Thread: Overwatch
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Old 05-23-2016, 07:55 PM
iLemming is offline
Join Date: Nov 2013
Location: In the queue
Posts: 176
Why can first-person games not implement a third-person play perspective option as standard?

I - any many others, it must be said - despise being forced to play in the 'disembodied arms' view for the entirety of a game. If we want to aim / use "iron sights", we'll do so. But why must we traverse environments, suffering the myriad shortcomings inherent with this restrictive perspective, doing without the actions that are standard for the TP variety of games (cover, evasion, rolling etc.), just to appease the copy-paste mantra of this cancerously ubiquitous game genre...??

Moreover, what's the point of character aesthetics when one cannot even see the character they're controlling -- only for others to see?!