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  #101  
Old 06-09-2016, 06:30 AM
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FYI: Never give up as Lucio (video).
  #102  
Old 06-09-2016, 06:32 AM
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I can't get the hang of Zarya. I always keep dying, and can never collect enough energy for my attacks to do any decent damage. What am I doing wrong?
You're doing the shields wrong. They're the hardest part of her kit, and probably one of the trickier mechanics in the game overall. The shields are on high cooldown and only last a couple seconds, so you have to be very precise about when you're using them. They're not preemptive abilities - you have to wait until you 100% know that damage is incoming and pop them at just the right moment.

You also need to remember that half of Zarya's health will regenerate on its own, no healer required. So you can be kind of cheeky for the first half of your healthbar, THEN pop your shield when you get into the white. Zarya's job is to bait out heavy attacks and make people waste them on her shields (both active and passive).

I'm still pretty bad with her, but I'm trying to get better because I think she's the only character in the game, besides Reinhardt, who is capable of being a truly mainline tank.
  #103  
Old 06-11-2016, 06:22 PM
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  #104  
Old 06-11-2016, 07:51 PM
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That wasn't in blue, so it doesn't count anyway.
  #105  
Old 06-14-2016, 08:51 PM
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I found this really great Symmetra strategy guide, so I thought I'd go ahead and share it with everyone. It totally revolutionized my play style.
  #106  
Old 06-15-2016, 05:27 AM
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I found this really great Symmetra strategy guide, so I thought I'd go ahead and share it with everyone. It totally revolutionized my play style.
This is what we in the business refer to as a "dick move".
  #107  
Old 06-28-2016, 08:14 PM
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Competitive mode was just released.

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  #108  
Old 06-29-2016, 02:29 PM
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Been playing for a couple of weeks (PS4). Great fun and loving it.

Mei - I'm having the greatest success with her, a great toolkit of abilities. I love laying down icicle-sniping suppression. It has nearly instant travel time, hits hard, and seems to have a generous aim allowance for hits. The freeze spray on isolated enemies (with a pop to the head) is pure joy.

Tracer - Great fun playing as a harasser element. Was worth it to watch some YouTube guides to understand her rhythm and role. Very survivable once I settle into a blink-rewind-shoot-blink-reload-blink-etc cadence.

Widowmaker - Like her but haven't begun to get skilled yet. I suspect I'm having a disproportionately high level of fun compared to actual team effectiveness.

D.Va - I keep trying but just doesn't click, I can't kill a thing and just get shredded. My highest plays and kill counts have been out-of-armor with the pistol. I see other comments of using her as a Heavy Tracer and that seems like a good idea to try out.

Others I've fiddled with but haven't felt the love yet.
  #109  
Old 06-29-2016, 04:08 PM
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Been playing for a couple of weeks (PS4). Great fun and loving it.

Mei - I'm having the greatest success with her, a great toolkit of abilities. I love laying down icicle-sniping suppression. It has nearly instant travel time, hits hard, and seems to have a generous aim allowance for hits. The freeze spray on isolated enemies (with a pop to the head) is pure joy.

Tracer - Great fun playing as a harasser element. Was worth it to watch some YouTube guides to understand her rhythm and role. Very survivable once I settle into a blink-rewind-shoot-blink-reload-blink-etc cadence.

Widowmaker - Like her but haven't begun to get skilled yet. I suspect I'm having a disproportionately high level of fun compared to actual team effectiveness.

D.Va - I keep trying but just doesn't click, I can't kill a thing and just get shredded. My highest plays and kill counts have been out-of-armor with the pistol. I see other comments of using her as a Heavy Tracer and that seems like a good idea to try out.

Others I've fiddled with but haven't felt the love yet.
I play D.VA as a general mischief-maker and damage sponge. Her mech gun is good for finishing off or routing squishy classes like Mercy and such, but she shouldn't often be going toe-to-toe with other tanks or damage classes. Boost in, shoot some folks, pop up your shield to absorb their fire, boost away, heal, repeat. If the enemy team is shooting at you instead of your teammates, that's a win. She's incredibly mobile, so use that to your advantage.

Kill targets of opportunity when you can. If your mech blows, get as far away from the fight as possible, and snipe from general safety until your mech recharges. D.VA's pistol does a surprising amount of damage and is very accurate. It's great for picking at another tank from a distance. But avoid firing at Winston unless he's at low health, since he can quickly close long distances and wreck D.VA when she's on foot.

When your self destruct ult is ready, use it as area-denial. It's hard to get lots of kills with it, but it's great for scaring everyone off the point or otherwise breaking the enemy defense. It's more effective if you pair it up with a teammate who can slow the enemy down (like Zarya or Mei's ults).
  #110  
Old 06-29-2016, 05:07 PM
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It's also worth pointing out that her jet boost both damages and knocks back whomever it hits. If you're quick and clever, you can knock bad guys off walls, disrupt ult, etc.
  #111  
Old 06-29-2016, 09:37 PM
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D.Va's mech, unlike her pistol, is only effective at shotgun range, so if you can't kill a thing, that's probably why.

Also, D.va doesn't have a crit spot on her sides or back. Most people can be headshot from any angle, but D.va can only be headshot from the front. This, combined with her high health and armor, means that you only take serious damage from the person that you're facing. You always have time to turn around and boost out of there, so do that, go grab health packs (your booster is only on a 5 sec cooldown) and boost back to disrupt them again.

Paradoxically, D.va is my best damage/eliminations character. I get Gold and Silver medals for damage and eliminations frequently.
  #112  
Old 07-05-2016, 11:57 AM
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I took much of the D.Va advice here and tried her some more, doing rather well with her in some matches. I've had good results in payload-escort roles where the battles are more dynamic, but fair worse in static attack or defense. I had a couple of hilarious rounds chasing Widowmakers around the map harassing them. I've also noticed that you can 'nerf this' immediately after boosting to directionally launch her ultimate while staying safe for recovery.

I played a bunch of Symmetra and, wow, what a killer on some of the defense maps. Setting up turret zones at certain choke points, combined with her teleporter, can really lock down a defense area.
  #113  
Old 07-06-2016, 08:59 PM
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Yup. I prefer Mei to D.VA for static defense. But D.VA is perfect for harassing snipers, especially Widowmaker. WRT D.VA's ult, you can also boost on top of enemies and then ult and steer into a straight climb, to guarantee that the mech falls exactly where you want it. The higher up you are when you start the self destruct sequence, the harder it is for your opponents to determine the source.
  #114  
Old 07-06-2016, 09:05 PM
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Actually, you get most unpredictability by ulting immediately after boosting.

The ult has a 4 second startup time. Boost lasts for 2 seconds. Technically, if you boost at any upward angle, your mech will have 2 seconds of powered time (upwards) and 2 seconds of decent before hitting the ground (assuming even ground). So, if you ult immediately after boosting, your ult will go off just as the mech hits the ground.

The longer you wait during your boost to ult, the longer your mech will have landed before it goes off. You can test this by boosting straight up and ulting at your peak (after boost runs out), you will fall at the same speed as your mech and have 2 seconds to run away.
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  #115  
Old 07-06-2016, 09:24 PM
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Ah, good to know, thanks!
  #116  
Old 07-08-2016, 06:14 AM
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Last night, I was awarded Play of the Game for doing 10% damage to McCree, canceling his ult.

Some other players were annoyed, but it shows that the PotG algorithm considers more than kills over time. It realized that I prevented several teammates from dying and chose me for that.
  #117  
Old 07-11-2016, 07:34 AM
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Is this the Dwarf Fortress thread? I think this might be the dwarf fortress thread. Solo queueing is hell. No, we DON'T need a second lousy Hanzo, thank you for offering though.
  #118  
Old 07-13-2016, 09:06 AM
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Major patch release. We're getting hero limits in competitive play. I don't wonder what caused that at all!
  #119  
Old 07-13-2016, 12:00 PM
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The patch is only on the Public Test Realm for now. I'm very interested in the new support character, Ana. Even more interested in the D.VA tweaks. She's my favorite tank and I like that they're making her shield more flexible and giving her immunity to her own ult. I may have to load up the PTR build and try it out.
  #120  
Old 07-13-2016, 07:26 PM
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Not a fan of hero limit in competitive, it's going to be real toxic.

Speaking of which, has anyone gotten their ranking yet? I did 5 placement matches and got tired of competitive, and I'm back to quickplay. I'm really curious about my rank though, I assume it'll be in the 40s from what I saw of my teammates and opponents.
  #121  
Old 07-13-2016, 08:23 PM
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I won 5, lost 5, was ranked 45, then consistently lost nearly every competitive match after that, falling to 38.

I tried out the PTR build and holy mackerel is D.VA awesome now. I really hope these changes make it to the main build. She was already fun to play but now she's a lot less squishy and it's much easier to score kills with her ult.

Ana is fun as well. Everybody is playing her now, so teams with 2-4 Anas are common. But she's an interesting support character. She opens up some interesting strategies, I'm looking forward to seeing how she pans out.
  #122  
Old 07-21-2016, 12:58 AM
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I picked it up a couple weeks ago, its amusing. I tend to play mercy or torbijorn. I am finding immense success as a healer type. Its a little more frantic than healing a WoW party but just keeping a tank player up against a pounding for a while allows your other support types alot of time to do damage. The hardest part in my experience is dealing with tanks zooming off out of range or breaking LOS while being healed.

I got a POG as torbijorn defending against a vehicle escort.

Slammed down a turret, upgraded, then they rounded a corner just as my ult popped. My supercharged turret took out 4 enemy heros in 5-6 seconds.

Finding a good turret spot seems to be one of the keys to working with thorbijorn. A doorway where you can repair from cover while your turret blazes away seems to be a workable strategy most of the time.
  #123  
Old 07-21-2016, 01:52 PM
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Some recent fun moments...

Playing as Tracer on the Illios map. There were 2 Torbjorns with turrets, plus a Reaper guarding them, perched on a balcony making life miserable for capturing the point. I triple-blinked in, put my sticky grenade on one of the Torbjorns, and rewound out. The Torbjorn panicked, ran into the turrets, Reaper, and other Torb, and they all blew up

As Mei on Anubis map, great teamwork with a Reinhart. In overtime, a desparate rush for the point that was held by 2 Bastions and 2 Sold76s. Reinhart slowly walked down the path behind his shield, me hiding behind him unseen. I lobbed an ice grenade, froze everyone, team rushed in and killed the frozen foes and captured right as overtime ticked away.

Yakkety Sax moment with me as D.Va chasing a Mercy all up and down Route 66, her always getting to a new health pack after health pack. Never did kill her but the chase lasted nearly the whole match.
  #124  
Old 07-27-2016, 02:25 AM
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Yakkety Sax moment with me as D.Va chasing a Mercy all up and down Route 66, her always getting to a new health pack after health pack. Never did kill her but the chase lasted nearly the whole match.
Honestly, if you can keep the mercy away from her team the entire match, that's a pretty darn worthwhile use of your time with just about any character. Even if you're not killing her, she's not building much ult and she won't be around to support them.

Also Reinhardt POTGs are among the most satisfying things ever. We were close to the end on Numbani offense, they were gathering in the courtyard in front of the museum. Ana pops her ult on the enemy reinhardt, and I earthshatter, hitting the entire enemy team. I immediately charge in and murder Lucio and Ana, while my team handles the (now stunned) reinhardt. But just swinging that hammer around and nailing half the team with it... Beautiful. Alternatively: charging at one person and knocking three (and yourself) off the map.
  #125  
Old 07-27-2016, 10:30 AM
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People are getting very creative at finding quirks in the game...the 'flock of Mercys' https://youtu.be/PFcOTLKKcrI?t=270 at 4:30 had me dying laughing.
  #126  
Old 09-08-2016, 02:51 AM
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Here's a quick tip. Do you like playing DPS characters? Are you only really good with them? Do you feel inadequate and small in your manhood if you're not pumping out massive amounts of damage? Well, you're a cancer on the ass of the game (no, 4 DPS/1 tank/1 support is not a viable team setup and you're not even good with Widowmaker you prick), but you can still play support, because Zenyatta is OP as all hell, does tons of damage, and can even at times successfully 1v1 DPS characters due to his orb of discord.

Seriously. Pick a goddamn support.
  #127  
Old 09-08-2016, 07:05 AM
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Let's just say I'm very grateful that my main Overwatch buddy mains Lucio.

On the other hand, I main Reinhardt and D.va.

Last edited by Johnny Bravo; 09-08-2016 at 07:05 AM.
  #128  
Old 09-08-2016, 08:40 PM
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You know, the funny thing is that around here, my problem is not having enough DPS most of the time. Like, I can be the best support or tank, but I'm still getting gold damage and elims as D.va. And nobody is taking out the Pharah. Like, can we get a 76 or McCree ah fuck it I'll switch to 76.

And I'm terrible at 76.
  #129  
Old 09-08-2016, 08:44 PM
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Like, I can be the best support or tank, but I'm still getting gold damage and elims as D.va.
Getting gold damage and elims as D.va is actually pretty easy, since you should be jumping all over the place and spraying damage everywhere. D.va puts out more "trash damage" than any other character in the game.
  #130  
Old 09-08-2016, 10:00 PM
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To be sure, there are those games where I'm just wailing on the Reinhardt shield because there's nothing else to do, but in those games where we don't even have a 76, Reaper or McCree, I doubt that padded stats by hitting shields is the problem...
  #131  
Old 09-09-2016, 03:40 AM
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Let's just say I'm very grateful that my main Overwatch buddy mains Lucio.

On the other hand, I main Reinhardt and D.va.
Hey, those are good on just about any setup or team, and a lot of people dislike picking Tank too, which I really can't understand.
  #132  
Old 09-09-2016, 03:43 AM
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I doubt that padded stats by hitting shields is the problem...
Hits against anything that records "damage blocked" like Rein/D.va shields or ice wall do not count towards damage. You've got to hit bodies.
  #133  
Old 09-09-2016, 04:30 AM
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Hits against anything that records "damage blocked" like Rein/D.va shields or ice wall do not count towards damage. You've got to hit bodies.
Really? My understanding was that damage to shields contributes to the damage stat. If not, my damage stats would be insane - I can't believe that. Will test later tonight.
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  #134  
Old 09-09-2016, 04:36 AM
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Missed edit window - this seems to corroborate. http://us.battle.net/forums/en/overw...ic/20747625595
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  #135  
Old 09-09-2016, 06:12 AM
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Huh, ignorance fought. I wonder if that was changed at some point or if I've always been under the wrong impression.
  #136  
Old 09-13-2016, 12:05 AM
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So uh... They fixed ranking issues for Lucio.

Seriously.

Fixed might not be the right word.

I just played two rounds of competitive where I did okay, not incredible, but just overall pretty solid, helped my team, etc; I got over a hundred points total for the two games. I was on fire for most of it despite not really doing much at all. It was nuts! Wanna rank up fast? Get good with Lucio!
  #137  
Old 09-13-2016, 02:25 PM
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I made my own thread, before I was told that this one existed. I have been looking at all the characters online, since I am not buying the game until the 15th. I am really interested in Genji, but his shurikens look sort of useless to me. Like the would be hard to hit with them.

Is he fun to play? I like in your face, fast game play. So Reinhardt and the Ape look good as well.
  #138  
Old 09-13-2016, 02:33 PM
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I made my own thread, before I was told that this one existed. I have been looking at all the characters online, since I am not buying the game until the 15th. I am really interested in Genji, but his shurikens look sort of useless to me. Like the would be hard to hit with them.

Is he fun to play? I like in your face, fast game play. So Reinhardt and the Ape look good as well.
Genji is very fast-paced. The best players are constantly double-jumping around, climbing walls, and using his dash attack. The shurikens do a good amount of damage and are extremely accurate. Great for picking off slow targets at a distance, though Genji excels at overwhelming a target at close range. Stick and move.

Tracer is also good for in-your-face, high speed gameplay. Shoot, blink, reload, blink, shoot, recall, shoot, blink.
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Old 09-13-2016, 02:39 PM
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I watched a little overview on each character, trying to see what interests me the most!

Mercy looks like the most boring character ever to play. She just latches onto another character and follows them around all game?
  #140  
Old 09-13-2016, 02:46 PM
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No, Mercy will bounce between characters trying to keep her whole team. Her abilities to fly to her teammates helps us stay mobile and go everywhere rather than to just lock on to one person.

She's fairly interesting to play - you need to know when to heal people (and who), where to go to be at the ready, when you can afford to switch from healing mode to damage boosting mode, who to use it on it, when the optimum time is to resurrect your teammates. She's mechanically simple but has a decent amount of regular strategy decisions. She's more involved than, say, the medic from TF2, who's a lot closer to your description.

Last edited by SenorBeef; 09-13-2016 at 02:46 PM.
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Old 09-13-2016, 02:48 PM
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I see, I didn't think of it that way. I think once I actually start playing, a lot will become much more clear to me. I am very excited to get started as I need a new challenge. I got tired of Battlefield months ago. I hope this one doesn't get that way too.
  #142  
Old 09-13-2016, 04:20 PM
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Genji is very fast-paced. The best players are constantly double-jumping around, climbing walls, and using his dash attack. The shurikens do a good amount of damage and are extremely accurate. Great for picking off slow targets at a distance, though Genji excels at overwhelming a target at close range. Stick and move.
The Shurikens are not actually very accurate. They move slowly and the staggered nature makes landing all three in a volley stupidly hard.

No, where Genji really excels is elsewhere: diving squishies. Land a stray hit or two, then right click (the spread shuriken) at point blank range and use his dash attack, and you'll typically get the kill (enabling you to dash again, thus safely getting you out). Genji wants to dive characters like Zenyatta and Mercy, take them out hard, and then get away again. He's a lot like Tracer in this regards. Check out how Seagull plays Genji to get a good idea of how he's played at high level, and keep in mind that the skill ceiling for this character is insane, and a bad Genji is about as much use as a third sniper on offense: not at all.

Also: his ult is damn near the best solo ult in the game, even post-nerf.

Quote:
Tracer is also good for in-your-face, high speed gameplay. Shoot, blink, reload, blink, shoot, recall, shoot, blink.
If you can get really good with Tracer, she's insane. That said, again: gonzo skill ceiling, very, very hard to play effectively.

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No, Mercy will bounce between characters trying to keep her whole team. Her abilities to fly to her teammates helps us stay mobile and go everywhere rather than to just lock on to one person.

She's fairly interesting to play - you need to know when to heal people (and who), where to go to be at the ready, when you can afford to switch from healing mode to damage boosting mode, who to use it on it, when the optimum time is to resurrect your teammates. She's mechanically simple but has a decent amount of regular strategy decisions. She's more involved than, say, the medic from TF2, who's a lot closer to your description.
The main trick with Mercy's mobility is that she's basically defenseless, but if she's clinging to a person, it makes it pretty much impossible for someone else to burst them down in a 1v1. What you need to keep doing is swapping between your teammates in order to ensure that those little scramble situations are won, as SenorBeef says, and just as importantly ensure that you are not in the line of fire.

Mercy goes down real easy, she has basically no weapons to defend herself, and her only defense is being able to get behind a different teammate every two seconds. This makes for a lot of really interesting gameplay, particularly if your team is smart and sort of spreads a few flankers out on defense.

It is surprisingly hard to play Mercy effectively - there isn't really a "dumb" healer. What they lose in outright mechanical skill, they more than make up for in decision-making. For example, as Lucio, you're going to be the one making calls on plays, because you're the guy who controls whether the team gets a mild health boost or a significant speed boost at any given time, and so it's your job to coordinate those pushes. With Zenyatta, you get to basically direct focus fire for your team with his Orb of Discord. Ana is just straight-up hard to play, mechanically, being a sniper and whatnot. With Symmetra you have to worry about turret placements, and also you're not a support, stop lying Blizzard.



Also, having trouble breaking the first point on Eichenwald due to Reinhardt's barrier shield? Here's a strategy for you. Run Mei and Reinhardt on offense. Then use ice wall to isolate the Reinhardt in the archway (because everyone is going to be behind him), charge him, kill him, drop the wall, and bob's your uncle, you just take that point, because it's now a 5v6 and they lost their main tank, and they are probably not coming back from that. This also works well on defense to essentially completely halt an enemy team's push. Mei is just super good on the first point of Eichenwald, offense or defense.

Last edited by Budget Player Cadet; 09-13-2016 at 04:21 PM.
  #143  
Old 09-13-2016, 09:06 PM
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Huh, ignorance fought. I wonder if that was changed at some point or if I've always been under the wrong impression.
You might be thinking of ult charge. It used to be the case that damage dealt to ice wall and barriers would charge ults - this is no longer the case.
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  #144  
Old 09-14-2016, 07:20 AM
TheStake is offline
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Well after a long debate, and a couple loads of laundry washed and folded, I will be getting the game tomorrow. The way Genji is being described here, makes me all the more interesting. I like working with the higher skill characters and trying to master them. I felt the same way about his shurikens from the videos I watched. I really enjoy being an assassin type character regardless. I will try out Genji and Tracer based on what has been said.

Last question: Who is the most fun to play?
  #145  
Old 09-14-2016, 07:45 AM
Tabby_Cat is offline
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By all means, try gengi, but I would recommend that you try all other characters too. Genji isn't the most forgiving character to start on. You need mechanical skill in aiming, positioning, decision making, target priority, map awareness and goodt game sense to even begin being useful. There's a lot of prejudice towards new gengis because of this, they're generally rather uselsss.

If you like assasjn types, try reaper. Tracer is also similar to genji but much easier to start with, and also has a pretty high skillcap while being still useful at lower skill levels.

Edit: fun is also subjective, personally I love playing dva. I also love playing Mercy, Symmetra and Zarya, and surprisingly Reaper - I never though I'd enjoy playing an edge lord but I do

Last edited by Tabby_Cat; 09-14-2016 at 07:47 AM.
  #146  
Old 09-14-2016, 08:19 AM
oft wears hats is offline
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Quote:
Originally Posted by Budget Player Cadet View Post
The Shurikens are not actually very accurate. They move slowly and the staggered nature makes landing all three in a volley stupidly hard.

No, where Genji really excels is elsewhere: diving squishies. Land a stray hit or two, then right click (the spread shuriken) at point blank range and use his dash attack, and you'll typically get the kill (enabling you to dash again, thus safely getting you out). Genji wants to dive characters like Zenyatta and Mercy, take them out hard, and then get away again. He's a lot like Tracer in this regards. Check out how Seagull plays Genji to get a good idea of how he's played at high level, and keep in mind that the skill ceiling for this character is insane, and a bad Genji is about as much use as a third sniper on offense: not at all.

Also: his ult is damn near the best solo ult in the game, even post-nerf.

...
It's hard to land the shurikens, but the primary fire is still quite accurate, IME. AFAICT, they simply fly in a straight line. It's far from Genji's best strategy, but you can use them to chip away at a stationary Bastion or something, then pop reflect if he starts shooting at you. I agree that no decent Genji would make that the cornerstone of their play style, but it can be useful in certain situations.

Quote:
Originally Posted by TheStake View Post
Well after a long debate, and a couple loads of laundry washed and folded, I will be getting the game tomorrow. The way Genji is being described here, makes me all the more interesting. I like working with the higher skill characters and trying to master them. I felt the same way about his shurikens from the videos I watched. I really enjoy being an assassin type character regardless. I will try out Genji and Tracer based on what has been said.

Last question: Who is the most fun to play?
That's a very subjective question. Every hero is fun in their own way. I recommend trying them all, and seeing which ones you like the most. Definitely try to find at least one of each class that you like, so you can fill gaps in your team. Team composition is very important, and the hero select screen will provide tips to help fill in the gaps.
  #147  
Old 09-14-2016, 08:27 AM
TheStake is offline
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I play a game called Vainglory. In that game it is 3 v 3 PVP. You need a lane, a jungle, and a roam. That game seems very similar to overwatch, just not as extreme. It seems on that game, and as well as this one, that people don't seem to want to play support. Are there incentives to support or tank, opposed to just going offense.
  #148  
Old 09-15-2016, 06:14 AM
Budget Player Cadet's Avatar
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Quote:
Originally Posted by TheStake View Post
I play a game called Vainglory. In that game it is 3 v 3 PVP. You need a lane, a jungle, and a roam. That game seems very similar to overwatch, just not as extreme. It seems on that game, and as well as this one, that people don't seem to want to play support. Are there incentives to support or tank, opposed to just going offense.
Depends on the level of play. If you're bad, and your teammates are bad, it's often a really thankless, shitty job. Playing primary tank or support for a team that's incoherent or made up entirely of DPS characters is frustrating. That said, the roles need to be filled. Teams that run at least three non-DPS classes do demonstrably better, and there's a reason the best teams in the game always run 2 DPS, 2 Support, and 2 Tank (or, occasionally, 3 tank 3 support) - because being able to hide behind people with 500 health and get healed makes your pushes have a lot more sustain.

That said, I have gotten quite a few POTGs as Reinhardt. His Ult is phenomenally satisfying and can be absolutely game-changing.
  #149  
Old 09-15-2016, 07:32 AM
phantom lamb is offline
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Quote:
Originally Posted by TheStake View Post
I play a game called Vainglory. In that game it is 3 v 3 PVP. You need a lane, a jungle, and a roam. That game seems very similar to overwatch, just not as extreme. It seems on that game, and as well as this one, that people don't seem to want to play support. Are there incentives to support or tank, opposed to just going offense.
Well, at the very least you're guaranteed a gold medal for healing if you go support, so that's more XP for you. Also, you're probably more likely to win the game with a proper full team unless your damage dealers are useless, so that's more wins and more XP.

Oh, and I think they made it so that supports get POTG a lot more often now, at least that was my impressions the past few games (not that it matters heh )
  #150  
Old 09-15-2016, 07:41 AM
Tabby_Cat is offline
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At low levels, Lucia wins games. People can't aim, so Lucia has plenty of time to heal people up. Just stand around and press e on cooldown, win the game.
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