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Old 07-13-2019, 10:47 PM
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Sadly, I think Star Citizen IS becoming the "future" of gaming. That is to say, grandiose, crowd-sourced, early alpha release, open world games that promise unprecedented levels of interactivity and content and ultimately either fall short or wallow in development indefinitely. I've seen this in both the "sci fi universe simulator" genre with games like Spore, Space Engineers, No Mans Sky, Elite Dangerous and others as well as the survival genre with games like DayZ, H1Z1, Rust, SCUM, etc.

I don't think it has anything to do with "creatives" vs "beancounters". It has more to do with a) being able to turn an abstract concept into an actual playable game and b) the difficulty in creating a real working universe with enough content to actually be interesting.

What seems to happen is these games linger on for years in a sort of development hell with a user community divided between "fuck these scam artists" and "this game will be awesome when it's finally released". At some point, the development house declares "Mission Accomplished" and some buggy, crappy version of the game gets "released". Maybe a version is also ported over to XBox or Playstation. Of course, by then no one cares because no one plays it anymore.
  #452  
Old 07-14-2019, 02:19 PM
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There are games like Star Citizen, and games like Subnautica. The future isn’t all doom.
  #453  
Old 07-14-2019, 02:47 PM
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And games that continuously receive new features after release aren't necessarily a bad thing. Innovate and keep players interested or stagnate and die.
  #454  
Old 07-14-2019, 03:38 PM
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Developers of online games also need some leeway when players start behaving in ways not sufficiently anticipated. All the min/maxers in CoH, for example.

ISTM, the only really broken part of Elite is the background simulation (BGS). Some of this is caused by bored griefers exploiting loopholes in the BGS, some by deliberate interference from haxxors.
  #455  
Old 07-23-2019, 11:52 AM
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Quote:
Originally Posted by Skywatcher View Post
And games that continuously receive new features after release aren't necessarily a bad thing.
(bolding mine) And on that note, Star Citizen finally announced the release date of their gameannounced yet another update-Alpha 3.6, a complete Law and Crime System overhaul, as described here. Damn thing is more complicated than real life.
And you'll need to download a new launcher, too.
  #456  
Old 07-23-2019, 12:00 PM
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The bug fixes in that update show how unpolished that alpha is. It’s truly an alpha.
  #457  
Old 07-23-2019, 12:28 PM
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And games that continuously receive new features after release aren't necessarily a bad thing. Innovate and keep players interested or stagnate and die.
I think that's fine, so long as "features and content" aren't really "shit that should have been in the game from the initial release date".

There's just too much unfinished games being passed off as "the future of PC gaming" simply based on what people think the pre-release alpha version "might" become.

Even looking at one of my favorite city-builder games of all time, Cities: Skylines (which has like a 9/10 rating) is actually kind of crap in its unmodded, no DLC form. And I don't just mean user-generated visual content that lets you add a Starbucks or the architecture of Paris to your city. I mean mods that fundamentally change the interface or even way the game is played, but have become essential parts of the game. Stuff like managing traffic or just making the graphics not look like oversatured, non-aliased crap. An argument can be made that much of that work should have been completed by the developers. Particularly as the software company doesn't maintain them and you are SOL if the next version of the game causes those mods to break something and the author has moved on with his life.
  #458  
Old 07-23-2019, 02:27 PM
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I think that's fine, so long as "features and content" aren't really "shit that should have been in the game from the initial release date".
There's a difference between "shit that should have been in" and "shit that been promised to be in but wasn't".

The former can usually be bypassed by waiting for a GOTY edition rather than being one of those gamers who feel they absolutely must buy whatever is the next big thing coming to market, especially if the publisher is well known for putting out a bunch of DLC (e.g.: EA and Bethesda).

Anyway, I primarily meant online games. At least some publishers are attempting to put in everything that had been promised; ain't no way in hell Star Citizen is going to have everything that's been promised without being a quagmire.

Last edited by Skywatcher; 07-23-2019 at 02:32 PM.
  #459  
Old 07-23-2019, 02:38 PM
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Originally Posted by Czarcasm View Post
(bolding mine) And on that note, Star Citizen finally announced the release date of their gameannounced yet another update-Alpha 3.6, a complete Law and Crime System overhaul, as described here. Damn thing is more complicated than real life.
And you'll need to download a new launcher, too.
Seems like every time there's a new alpha, someone has written a new article criticizing the game.
  #460  
Old 08-08-2019, 10:24 AM
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There evidently was a new trailer last week, focusing on a base defense weapon. And here's a Czech article from a few days ago, criticizing the game.

Last edited by Skywatcher; 08-08-2019 at 10:25 AM.
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