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#851
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I'll have to keep that in mind as I'm farming heirlooms. So far, I haven't found a "perfect" plagued shield - the best I have so far has crit chance, crit damage, void chance, plaguebringer, and trainer efficiency. I'm guessing that once I have two good ones, that the point where you stop overkilling every zone would be the point to switch from void chance to health.
Meanwhile, after my last few runs I was finally able to max out Capable, and in the subsequent run I've hit level 10, evolved, and leveled Fluffy back up to E1L8. I'm not quite feeling the difference to my attack bonus yet, but I'm sure it'll become noticeable soon. |
#852
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In today's update, the daily challenge multiplier now affects dark essence, nature tokens, and nullifium recycling, which should definitely speed a lot of things up.
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#853
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Also a new repeatable Radon challenge up to zone 70, so we don’t have to run 10-minute Melts any more.
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