn't upgrade freighters until the end game, then go for a max storage (I believe that's 48 slots) S class. I have the A class one I got in the mid game, and it's only a 35 slot, and I've yet to find the really big S class to make the pain of rebuilding worth it. What I've done to get around that is I have 2 48 slot S class haulers that I use essentially for storage (I do keep some stuff on my fighter and my explorer, but my other exotics are basically for show).

I have started to build in the A class freighter...I didn't realize you didn't have to keep putting in carbon to keep the hydroponics going, so it's been worth it. I built out a really nice base deck now...which is probably going to have the effect that I'll only get a new freighter if the best comes along at this point. I think ever 5th jump after you've played 3 hours since the last event you get a freighter battle, so if you game it (which I don't) I think you can jump into a high end system and have a better shot at the best freighter (you get a different model for each race...I have one of the ones that looks like it's from the Warhammer 40K universe, which I think is bad ass).
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  #896  
Old 09-24-2018, 09:38 PM
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The most important commodity is blueprint knowledge, anyway, so losing a bunch of planters and machinery isn't much of a setback. Still, it seems a weird oversight.

On the other hand, despite the patch notes a couple back claiming they'd fixed it, my crew still changes race in each system.

What's the advantage of a higher class on the freighter? I don't warp with it (I always summon it to me, which appears to be free), and it doesn't really "do" anything else that level would affect, does it? Does it affect mission quality in some way?

Also, did we ever figure out how to get tech upgrades for the freighter? There are slots, currently filled only with a hyperdrive, but I've never seen anything to go in them. This is one of my big unsolved mysteries with the game, along with "where are all the underwater suit upgrade components higher than class B?"
  #897  
Old 09-25-2018, 11:02 AM
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Quote:
Originally Posted by TimeWinder View Post
The most important commodity is blueprint knowledge, anyway, so losing a bunch of planters and machinery isn't much of a setback. Still, it seems a weird oversight.

On the other hand, despite the patch notes a couple back claiming they'd fixed it, my crew still changes race in each system.

What's the advantage of a higher class on the freighter? I don't warp with it (I always summon it to me, which appears to be free), and it doesn't really "do" anything else that level would affect, does it? Does it affect mission quality in some way?

Also, did we ever figure out how to get tech upgrades for the freighter? There are slots, currently filled only with a hyperdrive, but I've never seen anything to go in them. This is one of my big unsolved mysteries with the game, along with "where are all the underwater suit upgrade components higher than class B?"
I certainly haven't figured out how to get the tech upgrades for the freighter. I haven't fought another mothership battle after the last one where I couldn't figure out how to finish it off. I suspect that's how you get the freighter upgrades, since you get the frigate upgrades from the battles with the smaller ships, but no idea how to destroy the mothership.

As to the S class freighter, you are right I think...the class doesn't really matter. I suspect if you could find a max slot A class it would be just as good as the S class, since shields and weapon strength doesn't seem to matter for the freighter....at least not to date. Perhaps they play to allow you to fight your capital ship and frigate fleet at some point, but that's certainly not in the game yet.
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  #898  
Old 09-25-2018, 12:32 PM
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Everything I’ve read elsewhere is that the motherships are not intended to be destroyed (they are the game’s way of saying the fight is over) and that freighter upgrades are not in the game yet.
  #899  
Old 10-05-2018, 02:42 PM
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Get your motor runnin' and explode into space, NMS now has motorcycles!
  #900  
Old 10-05-2018, 06:27 PM
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Nice changes. I'm glad to see they are making advances to the game at a fairly quick pace.
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