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Old 09-14-2019, 10:24 AM
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Quote:
Originally Posted by JohnT View Post
Have no idea if this is subtle, but the idea of a 1981-era teen female (of the Atlanta suburbs variety) being interested in any two (or, hell, one) of the following would've astounded me:

1. Tolkein
2. Star Wars
3. Video Games
4. Superheroes
That's largely because of stereotypes, pushing gender roles, and the hostility of visible parts of various fandoms to female fans. Women have long been active in various fandoms, but a tendency for outside media to portray them as completely male hobbies and for large chunks of organized fandom to push women away and/or not acknowledge their existence leads to the appearance that no women are into these sort of things. Marion Zimmer Bradley was a major defender of Tolkein in articles going back to 1962, In 1981 Pat Nussman did an informal article about the lack of men in active Star Wars Fandom, https://fanlore.org/wiki/Where_the_Boys_Are . Even as far back as 1948 women made up 10-15% of science fiction authors, and Frankenstein (written by a woman) is often considered the first science fiction novel. The Sumerian Game in 1964 was one of the first computer strategy games and was written by a woman, one of the co-designers of Centipede Dona Bailey (1981, a popular arcade game) was female, as was Dani Berry the creator of MULE (1983, a popular multiplayer trading game). Dorothy Woolfolk was an editor at DC Comics as far back in the 1940s.