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  #201  
Old 12-27-2016, 11:49 AM
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I guess a better question would be, "How fucked are the backers who think they'll be able to actually play the game without any hardware upgrades, assuming there's ever a full release?"
  #202  
Old 12-27-2016, 11:52 AM
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I mean... Who is ordering the most technically ambitious game of all time in the hopes that their old hardware holds up forever? That's definitely not the target audience for the game.

Keep em coming.
  #203  
Old 12-27-2016, 02:03 PM
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"Forever"? You agreeing that the game will never leave development hell?
  #204  
Old 12-27-2016, 03:43 PM
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I guess a better question would be, "How fucked are the backers who think they'll be able to actually play the game without any hardware upgrades, assuming there's ever a full release?"
The target market for this game is pretty hardcore gamers. The kind who already tend to upgrade systems every time a new generation of components come out. Any of the KS backers with 3 firing brain cells would never expect to be running the same hardware today that they had when they initially backed. Most of them have probably been through 2 major upgrades since then.

Last edited by drachillix; 12-27-2016 at 03:44 PM.
  #205  
Old 12-27-2016, 04:11 PM
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"Hardcore gamers" would be those springing several grand for ships that don't even exist. I'm asking about those who contributed a few bucks in hopes of playing a full version eventually and have not asked for a refund.

Last edited by Skywatcher; 12-27-2016 at 04:13 PM.
  #206  
Old 12-27-2016, 04:17 PM
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I was originally a KS backer from long ago. Ordered a basic package. I have since upgraded a few times for $25 here and there to get the next ship up. My current ship is a Constellation Taurus.

I like space sims, I don't mind the wait, and the cost is around the same price as a decent restaurant meal to bump up to the next ship. I know people who drop $300 on a fri night buying drinks trying to get women to pay attention to them or $80K on a corvette when a $25K camry will get them the same places .

Nobody is forcing anyone to buy in for $2000, the base packages are like $35. The base ships will be the same base ships as when the game eventually gets going.

Many of the people pledging are the same people who have no problem dropping $500-700 on a video card or new CPU every year.
  #207  
Old 12-27-2016, 04:30 PM
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"When"! LOL

If the game ever gets going, how many of those are going to find an unplayable mess no matter what hardware they have?
  #208  
Old 12-28-2016, 06:47 AM
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Remind me, when was the promised delivery date from the Kickstarter again?
  #209  
Old 12-28-2016, 07:03 AM
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I like space sims, I don't mind the wait, and the cost is around the same price as a decent restaurant meal to bump up to the next ship. I know people who drop $300 on a fri night buying drinks trying to get women to pay attention to them or $80K on a corvette when a $25K camry will get them the same places .
But those people actually get the drinks. A person who buys an expensive car is actually in possession of a car.

A much better analogy to what you're doing would be paying $80,000 to a guy who SAYS he's going to starting building cars someday, and gives you a drawing of what your car will look like if, in fact, it ever gets built.
  #210  
Old 12-28-2016, 07:15 AM
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But those people actually get the drinks. A person who buys an expensive car is actually in possession of a car.

A much better analogy to what you're doing would be paying $80,000 to a guy who SAYS he's going to starting building cars someday, and gives you a drawing of what your car will look like if, in fact, it ever gets built.
Like the ELIO, which we last discussed here?
  #211  
Old 12-28-2016, 09:35 AM
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I mean... Who is ordering the most technically ambitious game of all time in the hopes that their old hardware holds up forever?
Except that the Kickstarter gave a definitive release window that was blown past years ago.

In 2012, somebody backing the game could reasonably expect that he would be able to run it on a good 2014 rig, since that was when the game was supposed to be released.

Look, is Chris Roberts a development veteran-slash-genius who understands that ambitious games have 5-6 year development cycles? If so, then he lied to his backers when the Kickstarter was created because he knew the game wouldn't be done in 2014.

Or did he honestly believe he could deliver the game in 2014? If so, then he knows less than every SC fanboy on the internet who waves a hand and says "it's totally normal for game development to take this long, literally everybody knows that and should have known that from the moment they backed the game." And if that's the case, if he misunderstood such a fundamental concept, then he can't be much of a veteran-slash-genius.

We're into CS Lewis territory here. Either Chris Roberts is a fraud, delusional, or the messiah of gaming.

Last edited by Johnny Bravo; 12-28-2016 at 09:36 AM.
  #212  
Old 12-28-2016, 09:55 AM
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Like the ELIO, which we last discussed here?
There's your perfect analogy.

Anyone who buys an Elio before it's a proven, tested, road-certified vehicle is an idiot.

I mean, the amount you kick in here matters. Buying an alpha game or donating to a Kickstarter for $15 for something cool is one thing. Paying hundred for pictures of ships is just imbecilic, I'm sorry. It's exactly as smart as falling for a Nigerian 409 scam. If someone wants to play a space game, they can send me a hundred bucks and I'll dig up my copy of "Freelancer" and mail the CD to them.
  #213  
Old 12-28-2016, 03:30 PM
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Except that the Kickstarter gave a definitive release window that was blown past years ago.

In 2012, somebody backing the game could reasonably expect that he would be able to run it on a good 2014 rig, since that was when the game was supposed to be released.
Exactly. ISTR at least one other release window which, of course, was also blown past. Now they're not even bothering to speculate on when any full release will be. Fanboys, OTOH...

Last edited by Skywatcher; 12-28-2016 at 03:34 PM.
  #214  
Old 12-28-2016, 06:59 PM
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Exactly. ISTR at least one other release window which, of course, was also blown past. Now they're not even bothering to speculate on when any full release will be. Fanboys, OTOH...
It seems weird to be so obsessed with a game where you assert that anyone who is interested is an idiot.

I'm a backer, and you follow the game a lot closer than I do. I think the last time I tried it was maybe 6 months ago. I don't plan on trying it again unless there's a release, and I knew my $35 could go up in smoke when I backed. I was ok with the possibility. Still am.

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  #215  
Old 12-29-2016, 03:11 PM
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But those people actually get the drinks. A person who buys an expensive car is actually in possession of a car.

A much better analogy to what you're doing would be paying $80,000 to a guy who SAYS he's going to starting building cars someday, and gives you a drawing of what your car will look like if, in fact, it ever gets built.
They are not buying those things for the thing itself, they are doing it because they feel it will make them more likely to aquire female attention. They are still paying for those things in hopes of a desired result later which is far from assured.
  #216  
Old 12-29-2016, 08:13 PM
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Just as an fyi, the current state of the game

There are a bunch of flyable ships in game including my constellation.

The main game area has a few planets and stations to visit

There are working missions.

The main things missing right now are the economy and more mission/contract structure. Alot of the missions will be more "requests for service" from other players. Much of the planned structure is not typical MMO/quest stuff. If you have played Eve
You are familiar with that kind of environment.

Generation of content and places to go is the big push now.

Last edited by drachillix; 12-29-2016 at 08:15 PM.
  #217  
Old 12-31-2016, 12:35 PM
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Star Marine module already has cheaters using aimbots and shooting through walls.

Last edited by Skywatcher; 12-31-2016 at 12:37 PM.
  #218  
Old 12-31-2016, 12:53 PM
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It seems weird to be so obsessed with a game where you assert that anyone who is interested is an idiot.
You seem to have me confused with someone else, and possibly even a different game.
Quote:
I'm a backer, and you follow the game a lot closer than I do.
I think it's become an interesting phenomenon. They've taken in all this money, said that the game would have been ready two years ago, still have tons of work to do if they're going to include everything mentioned in stretch goals, are not speculating on a release date, yet some people still think there will be a full release in less than four months.

As I alluded to way back on the first page, this would make for one hell of a movie.

Last edited by Skywatcher; 12-31-2016 at 12:57 PM.
  #219  
Old 12-31-2016, 01:33 PM
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I strongly suspect that Chris Roberts won't authorize a full release until the core game has at least caught up with everything that Elite: Dangerous already offers. Which won't be any time soon because Frontier tries to add content to their game every quarter.

Last edited by Skywatcher; 12-31-2016 at 01:38 PM.
  #220  
Old 12-31-2016, 01:50 PM
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As I alluded to way back on the first page, this would make for one hell of a movie.
And you could even call it: "Star Citizen is the Future of PC Gaming"
  #221  
Old 12-31-2016, 04:12 PM
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Based on everything I've seen, they may have technically achieved pre-alpha status! Only another decade to go!

More seriously, I'm curious if switching to the Lumberyard engine was worth the time. Technically, it's just a fork, so it's hardly a major challenge, but it still probably involves learning some new tech and bringing things back up to speed. A good opportunity for Amazon, but I'm not sure there was any real justification for making the switch.
  #222  
Old 03-08-2017, 06:37 PM
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New (currently unavailable for players) ship added as crowdfunding passes $144 million, still no end in sight.

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  #223  
Old 03-08-2017, 07:20 PM
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Because that's what was needed to make the game work.
  #224  
Old 03-09-2017, 09:44 AM
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I can't access anything "gamey" at work any more. How much does this new ship cost? Does it cost more, or less, than the average price of a whole new game?
  #225  
Old 03-09-2017, 09:55 AM
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It's $160 for the base model - I guess you can get gold rims and a DVD player in the center console for a few more bucks. I didn't click the followthrough link to see what the "and up" portion of "$160 and up" meant.

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  #226  
Old 03-09-2017, 10:13 AM
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This game is going to be in development as long as people keep giving him money.
  #227  
Old 03-09-2017, 11:49 AM
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Hey, they found a working business model.
  #228  
Old 03-09-2017, 11:54 AM
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Hey, they found a working business model.
And a new cutomer born every minute.
  #229  
Old 03-09-2017, 12:16 PM
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I think at some point some regulator is going to say give us something final ........
  #230  
Old 03-09-2017, 12:26 PM
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I think at some point some regulator is going to say give us something final ........
I don't think that, considering which way the country went the last election, you should hold your breath waiting for regulators to actually do their job.
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Old 03-09-2017, 02:53 PM
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The people who regulate pyramid schemes are still on the job.

I guess the question is whether or not this is a pyramid scheme. It's quite a ways past being a terrible joke now, and certainly it has all the cult-like elements of a pyramid scheme; I don't know Roberts and his employees can sleep at night charging obsessed people another $160 for a picture of an imaginary spaceship.

But it may be that they've bought into the cult themselves. Or are in a state of reality denial. I remember during the real estate bubble people were actually convincing themselves that you could own a house as your way of earning a living because, sure, houses will increase in value by 35 percent every year, why not? Well, sooner or later reality is a bitch.
  #232  
Old 03-09-2017, 04:43 PM
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What the hell is insurance for your ship mean anyway?

I don't even think they are far enough in development to know how the economic systems int he MMO side of the game will/should work.
  #233  
Old 03-09-2017, 04:46 PM
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What the hell is insurance for your ship mean anyway?

I don't even think they are far enough in development to know how the economic systems int he MMO side of the game will/should work.
Hell, I don't think they're far enough in development for anything insurable to actually exist!

I wonder if I can sell insurance for flying pink unicorns? Especially if I sell them for over a hundred bucks.
  #234  
Old 03-09-2017, 04:46 PM
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What the hell is insurance for your ship mean anyway?
Dat's a nice ship you got dere. Be a cryin' shame if something were to...happen...to it. Ain't dat right, Guido? A cryin' shame.
  #235  
Old 03-09-2017, 09:08 PM
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What the hell is insurance for your ship mean anyway?
I asked the same question earlier. It is essentially Geico for your pixels. It will be interesting to see how they make that work, assuming the game is ever released.

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  #236  
Old 03-10-2017, 12:20 PM
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I asked the same question earlier. It is essentially Geico for your pixels. It will be interesting to see how they make that work, assuming the game is ever released.
Which doesn't make sense on any level. I have to insure my car because it costs a lot of money to build a car. It costs basically nothing for someone to hit a button that says I have another MSF-108 "Super Awesome Avenger."

Last edited by RickJay; 03-10-2017 at 12:20 PM.
  #237  
Old 03-10-2017, 12:25 PM
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Why would you buy insurance for a vehicle now if you don't know when(or if) it will ever hit the road?
  #238  
Old 03-10-2017, 12:28 PM
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The people buying insurance for their fake spaceships have zero doubts about whether there will be a game or not, i think that part is fairly obvious.
  #239  
Old 03-10-2017, 01:36 PM
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I asked the same question earlier. It is essentially Geico for your pixels. It will be interesting to see how they make that work, assuming the game is ever released.
Elite: Dangerous has ship insurance. My main is a Federal Corvette worth over 336 million credits; when it blows up, getting it back costs 16.83 million.

Last edited by Skywatcher; 03-10-2017 at 01:40 PM.
  #240  
Old 03-10-2017, 01:41 PM
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Elite: Dangerous has ship insurance. My main is a Federal Corvette worth over 336 million credits; if it blows up, getting it back costs 16.83 million.
What did that insurance cost, is it based on a percentage of the value of the ship? Is it a one time cost or is it recurring? If your ship does get blown up, do your rates increase?
  #241  
Old 03-10-2017, 01:45 PM
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Elite: Dangerous has ship insurance. My main is a Federal Corvette worth over 336 million credits; when it blows up, getting it back costs 16.83 million.
Elite: Dangerous is up and running isn't it? You really have to screw up something horrible to have that happen to a parked carship.
  #242  
Old 03-10-2017, 03:08 PM
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What did that insurance cost, is it based on a percentage of the value of the ship? Is it a one time cost or is it recurring? If your ship does get blown up, do your rates increase?
It's just a flat % of the cost of the ship & components.
There's no premiums or anything, and it's not charged until your ship gets blown up.
If you can't or refuse to pay it, you get a new baseline "starter" ship.
  #243  
Old 03-10-2017, 03:22 PM
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What did that insurance cost, is it based on a percentage of the value of the ship? Is it a one time cost or is it recurring? If your ship does get blown up, do your rates increase?
Flat rate, 95% of the total worth is covered upon destruction. Those who were in Alpha and Beta get even larger discounts (97% for Betas and 98% for Alphas, IIRC). Rates do not change unless the value of the ship changes.
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Elite: Dangerous is up and running isn't it? You really have to screw up something horrible to have that happen to a parked carship.
Tru dat. Especially if the ship has yet to exist anywhere other than in a pretty picture.

Last edited by Skywatcher; 03-10-2017 at 03:25 PM.
  #244  
Old 03-13-2017, 02:19 PM
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From the Red Bull website: The Stats, so far.

Holeeee crap.
  #245  
Old 03-13-2017, 02:33 PM
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Most of the numbers, of course, being descriptions of mere ideas.
  #246  
Old 03-13-2017, 02:35 PM
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Most of the numbers, of course, being descriptions of mere ideas.
Except for the money-That's way too real.
  #247  
Old 03-13-2017, 03:33 PM
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Most of the numbers, of course, being descriptions of mere ideas.
See, one of the common refrains you hear in the "I have an idea for an app/novel/widget/whatever, how do I keep people from stealing it?" threads is that ideas without actual implementations are basically worthless. How wrong we were...
  #248  
Old 03-13-2017, 03:47 PM
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The one thing that keeps crossing my mind with this thread is, if the game is ever released I don't know if I would buy it. Anyone who buys the basic $70 or $80 version of this game would never be able to compete with the people who have $2500 ships.
  #249  
Old 03-13-2017, 03:52 PM
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The one thing that keeps crossing my mind with this thread is, if the game is ever released I don't know if I would buy it. Anyone who buys the basic $70 or $80 version of this game would never be able to compete with the people who have $2500 ships.
Which is why they promote crap like this-to get the initial donors to feel that if they pour more money in they won't have wasted their funds getting the "loser" version of the game. Psychological and/or emotional blackmail at its finest.
  #250  
Old 03-14-2017, 03:45 PM
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The one thing that keeps crossing my mind with this thread is, if the game is ever released I don't know if I would buy it. Anyone who buys the basic $70 or $80 version of this game would never be able to compete with the people who have $2500 ships.
In a world where Star Citizen was a real thing some super nutty gamers will play 18 hours a day and earn those things anyway.

In any MMORPG the casual gamer cannot compete with the pros and the addicts.
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