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  #851  
Old 09-16-2019, 03:06 AM
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I'll have to keep that in mind as I'm farming heirlooms. So far, I haven't found a "perfect" plagued shield - the best I have so far has crit chance, crit damage, void chance, plaguebringer, and trainer efficiency. I'm guessing that once I have two good ones, that the point where you stop overkilling every zone would be the point to switch from void chance to health.

Meanwhile, after my last few runs I was finally able to max out Capable, and in the subsequent run I've hit level 10, evolved, and leveled Fluffy back up to E1L8. I'm not quite feeling the difference to my attack bonus yet, but I'm sure it'll become noticeable soon.
  #852  
Old 11-20-2019, 06:50 PM
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In today's update, the daily challenge multiplier now affects dark essence, nature tokens, and nullifium recycling, which should definitely speed a lot of things up.
  #853  
Old 11-21-2019, 01:12 AM
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Also a new repeatable Radon challenge up to zone 70, so we don’t have to run 10-minute Melts any more.
  #854  
Old 01-11-2020, 11:04 AM
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Can I get everybody's opinion on how many gigastations to build at a time? I originally waited until I had at least 100 Warpstations before building them, and always bought the max amount. However, the Reddit forums recommend something entirely different.
Quote:
Your strategy should aim for one main goal - that you end your run with no GS and that you use your last GS 1-2 zones before the end. If you do that then you've maximized fully your potential of GSs.

To achieve that you need 2 things - a starting point and a delta. The starting point is the number of WSs you need to build before beying your first GS. The delta determines how much this amount increases for each consecutive GS.

Those 2 numbers can change a lot as your He increases. For example early in the game you can start with at 10 with a +1 delta. Then you slowly raise your starting point until you find that you can do much more. Lets say you've reached 25 and +1 delta and you think 25 is already too late to begin. Then you switch to 15 and +2. And you keep adapting those numbers according to how your last run went.
So this one recommends buying 1 GS at 10 WSs, then 2 at 20 WSs, correct? Do you want to restart your WSs at 1 each time you buy GSs?
  #855  
Old 02-04-2020, 03:08 AM
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Ah, I'd forgotten how easy Poison Spires are. Just got my first Spire V clear without even having to do much extra aside from unlocking Z620 gear and saving all my nurseries until the end.

Now that I've got the Classy perk, I'm assuming I should pump as much helium into it as I can so I can get Fluffy those last few evolutions he needs to unlock Radon.

Last edited by Smapti; 02-04-2020 at 03:09 AM.
  #856  
Old 02-04-2020, 12:16 PM
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Quote:
Originally Posted by Knowed Out View Post
Can I get everybody's opinion on how many gigastations to build at a time? I originally waited until I had at least 100 Warpstations before building them, and always bought the max amount. However, the Reddit forums recommend something entirely different.
Quote:
Your strategy should aim for one main goal - that you end your run with no GS and that you use your last GS 1-2 zones before the end. If you do that then you've maximized fully your potential of GSs.

To achieve that you need 2 things - a starting point and a delta. The starting point is the number of WSs you need to build before beying your first GS. The delta determines how much this amount increases for each consecutive GS.

Those 2 numbers can change a lot as your He increases. For example early in the game you can start with at 10 with a +1 delta. Then you slowly raise your starting point until you find that you can do much more. Lets say you've reached 25 and +1 delta and you think 25 is already too late to begin. Then you switch to 15 and +2. And you keep adapting those numbers according to how your last run went.
So this one recommends buying 1 GS at 10 WSs, then 2 at 20 WSs, correct? Do you want to restart your WSs at 1 each time you buy GSs?
I think "10 with a +1 delta" means you buy 10 WS, then a GS. Then 11 WS, then a GS. Then 12 WS... . But you can adjust at any time if it seems too hard or too easy to buy the next WS.

When I was at that stage of the game, I wasted way too much time trying to maximize my population (and thus coordination) on each run. It's probably best not to spend a ridiculous amount of time for a single WS, unless maybe you're almost out of GS and 1 extra WS will earn you a coordination.
  #857  
Old 02-20-2020, 01:51 AM
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Today's patch (in addition to some U2 stuff I can't get at yet) turns some of the lower-level achievements into BW awards and replaces them with some new ones. Most notable are Herbalist, which gives you an attack boost based on how much Food you have on hand and should effectively triple or quadruple your damage in the late U1 zones, and Map Battery, which doubles the attack bonus for running maps.

I've managed my first <4 hours Spire V run with the new buffs, and did it with just the Zone 605 gear. Yay me.

Last edited by Smapti; 02-20-2020 at 01:53 AM.
  #858  
Old 02-20-2020, 11:15 AM
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I think "10 with a +1 delta" means you buy 10 WS, then a GS. Then 11 WS, then a GS. Then 12 WS... . But you can adjust at any time if it seems too hard or too easy to buy the next WS.

When I was at that stage of the game, I wasted way too much time trying to maximize my population (and thus coordination) on each run. It's probably best not to spend a ridiculous amount of time for a single WS, unless maybe you're almost out of GS and 1 extra WS will earn you a coordination.
I've been trying 3+3 until level 100, then 10+5. I still run out of GSs at 180-190 and everything slows to a crawl, even after I finish the Daily.
  #859  
Old 02-21-2020, 02:49 PM
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I've been trying 3+3 until level 100, then 10+5. I still run out of GSs at 180-190 and everything slows to a crawl, even after I finish the Daily.
I think you need to up those numbers up. One piece of advice I read was to work out how many you build before an upgrade by ones target zone. I've not even gotten past 150 myself, and I was starting to run out of GS upgrades doing +6, so +3 and +5 seem awfuly low to me.

For me, I seem to have gotten a glitch, autojob suddenly unlocked for me, and that doesn't seem like it should have happened. Not that I'm put out by it, and I have no clue if it will survive past taking a portal.
  #860  
Old 02-21-2020, 04:44 PM
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For me, I seem to have gotten a glitch, autojob suddenly unlocked for me, and that doesn't seem like it should have happened. Not that I'm put out by it, and I have no clue if it will survive past taking a portal.
AutoJobs is an automatic unlock as of the latest patch.
  #861  
Old 02-22-2020, 03:31 PM
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Yeah, I just took a look at the updates, I'm usually not concerned with them since they often don't affect my low zone play. I felt real silly after seeing that note in the update.
  #862  
Old 02-23-2020, 10:36 AM
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Ever since the last update, Climb BW has sdopped working for me. Anyone else finding this?
  #863  
Old 02-27-2020, 06:30 AM
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Ever since the last update, Climb BW has sdopped working for me. Anyone else finding this?
It shows as a red button in the BW zones on the right.
  #864  
Old 02-27-2020, 07:03 AM
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Yes, I know, but it doesn't work. At least, it doesn't work for me. I select Climb BW, and it doesn't climb. It just runs the current one, and then stops. It used to automatically advance to the next one.
  #865  
Old 02-27-2020, 07:34 AM
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Yes, I know, but it doesn't work. At least, it doesn't work for me. I select Climb BW, and it doesn't climb. It just runs the current one, and then stops. It used to automatically advance to the next one.
I haven't had any issues. Have you checked your Map At Zone settings?
  #866  
Old 02-28-2020, 03:32 AM
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Ever since the last update, Climb BW has sdopped working for me. Anyone else finding this?
According to today's patch notes, it wasn't working unless you set it up via Map At Zone, but it should work now.
  #867  
Old 02-28-2020, 04:10 AM
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Great, glad that's fixed.
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