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  #1  
Old 12-10-2007, 07:05 AM
Martini Enfield Martini Enfield is offline
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Anyone played the Space: 1889 RPG?

Way back in the day, I used to play a lot of AD&D 2.5 and Shadowrun 3rd Edition. While browsing through a stack of RPG books I picked up from a garage sale one day, I found one entitled More Tales From The Ether, which was an adventure supplement for an RPG I'd never heard of called Space: 1889, which is best described as "An RPG set in the Victorian British Empire on Mars". My kind of game, in other words.

The thing is, no-one I know has ever actually played the game. I later bought the rule books and a couple of the sourcebooks because the scenario interested me a great deal, but to this day I've never some across anyone who has actually managed to run an expedition using the game's rules. which do seem somewhat... cumbersome, especially to someone who is used to the d20 or Shadowrun d6 system.

Anyway, I'm wondering if anyone on the boards has actually played the pen-and-paper version of Space: 1889? How did you find it? And how did it compare to other RPGs youve played?
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  #2  
Old 12-10-2007, 08:21 AM
Quartz Quartz is offline
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You might be better off asking this question on a RPG-oriented messageboard, like EN World.
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  #3  
Old 12-10-2007, 09:04 AM
Lightray Lightray is offline
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EN World is mainly D&D and d20. I'd recommend trying the fora at RPG.net -- there've been a few Space: 1889 threads there in the past.

From what I recall, in the main: no, nobody actually played it. There were a few people who had houseruled it into something they'd play, and others who had used other games (e.g., GURPS) to play it.

I've always wanted to play, but never thought it was the kind of game my group would grok.
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  #4  
Old 12-10-2007, 09:19 AM
Indyellen Indyellen is offline
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I played it - as a player - back in the day. I have been trying to find a copy of the books for AGES. It was loads of fun.

Actually, I think the best way to run it (at least, this is how the adventure I was in was run) is like a cross between a standard AD&D d20 game, and the original Call of Cthulu.

But I haven't played in nearly 20 years, so I'm not sure how good my opinion would be in this area. However, if you can tell me where you came across the books, etc, I would be greatful.

(As I look at the website, I think we ran one of the pre-done adventures, but I'm not sure. Oh, and never having the books, I wouldn't know if we house-ruled it or not. I don't think so, but I could be wrong. I don't have contact with that group much anymore, unfortunately.)

Last edited by Indyellen; 12-10-2007 at 09:21 AM. Reason: forgot something
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  #5  
Old 12-10-2007, 10:08 AM
What Exit? What Exit? is offline
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I played it just once, in 1988 for 20 minutes a few hours. I liked the concept and it was fairly fun and basic like Traveler. However, the Ref and I were the only ones that enjoyed it and we did not continue. We had similar results for the original "Stalking the Night Fantastic"

Jim
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  #6  
Old 12-10-2007, 12:43 PM
N9IWP N9IWP is offline
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I played once at a gaming convention (4 hour session) a few years ago. Don't remember the rules other than 1d6 acted differently than xd6 for no reason whatsoever.

Apparently it is back in print http://www.heliograph.com/space1889/

Brian
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  #7  
Old 12-10-2007, 05:20 PM
Bosda Di'Chi of Tricor Bosda Di'Chi of Tricor is offline
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As I recall, a Steampunk oriented game.
Beyond that, I got nuthin'.
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  #8  
Old 12-10-2007, 05:24 PM
kingpengvin kingpengvin is offline
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I believe I Played an add on to it called Sky Galleons of Mars. That was fun. The More Martian wood you blasted from your enemy's ship they more he would sink until it Crash onto teh Martian surface. That was All I remember.
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  #9  
Old 12-10-2007, 05:57 PM
Steve Wright Steve Wright is offline
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Know it, but haven't played it in years. Cool concepts, but the rules mechanics were, well, pretty clunky. (Not as clunky as some - I ran a Space Opera campaign, once upon a time - but pretty clunky, nonetheless.)
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  #10  
Old 12-10-2007, 05:57 PM
Sapo Sapo is offline
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I bought the book and loved it. Didn't look too playable, though. I did plan to incorporate some of the ideas to a GURPS campaign but it never happened.
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  #11  
Old 12-11-2007, 03:08 AM
Martini Enfield Martini Enfield is offline
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Quote:
Originally Posted by Indyellen
I played it - as a player - back in the day. I have been trying to find a copy of the books for AGES. It was loads of fun.
It looks like a lot of fun, but I've never found a group that would be interested in playing it, alas. I live in hope, however...

Quote:
Actually, I think the best way to run it (at least, this is how the adventure I was in was run) is like a cross between a standard AD&D d20 game, and the original Call of Cthulu.
That was my take on it, too. The setting is brilliant and the sourcebooks have a lot of detail in them, but the dice system could use some improvement, from my reading of the rulebooks...

Quote:
But I haven't played in nearly 20 years, so I'm not sure how good my opinion would be in this area. However, if you can tell me where you came across the books, etc, I would be greatful..)
I got the books off Amazon.com, if that helps. I was as surprised as anyone to discover they were back in print, and they're great sourcebooks. Lots of good adventure ideas in there!

Last edited by Martini Enfield; 12-11-2007 at 03:09 AM.
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  #12  
Old 12-11-2007, 05:49 AM
Just Some Guy Just Some Guy is offline
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It's a problem that a lot of "cool setting" RPG's have: what's cool to some people ("OOOOH!! Victorian spaceships and scientific romance!") is too high concept for the vast majority of RPG players. I know it's odd saying that something is too "high concept" for people who the top two favorite games are Tolkein-esque fantasy and vampires but there's a handful of very comfortable settings for 90% of the already small market of RPG players and they refuse to step beyond that.

Personally I like the idea of high concept, short campaign games but that's not what the industry is built on and its unlikely that they'll ever gain any steam. I've never played Space: 1889 but when I heard about it I really wanted to try it.

Last edited by Just Some Guy; 12-11-2007 at 05:49 AM.
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  #13  
Old 12-11-2007, 05:56 AM
Odesio Odesio is offline
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Space: 1889 is one of those RPGs that a lot of people know about, well at last a lot of older people who played RPGs know about, but I have yet to meet anyone who has actually played it.

Marc
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  #14  
Old 12-11-2007, 06:11 AM
Pushkin Pushkin is offline
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I heard of it too through the PC game, never played it either though.
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  #15  
Old 12-11-2007, 07:54 AM
Martini Enfield Martini Enfield is offline
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Quote:
Originally Posted by MGibson
Space: 1889 is one of those RPGs that a lot of people know about, well at last a lot of older people who played RPGs know about, but I have yet to meet anyone who has actually played it.
This has been my experience so far- heaps of people saying "Yeah, I remember hearing about it back in the day- never played it, though". I assume someone is playing it- they are reprinting the books, after all.

As Just Some Guy says, 90% of all RPGs involve either Tolkeinesque High Fantasy or Vampires. Even Shadowrun- which I reckon could be a great Cyber-noir adventure game in the vein of Blade Runner- has Orcs and Elves and Trolls and Magic Spells in it because, it seems, that's what people want in their RPGs. Personally, I prefer my RPGs to be distinctly free of Magic, Elves and Vampires, but apparently I'm in the minority there...
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  #16  
Old 12-11-2007, 08:09 AM
What Exit? What Exit? is offline
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Quote:
Originally Posted by Martini Enfield
As Just Some Guy says, 90% of all RPGs involve either Tolkeinesque High Fantasy or Vampires. Even Shadowrun- which I reckon could be a great Cyber-noir adventure game in the vein of Blade Runner- has Orcs and Elves and Trolls and Magic Spells in it because, it seems, that's what people want in their RPGs. Personally, I prefer my RPGs to be distinctly free of Magic, Elves and Vampires, but apparently I'm in the minority there...
I'm confused, there were many successful Sci-Fi games over the years. Traveler and even Space Opera were very popular back in the day and Battle-Tech had a good run at least into the mid 90s.

Are there really no major sci-fi games that are popular currently?

Now, I have always preferred the Tolkienesque High Fantasy, but I am a Tolkien fanatic and I started playing D&D before there was an AD&D. I am trying to recall, but I think the old 3 book White Box set actually called Hobbits, Hobbits. I know we did.

I just started back up a 1st edition based, Middle-Earth campaign that another doper is actually playing in along with some old friends. In fact one of the players I have known since 1976 when we were happy to have the Monster Manual.

Jim
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  #17  
Old 12-11-2007, 08:52 AM
Johnny Angel Johnny Angel is offline
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Yes, tragically this is one of those games more talked about than played, like Boot Hill. If they've re-issued it I hope they've re-vamped it in accordance with new enthusiasm for Victorian sci-fi.
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  #18  
Old 12-11-2007, 08:58 AM
ArizonaTeach ArizonaTeach is offline
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Quote:
Originally Posted by What Exit?
I'm confused, there were many successful Sci-Fi games over the years. Traveler and even Space Opera were very popular back in the day and Battle-Tech had a good run at least into the mid 90s.

Are there really no major sci-fi games that are popular currently?
While 90% might be too high a number for Tolkein knockoffs, but it is probably close to 70-75% though. The only real success in the sci-fi realm lately has been liscensed, I think. For nearly a decade the Star Wars RPG was huge. Then Wizards got their hands on it and ran it into the ground...Their latest attempt seems doomed, but the miniatures game is still going strong. Star Trek has never managed to keep its head above water but someone tries every couple of years...and the Stargate RPG, which was based on Spycraft, was a lot of fun but only lasted for four books before it was pulled. Back in the day there was Star Frontiers, of course...and more recently I thought the Fading Suns RPG was absolutely amazing. The Babylon 5 RPG keeps chugging along, but I don't know if anyone actually plays it (I tried the first iteration...The Babylon Project...and it was hideous. Hideous. I can't, off the top of my head, think of any other hard sci-fi. There's a couple of super-hero games out there.
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  #19  
Old 12-11-2007, 09:08 AM
Johnny Angel Johnny Angel is offline
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Quote:
Are there really no major sci-fi games that are popular currently?
There is the Dawning Star setting for d20. It has a following, and it's the closest thing to a fully supported science fiction setting for d20, at least. Most GMs doing sci-fi must resort to kitbashing.

The Serenity RPG is apparently going to be putting out new items in the next year, so it's not what you'd call dead. Mind you, if I were to run a Firefly game, I'd probably want to do it in the Savage Worlds system, which is not that different from Serenity's Cortex system. The Cortex system is also being used for the Battlestar Galactica game, but I have no idea how well that's being supported.

If you want to get into sci-fi roleplaying, you might consider picking up the old Alternity stuff. If you buy one supplement a month off of eBay, it'll be like you're getting a year's worth of the best supported sci-fi system ever. And it'll be cheaper than if it were new. Personally, I love the Star*Drive setting for Alternity. I've been running it in d20, and I've recently converted some of its concepts to Savage Worlds, so players of that system can enjoy it.
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  #20  
Old 12-11-2007, 09:10 AM
What Exit? What Exit? is offline
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Quote:
Originally Posted by ArizonaTeach
While 90% might be too high a number for Tolkein knockoffs, but it is probably close to 70-75% though. The only real success in the sci-fi realm lately has been liscensed, I think. For nearly a decade the Star Wars RPG was huge. Then Wizards got their hands on it and ran it into the ground...Their latest attempt seems doomed, but the miniatures game is still going strong. Star Trek has never managed to keep its head above water but someone tries every couple of years...and the Stargate RPG, which was based on Spycraft, was a lot of fun but only lasted for four books before it was pulled. Back in the day there was Star Frontiers, of course...and more recently I thought the Fading Suns RPG was absolutely amazing. The Babylon 5 RPG keeps chugging along, but I don't know if anyone actually plays it (I tried the first iteration...The Babylon Project...and it was hideous. Hideous. I can't, off the top of my head, think of any other hard sci-fi. There's a couple of super-hero games out there.
Well I.C.E. had a space game that never really caught on and Star Frontiers and Gamma World had very little success. Travelar & Space Opera and even the First try at Star Trek managed to sell many additional books and supplements. Star Trek the least.

Is Champions still around? I use to play that late 80s and early 90s. Its weird, I am not a comic book guy, but everyone enjoyed my NYC based campaign. I think because I played up the humor & relied heavily on the scary reality of 1990 NYC.

Jim
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  #21  
Old 12-11-2007, 09:10 AM
What Exit? What Exit? is offline
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..

Last edited by What Exit?; 12-11-2007 at 09:12 AM.
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  #22  
Old 12-11-2007, 11:01 AM
ArrMatey! ArrMatey! is offline
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Quote:
Originally Posted by Johnny Angel
Yes, tragically this is one of those games more talked about than played, like Boot Hill.

I've played both. Albiet, Space 1889 I only played once. The idea that it's too 'High concept', I think, is right on the head. People are thrown off by the idea, and then take a dislike to playing it. I find this a sad state of affairs, as I have all manner of RPG's that I'd love to play, but that don't fit into the 'standard' RPG mold. Ah well.
To answer the question- when we played, much fun was had, but yes, the dice system is very, very clunky.
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  #23  
Old 12-11-2007, 12:45 PM
carnivorousplant carnivorousplant is offline
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Is this related?
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  #24  
Old 12-11-2007, 01:17 PM
kingpengvin kingpengvin is offline
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For Scifi RPG I always loved Paranoia. Now that was a fun game and with enough players the Guy running it didn't have to come up with too complex a story as everyone was inevitably dead by the end of the first mission breifing or Trip to R&D.

(Kid's when offered to test a powered destrocto Rifle with Super Fusion Backpack Generator, just say no, or at least don't power the sucker up in a confined area.)
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  #25  
Old 12-11-2007, 01:31 PM
Neidhart Neidhart is offline
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Besides Shadowrun, wasn't there an RPG actually called Cyberpunk? I remember seeing it in the stores in the early-mid '90s.
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  #26  
Old 12-11-2007, 01:49 PM
Lightray Lightray is offline
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Quote:
Originally Posted by What Exit?
Is Champions still around? I use to play that late 80s and early 90s. Its weird, I am not a comic book guy, but everyone enjoyed my NYC based campaign. I think because I played up the humor & relied heavily on the scary reality of 1990 NYC.
Yes, it's still around -- the overall system is the "Hero System." "Champions" books are specifically for superheroic settings (as "Fantasy Hero" books for fantasy settings in that system, "Star Hero" for SciFi, etc.). It is quite well-supported, the suppliments are well-written... and the art has turned distressingly poor since the publishers started having cash flow issues a year or so back.

Their "Pulp Hero" and "Star Hero" genre books are fabulous, with tons of useful information on running in the genre, that can be easily used without committing to the Hero System.

However, I would say that the only "Big" SciFi game/setting nowadays is WoC's Star Wars Saga Edition. The others -- even licensed properties like Firefly -- just aren't supported enough.

GURPS, I suppose, has good SciFi support, although not so much on setting support -- TransHuman Space, although fabulous, isn't really supported anymore. And GURPS Traveller likewise.

Traveller is coming out with yet another couple editions -- Mongoose Traveller (updated little black book rules), and Marc Miller's Traveller 5th edition (updated... some other edition I can't remember). Plus Traveller d20, GURPS, and scads of other incarnations are still available. Maybe it'll see a resurgance.

carnivorousplant, that SteamTrek doesn't seem connected to Space: 1889, it does seem to exist in the very same ideaspace.

Neidhart: Cyberpunk 2020

Last edited by Lightray; 12-11-2007 at 01:51 PM.
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  #27  
Old 05-25-2012, 10:16 AM
willthekittensurvive? willthekittensurvive? is online now
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Bump,

The game room might be a better spot for this game

I got a group of my friends to let me run The Complete Canal Priests of Mars, a premade adventure for Space 1889,

The group has a big game hunter, a retired navy captain, an ex gunnery sergeant turned tinkerer and an elderly lady with two Cavalier King Charles Spaniels.

We kick of in two hours and I have no idea how the rules are supposed to work...
How much damage does an unarmed attack do?what if a player decides to try a grapple

Panic!!!!!!!!
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  #28  
Old 05-25-2012, 10:18 AM
Marley23 Marley23 is offline
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Thread moved. This one was in Cafe Society because The Game Room wasn't around at the time.
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  #29  
Old 05-25-2012, 10:34 AM
GargoyleWB GargoyleWB is offline
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Quote:
Originally Posted by Johnny Angel View Post
Yes, tragically this is one of those games more talked about than played, like Boot Hill.
My group made a serious try at Boot Hill back in the day, the rules were a bit too restrictive for character growth, and a bit too deadly to run a steady campaign. It was great for setting up mini-simulation style one-off battles (e.g. Car Wars) though, we recreated every spaghetti western movie battle we could think of.

On the sci-fi side, we played Star Frontiers heavily. It had a good library of modules to play, and a fun efficient space combat system. Fun times If we'd have known about Space:1889 we would have been all over it.
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  #30  
Old 05-25-2012, 04:55 PM
DocCathode DocCathode is offline
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I've got the core book.

The rules (especially the combat rules) are unwieldy and overly complex.

The included adventure is the worst rails I've ever seen. There are numerous points where if the players don't do what they're supposed to, things collapse.

Willthekittensurvive? My advice is to run the adventure using a completely different system.
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  #31  
Old 05-26-2012, 01:40 PM
MrDibble MrDibble is offline
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As a complete hijack, if anyone is interested in Victorian/Steam(elf)punk gaming, might I recommend Castle Falkenstein? The card mechanic is unique but actually works very well in play.
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  #32  
Old 05-26-2012, 05:22 PM
willthekittensurvive? willthekittensurvive? is online now
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Originally Posted by DocCathode View Post
I've got the core book.

The rules (especially the combat rules) are unwieldy and overly complex.

The included adventure is the worst rails I've ever seen. There are numerous points where if the players don't do what they're supposed to, things collapse.

Willthekittensurvive? My advice is to run the adventure using a completely different system.
Yeah ,I think Im going to try using the white wolf system world of darkness .... , not sure how to incorporate social standing in character generation , any suggestions ?
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  #33  
Old 05-26-2012, 05:26 PM
DocCathode DocCathode is offline
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Originally Posted by willthekittensurvive? View Post
Yeah ,I think Im going to try using the white wolf system world of darkness .... , not sure how to incorporate social standing in character generation , any suggestions ?
I don't know anything about the new WOD system.

Using the old WOD system, I'd give everybody an average station for free. If they want higher than that, they can buy a merit. If they want lower than that, they can take a flaw.
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