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  #401  
Old 11-21-2018, 07:35 PM
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Dr. Strangelove Dr. Strangelove is offline
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Originally Posted by MichaelEmouse View Post
Are geysers pretty much the only way to have more than enough water?
They're certainly the easiest way. The petroleum and natural gas generators produce (polluted) water, and a decent amount, but if your farming is water-heavy you'll have to use a lot of oil. And probably create more power than you actually need--so you'd need to burn off the excess with heaters or the like!

The only other way I know about is to gather water via rocket, but that's probably even worse efficiency.

I think you're guaranteed at least some kind of water/steam geyser, though, so it shouldn't be necessary to resort to extreme tactics.
  #402  
Old 11-21-2018, 11:40 PM
Chisquirrel Chisquirrel is offline
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I'm sitting on five right now. I keep wanting to add more, but then I remember the cascading failures of my old colonies and decide to hold off until I find that perfect dupe again. Maybe it's time, though.
  #403  
Old 11-28-2018, 08:49 AM
msmith537 msmith537 is offline
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I'm finding that my colony tends to go into a "sadness spiral" where the dupes become to depressed to work or farm. Then they start starving or not making critical infrastructure fixes, which causes more sadness, which causes them to start vomiting and crying everywhere, then starve and so on...

Since my geysers are inactive, I'm dangerously low on water. I think I'll just lock them all in the Dirty Water Intake Tank #1 and let the next batch of Dupes drink from their vomit and tears.
  #404  
Old 11-28-2018, 09:26 AM
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Left Hand of Dorkness Left Hand of Dorkness is online now
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That is DARK.

What's going on? Are you promoting them to high-level jobs, so that their morale requirements are 20+, without having gourmet food around?

Do you have:
-A washroom
-A great hall
-A barracks
-Artwork everywhere they hang out?

Do you have a massage room, for cases of high stress?

Do you have some peppernut plants, so you can get those stuffed berries that improve morale so much?
  #405  
Old 11-28-2018, 11:24 PM
msmith537 msmith537 is offline
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Originally Posted by Left Hand of Dorkness View Post
That is DARK.

What's going on? Are you promoting them to high-level jobs, so that their morale requirements are 20+, without having gourmet food around?

Do you have:
-A washroom
-A great hall
-A barracks
-Artwork everywhere they hang out?

Do you have a massage room, for cases of high stress?

Do you have some peppernut plants, so you can get those stuffed berries that improve morale so much?
I do. The main problem appears to be that I only have a single natural gas geyser to power my base. When that goes inactive, I have a lot of coal, but that's very labor intensive and leads to brown outs across the base. Oxygen and plumbing get cut off. I need to disable the exo suit checkpoint so dupes can venture outside the safe zone and they come back all dirty, wet and slimelungy. Then they get all stressed out and cry and vomit all over, etc etc.
  #406  
Old 11-28-2018, 11:50 PM
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Dr. Strangelove Dr. Strangelove is offline
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Originally Posted by msmith537 View Post
I have a lot of coal, but that's very labor intensive and leads to brown outs across the base.
Do you have auto-sweepers researched? They can move coal from storage units (or conveyor receptacles) to the generators on their own.
  #407  
Old 11-29-2018, 12:20 PM
Left Hand of Dorkness's Avatar
Left Hand of Dorkness Left Hand of Dorkness is online now
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Quote:
Originally Posted by Dr. Strangelove View Post
Do you have auto-sweepers researched? They can move coal from storage units (or conveyor receptacles) to the generators on their own.
As a lower-key set of solutions:
-Build several coal plants. Same amount of coal transfer, but since more is done at once, dupes aren't running back and forth to fill up the plants.
-Turn off unnecessary power.
  #408  
Old 11-29-2018, 04:48 PM
Chisquirrel Chisquirrel is offline
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Try having some manual generators attached to the most important things, so that even if the gas runs out, the dupes can still provide some power. It ain't pretty, but as long as your systems aren't TOO complicated, it should get you through.

It's also possible to find places you can save power or store gas until you need it, to shorten the amount of time you're without the natural gas gen.

Last edited by Chisquirrel; 11-29-2018 at 04:52 PM. Reason: Missed a nut
  #409  
Old 12-26-2018, 10:51 PM
TimeWinder TimeWinder is offline
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Quote:
Originally Posted by Dr. Strangelove View Post
I haven't figured out how to make effective use of solar panels.
One observation on Solar Panels. The description lies; they do not need to be exposed to space. Any sort of light will work, even ones that can be found underground....like shine bugs.

In my last few games, I've had a sort of "shine bug explosion" -- put some feeders out, a grooming station, make sure you dig some phosphorite to feed 'em with, and get a wrangler as soon as you can. I don't bother with a stable, just put the grooming station someplace with central access.

Result? Hundreds of shine bugs all over the base. Free morale, a steady supply of lime-bearing eggshells, and light. There always ends up being a few places where dozens of them hang out; a solar array there costs only a little glass and can produce a hundred watts or so of "all the time" electricity. Not enough to to bring my space dreams to fruition, but it does mean there's always a little kickstarter energy on my grid.
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