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Old 11-25-2018, 07:36 PM
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Originally Posted by FoieGrasIsEvil View Post
The new planet, it's moons and the city of Lorville on the planet are pretty off the hook. More and more content is being added with each new update/patch.
I don't think you can "add more content" to something that is not yet a working game.
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  #402  
Old 11-25-2018, 08:57 PM
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I don't think you can "add more content" to something that is not yet a working game.
Build the house, then add on extensions/wings? I suppose it could be done that way...
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Old 11-25-2018, 09:14 PM
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Well, "content" is a pretty broad term for anything in a game. So sure, the new planet and moons are content.

I'm curious about what the new content actually is. I saw a few videos that are appear to be flybys of the big city to show scale, and it does indeed look very large. Are the cities functional? Are there missions to do or enemies to fight? What does one do in Lorville?
  #404  
Old 12-24-2018, 08:36 AM
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Star Citizen has received 46 million dollars in venture capital in exchange for a 10% stake in the studio.

Also of note is that Squadron 42 (the single-player component of the game) has been given a release date of Summer 2020.
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Old 12-24-2018, 12:53 PM
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Originally Posted by Johnny Bravo View Post
Star Citizen has received 46 million dollars in venture capital in exchange for a 10% stake in the studio.

Also of note is that Squadron 42 (the single-player component of the game) has been given a release date of Summer 2020.
Now THAT'S a fuckin' whale.
  #406  
Old 12-24-2018, 01:34 PM
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Who wants to bet they don’t make that Summer 2020 release date?
  #407  
Old 12-24-2018, 03:58 PM
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For that kind of money the guy gets a Death Star, right?
  #408  
Old 12-25-2018, 11:26 PM
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Note that Roberts is saying the $46 million will go towards marketing. Marketing Squadron 42, not the full game.

Scaaaaaaaam.
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  #409  
Old 02-02-2019, 05:34 PM
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According to an accounting document released around Christmas, CIG has spent $193.3 million since 2012, with $14.23 million left in reserve. About $48.8 million of that was spent in 2017, putting the company’s most recently reported monthly spending at about an average of $4 million. Remember, per the current TOS, they don't need to specify what the hell they're doing with all that money.

Last edited by Skywatcher; 02-02-2019 at 05:37 PM.
  #410  
Old 02-11-2019, 01:11 PM
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Roberts going after a new source of suckers funding: deaf gamers.
  #411  
Old 02-11-2019, 01:30 PM
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Eh, this is actually pretty cool and inclusive.

We can chalk it up to baseline Star Citizen-scumminess if you have to 'donate' a certain amount of dollars to gain access to the emotes.
  #412  
Old 02-11-2019, 01:32 PM
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Roberts going after a new source of suckers funding: deaf gamers.
No, I'm not going to knock them for this, disability inclusion is something that should be considered and included in all gaming.
  #413  
Old 02-11-2019, 01:34 PM
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No, I'm not going to knock them for this, disability inclusion is something that should be considered and included in all gaming.
Including the scammy parts?
  #414  
Old 02-11-2019, 03:31 PM
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Finish the damn game then add more bling.

Their low reserves combined with the fact that virtually no other game caters to those with difficulty hearing smacks of Roberts trying to find yet another source of funding to squeeze.

Last edited by Skywatcher; 02-11-2019 at 03:34 PM.
  #415  
Old 02-11-2019, 05:43 PM
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That's the thing. If a reputable game company said they were building accessibility into the game I'd say bravo. This screams "we need a fresh source of funds for our Ponzi scheme."
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