Alright, so, initial impressions. Keep in mind I love dirt 2 and have very high expectations for this game, so this will be mostly negative - I expected all the awesomes, so I’m focusing on the stuff keeping it from being the greatest thing that ever happened to humanity.
I’m only a few hours in so these thoughts are provisional. The driving physics with all the assists off are more challenging by a bit and probably better than dirt 2. The track design is different - they do a lot more to force you to stay on the path, with drainage ditches on the side of gravel roads or roads cut out of rock or dirt that make for embankments on either side. I guess they were trying to prevent people from winning by cutting the tracks going too far offroad too often - and dirt 2 did punish going offroad too little - but I think they may have gone too far, making it too punishing to drift off the path a bit.
Otherwise the driving feels pretty good. There’s definitely a different feel for different cars - the current super twitchy compact hatchbacks feel much different from the old 70s rally cars. Group B cars maybe aren’t quite as wild as I expected - I thought they’d be like the RS200 in dirt 2 where you felt like you were trying to ride a bull and were always barely in control.
The weather effects are aesthetically awesome but don’t impact gameplay enough. Rain pools up on your window and then gets wiped away, but the effect is too subtle. It’s more like a drizzle than a storm. I was hoping there would be some pretty severe weather effects so that you could put yourself in cockpit view and struggle to see the road in front of you, adding a lot of challenge. As it is, it changes the aesthetic more than it adds to the challenge, although the wet tracks do make for a handling challenge. Speaking of which - snow isn’t that hard to handle on, it isn’t that much worse than gravel. I’ve only really done the snow tracks on super modern compact cars though - maybe in those cars, with the advanced traction control systems and snow tires, it really isn’t that hard to drive in snow… when they did the snow rally on Top Gear it seemed like they were pretty nimble. Hopefully some of the older, less advanced cars have a harder time on snow.
Night mode is dissapointing. The ambient light is way too high, you could get around on the tracks without headlights which is way too much. You can turn down your own gamma to make the experience better, but that doesn’t help for multiplayer when you’d just be handicapping yourself. I was hoping it would be dark enough that wrecking your headlights would end up almost guaranteeing death, and for you never to really know what’s coming around the next corner until your lights hit it - but as it is it isn’t that challenging. Similar to the weather effects, I wonder if they were too worried about making the game too hard. You can set night and weather effects on any track, which is cool - one problem though is that night is considered a type of weather, so your options are morning, day, night, rain - you couldn’t have rain at night.
Biggest dissapointment: There are no raid tracks like Kasbah Run and Rwang Trail in dirt 2. Those are the ones that feel mostly like rally tracks but offer simultaneous start with multiple paths throughout the map - violent, but more like rally tracks than closed in stadium type tracks. We had most of our best games on those tracks and for them to be gone is pretty hugely dissapointing.
Second biggest dissapointment: There’s no longer any way to mix car type and event type. Dirt 2 allowed you to use custom combos - you could race stadium trucks on rally tracks or trailblazer cars on landrush - but in dirt 3 you can only use the appropriate car type. This means land rush tracks will only ever feature trucks and buggies. You can’t play the party mode games with trailblazer cars. etc. This also means you can’t mix event types in one event - we used to do a mix of like a rally race, rallycross, raid, domination, rally - but now all the races in an event have to be of the same type. Dissapointing and a pretty big oversight - it would be trivially easy to enable it in the game. I started a thread on the official forums to plead with them to re-enable this.
The party modes - definitely a cool change up. Capture the flag is going to be the best one - it’s crazy and violent and a lot of fun. Flags spawn randomly on the map, and capture points spawn randomly too - you race to the flag, and everyone else tries to ram you to steal the flag for themselves. You get a point every time you return a flag to the capture points.
Invasion is sort of the new gatecrasher but not too good - I’d rather have gatecrasher back. Cardboard robots randomly spawn around the map and you try to beat other races to crushing them.
Infection I haven’t played yet - but it’s a zombie type - one guy starts out infected and tries to hit other people, who then become infected and try to infect the others. Not sure how it’s scored.
The rally stages so far are very good - they’ve got some good track design. There are too many short tracks under the 2 minute mark, and not nearly enough over 3 minutes. People tell me a lot of parts of stages get re-used in other parts, but I haven’t played enough to get a feel for it yet.
There’s a new team game mode that may prove very interesting called cat and mouse. It’s a mode with two teams, red and blue. One person from each team is that team’s mouse - they get a minicooper and start a few hundred yards ahead of everyone else. Everyone else is a cat, in a group B car, which is more powerful than the minicooper. The goal is to get your mouse to beat the opponent mouse to the finish line - the 3 cats can hunt down the enemy mouse and continually wreck and disrupt him to let your mouse get ahead, or defend your mouse on the other cats. It’s actually really fun and makes for a real teamplay component. The frustrating thing about this is that while it doesn’t work on rally tracks, there are probably 8-10 rally tracks it does work on. That means those 8-10 rally tracks have a set up for a simultaneous start raid style race. Which means they could very easily enable those tracks to support raid races, but just don’t. Just like the mixing car types/events feature, they could just flip a switch and have the game be so much better.
Anyway - like I said, I’m mostly listing the dissapointments. Otherwise this game has been pretty awesome and we’ll have a lot of fun with it.