Okay, so after a 7-year hiatus from DMing, I’ve just started running my first 3rd-edition campaign.
I have to say I really like the new rules, though combat is still very confusing.
What really stunned me, though, was the incredible flexibility of character creation. I love that they finally got rid of that silly only-certain-classes-can-be-certain-races rule, and love that there are standardized rules for bringing in other species.
But I got to wondering, what is the strangest character an imaginative player with an easygoing DM could create?
My entry, for the list, off the top of my head: an Oozemaster-prestige-class, former-Paladin shocker lizard that had retained its Paladin powers.
Technically, nothing prevents this. Since “unicorn” is listed as an example under Table 2-4: Monsters as Races in the DMG, I’m guessing another magical beast – even closer to humanoid – would be allowed.
Shocker lizards are “usually neutral,” but possessing the rudiments of intelligence, they are free to have an alignment, including Lawful Good. Nothing about shocker lizards prevents them from following the Paladin’s code of conduct.
Changing to a prestige class means our lizard can never again progress as a Paladin, but nothing about an Oozemaster (outlined in the Masters of the Wild) requires the creature to violate its code of conduct – so it gets to keep all its abilities. The Paladin’s divine spells qualify our lizard for the job as soon as he reaches 11th level.
Of course, a player would have to be crazy to play a semi-liquid lizard fighting for truth and justice. But the absurd is the point of this thread.
Can anyone come up with anything sillier, that would be, technically, allowed?