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  #751  
Old 08-05-2018, 01:16 PM
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My frigate has only managed to successfully complete one mission. Every other time I've sent it off, it got damaged and had to return. Saving up for to buy more frigates; up to five can be sent off at a time.
Just picked up a combat frigate for less than two mil. That should help.

A trade frigate was for sale in the same fleet but that thing was over 8 mil!

Last edited by Skywatcher; 08-05-2018 at 01:16 PM.
  #752  
Old 08-05-2018, 08:07 PM
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Made my first jump with a Cadmium Drive. Found a Planetary Anomaly (i.e.: a synthetic moon).
  #753  
Old 08-05-2018, 10:32 PM
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Got enough cadmium there to install an Emeril Drive. Now I'm on the weirdest planet I've seen yet.

Brown ground, orange sky, azure lakes, and very many tall inverted conical buttes, with smaller inverted conical buttes attached to the tops, standing every which way. Weirdest thing is the family of creatures I just discovered; these things would be right at home in a Lovecraft story! They're like camels, with Spinosaur backs, and tentacled heads. No visible eyes, ears, or mouth.
  #754  
Old 08-05-2018, 10:58 PM
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Didn't notice at first: those Lovecraftian camel things have horse legs & hooves.

Oh, and the info panel says they have no stomachs.

Last edited by Skywatcher; 08-05-2018 at 10:58 PM.
  #755  
Old 08-05-2018, 11:03 PM
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Oh, and the info panel says they have no stomachs.
I love the info panel "misc" stuff. It's always worth a read; most of the comments are patently ridiculous.
  #756  
Old 08-05-2018, 11:46 PM
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I got back into NMS. Apparently it has been over a year since my last save. On a lark (okay, actually it was by accident) I loaded my old save and it kind of flipped out saying there was some kind of anomaly with my game. So I went back to the main menu and deleted that save, no big loss.

I’m running around in a new save game. I like a lot of the changes. My most favorite new thing so far is being able to see my character and customize his appearance. I’m not sure how long ago they added that but I love the over-the-shoulder POV, it’s a minor thing but makes things feel more “personal” if that makes sense.
  #757  
Old 08-05-2018, 11:51 PM
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Same system, found a great planet for a base. Blue skies, massive blue ocean with interconnected islands covered in green grass, palm trees, giant mushroom trees, orange-ringed alien trees, nicely varied landscape, etc. I'd build atop one of the massive mesas if not for the occasional superheated drizzle and the space station being abandoned.
  #758  
Old 08-06-2018, 01:39 AM
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So here's the trick, unless they've fixed it: Being in your base on an extreme world counts as being in the extreme conditions.
Simply hiding in a cave works.

Got my first rank while hiding in a cave of my own creation during a superheated rainstorm.

Last edited by Skywatcher; 08-06-2018 at 01:41 AM.
  #759  
Old 08-08-2018, 09:45 PM
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Visited a few more systems, mainly because missions sent me there. Found an Ancient Ruin on a rather nice tropical world; first beast I saw there was like a cross between a Scrubbing Bubble and this thing from Dark Star. Yellow with black spots.

Last edited by Skywatcher; 08-08-2018 at 09:45 PM.
  #760  
Old 08-08-2018, 10:23 PM
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Anyone who happens across one of those things will now see C. Karayildiz.

C. for John Carpenter and Google translate says kara yildiz is the Turkish equivalent of "dark star".
  #761  
Old 08-08-2018, 10:43 PM
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Plenty of other strange beasts here as well: hopping rocks, hopping flower pots (complete with a single flower), and Fantasia's toadstools. Not single toadstools, mind you, but several acting as one unit.

Huh. I guess the toadstool clusters are the adults of C. Karayildiz.

Last edited by Skywatcher; 08-08-2018 at 10:45 PM.
  #762  
Old 08-08-2018, 11:22 PM
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Simply hiding in a cave works.

Got my first rank while hiding in a cave of my own creation during a superheated rainstorm.
Yes, but your life support goes down in caves, so you can't just walk away and let the milestones accumulate!
  #763  
Old 08-10-2018, 01:49 PM
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Set up a base in a system that requires an Indium drive to visit. Desert world but I couldn't pass up that almost perfectly flat beachfront. Scientist and Armourer are working away.

Encountered a different species of bubble creatures on the first planet after visiting Atlas. These are orange with black spots.

Spoke to -null- on a different planet in the same system, home to miniature Godzillas. Transmitter turned out to be partially buried, landing site as well.
  #764  
Old 08-10-2018, 02:07 PM
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Oh, I now have a fleet of four frigates. Flagship is Combat-oriented but has double digits in all four categories, followed by a science vessel (my original frigate), another combat vessel, and a support vessel. They've done one successful voyage so far and are currently on a second. Those logs are rather fun to read; for example, my flagship hacked into the guidance of a pirate fleet and sent them all into a solar flare.

Going to hire a Trade specialist as soon as I find a good one.

Last edited by Skywatcher; 08-10-2018 at 02:08 PM.
  #765  
Old 08-10-2018, 04:30 PM
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Big patch dropped today. One of the changes is a reduction in storms on certain planets. I hope that means less paradise/viridescent planets that would be perfect if not for the occasional burst of superheated face-melting rain.
  #766  
Old 08-10-2018, 05:01 PM
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:reads patch notes:

Hm. I'll have to revisit my first game and see if they've fixed the base. Or at least turned off the Sentinels so being spotted on a planet where I haven't been before doesn't result in an automatic level 2 and I can try building a new base.

Last edited by Skywatcher; 08-10-2018 at 05:01 PM.
  #767  
Old 08-10-2018, 05:18 PM
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Big patch dropped today. One of the changes is a reduction in storms on certain planets. I hope that means less paradise/viridescent planets that would be perfect if not for the occasional burst of superheated face-melting rain.
I hope the refiner dup glitch exploit was patched. I don't know why I care when folks use exploits but when I meet a new player with 4.2 billion in cash after just 3 days in-game it bothers me.
  #768  
Old 08-10-2018, 06:01 PM
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I just stumbled across an S-class combat frigate and spent half my cash on it. It could probably single-handedly kick the crap out of my entire fleet.

Also, the Captain's title is "Sentinel Hunter" and the crew mood is serene. It's just a bunch of stone-cold robot killers.

Last edited by Johnny Bravo; 08-10-2018 at 06:06 PM.
  #769  
Old 08-10-2018, 06:33 PM
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Originally Posted by Johnny Bravo View Post
I just stumbled across an S-class combat frigate and spent half my cash on it. It could probably single-handedly kick the crap out of my entire fleet.

Also, the Captain's title is "Sentinel Hunter" and the crew mood is serene. It's just a bunch of stone-cold robot killers.
Nice! Don't think I've seen anything above B yet, with the possible exception of the Trader-specialist which wanted north of 8 mil. Couldn't afford it at the time so I wasn't paying much attention.

Last edited by Skywatcher; 08-10-2018 at 06:35 PM.
  #770  
Old 08-10-2018, 06:39 PM
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Big patch dropped today. One of the changes is a reduction in storms on certain planets. I hope that means less paradise/viridescent planets that would be perfect if not for the occasional burst of superheated face-melting rain.
My first base is on one of those. A verdant planet, lots of (passive) fauna, no environmental hazards, plenty of resources, low sentinel activity, and mild weather except for the occasional super-hot rain that can kill you.
  #771  
Old 08-10-2018, 08:27 PM
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Okay, pre-NEXT base missions appear to be sort of working properly. At least Sentinel hunting works but only on planets not visited before; went back to my base and my number of Sentinels killed got reset to 0.

I'm enjoying the NEXT game more, though. For one thing, asteroids look like asteroids rather than pointy footballs. Evidently, pre-NEXT games are stuck with the old solar system generation.

Last edited by Skywatcher; 08-10-2018 at 08:29 PM.
  #772  
Old 08-10-2018, 10:58 PM
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Having noticed that mission rewards sometimes have green or red symbols when selling, I just did my first interstellar trade run. Bought a bunch of stuff with green symbols and teleported to a different station, where the same stuff happened to have green symbols for selling.
  #773  
Old 08-11-2018, 12:15 AM
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Big patch dropped today. One of the changes is a reduction in storms on certain planets. I hope that means less paradise/viridescent planets that would be perfect if not for the occasional burst of superheated face-melting rain.
Flying around a radioactive world right now, searching for more gamma root. Took a long time to encounter a storm.
  #774  
Old 08-11-2018, 08:51 AM
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It is funny. Reading these posts the game sounds awesome, but when I play it I don't seem to get the same kind of experience you guys are getting. It makes me wonder if I'm playing the game "wrong" in some way.
  #775  
Old 08-11-2018, 01:27 PM
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One of the things I'm enjoying that would be a negative for many people is actually the grind aspects. Particularly the carbon mining and stuff like that. It's ends up being the perfect level of activity for tread-milling to burn time off while engaged in something distracting, but not so involved I need precision control not possible while walking.

I am on the search for an S-class alien or experimental tool now.

BTW. I'm a bit unclear are you supposed to be able to have 5 ships or 6 total, with one active and 4 or 5 summonable?
  #776  
Old 08-11-2018, 01:58 PM
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BTW. I'm a bit unclear are you supposed to be able to have 5 ships or 6 total, with one active and 4 or 5 summonable?
According to the wiki at Gamepedia, it's six ships total per freighter. Amass enough Units and you can buy more freighters, thereby opening up more ship slots.
  #777  
Old 08-11-2018, 02:27 PM
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It is funny. Reading these posts the game sounds awesome, but when I play it I don't seem to get the same kind of experience you guys are getting. It makes me wonder if I'm playing the game "wrong" in some way.
I could see how it's not for some people. It's a mashup of open world exploration with some convoluted storyline and basebuilding, and a lot of it is gated behind different quests or milestones. The gating definitely hurts the exploration feel - you realize pretty quickly that you CAN'T do everything right now, and the game won't tell you what you need to do in order to do it all. Part of the game is saying "Just do whatever!" while another part is telling you to follow this trail of breadcrumbs.

I'm at an impasse. I've reached a point where I feel secure - a few different ships for various activities, a decent fleet, and the start of a minor base. Part of me wants to just start wandering around, but another part wants to do ALL the base quests. Given that BfA drops in a few days, it might be a good thing that I'm not sure what direction to take.
  #778  
Old 08-11-2018, 02:41 PM
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Part of the game is saying "Just do whatever!" while another part is telling you to follow this trail of breadcrumbs.
Sometimes I put all missions on hold and simply explore the 'verse.* That's how I ended up building my beachfront base.





*On the Galaxy Map, change Destination to Free Explore.
  #779  
Old 08-11-2018, 05:12 PM
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Encountered an A-class merchant frigate and bought it for just above 7 mil, about half of my balance. That'll round out my fleet.

Really should get my own trading vessel for when I feel like being an interplanetary merchant. Neither of my fighters have much free space.
  #780  
Old 08-11-2018, 07:59 PM
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It is funny. Reading these posts the game sounds awesome, but when I play it I don't seem to get the same kind of experience you guys are getting. It makes me wonder if I'm playing the game "wrong" in some way.
You are not playing it wrong. NMS is a pretty much a sandbox game; there is no right or wrong way to play.

Because of its strong sandbox element, it can be a challenge to find your groove in NMS; it's too open-ended for some, and doesn't really have an end-game per se.

The good thing is there is so much to do in the game now you should be able to set your open paths and plot your own goals without becoming bored.

Also, multiplayer adds new dimension to NMS, which I don't hate as much as I thought I would. The ability to eject potential griefers has come in handy twice for me already, once for someone who actually tried to kill me, dick, and once for someone I didn't even give a change and ejected as soon as I received the notification that he'd entered my system.

Last edited by Onomatopoeia; 08-11-2018 at 08:04 PM.
  #781  
Old 08-11-2018, 08:06 PM
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Missed the edit window. "change" should be "chance" in the last paragraph of my post above.
  #782  
Old 08-12-2018, 04:32 AM
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To avoid people joining your game, go into the Network Options and turn off networking.
  #783  
Old 08-12-2018, 07:52 AM
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Starship combat is still completely pony. Trapped in the space between for about 15 minutes for one fight against "mostly harmless" opposition, with it not letting me pulse out, and I finally killed it after using all my shield regenerating resource. And then another one turned up, and it killed me.

I went and got my grave, landed, and turned the game off. I may not turn it back on.
  #784  
Old 08-12-2018, 02:34 PM
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Starship combat is still completely pony. Trapped in the space between for about 15 minutes for one fight against "mostly harmless" opposition, with it not letting me pulse out, and I finally killed it after using all my shield regenerating resource. And then another one turned up, and it killed me.

I went and got my grave, landed, and turned the game off. I may not turn it back on.
This is my biggest gripe with the game, too, and it's been around forever. The freighters beg you to come save them, so you have to fight in close proximity to them, but a single misplaced shot that hits either the freighter or any of it's randomly-vectoring fighters will cause the "good guys" to turn on you, too, and then you're just dead unless you can get to someplace to land, because the game doesn't allow you to ever get out of combat once the sentinel forces are involved.

I can't believe they've never fixed this. There needs to be some (or more) tolerance for friendly fire: if 90% of your "hits" are on the enemy, that should be good enough. And "fleeing" sentinels to a planet/station/friendly freighter 15-60 minutes away is just tedious. They can't catch you (well, me, anyway -- your ship rig may differ), but you can't escape them enough to get into pulse drive/hyperspace either, so you have to fly that path in real time.

For the record, in that situation (noplace close enough to reasonably fly to), it's easier to just die, then go back and fetch your stuff.
  #785  
Old 08-12-2018, 02:55 PM
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To avoid people joining your game, go into the Network Options and turn off networking.
Yeah, I don't want to prevent others joining my game, I just want to control who does, so ejecting those I don't like is the better option for me.
  #786  
Old 08-12-2018, 03:53 PM
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Starship combat is still completely pony. Trapped in the space between for about 15 minutes for one fight against "mostly harmless" opposition, with it not letting me pulse out, and I finally killed it after using all my shield regenerating resource. And then another one turned up, and it killed me.

I went and got my grave, landed, and turned the game off. I may not turn it back on.
Ship shields now work more like in FPS games, restoring on their own if you haven't been hit for long enough. So try kiting instead, boost away from the red dots until your shield restores on its own.

Trade nanite clusters for better weapons from a blueprint dealer. After disembarking on a space station, you'll find them up the ramp on your right. The spaceship shotgun (i.e.: Positron Ejector) is great against low level ships, especially with an S-class damage upgrade. Even your basic rocket launcher helps but those need to be timed just right.

If you have pirates approaching and with no mission to hunt any, simply continually boost away when they start scanning. They likely won't be able to catch you.
  #787  
Old 08-12-2018, 03:58 PM
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I can't believe they've never fixed this. There needs to be some (or more) tolerance for friendly fire: if 90% of your "hits" are on the enemy, that should be good enough.
I've rescued a few freighters and have yet to experience any turning on me. Even with accidentally hitting the fire button while pointed at one.

Maybe you're hitting their cargo pods?
  #788  
Old 08-12-2018, 10:03 PM
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Found what I thought was my perfect planet today. Labeled Verdant Planet, it had plenty of trees, lush blue grass, large lakes that glimmered at the water's edge, and a temperate climate. It was gorgeous, that is until the 226 degree superheated rainstorm barreled through, obscuring everything beyond 2 feet in front of my helmet, and burning through the temperature protection of my suit as though it was made of tissue paper. Sigh. The search continues.

Last edited by Onomatopoeia; 08-12-2018 at 10:04 PM.
  #789  
Old 08-13-2018, 03:22 PM
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I don't know if it is just me, but I've noticed significantly reduced load times for NMS since last week's patch. I am all the way in-game now within approximately 30 seconds of clicking on the desktop link. Of course I am on a PC (actually I am on a Mac with Windows loading through Bootcamp) and may have a different experience than those on PS4 or XBox, but I am very pleased with how quickly I get into the game now.
  #790  
Old 08-13-2018, 03:37 PM
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My load times are fine but I still get massive FPS drops at my base - particularly when I'm looking anywhere near a specialist terminal.
  #791  
Old 08-14-2018, 12:17 AM
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Here's the portal address to that Blissful moon with the orange grass. Feel free to build on it if you can get there.
  #792  
Old 08-14-2018, 01:08 AM
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I have my first exocraft!

Why can't I steer this thing?
  #793  
Old 08-14-2018, 01:51 AM
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I have my first exocraft!

Why can't I steer this thing?
I'm guessing you figured it out, but if not, it steers where you point.
  #794  
Old 08-14-2018, 11:21 AM
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I'm guessing you figured it out, but if not, it steers where you point.
Did that at first but now only goes in a straight line. Maybe when I get back in the game it will correct itself.
  #795  
Old 08-14-2018, 02:52 PM
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Ohh...now I get it.
  #796  
Old 08-15-2018, 01:43 AM
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I must've done something wrong in my NEXT base. Farming Specialist won't talk to me.
  #797  
Old 08-15-2018, 06:04 AM
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The final quest for the armorer--destroy the sentinels--is this just an infinite, ongoing quest, or is there some way to complete it? I destroyed a ton of sentinels, including a walker, but it doesn't seem to ever end.
  #798  
Old 08-15-2018, 10:19 AM
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The final quest for the armorer--destroy the sentinels--is this just an infinite, ongoing quest, or is there some way to complete it? I destroyed a ton of sentinels, including a walker, but it doesn't seem to ever end.
Make sure it's active*, then you need to kill 8 in a row. (2 sentinels, 2 + a dog, 2 + a walker) The problem is that the eighth one to show up will be a walker, which is basically impossible to damage if you haven't seriously upgraded your multitool. Killing it with your ship doesn't seem to give credit.

The way to avoid that is to run away when it shows up, and go to a manufacturing building to kill the sentinels there.

*having "kill sentinel" jobboard missions seems to break it - the active mission can change, resetting progress.
edit: I've also seen the spawned sentinels show up inside the base...so some dismantling may be required.

I've also seen the timed exocraft missions give destinations on other planets (good luck driving there!) Fortunately, the game doesn't care how you get to the goal.

Last edited by Unpronounceable; 08-15-2018 at 10:21 AM.
  #799  
Old 08-15-2018, 02:43 PM
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Oh, jeeze, how do you kill a walker? My boltcaster has a couple of upgrades on it, and I can easily shoot the armor off the walker. At that point my boltcaster isn't at all useful. Grenades that hit it seem to disappear into the model and do no damage. Ones that just go off nearby don't seem to do any damage.

Do I need to spend slots on some of the more exotic weapons like the javelin thingy?
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Old 08-15-2018, 04:57 PM
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Back on the Blissful moon with the orange grass for more paraffinum and spent a bit of time just wandering around. Noticed that a wide black stripe that I had been seeing near some buildings is much longer than I first realized and would make a great natural race track, just need to fill in a bunch of holes and remove some trees.
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Do I need to spend slots on some of the more exotic weapons like the javelin thingy?
Probably. I've been taking 'em out in my ship but I guess that doesn't give you credit for killing 'em.
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