If you choose “Books that ARE games,” turn to PAGE 32.
Ahem. The recent fissioning off of the gaming forum from Cafe Society proper has prompted me to consider how many books I’ve read that straddle the line between fiction and game.
Yes, gamer fiction: that peculiar subgenre of fantasy/SF which exists primarily as a product tie-in to RPGs, and is mostly written by people named Weis, Hickman and Greenwood. I’ve heard it said that the Dragonlance series is best not revisited after age 14, and I haven’t chosen to test this assertion. Are there any such product tie-in novels that are generally regarded as good writing, compared with other fantasy/SF?
I still read gamer fiction on occasion-- not too long ago I picked up a series for the D&D 3rd Edition setting “Scarred Lands,” and it was pretty entertaining. I particularly enjoy the gymnastics that the author employs in order to avoid using setting-inappropriate terms like “teleportation” or “X-ray vision.” I’ve also enjoyed several of the “Ravenloft” books, even while recognizing how the works don’t really do their literary source material any favors.
Then there are the books based on RPGs that aren’t official tie-ins. Por ejemplo, Raymond E. Feist is a popular fantasy author whose first series was based on the D&D-type game he played in college. Starting back in the mid-1980s, George R. R. Martin edited a shared world-style series called “Wild Cards” based on his GURPS Supers campaign. (Apparently a new “Wild Cards” novel was published earlier this year! How about that?)
On the other hand are books that are themselves games: “Choose Your Own Adventure,” “Which Way Books,” etc. These are the series that I’m familiar with from my youth, anyway. “Warning! DO NOT read this book from beginning to end!..” I think that these series’ fantastic subject matter and nonlinear structure may well have laid the foundation for my ongoing mental illness in later life. “You are visiting your uncle’s ranch over the summer, when you discover a dinosaur egg. Suddenly a vampire leaps at you from the shadows!” There were also some D&D-themed books which had you roll up a character beforehand-- anyone remember those?
Obviously the “game/book” relationship isn’t limited to RPGs. Lewis Carroll’s Through The Looking Glass comes to mind, with its interwoven chess structure throughout. I’m not trying to hammer down the topic too tightly here. Feel free to ramble as needed.
If you attack the vampire with the egg, turn to PAGE 64.
If you ask the vampire about the egg, turn to page 3.