No, I don’t mean that moment right after you’ve installed a game when your screen goes blank and up pops the Blue Screen of Death…I mean the moments in games when the game designers really succeeded in freaking you out or making a truly creepy atmosphere. For me, these have been the scariest moments in the games I’ve played:
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[li]Alone in the Dark One of the original 3D adventure games, this game featured a particularly creepy scene in which the main character is exploring an area in the attic (if I remember correctly) and a clown doll in the foreground of the shot suddenly comes to life, Poltergeist-style, and starts to attack you…a truly scary moment in an early game.[/li]
[li] Elder Scrolls: Daggerfall Early in the game I was exploring one of the many randomly-generated dungeons in Daggerfall, with the lights off and my headphones on, I was completely immersed in the game world…I could hear fotosteps and groans nearby, but they would come and go and I couldn’t really tell where they were coming from; one moment they seemed to be coming from the left, the next moment they seemed to be coming from the right. My low-level character had a measley iron sword and not much armor on, so I was being especially cautious. As I approached a split in the corridor, I thought I heard some noises coming from the right, so I sort of slid into the intersection facing the right-branching corridor; nothing. That’s when the horrid scream of some unnamed undead monstrosity rang through my headphones and I quickly turned around to see the pixelated horror of some nastly-looking monster. I actually shouted aloud a little bit when that happened, and as my iron sword proved to be useless against the undead monster, I was practically panicking. [/li]
All of that from a game that seems really primitive now, graphics-wise. That leads to another scary moment, though…
[li] Thief 2: The Metal Age I had played this game through a few times when it first came out, and loved every minute of it. Still, I hadn’t played it in maybe three years but I wanted to play it again in anticipation of the new Thief: Deadly Shadows game. I remembered general things about the missions, but most of the specifics were lost to memory. In one of the early missions the task is to break into a police station that has a prison/dungeon beneath it. As I entered the prison section, I could heard clanking chains and moaning, getting closer, closer…it was the ghost of a Hammer Haunt! It came around the corner at breakneck speed and I freaked out, swinging my ineffective sword at it…but it was just an apparition. In retrospect, it seems kind of redundant to have the ghost of a revenant, but it still creeped me out, and it set me up for another event in this game: [/li]
It got to the Eavesdropping mission, where Garrett the thief has to break into a Mechanist seminary that used to be a Hammerite cathedral or something like that. There was some mention of the catacombs beneath the seminary, and I suspected that bad things might be lurking down there. As I was moving around the outside of the seminary, again with the lights out and my headphones on, totally immersed in the game experience, I happened upon the little graveyard to the side of the building; as I approached, voices could be heard, voices of the damned! I could make out some distinct phrases, like “join ussss…!” I half-expected to see another ghost, but there were only voices.
After breaking into the seminary and making my way to the catacombs (I needed to go through them to reach a certain goal in the game) I listened for chains and moans, but heard nothing. I moved forward carefully, until again (as in Daggerfall) I heard a horrid noise coming from behind, and I was being attacked! It was a Hammer Haunt, and this time it was no ghost! I freaked again and tried to make a fighting retreat, but that damned thing would not give up chasing me. Damn!! Died more than a couple of times trying to take him down…and then there was a second Hammer Haunt in the catacombs to deal with.
Certainly better graphics than Daggerfall, and more purposeful sound and music really made this a standout creepy moment.
[li] Eternal Darkness: Sanity’s Requiem Here’s a game that didn’t get the kind of widespread success that it deserved. The creepiest moments in this game come when your sanity meter drops low, and strange things start to occur…the volume drops suddenly on your TV, you find yourself walking on the ceiling, you see and hear things that aren’t really there…[/li]
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That’s a brief list of just a few of the creepy moments I’ve experienced in games…how about some more?