Reply
 
Thread Tools Display Modes
  #2601  
Old 12-14-2018, 07:34 PM
Budget Player Cadet's Avatar
Budget Player Cadet Budget Player Cadet is offline
Guest
 
Join Date: May 2011
Posts: 8,514
All right, the new single-player content is fun.
  #2602  
Old 12-17-2018, 02:35 AM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
I usually only play tavern brawls to one win, but I've actually played like 50 games of this week's brawl. It's just a bunch of archetypes of the new decks, but it's fun to be able to try out a unique fully formed deck compared to most tavern brawls. I wish they'd do these more often.
  #2603  
Old 12-17-2018, 06:41 AM
Budget Player Cadet's Avatar
Budget Player Cadet Budget Player Cadet is offline
Guest
 
Join Date: May 2011
Posts: 8,514
Quote:
Originally Posted by Budget Player Cadet View Post
All right, the new single-player content is fun.
Having played significantly more of the new single-player content, I take this back. Fucking christ, who thought that was a good idea?
  #2604  
Old 12-17-2018, 06:48 PM
carnalito carnalito is offline
Guest
 
Join Date: Dec 2018
Location: Spain
Posts: 14
I gave this Hearthstone up when the Old Gods expansion came along, boy did it turn the game to a pile of shit. Perhaps time to go back?
  #2605  
Old 12-18-2018, 01:06 AM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
Hunter seems to have become a decent arena class - I've gotten 5 to 7 wins in each of my last 6 runs with hunter.

Last edited by SenorBeef; 12-18-2018 at 01:06 AM.
  #2606  
Old 12-18-2018, 11:45 AM
Wilson Wilson is offline
Charter Member
 
Join Date: Sep 2002
Location: Metro NYC
Posts: 1,424
Quote:
Originally Posted by Budget Player Cadet View Post
Having played significantly more of the new single-player content, I take this back. Fucking christ, who thought that was a good idea?
Yeah the new Rumble Run is fun at first, but can get frustrating. The shrines are vastly different in power level; the cards you get may not at all synergize with your deck/shrine; and the AI's decks get crazy good real fast.
Managed to beat it yesterday with the Paladin shrine that damages your opponent for 5 when your hero takes damage; got enough weapons and healing to get through the early levels fairly easily. And then I got the shrine boost that gives you a second shrine, which made the seventh level a breeze and the eighth fairly easy.
Not sure how much I'll play it going forward.
  #2607  
Old 12-19-2018, 07:54 AM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
Balance update coming out in a while

Quote:

Wild Growth – Will cost 3 mana. (Up from 2)
Nourish – Will cost 6 mana. (Up from 5)
Level Up! – Will cost 6 mana. (Up from 5)
Saronite Chain Gang – Now reads: Taunt. Battlecry: Summon another Saronite Chain Gang.
Leeching Poison – Will cost 1 mana. (Down from 2). Now reads: Give your weapon Lifesteal this turn.
So it seems like "man, druid is too strong with ultimate infestation and spreading plague. Let's nerf some classic set core identity cards!"

Level up is targeted specifically at odd paladin, which probably makes sense, but it sort of feels like overkill to basically remove it from that deck. Maybe +2/+2 would've been a better route to take.

Edit: Oh, I just figured out what the saronite nerf was about - shudderwock. That one makes sense.

Leeching poison kind of murders kingbanes rogue, doesn't it?

Last edited by SenorBeef; 12-19-2018 at 07:55 AM.
  #2608  
Old 12-19-2018, 07:56 AM
Budget Player Cadet's Avatar
Budget Player Cadet Budget Player Cadet is offline
Guest
 
Join Date: May 2011
Posts: 8,514
Note that two of the nerfs are for classic oldies, and that the other three all directly reference a build-around-me legendary/deck (Baku, Shudder, and Kingsbane, respectively). Sensible nerfs? Sure. But if I shelled out for a Shudderwock Shaman and it turns out that this broke its back, I'd be pissed.

Last edited by Budget Player Cadet; 12-19-2018 at 07:56 AM.
  #2609  
Old 12-19-2018, 08:01 AM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
Yeah, I don't like those druid nerfs at all. UI and spreading plague are what make druid oppressive. You're murdering the basic class archetype (ramp druid) in an off-target attempt to nerf current druid power. Which leaves druid kind of screwed when rotation comes up. Plus ramp druid is the most fun way to play druid and kind of kills the identity of the class.
  #2610  
Old 12-19-2018, 05:31 PM
Wilson Wilson is offline
Charter Member
 
Join Date: Sep 2002
Location: Metro NYC
Posts: 1,424
Saronite Chain Gang and Level Up are rotating out in April, and I never play Wild, so this seems too little too late to me. Still I get why they are doing it - Saronite Chain Gang with Shudderwork combo is OP, and the nerf only really affects that. And Level Up is one of the keys to Odd Paladin, probably the strongest archetype this year.

I see their point about why they are nerfing Leeching Poison, but Kingsbane is rotating out also...

The druid ones are probably the biggest impact nerfs, since they are classic. Having read the developer's notes, I see what they are saying, but wow those are big changes. Nourish may still be playable, but Wild Growth seems like it would be almost useless.
Where I tend to play (15-13) you don't see a lot of Druids, but I understand they are much more common higher up.
  #2611  
Old 12-19-2018, 05:55 PM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
Quote:
Originally Posted by Wilson View Post
Saronite Chain Gang and Level Up are rotating out in April, and I never play Wild, so this seems too little too late to me. Still I get why they are doing it - Saronite Chain Gang with Shudderwork combo is OP, and the nerf only really affects that.

Actually, no, they could've been more precise in the change, because it also affects any sort of handbuff deck, because people are pretty sure it summons another 2/3 no matter what, not a copy of the original minion.
  #2612  
Old 12-19-2018, 09:03 PM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
The changes went live today which is surprising, usually they're very slow moving about these things.

From what I see on forums, apparently Kingsbane rogue is one of the best counters to big priest. I've been playing wild more lately and big priest is already an annoying and frequent matchup. It sounds like it might get unbearable if this is true. I'm pretty tired of having 6+ statues dropped on me in a match.
  #2613  
Old 12-19-2018, 09:53 PM
Tom Scud Tom Scud is offline
Guest
 
Join Date: Oct 2008
Posts: 9,209
So I celebrated the nerfs by rolling out my odd paladin deck - it is still good. (Replaced the level ups and rejiggered a few other things to get a mech/magnetic theme going).
  #2614  
Old 12-20-2018, 12:43 PM
Wilson Wilson is offline
Charter Member
 
Join Date: Sep 2002
Location: Metro NYC
Posts: 1,424
Quote:
Originally Posted by SenorBeef View Post
Actually, no, they could've been more precise in the change, because it also affects any sort of handbuff deck, because people are pretty sure it summons another 2/3 no matter what, not a copy of the original minion.
Yup, I missed the handbuff/Keleseth part of this nerf, which is pretty embarrassing considering I play a Heallock deck sometimes. Shudderwock is still the biggest effect, though.

After listening to some streamer's reactions, I do appreciate more that Blizzard made this change so soon after the expansion dropped, which is not their past behavior. It is good that they are being more proactive.
  #2615  
Old 12-20-2018, 12:44 PM
Wilson Wilson is offline
Charter Member
 
Join Date: Sep 2002
Location: Metro NYC
Posts: 1,424
Quote:
Originally Posted by Tom Scud View Post
So I celebrated the nerfs by rolling out my odd paladin deck - it is still good. (Replaced the level ups and rejiggered a few other things to get a mech/magnetic theme going).
I finally broke down and crafted Zilliax for just this reason.
  #2616  
Old 12-20-2018, 06:19 PM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
I got Zilliax in one of those 4 freebie packs they gave for last expansion. I also happened to get the paladin mech resurrection legendary spell before. I guess I could try crafting some sort of odd mech paladin, especially since most decks I want to try in the current expansion costs like 8000+ dust.

Does it seem like they're making decks that are more reliant on more legendaries? Particularly specialized legendaries that only work in one sort of deck. Most of the rastakhan demo decks they had from that tavern brawl had 3+ specialized legendaries. The disco warlock I want to make probably costs more than building a wallet warrior deck from scratch.

Last edited by SenorBeef; 12-20-2018 at 06:20 PM.
  #2617  
Old 12-20-2018, 09:48 PM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
I just had a bizarrely stupid opponent. I'm playing wild around rank 12, he's playing kingsbane rogue. He decides to cast leeching poison on turn 2 after he used kingsbane, and he was at full health. So I think "okay, so the guy somehow doesn't notice the big change notice when he logs in, and also doesn't notice that leeching poison is only 1 mana now, but whatever, he'll figure it out"

Then on like turn 8, he attacks me with his 7/3 Kingsbane, and then... after he attacks with it, he applies his other leeching poison the kingsbane, so that it does nothing at all.

I'm a little baffled. Rank 12 isn't super high, but shouldn't that guy be stuck at rank 20 with those moves?

Last edited by SenorBeef; 12-20-2018 at 09:48 PM.
  #2618  
Old 12-20-2018, 11:45 PM
Wilson Wilson is offline
Charter Member
 
Join Date: Sep 2002
Location: Metro NYC
Posts: 1,424
Quote:
Originally Posted by SenorBeef View Post
I got Zilliax in one of those 4 freebie packs they gave for last expansion. I also happened to get the paladin mech resurrection legendary spell before. I guess I could try crafting some sort of odd mech paladin, especially since most decks I want to try in the current expansion costs like 8000+ dust.

Does it seem like they're making decks that are more reliant on more legendaries? Particularly specialized legendaries that only work in one sort of deck. Most of the rastakhan demo decks they had from that tavern brawl had 3+ specialized legendaries. The disco warlock I want to make probably costs more than building a wallet warrior deck from scratch.
I agree - disco warlock, kragwa shaman and dragon warrior seem to require a lot of legendaries.

Sounds like you have all the legendaries you need for Odd Mech Paladin (assuming you have Baku). Iím not quite sure how good the deck is though...

Spell Hunter only requires DK Rexxar and the legendary weapon (and probably Zuljin).

Even shaman is working best for me. That requires only two specialty legendaries (Hagatha and Kalimos), plus Genn, Lich King and AlíAkir.
  #2619  
Old 12-21-2018, 03:33 AM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
I noticed that a few of the meta analysis sites, like tempostorm, hsreplay.net, others seem to have significantly different ideas of what the top decks are right now. Does anyone know how they're calculated and why they're so different, and which is the most useful guide?
  #2620  
Old 12-21-2018, 11:00 AM
Jas09 Jas09 is offline
Guest
 
Join Date: Jan 2007
Location: St. Louis, MO
Posts: 5,655
Quote:
Originally Posted by SenorBeef View Post
I noticed that a few of the meta analysis sites, like tempostorm, hsreplay.net, others seem to have significantly different ideas of what the top decks are right now. Does anyone know how they're calculated and why they're so different, and which is the most useful guide?
The main difference I'm aware of is that VS and HSReplay use actual game logs and stats to determine the meta. I think VS puts some weighting on how common a deck is to build their meta snapshot. HSReplay pretty much just seems to use raw numbers.

TempoStorm is completely different in that (I think) they have a team of experts and use more analysis to determine what the top-Legend meta is. It's not very useful for folks grinding 20-5 or even 5-Legend - HSReplay or VS (using the All-Ranks or 5-1 Filter) is way better for that. With the caveat that I think VS is having a pretty bad data shortage problem - since they don't have a deck tracker app built in they rely on folks signing up via HDT to get data.

The other thing that I try to think about if ladder grinding is the length of the games. A 55% win-rate deck that has 5 minute games is better than a 60% win-rate deck that has 12 minute games. Although I pretty much just hit 5 every season and then play whatever I want - the grind to Legend doesn't interest me since it seems to be purely about how many games you can play.
  #2621  
Old 12-22-2018, 09:58 AM
Turble Turble is offline
Guest
 
Join Date: Dec 2007
Location: Eastern PA
Posts: 2,223
I have Zero skill at deck building and am strictly a net decker.

I find the Tempo Storm mulligan guides very useful. My general approach is to play the highest ranking deck I have the cards to make; sometimes it is a Tier 1 deck on TS, sometimes a very similar one on HSR and the TS mulligan guide is close enough to be useful.

For those days when I’m stuck having to play a deck I don’t know much about for the daily quest or the Tavern Brawl I find HearthPwn useful for finding a deck I can make with the cards I have – although the decks there vary wildly in quality even if highly voted up.

This approach generally gets me to Rank 5 pretty quickly with a win rate of 60 to 63% (although Odd Paladin has been 68 to 70% the past couple of months [that’s probably over now with the nerfs]), then I just play Casual (or Tavern Brawl if it’s a fast one) for the rest of the month to grind some gold.
  #2622  
Old 12-31-2018, 06:30 AM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
I decided to play some wild this month because I missed playing evolve Shaman, and every third person you face is playing big priest. What a boring deck to face, too. Oh another turn 4 Barnes into Y'Shaarj into Lich King, fantastic.

I wish they'd try to balance wild a little bit. What could it hurt? Those cards are never rotating back into standard, so do what you want with them. Instead, it's just a graveyard they don't give a shit about meant to appease people about "losing" their old cards.
  #2623  
Old 01-04-2019, 02:44 PM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
I put together a mid-range hunter deck because it was free (already had all the cards) and it works fine, but man what a boring deck. Just straight curvestone with very little decision making.

I'm not sure what to do. I have 10k dust so I can craft an expensive deck, but it feels wasteful spending what must be a year's worth of dust on one heavily specialized deck that'll rotate out. Because it seems like all interesting decks have been designed to need 3 or 4 specialized legendaries that aren't much good for any other deck.
  #2624  
Old 01-04-2019, 05:39 PM
Wilson Wilson is offline
Charter Member
 
Join Date: Sep 2002
Location: Metro NYC
Posts: 1,424
I hear you. I've got a little more dust than you, but I'm just not willing to pull the trigger to spend over half of what I have to make Discard Warlock or Control Priest or one of the Big Druids.

Pretty much just playing Even Shaman, Spell Hunter, Heallock, and Mechathun Priest at this point. Plus arena.

And much to my surprise, I keep going back to Rumble Run... I've won with four of the Shrines at this point. Can't imagine getting them all, but there are still some I think I should be able to win with that I haven't yet.
  #2625  
Old 01-05-2019, 09:57 PM
octopus's Avatar
octopus octopus is online now
Guest
 
Join Date: Apr 2015
Posts: 7,784
Quote:
Originally Posted by SenorBeef View Post
I decided to play some wild this month because I missed playing evolve Shaman, and every third person you face is playing big priest. What a boring deck to face, too. Oh another turn 4 Barnes into Y'Shaarj into Lich King, fantastic.

I wish they'd try to balance wild a little bit. What could it hurt? Those cards are never rotating back into standard, so do what you want with them. Instead, it's just a graveyard they don't give a shit about meant to appease people about "losing" their old cards.
People spend real money and in some cases lot of it for those cards. Of course, Blizzard doesnít want to piss people off with too much uncertainty. They took some serious grief when they did an attack speed nerf in Diablo 3 back when the real money auction house was active.
  #2626  
Old 01-07-2019, 05:54 PM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
Just for the hell of it, I decided to craft a mill rogue wild deck. I sort of dislike playing against the deck because it's not quite interactive, but now that I'm actually playing it I've come to appreciate that it's a bit more interactive than I thought and it's sort of fun. It was basically free to try anyway, I just had to craft an academic espionage (which I now realize isn't really essential to the deck anyway).

I think I may pull it out when I reach a level in wild where every other opponent is a big priest deck. Holy shit does it feel good to make them draw themselves to death on like turn 10.
  #2627  
Old 01-08-2019, 02:11 AM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
Just had a pretty absurd game. Mill rogue vs dragon priest. Went to turn 28 or so.

He used drakanoid operative (discover a card in your opponent's deck) to steal my lab recruiter (add 3 copies of a friendly minion to your deck) so I couldn't mill him. He actually ended up playing 11 Drakanoid operatives in the game.

I don't know how long it could've gone on, but I mismanaged my shuffle cards into my deck cards. I didn't think that in order to play the last 2 I'd need to play the second to last one and then play the last one on that. So I ended up with just one shuffle minions into your deck card and realized I had lost, even though I made it last another 10-12 turns.

We had some many Faldorei Striders that at one point I think he pulled 12 spider ambushes in a row onto a full board.
  #2628  
Old 01-15-2019, 06:18 AM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
Feels like Hearthstone is dying. No one posts around it on here, I don't see any of my friends log in to the game. Of course that's anecdotal, just a few players on the SDMB. But I'm also taking 1+ minute to find a match in wild around rank 15, and often getting repeat opponents, which is something I've never seen before recently.

Last edited by SenorBeef; 01-15-2019 at 06:18 AM.
  #2629  
Old 01-15-2019, 10:28 AM
Turble Turble is offline
Guest
 
Join Date: Dec 2007
Location: Eastern PA
Posts: 2,223
Seems to me Wild has been that way for a long time; not a lot players and often getting the same opponent in successive games. I only play Wild once in a while so usually start at low rank.

Remember those gold farmers who used to stay at Rank 20 to crush noobs with their Tier 1 decks? I think a lot of them are now clustered at Rank 15 and 10 since they don’t get set back to 20 every month. I experienced it this month in Wild, going quickly from 20 to 15, stuttering a bit, making it to 10, and have been stuck at 10 for the past week or so, often playing the same player with multiple golden legendaries two or three games in a row.

BTW, I am playing that Big Priest you mentioned a while back, a Tier 1 deck that I just happen to have the cards for. This is the first I’ve put any time into playing Priest.
  #2630  
Old 01-15-2019, 12:26 PM
Budget Player Cadet's Avatar
Budget Player Cadet Budget Player Cadet is offline
Guest
 
Join Date: May 2011
Posts: 8,514
I haven't been playing - nothing really appeals to me and MTGA is a much better online CCG.
  #2631  
Old 01-16-2019, 11:17 AM
The Lurker Above The Lurker Above is offline
Guest
 
Join Date: Jan 2009
Location: Calgary, AB Canada
Posts: 764
Quote:
Originally Posted by SenorBeef View Post
Feels like Hearthstone is dying. No one posts around it on here, I don't see any of my friends log in to the game.
Dying seems a bit extreme, I'm sure we'd have seen crazy stuff from Blizzcon to win pack players if $$$ was trending down too fast; but I will admit I don't see many people on my friends list in HS these days. I haven't played in a few expansions myself.

I am loving MTGA. Heck, I'm even going to go to an actual paper pre-release event this weekend. And Civ6 has a CANADA! expansion coming in February ... I'm not coming back to HS for a while at least.
  #2632  
Old 01-17-2019, 02:32 AM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
I should've said shrinking/contracting. It won't be dead anytime soon. But it seems to be past its growing phase.

Decided to build a pogo-hopper deck which is a little goofy, and this happened.

Last edited by SenorBeef; 01-17-2019 at 02:32 AM.
  #2633  
Old 01-17-2019, 06:38 PM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
It just occured to me a great feature of the game would be the ability to save replays and rewatch them like they occured in the game client. Every few hundred games you end up getting a really interesting one that would be interesting to re-watch or share. I know there are a couple of websites that sort of do that, but it's pretty primitive. An in-client way would be cool.
  #2634  
Old 01-17-2019, 11:08 PM
The Lurker Above The Lurker Above is offline
Guest
 
Join Date: Jan 2009
Location: Calgary, AB Canada
Posts: 764
Quote:
Originally Posted by SenorBeef View Post
It just occured to me a great feature of the game would be the ability to save replays and rewatch them like they occured in the game client. Every few hundred games you end up getting a really interesting one that would be interesting to re-watch or share. I know there are a couple of websites that sort of do that, but it's pretty primitive. An in-client way would be cool.
You wouldn't think something like that would be hard. I know that my very first games with my Renounce-Yogg deck was bonkers and I'ld love to see the replay in-client. It was so good my opponent friended me after and loved it, even though he eventually lost to fatigue.
  #2635  
Old 01-18-2019, 02:25 AM
SenorBeef SenorBeef is offline
Guest
 
Join Date: Aug 2001
Location: Las Vegas, NV
Posts: 27,615
I haven't been playing my silly pogo hopper deck very long, but I managed to get a 33/33 pogo hopper out there.
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:51 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.

Send questions for Cecil Adams to: cecil@straightdope.com

Send comments about this website to: webmaster@straightdope.com

Terms of Use / Privacy Policy

Advertise on the Straight Dope!
(Your direct line to thousands of the smartest, hippest people on the planet, plus a few total dipsticks.)

Copyright © 2018 STM Reader, LLC.

 
Copyright © 2017