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  #301  
Old 05-17-2018, 11:42 AM
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Two million suckers backers and still no end in sight.
Wow, that article needs kneepads for how much time it spends fellating Roberts.
  #302  
Old 05-17-2018, 11:52 AM
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Good timing on the bump - this guy's kickstarter ends in five days. He's got 27k out of the 40k he was hoping to raise.
  #303  
Old 05-17-2018, 12:41 PM
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Good timing on the bump - this guy's kickstarter ends in five days. He's got 27k out of the 40k he was hoping to raise.
So many Kickstarter games have been underwhelming. Mix that with the association with a company that takes money without delivering anything and it doesn't really surprise me that it would fail to raise the money.
  #304  
Old 05-17-2018, 07:45 PM
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When you stick that much time and money into a project it becomes next to impossible to back out of the deal without looking the fool.
The fallacy of sunk costs.
  #305  
Old 05-17-2018, 08:37 PM
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You know how when you're a kid, looking forward to Christmas is better than the actual day? That's what these guys (Star Citizen investors) are getting. They get that perpetual feeling of Christmas being just around the corner. Even better, they know what they are getting and they know just how awesome it's going to be! Eventually.

Last edited by Richard Pearse; 05-17-2018 at 08:37 PM.
  #306  
Old 05-18-2018, 08:45 AM
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The fallacy of sunk costs.
And it's a fallacy con artists have been using forever.

One of the odd things about cons is that the more money you get from the mark, the more you can get. When you hear about some sucker being conned by a Nigerian email scam, for instance, and the news story says they've sunk $17,000 into it before their relatives called the cops, you find yourself thinking "Jesus... okay, maybe the first $3,000 payment is honest stupidity, but by the fifth time they coughed up money why weren't they wise to what was going on?" It's a valid question but getting wise to what's going on isn't the dominant emotion. What takes over a really juicy mark is the emotion of investment. After sinking a lot of money and hope into the con, the mark is so deeply emotionally committed that it's easier to keep paying and fool themselves into thinking it's legit than it is to make the decision to admit it was all a terrible mistake and that there is no hope in the enterprise.
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  #307  
Old 05-18-2018, 09:51 AM
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The fallacy of sunk costs.
Here is an older article about the Sunk Cost Fallacy that uses Farmville as a good example...which I can relate to because someone I am close to was a Farmville zombie for a while.

Last edited by Czarcasm; 05-18-2018 at 09:51 AM.
  #308  
Old 05-28-2018, 10:15 AM
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Anyone got thirty grand laying around?
  #309  
Old 05-28-2018, 10:32 AM
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Can't access that site from work-What's the skinny?

Last edited by Czarcasm; 05-28-2018 at 10:33 AM.
  #310  
Old 05-28-2018, 10:36 AM
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It's a 27k package that gets you most of the ships previously released. But you can't even look at the store page if you haven't already spent a grand.
  #311  
Old 05-28-2018, 10:54 AM
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Do the True Believers that acquired all those ships the hard way get a refund on the price difference?
  #312  
Old 05-28-2018, 11:04 AM
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Can't access that site from work-What's the skinny?
27000 dollar ship pack that unlocks nearly every ship in the game, you need to have already spent 1000 to even view the purchase page.
  #313  
Old 05-28-2018, 11:08 AM
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Do you know how many different new cars are available for $27,000 or less?
  #314  
Old 05-28-2018, 01:30 PM
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Do you know how many different new cars are available for $27,000 or less?
Yeah but you can’t fly them around in space unless you’re Elon Musk so clearly Star Citizen is a better investment.
  #315  
Old 05-28-2018, 02:36 PM
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Do you know how many different new cars are available for $27,000 or less?
27k is gonna get you, what, maybe ten cars if you're willing to go used and put up with repairs? Chris Roberts will sell you like a hundred brand new spaceships for that money. And spaceships are objectively better than cars, so checkmate.
  #316  
Old 05-28-2018, 02:40 PM
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27k is gonna get you, what, maybe ten cars if you're willing to go used and put up with repairs? Chris Roberts will sell you like a hundred brand new spaceships for that money. And spaceships are objectively better than cars, so checkmate.
My car is fully playable and interactive with hundreds of thousands of other vehicles now.
  #317  
Old 05-28-2018, 03:06 PM
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Chris Roberts will sell you like a hundred brand new spaceships for that money.
Yeah. Some of them so brand new they only exist as concept drawings. I've got to admit, there are a few that would make a really neat poster, but my thinking is that there's more like $2.70 value there.
  #318  
Old 05-28-2018, 05:16 PM
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My car is fully playable and interactive with hundreds of thousands of other vehicles now.
Yeah, but that "real life" game sucks. For one thing, it's perma-death, which seems extreme for something so expensive.
  #319  
Old 05-28-2018, 06:06 PM
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Yeah. Some of them so brand new they only exist as concept drawings. I've got to admit, there are a few that would make a really neat poster, but my thinking is that there's more like $2.70 value there.
So... pre-new? That's even better! You can't afford not to buy them!
  #320  
Old 05-28-2018, 07:43 PM
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You know...

Me in 2015:

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Me, I'm happy spending 60 bucks on No Man's Sky, which will likely also be a letdown in comparison to its hype.
Me in 2016:

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Originally Posted by Johnny Bravo View Post
Well I was right about the letdown bit, but wrong about being happy to spend the money. I haven't bought the game yet and probably won't until I can get it for cheaper (or the devs put out some major content updates).
Me in 2017:

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Originally Posted by Johnny Bravo View Post
But, unlike how some folks (here and elsewhere) were gleefully cheering on the crash'n'burn of No Man's Sky, I'm not actively hoping for failure. More like I'm expecting it based on what I read.
Funnily enough, NMS just announced that fully functional multiplayer is incoming next month. Two years after its staggeringly disastrous launch, they're still pushing free gameplay/content updates. I never did end up buying it (its core gameplay isn't my style), but credit to the devs where it's due.

All within the lifespan of a thread about a game that has yet to be released.

Last edited by Johnny Bravo; 05-28-2018 at 07:47 PM.
  #321  
Old 06-01-2018, 04:23 PM
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Star Citizen Is Really Pushing The Patience (And Wallets) Of Its Community
Quote:
Polygon reported on the release of the "Legatus Pack" and some of the comments from outraged investors. Reedit poster Strykerx88, a self-described "fence-sitter" regarding the controversy surrounding the game to date, described the Legatus Pack as "ridiculous" and wondered if "maybe the guys calling this game a scam are on to something."
There's more from Strykerx88 at Polygon:
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Close your fucking ‘donation’ shop and finish the god damn game, if it even can be finished and become playable in any current fan’s lifetime.”
  #322  
Old 06-01-2018, 05:22 PM
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I just wanted to give props to this:

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Originally Posted by TimeWinder View Post
Yeah, but that "real life" game sucks. For one thing, it's perma-death, which seems extreme for something so expensive.
  #323  
Old 06-18-2018, 06:06 PM
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Evidently they've run out of original ideas for ship designs.
  #324  
Old 06-18-2018, 06:21 PM
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Apparently isn't the first time they've lifted art from Eve Online.
  #325  
Old 06-18-2018, 07:16 PM
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Apparently isn't the first time they've lifted art from Eve Online.
What are we supposed to see here?
  #326  
Old 06-18-2018, 08:25 PM
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The main image is Star Citizen art. The overlay is from Eve Online. It's the exact same nebula.

Last edited by Johnny Bravo; 06-18-2018 at 08:25 PM.
  #327  
Old 06-19-2018, 01:22 AM
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What are we supposed to see here?
At the very top of the page, the picture that looks like a moon surface or something.
  #328  
Old 06-20-2018, 02:45 PM
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Maybe they should actually finish the core game before enhancing the character creator and adding the ability to create pretty pictures.
  #329  
Old 07-17-2018, 01:09 PM
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This early backer tried to get a refund in small claims court, but a judge ruled that all transactions are bound by the game's current TOS, which doesn't let backers sue for refunds.
  #330  
Old 07-17-2018, 05:14 PM
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This early backer tried to get a refund in small claims court, but a judge ruled that all transactions are bound by the game's current TOS, which doesn't let backers sue for refunds.
"We have altered your agreed-upon Terms of Service. Pray we do not alter it further."
  #331  
Old 07-21-2018, 02:16 PM
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This early backer tried to get a refund in small claims court, but a judge ruled that all transactions are bound by the game's current TOS, which doesn't let backers sue for refunds.
From that article:
Quote:
According to the game’s original pitch on Kickstarter, it would be a space sim with a co-op multiplayer game, an offline single-player experience, and a persistent universe. It’s since become a massively multiplayer online game and a separate single-player game with first-person shooter elements called Squadron 42, which RSI originally pitched as “A Wing Commander style single player mode, playable OFFLINE if you want.”

For Lord, it’s no longer the game he thought he was getting. The first person mode is an especially hard sell. “I have [multiple sclerosis],” he told me. “My hands shake badly. I have tremors...They just recently confirmed that you have to do the first-person shooter thing to get through Squadron 42. I can’t do that, I just can’t do that. So my money’s stuck in a game I can’t possibly play.”

Along with the game—which originally had a targeted release date of 2014—Lord was supposed to have received numerous bits of physical swag. “So aside from [the game], I'm supposed to get a spaceship USB drive, silver collector’s box, CDs, DVDs, spaceship blueprints, models of the spaceship, a hardback book,” he said. “That's the making of Star Citizen, which—if they end up making this game—might turn into an encyclopedia set.”
"Encyclopedia set"!
  #332  
Old 08-06-2018, 04:21 PM
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Roberts rationalizes Pay to Win in PvP.
  #333  
Old 08-06-2018, 07:15 PM
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I love this line: "In the video above, Chris Roberts spoke up how the game is not pay to win and never will be since it's an open ended persistent sandbox universe that doesn't have an end or a win-state. Another thing it doesn't have is a release date, but that didn't come up."
So there is a daily 25.000 UEC purchase cap...but if things go on as they are, enough money could eventually be raised to make his whole freakin' universe up for sale to the first bidder in.
  #334  
Old 08-06-2018, 07:28 PM
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Ship sales must be on the decline.
  #335  
Old 08-21-2018, 11:41 AM
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Crytek's lawsuit continues to move forward.
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This early backer tried to get a refund in small claims court, but a judge ruled that all transactions are bound by the game's current TOS, which doesn't let backers sue for refunds.
CIG has removed almost all backer’s rights through their revisions to the TOS. This includes CIG’s obligation to be financially accountable to their backers, something that they explicitly promised during the project’s initial drive for funding. So, Roberts & Company could very well be using backers' funds to pay for vacations where they all laugh it up on some beach.
  #336  
Old 08-21-2018, 11:52 AM
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It's a damn shame, I tried (with difficulty) their free plays a couple times and it was evident there was some talent and a smattering of great ideas, but they were light years from a playable game.
  #337  
Old 08-31-2018, 10:12 AM
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Roberts found a new way to squeeze money out of fans: put CitizenCon livestreaming behind a $20 paywall.
  #338  
Old 08-31-2018, 11:44 AM
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Does Roberts ever provide accounting for how all the money raised is spent?
  #339  
Old 08-31-2018, 12:12 PM
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Does Roberts ever provide accounting for how all the money raised is spent?
To whom?
  #340  
Old 08-31-2018, 06:13 PM
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To whom?
The investors who are funding the company.
  #341  
Old 08-31-2018, 07:06 PM
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Star citizen doesn't have investors. It has people who have made what are essentially charitable contributions. It has also changed its TOS and a judge has ruled that everybody is beholden to the current terms regardless of what the terms were when they actually donated.

Anyway, they backed down on the streaming fee.

Looks like it was a bridge too far even for the faithful.

[quote]...Roberts explained that — not unlike the Star Citizen project itself — CitizenCon has expanded in scope and therefore requires more funding to achieve his vision.[/url]

It's his MO, after all. "Oh hey guys, the scope has expanded and I need more money from you! For my vision!"
  #342  
Old 08-31-2018, 07:10 PM
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Star citizen doesn't have investors. It has people who have made what are essentially charitable contributions. It has also changed its TOS and a judge has ruled that everybody is beholden to the current terms regardless of what the terms were when they actually donated.
And, as noted in post #335, they don't have to tell anyone squat about what is actually being done with all that money.
  #343  
Old 09-05-2018, 11:23 AM
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Anyway, they backed down on the streaming fee.

Looks like it was a bridge too far even for the faithful.

Quote:
...Roberts explained that — not unlike the Star Citizen project itself — CitizenCon has expanded in scope and therefore requires more funding to achieve his vision.
It's his MO, after all. "Oh hey guys, the scope has expanded and I need more money from you! For my vision!"
Oh, look, he's also encouraging those who do want to help defray costs to buy even more in-game swag.
  #344  
Old 09-05-2018, 02:28 PM
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Every bit of news about Star Citizen just very slightly increases the odds Chris Roberts will actually be charged with a crime over this.

Of course it's possible Roberts is so emotionally invested and self-deluded at this point that he still believes this is a legitimate business. Surely, though, SOMEONE in the company knows it isn't.
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  #345  
Old 09-06-2018, 08:56 PM
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I'm far from an expert here, but I don't see that, RickJay. Roberts basically has the money with essentially no strings attached. It's not impossible some prosecutor could come up with *something* but unless the SEC gets involved... well, that's unlikely. Not impossible, but unlikely. And while the development may be incompetently managed, it's manifestly a serious effort. The operation is shady, sketchy, and several other words - but it's not a scam.

That doesn't mean that Cloud Imperium is immune to civil lawsuits, however. That's actually getting more and more likely - in fact, it already looks like the CryTek suit is actually quite strong.
  #346  
Old 09-07-2018, 07:03 AM
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That doesn't mean that Cloud Imperium is immune to civil lawsuits, however. That's actually getting more and more likely - in fact, it already looks like the CryTek suit is actually quite strong.
Though Crytek, unlike the CIG's 'customers,' are not bound by an increasingly unfavorable TOS agreement.
  #347  
Old 09-07-2018, 10:34 AM
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Anytime I need to feel good about my decision making skills, I can come here and read this thread and mentally pat myself on the back for looking at Star Citizen when it was first getting started and going "Hmmm, no, Roberts hasn't proven he can make this happen, I'll wait and see."
  #348  
Old 09-07-2018, 01:22 PM
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"Hmmm, no, Roberts hasn't proven he can make this happen, I'll wait and see."
It has only been seven years. He just needs a little more time and a lot more money....
  #349  
Old 09-07-2018, 01:31 PM
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Imagine if Duke Nukem Forever was crowdfunded and they were selling “weapon packs” for thousands of dollars to people throughout development.
  #350  
Old 09-07-2018, 02:06 PM
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Imagine if Duke Nukem Forever was crowdfunded and they were selling “weapon packs” for thousands of dollars to people throughout development.
And also had the second highest development cost in history.

Last edited by Telperion; 09-07-2018 at 02:09 PM.
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