Someone always does. We’re (The GM’s are) willing to help anyone on their first character with an unfamiliar game. We won’t help him past that. Unofrtunately, one of his friends loves making characters. I mean LOVES it. And he’ll make any character in any system he knows, which is a good variety. The man means well (he’s a good guy) but I really think he’s not comprehending how much that frsutrates me. “Chucky” has no idea how to use anything on his character sheet.
True story of my Dark-dryW (Dark-Wyrd) game:
Session 1: Characters meet and fight a hideous non-existant being (an unliving “hole” in reality). There is a big fight. Chucky is playing probably the world’s greatest martial artist (let’s say this was not a low-powered game). Ok, things go well, and the characters are introduced to another world to visit.
Session 2: Chucky’s character gets sold into slavery while drunk. Why he loves to talk about how drunk his character gets I don’t know. We are all quite pissed at the player who sold Chucky, but that’s another issue. Chucky gets into ludicrous amounts of trouble while enslaved, finally getting the shit kicked out of him when he challenges an entire temple of Odin-priests. It did not go well. Mr. :“I’m a badass” runs away like a little girl.
He runs, in fact, almost straight to the dimensional exit despite knowing the enemy would kill him. Demonic Assassin sent after the party tosses him away like asmall fish unworth the effort, as he was whining and babbling about how he wanted to go home and not have anything to do with this magic crap. Given that he was walking around using mega-whielwind and death touch, I don’t think he had a leg to stand on. In fact, he didn’t, since his badass had both broken.
After that, well, the idiot walked right into it. After refusing the offer to teach martial arts to the poewrs of evil, he immediately accepts a job on suspiciously similar terms to make pizza in “Malebranche” Italy. That is, “Evil-Claws”.
Session 3: As this was before we really realized how much an asstard he was, the other GM helped him make a new character. Now, this armor had everything - all kinds of attacks, defenses, and cool abilities, most of them nonlethal. It wasn’t bad on offense, just not ludicrously overwhelming. Overall, a fun and interesting character, one I’d very much enjoy playing. I may put the character sheet online sometime.
Chucky played a character with power armor one game, and after doing something stupid and killing off a buncha marines who were defending him, wound up in another dimension. Of course, while blinded, he didn’t bother to use the Stasis Field, Stun Ray, Taser, Gas Grenades, or anything else. He just unloaded with heavy machine guns in all directions. But alright. Chucky gets with the party and things go well.
Session 4: Chucky comes in and begins killing things. In fact, he displays grotesque evil while in the pits of hell itself. He attacks some crows with a gargantuanly powerful gun given that they had about 4 HP each. (Hey, the ever-flowing battlefield of hell is a fantastic feast to the carrion eaters, who regard as a special kind of wonderful afterlife filled with tasty treats ). A slightly confused superhero showed up and thought he was a villain. Mr. battle-armor immediately attempted to use the most vicious killing attacks available. Some other crap happened and he wound up massacring poor souls damned to fight forever on the battlefields of Tarterus. By this point, I declared that he was so evil that the powrs of darkness draggd him off a willing servant.
Session 5: Many people show up to the game for the first time. Someone else had already arrived early, and lacking time for character creation, used the martial artist. Chucky wants to bring back the martial artist. Guess who played theirs most sensibly?
Session 6: Chucky playing the martial artist. Was sane this session. Forgot how to use most of his abilities. Anoter peeps showed up and used the Powrr-Armor dude, playing him like a somewhat silly but very amusing Supervillain. He uses in the first session more disparate powers and abilites on the (unchanged) character sheet that Chucky did all the time he had the power-armor dude.
Session 7: He was annoyed someone made a saving throw twice in a row, so massacred him, massacred the environmental detox team, killed a bunch of Hazmat cleaners by pushing them into vats of acid, radioactive goop, etc. He then went on a public rampage, slaughtering random people with his ranged death touch. (He actually used it far more times than was available, but never bothered to note this. The rest fo the party, whom he had abandoned to work as a security guard, insisting I play him doing this, catches up and tries to capture him (power-armor dude wanted him as a villain sidekick… and the player wanted to stop the rampage). He suicides.
Session 8+: I won’t even go into this in detail. He got a cyborg death machine character from someone, and proceeded to abuse it horribly. Everytime I was hitting my stride and making an interesting game, he’d start using titanic explosives. Most of the time, he set them off accidentally by using ludicrous arrays of firepower with no consideration for things like “booby traps” or “dead-mans-switches”. He kills hostages, often before learning of them, and generally cheats his HP by never noting damage. I do not find out about this until later. Apparently, he decided I was “picking on him.” :rolleyes:
Eventually, the game grinds to a halt because every time I start a plot, any plot, about anything, he takes a giant bomb and suicides. By this point I stopped caring whether or not he actually got his hands on firepower. He was pissed off if he killed the enemies easily, pissed off if they put up a fight. Any fight. Pissed if he was with the party, which was never for long, and pissed if no one was around to sae his sorry ass. Pissed if he never got to use skills, and yet never actually tried to use any of them.