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  #701  
Old 05-24-2018, 09:13 PM
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Full cooperative multiplayer coming in two months!
  #702  
Old 07-21-2018, 06:47 AM
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Sean Murray has been giving some interviews as the NEXT update gets ready to release. It's got some interesting stuff about the time period directly after the launch and sheds a little light on why Murray went dark.

Having read Jon Ronson's excellent (all his books are excellent) So You've Been Publicly Shamed, which is about public shaming in the age of the internet, his radio silence feels understandable even if his exaggerations to press were not reasonable.

Last edited by Johnny Bravo; 07-21-2018 at 06:47 AM.
  #703  
Old 07-24-2018, 07:16 PM
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Looks like it's 30 Bucks right now on Steam. I might finally go for it. Or maybe I won't.
  #704  
Old 07-24-2018, 07:23 PM
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Looks like it's 30 Bucks right now on Steam. I might finally go for it. Or maybe I won't.

$25 on Green Man Gaming.
  #705  
Old 07-24-2018, 07:24 PM
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After reading about this update, I've been putting serious thought into picking it up.
  #706  
Old 07-24-2018, 10:54 PM
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After reading about this update, I've been putting serious thought into picking it up.
Doo eeet!!!

There are deadly aliens on certain planets in the game now that travel in packs, attack on site, and look like a cross between a human-sized scorpion and the monsters from the movie Pitch Black with razor sharp teeth and five eyes. Scary as bloody Hell.

I am still trying to get my bearings as so much of the game has changed. You can customize your character to look like any race in the game now, in addition to the ability to customize the look and colors in your exosuit. You can now own a fleet of frigates that you can send on missions. If you had a base before the update it will probably be borked when you log in again, that is if you can find it at all; there's a way to restore your base in such cases.

As with the Atlas Rises update, all the star systems and their planets have been regenerated, so your base may not be where you left it. After I logged today, I found my freighter half buried underground on a planet with its bow sticking up out of the ground, even though I left it orbiting a different planet before the update..

I like the new third-person view option, and it is easy to switch back and forth between it and first person. For the first time, you can see the ship you're flying without going into photo mode, great for watching your exotic ship (if you have one) in motion.

The rings of ringed planets contain mineable materials, which is more than I was expecting.

I am happy to say that this game is now better than what was expected at launch 2 years ago. There is so much now, and the universe is much more dynamic than before.

The one downside I see so far is because of the new multiplayer functionality, other players can grief you, but there are ways to limit it.
  #707  
Old 07-24-2018, 11:00 PM
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I like the new third-person view option, and it is easy to switch back and forth between it and first person.
Uh, how do you do that? I tried the mouse wheel, "V" (just because it's common), various modifier keys, and looked through the controls. I was unable to figure out how to get into first person view on the PC. (There are a bunch of sites/videos showing how to do it on PS4/XBox, but those instructions don't seem to map to anything PC-ish.)

Last edited by TimeWinder; 07-24-2018 at 11:03 PM.
  #708  
Old 07-24-2018, 11:10 PM
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Uh, how do you do that? I tried the mouse wheel, "V" (just because it's common), various modifier keys, and looked through the controls. I was unable to figure out how to get into first person view on the PC. (There are a bunch of sites/videos showing how to do it on PS4/XBox, but those instructions don't seem to map to anything PC-ish.)
X key, then scroll to Utilities (the white gear icon), then the F key, then scroll to Toggle Camera View, then F key to switch.

If you want to switch the view of your character, follow the instructions while outside of your ship. If you want to switch the view of your ship, follow the instructions while sitting in your ship.
  #709  
Old 07-25-2018, 02:29 PM
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On Steam, the overall score for the game has ticked up to "mixed" from "mostly negative" because of the recent reviews. Unbelievable turnaround.

I'm picking up a copy.
  #710  
Old 07-25-2018, 05:56 PM
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On Steam, the overall score for the game has ticked up to "mixed" from "mostly negative" because of the recent reviews. Unbelievable turnaround.

I'm picking up a copy.
Good deal and, although I thought I'd never say this about No Man's Sky, watch your six.
  #711  
Old 07-25-2018, 09:55 PM
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Well I picked it up. And I have played it a lot so far, and I suck, it seems. Because I am crap at navigating around the planet. I really need a rover .

Last edited by wolfman; 07-25-2018 at 09:55 PM.
  #712  
Old 07-25-2018, 10:46 PM
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I'm playing in survival mode and it's pretty tough. I've just built my hyperdrive and now need to get antimatter.

The constant recharging of life support is kind of grating, but I imagine I'll get more efficient systems as time goes on. The game is definitely pretty.
  #713  
Old 07-26-2018, 10:21 AM
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I'm playing in survival mode and it's pretty tough. I've just built my hyperdrive and now need to get antimatter.

The constant recharging of life support is kind of grating, but I imagine I'll get more efficient systems as time goes on. The game is definitely pretty.
The challenge of survival gets easier as you make progress in the game, to the point when you have so upgraded your systems that you don't really have to think about it anymore.
  #714  
Old 07-26-2018, 10:26 AM
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Well I picked it up. And I have played it a lot so far, and I suck, it seems. Because I am crap at navigating around the planet. I really need a rover .
There are 3 land exocraft, with the smallest being the most fun by far, not to mention the fastest. A downside is its storage capacity is the smallest so it doesn't hold much. Also, you cannot equip it with all the technology available for it because of its limited technology slots, so you have to choose wisely.
  #715  
Old 07-29-2018, 04:55 PM
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With all the updates and multiple save slots, I decided to start a new game.

Dunno if I can find my base again in the first save. Never got very far with it, anyway.
  #716  
Old 07-30-2018, 07:21 AM
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I've started a new save on my ps4

First impressions - it looks better, and the aliens look better than before. There's planetary rings you can see from the planet's surface, space itself looks better and there's a notable difference of planet's surface from space to indicate what type of biome you might find when you land.

Early inventory management is as annoying as I remember it being, although all the stuff has changed, and there's a new Refiner machine (which you can pick up and set down as you need to) to compress stuff down, which it seems you need to do to fair amount of raw materials to use them in crafting recipes. It's an extra step, and may get more annoying as time goes on, but it's not too bad so far.

Drop Pods (which give exo-suit upgrade slots) now require "fixing" to work, by the addition of various crafting mats much like the old opening of damaged machinery did (and does), but they now don't need money to use. I have only found one, and I don't know if they all require the same things, but the one I have needs anitmatter to fix, so it may be while before I get that up and running.

Base building is very different. Instead of the rigid block system, there's now walls and floors and ceilings that you can put together to make your own places, but the old circular rooms and corridors are still available. You have to search for buried treasure pods to get the blueprints for these, but I haven't had much trouble finding those. The other notable change is that you can now build a base where you like, and have different bases on different planets, and connect them all with teleporters. I haven't done that yet (I have built a shed), but it's looking like a much better system than before.

The Visor is now more useful than scanning, and you can set a tag on an item of interest so you don't lose it, which has been more useful than I would have thought.

Overall, the early game is pretty good, certainly better than at launch. It's a bit annoying coming back, and I know people with current saves are a bit miffed that they've had all the crafting stuff changed underneath them (seriously, it's all different - no more plutonium, for instance) but hopefully this will be the last time they have to do that.
  #717  
Old 07-30-2018, 10:59 AM
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Drop Pods (which give exo-suit upgrade slots) now require "fixing" to work, by the addition of various crafting mats much like the old opening of damaged machinery did (and does), but they now don't need money to use. I have only found one, and I don't know if they all require the same things, but the one I have needs anitmatter to fix, so it may be while before I get that up and running.
I've found four; one needed cobalt. Which I actually had.

Don't remember what the other three needed.

Last edited by Skywatcher; 07-30-2018 at 11:01 AM.
  #718  
Old 07-30-2018, 11:23 AM
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Have any of y'all played Subnautica? I'm a huge fan of that; would I likely enjoy No Man's Sky?
  #719  
Old 07-30-2018, 11:45 AM
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Drop Pods (which give exo-suit upgrade slots) now require "fixing" to work, by the addition of various crafting mats much like the old opening of damaged machinery did (and does), but they now don't need money to use. I have only found one, and I don't know if they all require the same things, but the one I have needs anitmatter to fix, so it may be while before I get that up and running.
I think that may be more valuable end-game, when you've got all the elaborate components (the one I found had four or five different parts that needed repairing, some of which required tech I'd never heard of yet). In the meantime, you can still buy upgrades for credits -- there's one at every space station, behind the guy who sells suit tech blueprints.

(You can also upgrade multitools the same way--next booth over--except that there's a bug with the desk placement that usually prevents you from actually interacting with the tool/gun).

In general, the game is much deeper, and there's just plain a lot more to _do_ in the early game (a lot of stuff like freighter ownership that used to be really late-game has been front-loaded and made more complex: you can have a fleet and have it run expeditions for you "in the background", for example).

But this comes at the cost of a LOT of bugs. I've had primary mission path missions that I can't complete (the mission "markers" just terminate at a random point in space), and almost all of the "side quests" are broken in ways ranging from subtle to large -- the "collect an element" ones will ask for a different, random element when you actually go to turn them in (although the quest does finish); the "repair the frigate" quest gives me damaged components that aren't even actually on the ship (and there's nothing at the marker when you get there); most of the random side quests don't have a description, just something like NPC_SEARCH_MISSION_TAG; deleting bases doesn't seem to delete them permenantly; the base computer doesn't acknowledge some of the later "new archives are available" missions, blocking further progress, etc. etc.

I'm hoping there's a patch imminent. It's not quite unplayable, but I've been forced to restart the game because of blocking main quest bugs twice now, and that's not tenable once you get into the dozens-of-hours levels.
  #720  
Old 07-30-2018, 11:50 AM
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Have any of y'all played Subnautica? I'm a huge fan of that; would I likely enjoy No Man's Sky?
They're often compared, and they're both exploration-based. The actual storyline is much less important in NMS, and NMS is of course scoped much larger and is considerably slower-paced, but yeah, if you liked Subnautica, you'd probably like it.
  #721  
Old 07-30-2018, 11:52 AM
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Cool, thanks--I think it's on my brother's Steam list, so I'll give it a try.
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  #722  
Old 07-30-2018, 12:30 PM
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I haven’t played NMS in awhile, I might want to start a new save game when I do go back.
  #723  
Old 07-30-2018, 01:44 PM
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An update hit Steam this morning. Also noticed this in Steam's news feed:
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It was a big weekend for No Man's Sky. Following the release of the Next expansion, Hello Games' space sandbox drew a peak concurrent playercount of around 97,000 players on Sunday. That's not quite half the total the 2016 launch drew on Steam, which was just over 212,000 concurrent users, but it's close, and not bad for a game that's been out for two years. As a reference point, a Reddit member pointed out that this weekend's surge of players surpassed The Witcher 3's all-time peak of around 92,000.
A link in that article led me to the most dismal planet in the game.

Last edited by Skywatcher; 07-30-2018 at 01:48 PM.
  #724  
Old 07-30-2018, 04:16 PM
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I switched to normal mode after just a couple of hours in survival. The added difficulty seems to be entirely in turning the various grinding dials up several notches and that doesn't make things more fun for me.

Anyway, I've found a nice enough planet for a home base and have begun establishing myself. I got a new ship and multitool and am now trying to get enough upgrade modules to tackle the various "attack the sentinels" quests that my specialists have given me.

I really do enjoy the game, though it runs poorly on my machine. Apparently that's a known issue with my graphics card so there's not much I can do about it but wait some code optimization.

Last edited by Johnny Bravo; 07-30-2018 at 04:19 PM.
  #725  
Old 07-30-2018, 04:53 PM
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I havenít played NMS in awhile, I might want to start a new save game when I do go back.
I have a character from before the first (Foundation) NMS update that I still play. I also have a new character that I created after NEXT launched.

My old character has more then 2 billion in cash, a large class A freighter, a 48 slot class C fighter that you can't even get in the game anymore, a frigate I've just sent on its first mission, 3 different class S exotics (I don't have the squid), and a tonne of materials stored in my ten storage units and all my ships' and freighter's cargo holds.

My new character has jack squat; the base multitool, starter ship with (I believe) 13 slots, and a wooden shack I just built for him on a planet with intermittent heat storms. Funny thing is I am playing and enjoying my new character more than my old one. The primary reason I am keeping my old character is because there is currently no way to transfer his stuff to my new one, and I just don't want to lose it all in case Hello adds functionality to send inventory to another of your characters as EVE Online does.

It's taken a few days for me to get used to plutonium, thamium9, and zinc no longer being in the game, as well as the new requirements to make everything function. I still don't understand why platinum (if it is even called platinum anymore) gives you ten seconds of jetpack flight. As others have stated, NMS is pretty much a new game at this point, especially when compared to the 2016 launch.

It seems to me there are many more planets with bodies of water now than before NEXT. On the downside, in my opinion, I haven't visited a system yet that doesn't have a ringed planet. Ringed planets are cool and all, but because of their ubiquity they're just not special.
  #726  
Old 07-30-2018, 05:16 PM
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I wonder if the recent patch addressed issues with the starting point. My second game was started in Normal and it took me four tries to start on a planet that wasn't actively trying to kill me (RAD and/or TOX over 50). The fourth one has extremely cold nights but that's all.

Last edited by Skywatcher; 07-30-2018 at 05:16 PM.
  #727  
Old 07-30-2018, 06:36 PM
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On the downside, in my opinion, I haven't visited a system yet that doesn't have a ringed planet. Ringed planets are cool and all, but because of their ubiquity they're just not special.
I think some galactic disaster turned most of the moons into rings, because it seems like moons are much rarer, now.
  #728  
Old 07-30-2018, 07:19 PM
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I think some galactic disaster turned most of the moons into rings, because it seems like moons are much rarer, now.
We just canít have nice things.
  #729  
Old 07-30-2018, 11:18 PM
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I've put a lot more time into it than I expected, so 30ish bucks well spent for me.

Much of the time wasn't fun time however. I spent a lot of time trying to work around bugs myself, then searching the web for potential solutions, cross referencing them against the update to see if it was still relevant etc. I did eventually get most of them solved* enough to keep going.

The inventory management is becoming truly onerous. I rebuild my entire base at a new location to try to get my exovehicle pads and, starship spawn to all be in transfer range of my gardens and refiners and storage cubes. Considering it has only been a week or so of play I also have a staggeringly large and confusing collection of bases claimed and teleports built among 4 or 5 systems as I tried and errored my way to around how to efficiently manage material logistics from mining to my base.

I had someone wander into my system, which I didn't realize at firt. I saw some note that Captain Yadda Yadda Blah Blah had entered the system, but was in the middle of a mighty war against a quest bug and payed the message no attention. Unfortunately that attempt to circumvent the bug happened to be a hail mary that involved trying to kill a Sentinel Walker, and I got murderilated. The other captain then posted "LOL" which is when I realized it was a real person. I then also realized that I have no idea how Multiplayer works in the game, and the "reload manual save" option is gone when some one else in in system. So I panicked( I've played EVE ) and logged out for several hours.

* The bug I can't work around is preventing me from trying the freighter system. After I received the SS Absurdly Convenient Plot Device I had one bug after another which they seem to be patching, and currently have the issue of never getting the fuel recipe to make fuel to go on expedition.
  #730  
Old 07-30-2018, 11:24 PM
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I did find an interestingly hellish world, that had literally 0 foot visibility at through yellow smoke, a scan note of something like "Planet wide supercell extreme nuclear storm. I landed by braille, jumped out, and my hazard protection dropped halfway before I took a step, then the other half as I hit the button to get back in the craft. I don't think I need a base there.
  #731  
Old 07-30-2018, 11:47 PM
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I did find an interestingly hellish world, that had literally 0 foot visibility at through yellow smoke, a scan note of something like "Planet wide supercell extreme nuclear storm. I landed by braille, jumped out, and my hazard protection dropped halfway before I took a step, then the other half as I hit the button to get back in the craft. I don't think I need a base there.
Sounds like this but with severe radiation.

Last edited by Skywatcher; 07-30-2018 at 11:47 PM.
  #732  
Old 07-31-2018, 10:59 AM
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I did find an interestingly hellish world, that had literally 0 foot visibility at through yellow smoke, a scan note of something like "Planet wide supercell extreme nuclear storm. I landed by braille, jumped out, and my hazard protection dropped halfway before I took a step, then the other half as I hit the button to get back in the craft. I don't think I need a base there.
Don't be so sure. In earlier iterations Polo & friend required you to get basically every milestone to 10 by the end of the game to complete their storyline. I don't know if that's still true, but if it is (or you want the milestones for whatever other reason), there's one about spending time on extreme worlds. It takes HOURS of time in extreme conditions to get ranks in this Milestone.

So here's the trick, unless they've fixed it: Being in your base on an extreme world counts as being in the extreme conditions. So I set up my bases on hostile sentinel planets (no longer recommended, because of the changes to sentinel behavior -- you'll never be able to go to space again without an armada chasing you) or super-extreme worlds in other ways, and get the milestone while farming and processing.
  #733  
Old 07-31-2018, 11:38 AM
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(no longer recommended, because of the changes to sentinel behavior -- you'll never be able to go to space again without an armada chasing you)
Just make sure you land with enough resources to build a teleport pad!

I'm already getting a little itchy with my current base. It's nice and all, but it's on a pretty middling world. I want to either find an ultra-paradise or else build my base in a cavern on an extreme world somewhere.

A neat moment for me:

I was exploring one of those worlds that looks like it was terraformed by robots - all metal plating and floating magnets and stuff. I was mining a patch of something or another and fell into a subterranean area beneath it and THIS part of the world was filled with bio-luminescent life. The contrast between the two biomes was extraordinarily cool.
  #734  
Old 07-31-2018, 07:32 PM
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I dug down toward some buried artifacts and ended up in a cave. Can't find my hole again so I dug out toward a Copper deposit. Only it's now night, which is dangerously cold, so I retreated back into the exit I just created.

Standing there in the tunnel's opening, I see all these tiny red balls floating every which way! No idea what they are but they disappear upon exiting the tunnel.
  #735  
Old 07-31-2018, 08:21 PM
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A huge floating island! Appears to have broken off from a nearby overhang.
  #736  
Old 08-01-2018, 12:04 AM
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The second system I visited in this save features a ringed planet with two moons, one of which is Blissful. Blue sky with fluffy pale pink clouds passing in front of the ringed planet and thick orange grass all the way to the horizon!
  #737  
Old 08-02-2018, 10:22 PM
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I havenít played NMS in awhile, I might want to start a new save game when I do go back.
That's a good idea. If you have a base from before NEXT, it's been archived and there's a mission to rebuild it anywhere. Any active missions given by base NPCs are likely bugged, though.

That's what happened to my original save; I opened a ticket.
  #738  
Old 08-02-2018, 11:48 PM
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Went back to my second game for now, found a Verdant planet. Entire place appears to be an archipelago, prone to superheated rainstorms (155į C). Landed during one of them and could barely see a thing!

Last edited by Skywatcher; 08-02-2018 at 11:49 PM.
  #739  
Old 08-03-2018, 11:54 AM
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I typically take my time looking for the "perfect" planet, meaning one with large unbroken expanses of lush and mildly windswept grasses, temperate climate, copious flora, an average amount of fauna, and no storms. In Eissentam, before NEXT, such planets were a dime a dozen. Now, they're more difficult to find, especially one with no storms at all. I am, however, determined to find my ideal world before rebuilding.
  #740  
Old 08-03-2018, 12:55 PM
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I've put an official hold on all base-building missions for the time being and am using my home planet as a source of exploration supplies until I also find my ideal planet. I'm not sure what I want - I read that building underground is problematic because excavated terrain tends to respawn inside of structures, so Operation: Dwarf Fortress is out. It seems like every time I find a promising location it either has murderous sentinels or constant storms.

But I've discovered the scanner upgrade trick and so every planet I land on nets me about a million if it has fauna. I'll continue hopping from world to world, earning cash for frigates and digging up technology modules. By the time I find a good planet I'll have unlocked enough components to make a really good go at building a base. I'm thinking about using a crashed freighter site, since they have lots of flat terrain between the pieces.
  #741  
Old 08-03-2018, 02:53 PM
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I could go back to that Blissful moon and see about getting its portal address...
  #742  
Old 08-03-2018, 10:17 PM
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A distress signal led me to an exploration vessel that crashed on a desert planet. The ship is too damaged for me to repair at this point but there are some interesting lifeforms around. Such as tiny bipedal rhinos.
  #743  
Old 08-03-2018, 10:44 PM
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Quote:
Originally Posted by Skywatcher View Post
A distress signal led me to an exploration vessel that crashed on a desert planet. The ship is too damaged for me to repair at this point but there are some interesting lifeforms around. Such as tiny bipedal rhinos.
Tiny bipedal rhinos?

Judoon toddlers?
  #744  
Old 08-03-2018, 10:47 PM
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I think I found a candidate for my new home system. Nice variation in elevation, good vistas and inland lakes, some interesting animals (no mega-fauna, sadly), and a whole bunch of really pretty planets visible in the sky including a ringed planet.

But, and this is most important, orange and blue-striped trees. I didn't even know this was something I needed until I saw it.
  #745  
Old 08-03-2018, 10:52 PM
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Originally Posted by Atamasama View Post
Tiny bipedal rhinos?

Judoon toddlers?


Pretty close, yeah.
  #746  
Old 08-04-2018, 07:07 PM
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I have still been putting a ton of time into it, so I figured out some things that make it a lot easier. The tutorial system is still lacking severely.

Most notably, making money is a lot easier now with farming a lot of the right stuff, been buying better ships. I came across an exotic and could't pass it up. Ugly-ass yellow bubbley thing, but at only 20 slot not that expensive, so I bought it for the bonuses. I figure I can pimp it out as an explorer with tons into hyper drive modules.

Still bugged out on the first freighter quest though. The patch notes keeps saying they are hitting all around my problem, but no luck for me on that one so far.

I also found a planet with 6 meter parrot-faced-turkey beasts. Terrifying looking.

Last edited by wolfman; 08-04-2018 at 07:08 PM.
  #747  
Old 08-04-2018, 07:28 PM
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Annnnnnnd I am a complete moron.

Trying to figure out if they are fixing my bug, I finally realized ,for the first time,that the game has Freighters and Frigates . My freighter is fine I guess, It's the frigates that are screwed up.
  #748  
Old 08-05-2018, 02:43 AM
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Went back to the moon with the orange grass. It's a tropical biome so it's a good source of paraffinum, which I have a mission to source 250 units of. Also discovered all 9 fauna, first time I got a complete discovery anywhere.

Will post the coordinates if I can find a portal.
Quote:
Originally Posted by wolfman View Post
Trying to figure out if they are fixing my bug, I finally realized ,for the first time,that the game has Freighters and Frigates . My freighter is fine I guess, It's the frigates that are screwed up.
My frigate has only managed to successfully complete one mission. Every other time I've sent it off, it got damaged and had to return. Saving up for to buy more frigates; up to five can be sent off at a time.

Last edited by Skywatcher; 08-05-2018 at 02:44 AM.
  #749  
Old 08-05-2018, 09:51 AM
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I tried, once again, to get back into NMS with the Next update. And although I find that the game is better, I just cannot play it for more than a few hours before I get frustrated with how much of a chore it is to play.

For me, the UI is clunky but I suppose this is because it is the same UI as for the console version. The game could be improved, if for PC, they were to add quick keys.

But even ignoring the clunky UI, I feel like when I'm playing the game much of my time is spent not playing the game. Dropping a refinery to refine something into something else, and then standing there waiting for it to finish. Or running away from sentinels because I had the audacity to harvest some carbon from a plant while it was watching (the horror). Etc. etc. etc. I don't know, I guess the game just isn't for me. Too bad, I was really excited for it prior to release.

I really like the exploration aspects, but everything else just doesn't work for me. Oh well.
  #750  
Old 08-05-2018, 11:47 AM
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Quote:
Originally Posted by BeepKillBeep View Post
Or running away from sentinels because I had the audacity to harvest some carbon from a plant while it was watching (the horror).
Don't harvest when they're looking!

The red spires that are scattered about are now a type of carbon, the same type one gets by refining regular carbon. Great for powering stuff so the regular carbon can be saved for crafting.
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