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#151
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Makes me kind of happy actually. If I want to be griefed by some random idiot I happen to bump into I'll keep playing The Division
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#152
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No - I think Minecraft and Terraria have demonstrated that for some people, building a home base is the game. It would be good to have the option.
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#153
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Well, yes. And in Minecraft, Terreria, Starbound, and Space Engineers I build elaborate home bases with elaborate showy decorations, unnecessary greenhouses, animal pastures, and lava waterfalls. No Man's Sky is very different from those games, the entire way the game and its reward system is structured is antithetical to having a singular place to return to.
Last edited by Jragon; 08-10-2016 at 05:52 AM. |
#154
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#155
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So this article from a couple weeks ago says that large enough changes will be saved to the game's servers. That gives me a certain amount of hope, though the info is vague.
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#156
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Being very unlikely to meet another player because of the vastness of the galaxy is a far, far different thing than not being able to meet another player at all regardless how hard one tries. Limited multiplayer my ass. Uploading information about a discovery or named item into a database is not multiplayer, especially if no one can other than you can ever experience it.
With each new piece of information that comes out about the game, it seems less and less likely I will bother, which is disappointing as i have been looking forward to NMS for quite some time now. |
#157
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I'm right on the fence of buying this. For $30 I would have already bought it. But I suspect as awesome as the planets and exploration will be at first, the gameplay will get old quick.
I'm trying not to see/read too many spoilers, but I would like to know how multiplayer will be. |
#158
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There's essentially no multiplayer. It ranges somewhere between they lied and there's no multiplayer at all, or you might have a 1% chance of encounter another human being but likely not recognizing them form every hundred hours of gameplay.
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#159
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Well, we've still got Civ VI guys, am I right?!
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#160
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This was the only game that could possibly distract me from my laserlike focus on Civ VI.
I was going to hold off anyway; a game of this ambition will be buggier than an anthill, so may as well wait six to eight months and play the version that works, at which point hopefully it'll also have more features. |
#161
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No multiplayer, nothing "essentially" about it
http://www.neogaf.com/forum/showthre...#post213089454 Quote:
Last edited by Jragon; 08-10-2016 at 03:43 PM. |
#162
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Maybe Civ VI can take my focus off Rimworld and Heroes of the Storm.
Oh yeah, and the new Pokemon game (not Go. That bored the crap out of me). |
#163
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I have it on very good authority that Civ VI will be very good, particularly if you liked Civ V.
More immediately, Deus Ex: Mankind Divided is out in fortnight or so too. |
#164
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Remember though: Civ usually isn't that great on release (at least that's what I hear. I enjoyed vanilla Civ V).
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#165
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That's just silly folk wisdom. It might be good or it might not be good but I'm going to read reviews instead of relying on such "rules". I enjoyed Civ V on release a lot more than I liked Civ4 with all expansions for example and given Civ VI isn't going back to stacks of doom I have high hopes for it.
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#166
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Anyway, sorry for derailing! Back to NMS. One of my fave reviewers on youtube: ACG says it's a wait for a sale: https://www.youtube.com/watch?v=1ASL8WAd8kg Surprisingly, yesterday I was hearing Giant Bomb personality Jeff Gerstman praising the game. Was not expecting that. Though he was only a few planets and a few hours in at the time. i want to see what he says next week. Last edited by Kinthalis; 08-11-2016 at 07:23 AM. |
#167
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There's something that seems a little suspicious to me going on with metacritic. They have 28 or so reviews catalogued (with blurbs and links to them), but only two of them are actually scored. One has a 50, one a 70, and the rest are essentially pending to be awarded a score.
Usually metacritic adds the score as it adds the review, so having 20+ reviews that haven't added their score to the metarating is something I haven't seen before. It makes me wonder if Sony paid them to deliberately wait on declaring/adding up the scores so that the game would be stuck in unscored (minimum 4 reviews) rather than posting a metacritic rating. Otherwise what's the hold up? |
#168
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The "Civ sucks when it comes out" thing is I think based on some actual facts: 1. Civ III was advertised as being a multiplayer game, and then shortly before release that was removed and Firaxis was a bit sullen about admitting they'd promised it and then removed it. It had other bugs too, and, weirdly, lacked features the previously released "Alpha Centauri" had. 2. Civ IV was extremely uncooperative with a stunningly high percentage of video cards on release, and was effectively unplayable for many consumers. 3. In all three of the last releases, the game HAS been dramatically altered by subsequent upgrades. The perception of the consumer is therefore, naturally, that what they paid $60 for was not in fact a complete product. My recollection is that Civ V worked out of the box and was a fine game, so that's great. But then I had to keep paying to get updates and civilizations. That lends to the perception it wasn't finished at release, and people resent pay-to-play DLC. This is relevant to No Man's Sky because it seems like all games are like this now, and it can't help their sales. Surely I'm not the only person who now doesn't want to buy the game at its initial price because I'm convinced it'll be unfinished. |
#169
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I think the game has a fantastic base as it stands, which only promises to get better.
I think Sony getting involved might be good for their short term gains, but I don't think it will be a good thing long term. I think Spore and No Man's Sky is going to go hand in hand in a lot of people's discussions about the game. I think if it had come out on Early access, it would have still been a pretty big deal and the narrative around it would have been VERY different. Last edited by Kinthalis; 08-11-2016 at 11:12 AM. |
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#170
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Sadly, no Steam pre-loading:
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#171
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Sent from my XT1031 using Tapatalk
__________________
hopelessgeneralist.blogspot.com |
#172
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#173
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Reviewers that did snag pre-release copies only got them a day or two before launch, and two days isn't enough time to do a comprehensive review of something as ambitious as No Man's Sky. Also bear in mind the PC version isn't out yet and there were, to the best of my knowledge, no pre-release review copies of the PC version made available. There's also a trend in reviewing away from scores, given people's tendencies to skip the review, go straight to the score, then onto the comments section to rage and call the reviewer names for giving the game the "wrong" score - especially given than 7.7 is now often taken to mean "a perfectly acceptable game" and only getting better from there, and anything less than that is seen as "bad" or "terrible" etc as the score lowers. In theory, a 5 or 6 should be "OK but not great, unless you like this sort of thing in which case it might be worth it on sale" 7-8 should be "pretty good and definitely worth checking out" and 9-10 should be "Shut up and give the publisher your money", with a anything below 5 being "Not worth it/avoid". As I think anyone with an interest in the gaming industry knows though, it doesn't work like that, sadly. Last edited by Martini Enfield; 08-12-2016 at 05:51 AM. |
#174
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#175
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Videos of what's at the center of the galaxy have been uploaded to YouTube.
Spoilers start at 14:30 |
#176
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Not that youtube comments are ever worthwhile, but the amount of rage vs blind fanboy defense on this one is pretty extreme. It's either something you will defend to the death no matter the flaws, or the game raped your mother and killed your puppy.
I almost feel sorry for the guys trying to make a unique little indie game and then they got swept up by the Sony hype machine and expectations became crazy, but on the other hand, they can cry themselves into their scrooge mcduck vaults. |
#177
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Played a bit on my lunch hour. The planet it put me on looks great but a bit weird. More on that later.
You start out by waking up from a crashed spaceship. Which, of course, is damaged and in need of repair so you have to go find the necessary elements (iron, zinc, and something that begins with "H") to get off the planet. You have a scanner to help with finding elements but that is also damaged and in need of repair. Need carbon for that. Here's where the weirdness comes in: the elements do not look like what one would expect. Some, like small carbon deposits, resemble plants. Small iron deposits resemble oysters on the half shell; large ones look somewhat like dried out saguaro cacti. The one which starts with "H" bears a strong resemblance to 2001's monoliths. In addition to the scanner, you have a laser drill. This is not needed for the smallest deposits, those can be broken via melee attack. Some elements, such as iron, take more mining power than others. The drill will need to be refueled at some point; plutonium is best for this but others, like carbon, will do in a pinch. |
#178
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I'm reading about lots of crashes and terrible frame rates no matter what the settings are at or hardware you are running.
Waiting 6 months may be the best bet for this game, but considering how long it has been in the media, it should have been better at launch. |
#179
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Every planet's element bearing items are different, so one person's experiences will be different from other people's.
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#180
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Some other planet would have monoliths of gold?
Last edited by Skywatcher; 08-12-2016 at 03:24 PM. |
#181
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Yes, I've seen YouTube videos with giant monoliths of gold.
Last edited by Rick Kitchen; 08-12-2016 at 03:36 PM. |
#182
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Sounds like Metroid Prime. Oh, you have to get your equipment back and do some exploring and fighting. Great, every world you visit is unique and cool.
NMS has a quintillion planets that are all the same but with different color schemes and nothing in particular to do but blast out some caves. They're right that it is an exploration game you could spend the rest of your (real) life exploring, but it doesn't sound like there is anything worth $60 to explore. Geez, at least in Farmville I can customize my farm. Is this game on Facebook? 'Cause it sounds like it should be, with some more "social" added in. |
#183
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So yes. About that whole "PC ports even if considered bad are still better than the console" thing.
http://www.eurogamer.net/articles/20...-well-on-steam Quote:
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#184
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Meantime, I don't know why Hello Games just didn't hold back the PC version for another couple of weeks if it wasn't ready. Although it seems like it's more than a few technical issues. Turning off frame caps (which default to 30, why??) and turning on AF + Vscyn outside the game, seems to cure most of the issues people are having. But the UI functions exactly like the consoles! A UI that is essentially a MOUSE UI for a gamepad functions exactly the same when using a mouse complete with having to hold down the mouse button and waiting for a stupid circle to fill in order to select something. That clumsy shit is fine for the handicap of a gamepad, but not for a mouse and keybaord. I guess you cna play with a gamepad, and I'm guessing most people are doing that, but still! Last edited by Kinthalis; 08-12-2016 at 04:46 PM. |
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#185
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Really don't understand. This game is moving massive numbers on PC with over 200k concurrent users.
It just doesn't make sense for them to have a shoddy release like this. |
#186
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Why wouldn't they? It seems to be working.
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#187
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220k numbers on day 1 is crazy (and I'm not sure if that's peak). GTA 5 peaked around 360k concurrent users, and it was a great, polished, hyped game from a beloved developer in one of the most popular game series of all time.
Granted, it came out a long time ago, but I don't think Skyrim ever hit more than 200k concurrent users. Yet this little indie game from a 15 man dev studio with no track record with mediocre reviews that was overhyped to all fuck that had a $60 pricetag is one of the biggest launches ever. This is going to be studied in marketing schools for years to come as a way to sell everyone on hype. Last edited by SenorBeef; 08-12-2016 at 05:12 PM. |
#188
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It shouldn't!
Damn it. On the flip side, THIS is why you need to put your game on PC. Never take a console exclusive deal indies. Never. Last edited by Kinthalis; 08-12-2016 at 05:37 PM. |
#189
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They did put their game on PC. The only "console exclusiveness" about it is that Sony paid them not to put it on Xbox. They're just in over their heads because they're just a 15 man dev team that hasn't done anything significant before now.
I went from "sounds cool, I'm interested, but sure does sound overhyped to me" to actually being angry at its success. Why in the world does this game, which even by people who like the game basically admit it's a niche indie game, have one of the biggest launches ever on steam? If this was a $20 indie game and got 30,000 people on launch day, I'd totally understand. It'd be like a Terrraria/Starbound/Kerbal type of hit. Which is about where it should be. But instead it launches at $60 and outsells a polished, complete, broad-appeal game from a developer with a great track record and probably best game of the year Witcher 3. This is even after 3 days out on another platform where it's proven itself to be, at best, not everything it was cracked up to be with a lot of warning signs. Where it gets metacritic ratings in the 60s. And yet people rushed to preorder/buy day one. Why in the fuck? I can only understand this as a masterful case in marketing and hype because nothing else about this adds up. There are a lot of people who are deeply emotionally invested in this game. If you go to review sites or forums discussing it, they come out and have a cult-like dedication to how it's the most amazing thing ever and if you don't agree then you just don't get it, and the developer did everything they promised, and there are no flaws. The fanboyism is extreme. Very, very strange, this whole ordeal. I think in a couple of weeks about 80% of the people who bought it are going to realize it really isn't a gamechanger, it's not gonna blow their mind, it's not going to have great depth or great replayability, and they're going to regret preordering the damn thing for $60. The 10-20% of hardened fanboys will fight to the death over it. What a weird situation this whole thing is, and it makes me sad how much people are taken in by hype. Many tens of millions of dollars could've been spread over dozens or hundreds of other niche indy games this year instead of all being focused into this one. |
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#190
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Also, 44% positive reviews on steam over the first 10,000 reviews, which is extremely low - you have to be a complete pile of shit to get below that, and it's that low despite all the cultists upvoting it regardless of the quality.
Last edited by SenorBeef; 08-12-2016 at 05:59 PM. |
#191
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I wonder how many reimbursements will be demanded by unsatisfied players. It's looking like NMS will be the new Spore.
In terms of high-level programming, how did they go about creating so much? Yes, procedural generation but more specifically than that? Were there other methods they used? The consensus seems to be that the procedural generation wears thin after a while. Other games like Spelunky, Minecraft and Door Kickers (to a lesser extent) have managed it quite well. What differentiates them in terms of their methods and outcomes? |
#192
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*I originally typed in randommess. Seems apt. Last edited by smiling bandit; 08-12-2016 at 07:21 PM. Reason: fixed quotebox |
#193
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Game Maker's Toolkit has a good article on how Spelunky's level generator works:
https://www.youtube.com/watch?v=Uqk5Zf0tw3o |
#194
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Article = video, of course
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#195
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#196
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This is true, but everyone who has mentioned it basically said it's barely worth noticing.
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#197
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As for me, I've never pre-ordered a game but I pre-ordered this because I thought the concept sounded cool and I was in a bit of a gaming slump at the time. Maybe there were just lots and lots of people who thought the concept sounded cool. The difference between that and something like The Witcher is that The Witcher is a known quantity. The Witcher 3 was a sequel to a game that some people like and some don't. That automatically excludes a large number of gamers from ordering it because they already know they aren't interested. NMS had a cool sounding concept to pique gamer's interest and little enough actual detail that gamers would fill in the blanks with wishful thinking. If this ends up being a disaster for Hello Games then I think they can blame Sony for jumping on it and themselves for not seeing the adverse affect the hype would ultimately have. |
#198
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The variety in this game is amazing. Certainly there are some things you run into more than once from planet to planet. But much more is different from world to world than is the same. The dimensions of variation involve things like topography, amounts of vegetation and fauna, density of "ground vegetation" (grasses etc) -- which, btw, is not always uniform across the entire surface of the planet -- amount and arrangement of bodies of water/land, color (yes of course), shapes of mineral outcroppings, animal and plant forms, weather characteristics (a very very simple weather model but it _does_ vary from world to world), ground textures (and planets have more than one, forming "regions" of a sort, though they're too small to really come across as "biomes"), cave depth, complexity and frequency, concentration of various resources. That's what I can think of, I am sure there are other dimensions of variation as well. Hell, it's hard to explain this but just the topographical variation--the sheer variety in _shapes of horizons_ I've encountered in my own gameplay and watching others' streams, kind of evokes a reaction from me. And that's just one variation dimension. Levdrakon and others who say what he said above are really selling the game short. Last edited by Frylock; 08-13-2016 at 12:47 AM. |
#199
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I knew Spore. Spore was a game of mine. This, sir, is no Spore.
![]() (See my prior post for elaboration.) |
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#200
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I really don't understand why anyone ever expected the game to be other than that. I followed all the ads, heard all the same interviews as everyone else, and somehow, I came away with an accurate expectation of what this game would be like, while somehow, many others came away with really bizarre, exaggerated expectations for it. (And that's not to mention the weird over-reactions people are having to things like the lack of multiplayer. Hello Games has been a bit back and forth on that, absolutely, but it should have been a huge clue to anyone who wasn't sure that not one single bit about multiplayer was included in even a single trailer for the game--and in the last few months Hello Games has consistently stated that there will be no direct interaction between players in the game. Okay, so maybe some people missed all that but the huge, incredibly angry reactions some people have had really puzzle me. How is it even a big deal? I don't get this.) |
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