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Old 10-25-2019, 03:59 PM
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Anyone playing The Outer Worlds?


I have seen a little about this game and it looks interesting. Anyone playing it? Do you like it? Will it run on an older PC?
  #2  
Old 10-25-2019, 04:17 PM
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I have seen a little about this game and it looks interesting. Anyone playing it? Do you like it? Will it run on an older PC?
"Older" is pretty subjective. Here's the minimum and recommended specs:
Min:
OS: Windows 7 (SP1) 64bit
CPU: Intel Core i3-3225 or AMD Phenom II X6 1100T
RAM: 4GB
GPU: Nvidia GTX 650 Ti or AMD HD 7850
HDD Space: 40GB

Recommended:
OS: Windows 10 64bit
CPU: Intel Core i7-7700K or Ryzen 5 1600
RAM: 8GB
GPU: GeForce GTX 1060 6GB or Radeon RX 470
HDD Space: 40GB

My rig (about 3-4 years old) might run it, at low settings. I'm particularly low-spec in the GPU. I'd love to play it, but HW upgrades are not in the near future, and I'd hate to be taken out of a game I'm enjoying by stutter and lag.
  #3  
Old 10-25-2019, 04:21 PM
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Downloaded today and getting ready to launch.

ETA oops posted before I was done. I ran the "can I run it" app and it my comp passed all the minimum requirements. I have absolutely no expectation of running it anywhere near pretty; I just want to play it.

I'm building a new machine this winter, I'll do another, prettier playthrough on that one.

Last edited by Sicks Ate; 10-25-2019 at 04:24 PM.
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Old 10-25-2019, 04:41 PM
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My specs ftr:

AMD Phenom II 3 GHz X4
Radeon 8750D 2GB
8 GB RAM

Game auto-detected medium graphics. I'll report back!
  #5  
Old 10-25-2019, 06:43 PM
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As a Microsoft first-party title, it's available on Xbox Game Pass for PC. That costs like $5 a month.
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Old 10-25-2019, 07:12 PM
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One year till Steam grr. But it's okay, I've got a backlog of games, so I'll check it out some day.
  #7  
Old 10-25-2019, 07:24 PM
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Waaaay too late to edit, but I did want to check into something else about the game before I decide to spring for it.

Moddability. The only reason the Bethesda-engine Fallout games were tolerable.

Anyone heard about the moddability of The Outer Worlds? It's be perfect if a modding community springs up on The Nexus site. It'd be a game-breaker if the only (or best) mod support was something like Beth's lame "Creation Club" abomination.

Last edited by gnoitall; 10-25-2019 at 07:25 PM.
  #8  
Old 10-25-2019, 07:35 PM
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I don't know about modding...but it's not a Bethesda game; it's by Obsidian.
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Old 10-25-2019, 07:45 PM
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I don't know about modding...but it's not a Bethesda game; it's by Obsidian.
I'm aware of that. The point is that the Bethesda games after Fallout 2 were only really tolerable because of modding. The Outer Worlds appears to be the rightful spiritual heirs to the Fallout spirit, even (or especially because) it's not by Bethesda. But moddability is key.

Googling around, it looks like the developers have promised the game will be moddable, but not in the initial release. Reasonable, I guess. I think I'll hold off until that happens. Anyway, with Steam initially exculded, I won't be in any great hurry. I intend to "belong" to only one downloader, and Steam is it by virtue of being first.
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Old 10-25-2019, 08:18 PM
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I don't know about modding...but it's not a Bethesda game; it's by Obsidian.
Right. It's like a Fallout game...only by people who can write.
  #11  
Old 10-25-2019, 08:51 PM
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Been playing a bit this evening. Enjoying it a lot, Very much A Falloutesque game mechanically, with a good scoop of Borderlands thematically. Combat is a little weird, but that's probably because I have been playing end game badasses exclusively for the last while, and have lost my edge for when I actually have to pay attention to things like mines, and enemy numbers.
  #12  
Old 10-25-2019, 09:11 PM
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Played it for a couple of hours last night, and will probably play a bunch this weekend.

I'm enjoying it a lot so far. It's not quite "as Fallout" as most have said, IMO--the resemblance is there but it's still its own thing.

Aesthetically, I'm getting a big Bioshock vibe, between the art deco, the capitalist themes, the vending machines, and a few other things. It takes itself less seriously than Bioshock but there's definitely a taste of that. Not a bad thing. A bit of a Firefly vibe as well, with a kind of old-timey mode of speech (my engineer companion, especially).

It feels less "explorey" than Fallout, but maybe that's because I'm still in the starter area. We'll see how much it opens up further in. I just got the ship running, which seems pretty badass. I like games with my own mobile base.

The writing is excellent so far; at least on par with Fallout: NV, and significantly better than Fallout 4 (not to mention the Fallout which will not be named).
  #13  
Old 10-25-2019, 10:11 PM
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Right. It's like a Fallout game...only by people who can write.
Write? Yes. Code? I'm a bit worried after Fallout: New Vegas. That said, I'm going to get the game. (And I really don't understand the Epic Games dislike some people have, but that's a hijack for this thread.)
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Old 10-25-2019, 10:19 PM
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Write? Yes. Code? I'm a bit worried after Fallout: New Vegas.
Fallout: New Vegas was on the Gamebryo engine, just like Fallout 3, which is where most of its glitchiness came from. Outer Worlds is on Unreal 4. (Though I have to admit that I kind of enjoyed the zany glitches you could get on the old engine. I have fond memories of the Yao Guai Space Program.)
  #15  
Old 10-26-2019, 03:25 AM
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I don't remember any big bugs in NV. As far as Bethesda, I started with Daggerfall, so I know what bugs are.
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Old 10-26-2019, 05:15 AM
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I don't remember any big bugs in NV. As far as Bethesda, I started with Daggerfall, so I know what bugs are.
Oof, Daggerfall. I played it for ages and literally never found the plot. I think it got on a boat and sailed off without me.

As to bugs in NV, they were mostly engine glitches, as I implied. Weird physics behavior, corpses turning inside out or bouncing around, tiny objects stuck in the geometry and jittering fast enough to damage you if you touched them. Even so, none of them matched the yao guai thing I referenced. (If you hit a yao guai with Paralyzing Palm at just the right point in VATS, just as it jumped to attack you, it would sometimes continue upward and fly off over the horizon. IIUC, Paralyzing Palm swapped the NPC model for an object model that had inertia, but no weight, so it just kept going until the effect wore off.)
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Old 10-26-2019, 08:27 AM
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I played way too much of it yesterday and have just left the second location, opening up the broader map.

The game feels like somebody created a series of large set pieces, any of which could be in a Fallout game, and stitched them together with load screens and fast travel. That's not a bad thing at all. Sometimes I forget that I'm being a little railroaded and really do feel like I'm in a huge open world.

The dialogue is great. The weapon modification system is fine - better than not having one at all. I like that there are only three types of ammo to keep track of. The combat itself is also just fine, though perhaps it gets more interesting as one gets further.

I love the overall aesthetic. Some of the propaganda posters are absolutely wonderful.
  #18  
Old 10-26-2019, 04:24 PM
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I, too played a bunch yesterday. Like some others, I made it to through the first stage before I quit. I'm not exactly sure how long that took, since I was wrangling kids etc. the whole time but I'm going to guess maybe 4 hours?

And I'm playing on Story Mode, because I suck at games and honestly that's largely what I enjoy. I still die..... I'm playing a stealthy talker with some tech thrown in, which seems to be working pretty well.

I. Love. This game. I don't remember being immediately sucked in to a game like this since forever.

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My specs ftr:

AMD Phenom II 3 GHz X4
Radeon 8750D 2GB
8 GB RAM

Game auto-detected medium graphics. I'll report back!
Scratch that, it wanted to run the game at 768. Everything REALLY looked like crap, but when I realized it had defaulted to that resolution I changed it to 1080. No choice, since I'm playing on a TV.

So at 1080, it auto sets "Low" graphics. But if anyone is worried that it'll look like crap, it doesn't. I mean sure, I'll bet that it looks A-FREAKING-MAZING at higher settings, but there's nothing low about "Low". Still a beautiful game, I almost never dipped below 30 fps, which I know is like ugggggggh to most people, but it's completely playable. Yes, there are texture pop-in issues, especially when talking to NPCs, but I have NO problem with the game sacrificing a little detail for a few moments in order to run more smoothly.

It's easily better looking that Borderlands 2. Not as pretty as Dishonered or D/2. Looks better than Fallout:NV with all of the texture updates etc.

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Originally Posted by Balance View Post
Right. It's like a Fallout game...only by people who can write.
The writing is superb. How theses geniuses managed to convey the dark seriousness of the area, while also being constantly funny just blows my mind, and it's incredibly impressive.

Also, the quests and NPC stories are very well thought out. F4 often times felt like everybody on the team came up with a story or quest, and then they tried to fit them all in to the world willy-nilly. So far, everything about this game story-wise is super tight. I'm really looking forward to seeing more.

So other things I liked:

Gunplay seems to be pretty good. I'm playing with a controller so I'm having some trouble getting the sensitivity dialed in just right. Probably just me, since I suck. I like the time dilation and the way it was introduced. I LOVE that there are only 3 ammo types. Weapon mods are there, but not as involved as F4. It was fun to mod guns in F4, but that's not what this game is going for. Still lots of fun gadgets to tack on to your guns.

The talking heads are done really nicely, as is the voice acting. NPCs and companions, for lack of a better term, emote well wrt their facial expressions.

I love that your choices have quantifiable consequences. That was missing so hard in F4.

Things I had trouble with:

The inventory interface takes some getting used to, but I'm playing with a controller so it might be easier with a K/M.

I ran in to a couple sounds glitches. The biggest one was at the Geothermal Plant, the first time I used the Plasma Rifle. As soon as I started using it, the only sounds I heard were my footsteps and reloading sounds.

Also a few times, there were bodies I couldn't loot no matter how much I walked around them and looked.

Some screens (tutorial screens, sometimes in the inventory) the button that I needed to push on the controller wasn't shown.

Flaws aside, and I assume they'll be patched soon enough, I love this game harder than anything I've played in recent memory. It really does have the feel of F:NV, mixed with (as others have pointed out) Borderlands and Bioshock.

I can see myself playing thought his at least 3 times, upping the difficulty each time.

Did I mention I'm in love so far? Gotta go play.
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Old 10-26-2019, 05:00 PM
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I'm guessing that Calculon may exist in this world. There is a transition screen for Titus Androidicus....

Now that I think about it, the logo for Spacers Choice is reminiscent of the Planet Express logo.
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Old 10-26-2019, 05:41 PM
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I played a bunch more today as well. I am loving parts of it very much, the story, the characters, the setting, just feeling of the universe, with the obvious love and respect they have for their influences from Jules Verne, to 30s space serials, to various video games.

I am still not liking the combat however. I have put sooo many rounds into my companions asses and heads as they run through my line of fire. And I can sometimes fight 3 of X mob using Y gun without sweat, but the the next time i come across a single X I get my ass smoked. There are variables I am just not getting that control the fights, and getting a bit frustrated. And most of the time I try a sneak snipe attack on wildlife, it just does nothing,passes through like a ghost bullet. I seem to have to aggro them to effect them with a shot, which kind ruins the stealth thing a bit.

I also don't understand the steal mechanic in the game. Is there an effect at all? I started sneaking a trinket here and there in a dark closet far away from everyone, then got more and more brazen till now I am just stealing in crowded rooms, and seeing no attempt at comeuppance at all.
  #21  
Old 10-26-2019, 06:57 PM
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I also don't understand the steal mechanic in the game. Is there an effect at all? I started sneaking a trinket here and there in a dark closet far away from everyone, then got more and more brazen till now I am just stealing in crowded rooms, and seeing no attempt at comeuppance at all.
I stole something with nobody in line of sight and I still got caught.
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Old 10-26-2019, 07:07 PM
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I stole something with nobody in line of sight and I still got caught.
What happens when you get caught?
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Old 10-26-2019, 07:11 PM
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What happens when you get caught?
I was confronted but was able to walk away without a fight and I lost reputation with his faction.
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Old 10-26-2019, 07:29 PM
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Interesting, guess I've got a bit of a glitch then, I've cracked a safe in front of an audience and nobody cared.
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Old 10-26-2019, 07:33 PM
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It may also be a function of the points in things like stealth....
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Old 10-26-2019, 07:52 PM
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It may also be a function of the points in things like stealth....
I have a few points in there, but something is a bit sketchy either way, because I don't have that many points there, and I don't know if you have been to Gladys' office, but one of those safes was the one I cracked without response, and it never should be that easy.
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Old 10-26-2019, 11:07 PM
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Is there a downside to stealing (aside from being caught)? Is it essentially free stuff or is it like the Bethesda games where the entire global population tracks every apple and knows where it came from?
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Old 10-27-2019, 12:59 AM
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Oof, Daggerfall. I played it for ages and literally never found the plot. I think it got on a boat and sailed off without me.
IIRC it was literally impossible to beat without patching due to an early quest bug. And patches were hard to get back then. I never finished the main plot or got far, either.

Quote:
As to bugs in NV, they were mostly engine glitches, as I implied. Weird physics behavior, corpses turning inside out or bouncing around, tiny objects stuck in the geometry and jittering fast enough to damage you if you touched them. Even so, none of them matched the yao guai thing I referenced. (If you hit a yao guai with Paralyzing Palm at just the right point in VATS, just as it jumped to attack you, it would sometimes continue upward and fly off over the horizon. IIUC, Paralyzing Palm swapped the NPC model for an object model that had inertia, but no weight, so it just kept going until the effect wore off.)
I really must've been lucky as I didn't encounter too many bugs. Not compared to most modern games.

Never used much unarmed skill.
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Old 10-27-2019, 01:25 AM
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I haven't paid full price for a game in two years. Is this one worth it?
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Old 10-27-2019, 10:11 AM
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I haven't paid full price for a game in two years. Is this one worth it?
Depends on how thirsty you are for an Obsidian game. Most people seem to be loving it. The rest (myself included) are liking it though not to the same "it's the best" level. I haven't seen anyone actively dislike it although I'd guess anyone playing on Day One knew what they were getting into.

It's included in Xbox Gold and on the Xbox PC Game Pass so you can easily play it without paying MSRP. On the PC, it's $1 to start the Game Pass Beta for a month and I think it'll offer to make it two months if you allow auto-payment (which you can still immediately cancel). This is a 40ish hour game from what I understand and, while you can replay it with different stats or try a different mission path, it's not a "Sink 1,500 hours into modded New Vegas/Skyrim" experience.
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Old 10-27-2019, 11:39 AM
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Is there a downside to stealing (aside from being caught)? Is it essentially free stuff or is it like the Bethesda games where the entire global population tracks every apple and knows where it came from?
My same character who got caught has been able to steal some stuff without any repercussions. I don' steal too much and I do try and do it out of line of sight. Maybe there is an unseen radius or something that triggers getting caught?
  #32  
Old 10-27-2019, 07:14 PM
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Just finished it. I liked it a lot!

Playtime says 27 hours. I completed all the quests I found, and didn't skip dialogues or anything, but also didn't dilly-dally much. So, maybe 15-20 hours for someone that does the bare minimum, and maybe 40 hours for someone that does everything at a leisurely pace.

I'd say the game is really much more like Knights of the Old Republic (or other Bioware game) with some Fallout-esque elements than a plain Fallout clone. The world structure (using your ship as a hub, traveling to different planets, etc.) and the way companions are handled (collect companions as you travel around, pick a squad every time you go somewhere, complete companion missions to build camaraderie, etc.) are all classic Bioware.

The main inspiration from Fallout (before F4) is really the dialogue system, with interactions based on your skills. I put a lot of points into dialogue skills and so was able to persuade, lie, or intimidate my way out of a lot of situations. Unlike Fallout, your companions can contribute to your skills here, so it's important to pick your squad depending on the situation. There were a couple of scenes where I really had to max out every point of intimidation, picking my companions and clothing just right, and really felt like a trio of badasses standing there. I also liked that some companions worry about you being a bad influence on the others.

Aside from that, the Falloutness comes from taking a specific aesthetic (50s-era Atomic Age for Fallout; 30s-era sci-fi serials for TOW) and mapping it to a game. Not many games pull that off. Bioshock is the only other one I can think of right now.

There's a lot inspired by Firefly. Your first companion is not a Kaylee Frye clone, but she's got the combo of competent engineer, bubbly personality, and old timey dialect that Kaylee had. Your ship isn't the Serenity, but it's a rustbucket that feels lived in (compared to a sleek military vessel like in Mass Effect).

Overall, I eagerly anticipate some DLC and/or a sequel. And will probably play it again as a different character.

Disappointments? Minor, but here's a list:
- Although I like the KOTOR-like world structure, it does make the maps smaller. There's something to be said about the big open world of Fallout. These two things are somewhat in contention, but I think they could have made the world maps bigger, with some far-off outlying areas. I kinda miss the sense of exploration in Fallout.
- It's a little shorter than I'd have liked. It's not a bad deal or anything, but I wanted to play more!
- The perk system is a little weak. The perks were all static passive effects, as compared to Fallout where they could be tied to special abilities or random events.
- The "flaw" system is really weak. Partly because you only get a single perk by taking one, and because it doesn't explain well what the downsides are, and because they mostly seemed to be a net loss. I only ever took one.
- Inventory management kinda sucks. Really, this is a problem in all RPGs and TOW is probably a bit above average. It does have a decent sorting option (sort by price to weight ratio!), but the sorting doesn't actually work in all inventory screens.

I guess that's about it. Obviously I still really enjoyed it overall, and thought it was a good blend of several influences, while also being its own thing. I kinda feel bad for only paying $1 for it, but given that Microsoft owns Obsidian, I'm pretty sure I'm not putting them out of business.
  #33  
Old 10-27-2019, 07:33 PM
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Aside from that, the Falloutness comes from taking a specific aesthetic (50s-era Atomic Age for Fallout; 30s-era sci-fi serials for TOW) and mapping it to a game. Not many games pull that off. Bioshock is the only other one I can think of right now.
I thought Prey (the recent one) did a good job.
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Old 10-27-2019, 07:55 PM
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I thought Prey (the recent one) did a good job.
That's a good one. It's harder to tie that to a specific era, but I guess it's roughly a 1960s space race vibe. In any case, they did end up with a nice retro-future aesthetic.
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Old 10-28-2019, 11:22 AM
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I think with space based games, they either can make a few planets with detailed maps and multiple locations or have lots of planets that have very random looking environments that are smaller. I am not sure what the right answer is.
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Old 10-28-2019, 12:06 PM
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As a Microsoft first-party title, it's available on Xbox Game Pass for PC. That costs like $5 a month.
They were running a special for $1 a month, I was gonna jump on that but it seems that Microsoft requires Windows 10 and my gaming PC is still (happily) on Windows 7.
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Old 10-28-2019, 12:31 PM
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I think with space based games, they either can make a few planets with detailed maps and multiple locations or have lots of planets that have very random looking environments that are smaller. I am not sure what the right answer is.
No Manís Sky is an example of the latter.
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Old 10-28-2019, 02:09 PM
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Disappointments? Minor, but here's a list:
- Although I like the KOTOR-like world structure, it does make the maps smaller. There's something to be said about the big open world of Fallout. These two things are somewhat in contention, but I think they could have made the world maps bigger, with some far-off outlying areas. I kinda miss the sense of exploration in Fallout.
- It's a little shorter than I'd have liked. It's not a bad deal or anything, but I wanted to play more!
- The perk system is a little weak. The perks were all static passive effects, as compared to Fallout where they could be tied to special abilities or random events.
- The "flaw" system is really weak. Partly because you only get a single perk by taking one, and because it doesn't explain well what the downsides are, and because they mostly seemed to be a net loss. I only ever took one.
- Inventory management kinda sucks. Really, this is a problem in all RPGs and TOW is probably a bit above average. It does have a decent sorting option (sort by price to weight ratio!), but the sorting doesn't actually work in all inventory screens.

I guess that's about it. Obviously I still really enjoyed it overall, and thought it was a good blend of several influences, while also being its own thing. I kinda feel bad for only paying $1 for it, but given that Microsoft owns Obsidian, I'm pretty sure I'm not putting them out of business.
I'd also say the "science!" weapons were a letdown. Unless you took the +25% damage perk*, the +50% damage perk* and the companion +20% damage perk*, in which case they rose to adequacy. *all specific to the science weapons ONLY.

And the flaws can really screw you over - in the permanently-disable-automatic-health-regen kind of way. Hope you like sorting through your food inventory after every battle! There's a reason all the reviewers talked about the two "taking more damage" flaws, and not so much the dozen or so "drop 3 base attributes one level (out of what, 5 levels IF it was maxed?)

And, honestly, I'd compare it to Mass Effect long before I'd compare it to Fallout. Relatively small planet/zones, 2 companions with triggerable special attacks...
  #39  
Old 10-28-2019, 07:13 PM
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but given that Microsoft owns Obsidian
They own inExile as well. It's as if Microsoft is trying to be a reincarnated version of Interplay before they were partially bought by Titus Software.

Not that that's a bad thing.
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Old 10-29-2019, 08:19 PM
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A question for anyone who's completed the first planet;

SPOILER:
Parvati talked me into diverting the power to Edgewater, which I didn't feel good about, but seemed like the right choice. When I confronted Adelaide afterward, she let me in on her secret - she'd been grinding human corpses into fertilizer to make her crops grow. This was the opposite of what I expected, since it seemed like they were setting up a cannibal reveal for Edgewater in the scene where Parvati explains to the mayor that the cannery processors aren't working right because they're expecting saltuna and they're getting "something different". Can anyone who sided with the deserters confirm whether there is such a reveal if you shut down Edgewater and confront the mayor afterward?
  #41  
Old 10-29-2019, 08:31 PM
Ike Witt's Avatar
Ike Witt is offline
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Quote:
Originally Posted by Smapti View Post
A question for anyone who's completed the first planet;
SPOILER:
No. There is no reveal of cannibalism in Edgewater. IIRC, there was something somewhere that mentioned they were actually canning either sprats or cannids. I don't remember which. I'm not anywhere near the end of the game but the planet I just landed on is supposed to have cannibals.
  #42  
Old 10-30-2019, 09:38 AM
Didactylos is offline
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I have reached the Groundbreaker. Question about Parvati and her questline:
SPOILER:
So I took her to the Lost Hope. I was nice and sensible and made her take a glass of wine and some water, and helped her with some soulsearching, which seemed to do her good. Has anybody tried getting her sloshed and see what happened? I could load an old save and replay, but I feel it would sully the fine friendship I have with my engineer.


Apart from combat being to easy on Normal I love this game. Lots of great details everywhere, I just had a hilarious conversation with the guy in the Spacers Choice ("it's not the best choiiiiice!") mascot outfit.
  #43  
Old 02-17-2020, 10:34 PM
Sicks Ate is offline
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I love this game, but the "Makes space suits, won't travel" quest is absolute shit. Marauder is easy, Iconoclast is just A PITA sometimes. Spacers Choice is a fucking time sucking random nightmare.

Yeah, yeah, I Googled all the Googles, bought and tried on everything that had the letter "S" anywhere in the description.

I have no idea what I used my last playthrough, but that was dumb luck.

For such a well-written game to have such a lousy quest blows my mind.

I've heard "I can't WAIT to see those outfits!" for the LAST time. I'm gonna go play Borderlands.
  #44  
Old 02-18-2020, 12:40 PM
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I just wanted to chime in that I picked up The Outer Worlds around Christmas, because it was on sale and I’d received an Xbox gift card. I can’t say it’s the greatest game ever but it’s colorful, fun, and the humor is fantastic. It’s very enjoyable.
  #45  
Old 02-27-2020, 08:12 AM
vislor is offline
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Location: Iowa
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I watched someone play it and finish it in twelve minutes. I think it may have skipped a few load screens but still. I can't get myself to buy a game that can be finished that quickly.









SPOILER:
Okay, it was a speed run and it even wowed the devs. I would certainly not play it enough to be able to do it!
  #46  
Old 02-27-2020, 10:24 AM
Jet Jaguar is online now
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I've been playing off-and-on, whenever I can tear my son away from Fortnite long enough to get on our gaming PC, and I'm on Scylla (the third planet I think). The humor is great, like the exchange when you reach your ship for the first time (paraphrasing from memory):

SPOILER:
"I am the property of Captain Alex Hawthorne. I can only take commands from Captain Alex Hawthorne. Are you Captain Alex Hawthorne, if you know what I'm saying?"

"Okay, sure. I'm Captain Alex Hawthorne."

"Thank you. I'm printing you a new ID. Try not to die again."


Sometime later:

SPOILER:
"I know you're not really Captain Alex Hawthorne, but we can continue that fiction if you like."
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