Inspired by the evil overlord list: Here are my first 33. I’m shooting for 100.
- Primitive planets that attempt to screw with me and my crew will experience planetary bombardment. Primitive in this case means can’t shoot back.
- Reality-twisting ways of travelling will be developed into weapons posthaste.
- My ship will have guns. Lots of guns. I don’t care if I have to slave 100 hand weapons to fire in unison, I will be able to shoot things.
- My ship will have aftermarket thrusters. I don’t care if I need to strap tanks of compressed gas to my hull, I want to be faster and more agile than people looking at my make and model think I am.
- Sensor malfunctions will be treated as full alert situations until the cause has been tracked down and the ship has been thouoroughly swept.
- Medlab’s surgery and recovery suite will come with full-body restraints. All non-crew brought into medlab will be restrained, and observed 24/7.
- My ship will not have a brig. If I need you alive, there is heavy sedation. If I don’t, there’s the air lock.
- I will respect my elders and betters. That is, I don’t need someone alive, and I have the time, there will not be the airlock. There will be whatever my ship’s propulsion system uses for intake in atmosphere.
- Spare parts of everything will be carried. That includes a spare ship, if possible.
- Targeting computers that take more than a tenth of a second to acquire shooting solutions will be replaced with my calculator watch.
- If a deception is necessary to ensure that, e.g., a superior force does not realize that we do have the droids they are looking for, the members of my crew who have shown the tact and subtley of rock will be confined to quarters and/or sedated.
- Said deception will only be maintained until said superior force has turned it’s back and given me time to draw my sidearm, literally or metaphorically.
- My longtime adversary who has come to warn me about a new great threat will find a certain narcotic quality to his quarter’s atmosphere once we have what information we need from him.
- Alien races that resemble cute adolescent girls are all either toxic, feral, or evil. They will be exterminated on sight.
- All members of my crew will train in basic hand-to-hand and weapons use, and augmented by whatever technology is available, especially the noncombatants. If you take my engineer hostage, expect to find your genetilia in the next room.
- Should, by some happenstance, we run low on rations, and should some smart-ass alien attempt to scalp local food supplies to us, said alien will be reminded that cannabalism only applies within the same species. The reminder may or may not include salt and pepper.
- If 1, 3 and 13 fail to keep my slate clean of longterm enemies, I will invest in some sort of built-in kamakaze system. Bad guys always gloat, and they usually do it in person, on ships with very thin hulls, and I’ll be damned if I can’t take one of the bastards with me.
- Quirky planetary economies will be expoited to the fullest extent of my cargo hold.
- My shipboard computer will have an easily accesable hard reset switch and easily checkable backups of all critical software.
- The alien menace that can only be stopped by particle-X will be kept in a particle-x field and used as an offensive weapon whenever possible.
- Brand identity be damned, if I capture a ship wholly superior to the one I’m commanding, I’m keeping it.
- Even if the ship is marketedly inferior, I can usually sell it for something or crash it into someone.
- Assuming we are within a reasonable distance to a planet with breathable atmosphere, any sort of invasion will be answered by getting the crew into pressure suits and dumping atmosphere.
- Any attempt to take command of the ship through blackmail or hostage situations will be met with counter-offers along the lines of “Yes, we’ll all die, but we won’t have spent our last hours being flayed, broken, burned, stabbed, and whatever spacefaring tech can do to what is left of you after all that. If (Insert blackmail/hostage situation) is not removed, this will not be said about you.”
- Large-scale deals with parties of unknown character will be conducted in neutral territory, with our ship available to perform #1 if the deal goes sour.
- If not given the oppertunity to actually finally kill my longtime rival, I will possibly settle for permament incurable paralysis and-no, wait, I’ll just kill him. Safer that way.
- Virtual reality systems: bad idea. Will not be implemented, at all.
- I will acquire detailed, preferably writtern information on any native laws and customs that cannot be solved by application of #1. A challenge to the field of honor at dawn, for example, will be met with a sniper before sunrise.
- There will be snipers, if I have to beg, borrow, or become one myself. There are surprisingly few interpersonal situations that can’t be solved with high-powered weapons and a fast getaway ship.
- My ship will have damn good locks. If the local tech level is insufficent to identify crew members from random trespassers, the arcane technology of passwords on the doors will be employed.
- Every third burnt-out alien hulk that does not needed to be raided for parts or the like will be ignored or destroyed, depending on practical considerations.
- I will use the old tactic of tying a really big asteroid to my bow, accelerating to max local velocity, and cutting the ropes and letting the asteroid be a huge battering ram at least once a week, provided I have sufficent targets. Planetary governments who are trying to hunt me down will soon have more pressing matters, such as planetary evacuation, on their minds.
- If I encounter a recurring enemy who is not yet a longtime adversary, I will consider the possibility of killing him with kindness. This will be one of the few situations in which I will possibly accept half measures.
Corrections and suggestions are welcome!