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Old 05-01-2019, 12:18 PM
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What are the best video game objectives or achievements?


Some video games will add achievements like "Kill 200 enemies" or objectives like "Collect 10 plants" which doesn't show much originality. It's a dumb grind. What are some of the best achievements or objectives you've seen?

They could be the best because they're clever, funny, provide a genuine challenge, are thematically/narratively-relevant or simply because they're classics that make sense. Or another reason you can think of.

For an example of what I mean by the latter, Door Kickers is a game where you control a small SWAT team that does the SWAT stuff you would expect. It's like playing SWAT 3 from a bird's eyeview. You unlock equipment with stars. You get a star for completing a level but you can get an extra star if you do it under a time limit and another star if you do it without friendly casualties.

Now, completing the level under a time limit or with no friendly casualties isn't particularly original, clever or funny. But it is a good challenge that requires you to be skillful at the game, it fits well with the idea of a SWAT operation and, while time limit or no damage restrictions are often stressful and annoying in games, it's fun here.

Note that they could also be restrictions like "No civilian casualties" or "Don't get spotted" although I suspect that objectives which are defined in terms of what you don't do will probably not be that interesting. But I could be wrong; Playing tennis with a net can be more interesting than without one.

So, which ones do you like?

Last edited by MichaelEmouse; 05-01-2019 at 12:23 PM.
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Old 05-01-2019, 02:11 PM
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Diablo III had an achievement called "Punch Diablo". To get it, you had to, well, punch Diablo. Simple and direct.
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Old 05-01-2019, 03:27 PM
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"How D'ya Like Them Apples" from Assassin's Creed 3.

The achievement itself is automatically acquired when finishing sequence 3. So there's nothing special about the achievement, but the name lampshades that the ending of sequence 3 is a twist, particularly if you've played all the previous games.

Last edited by Hoopy Frood; 05-01-2019 at 03:27 PM.
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Old 05-01-2019, 03:38 PM
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Getting all the Gwent cards and beating the various players was awesome in Witcher 3 - don't know how common it is to have such an exceptional game-within-a-game but I'd not seen that before.

Not quite what you're looking for but I'd heard of Ornstein and Smough before I ever played Dark Souls. To have a Boss fight that is so legendary it transcends the game is pretty cool - sure I'm not alone in doing a crazed victory wardance round the room when I finally finished them off.
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Old 05-01-2019, 04:55 PM
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the Stanley Parable had some pretty funny achievements. If I started it up again I would probably finally get the "Go outside - Don't play The Stanley Parable for five years" achievement. They're mostly jokes which worked well with the game. https://steamcommunity.com/stats/221910/achievements

Paradox makes games with really good achievements that can be fun to get. For example in Hearts of Iron 4 there's one for playing as The Netherlands where you go to war with Germany and don't lose the majority of your territory. Or play as Canada and take Washington DC. There's dozens of ones like that which can be fun to try to get.
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Old 05-01-2019, 05:06 PM
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Getting all the Gwent cards and beating the various players was awesome in Witcher 3 - don't know how common it is to have such an exceptional game-within-a-game but I'd not seen that before.
I hate Gwent because I love Gwent and sometimes decapitating water hags becomes less important to me than destroying some stupid innkeeper and his “deck of a thousand spies”. I forget what game I’m playing. I’m not sure if I’ve ever played another game where I’m so conflicted about what my priorities are.

(The only add-ons I’ve ever downloaded for that game revolve around Gwent and getting all the cards.)

Last edited by Atamasama; 05-01-2019 at 05:06 PM.
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Old 05-01-2019, 05:43 PM
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I like achievements that you ear by dying in interesting ways. (Even when it's games like Long Live the Queen, which I describe as the world's cutest regicide simulator...the reason 90% of the achievements are for dying is you're going to be doing that, constantly.)

My favourite of these is Portal 2's Good Listener, which, in the list of achievements is described as 'Take GLaDOS's escape advice' as this is
SPOILER:
before the point in the game when she is Chell's sarcastic-ass ally
this is one only those who know about it, are morbidly curious, or terminally stupid would get. (I, FTR, was the second. 'Ah, fuck it, let's see what she's going to do to me.' It predictably ended with Chell dead...can't remember just what she did...gas, maybe?)

A couple non-death ones I like from Saints Row the Third, both for the sort of stupid violence the game loves:

'Ow, my balls!' Which you get for...destroying the balls of two people, one with a gun, one melee.
'Stay classy, Steelport' Which you get for killing enemies with the Penetrator (a giant floppy purple dildo attached to the handle of one of those padded bats), and the Fart in a Jar...which is just what the name says.

(Look, I'm the kind of person who owns SR3 on two different platforms...of course I find that hilarious.)
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Old 05-01-2019, 07:17 PM
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'Stay classy, Steelport' Which you get for killing enemies with the Penetrator (a giant floppy purple dildo attached to the handle of one of those padded bats)
I am proud to say I have that achievement on the Xbox.
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Old 05-01-2019, 07:37 PM
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In the most recent iteration of Civilization, IF you control the city of New York,

And IF you build a sewer in it,

And IF you already have great works by Michaelangelo and Raphael housed in the city,

And IF you then have Leonardo da Vinci create a great work,

You get the "Pizza Party" achievement, my favorite video game achievement of all time, because who comes up with this stuff?
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Old 05-01-2019, 08:32 PM
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They didn't include Donatello?

But that reminds me to check Borderlands 2's achievements*, some of which I remember to be fun...

Some good ones...

'What does it mean?' Description 'I can't even capture it on my camera'...for seeing a double rainbow.

'Just like that one video' Description: 'Showed thine worst enemy, the abomination known as "The Darkness," who is the nerdiest of them all'...by using a Magic Missile at it, during Tiny Tina's Assault on Dragon Keep. (I'm sure that 99.999% percent of players did that automatically.)

And, while it's a simple 'do lots of violence' achievement, gotta love the name: 'Dang Girl You Ace At This Game'.

* Because it has one mission where you have to deliver pizza to, and subsequently kill, the ninja turtles.
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Old 05-02-2019, 02:16 AM
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From Stellaris, Payback: Awarded when a humanoid species infiltrates a planet of lizard people.
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Old 05-02-2019, 03:07 AM
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I laughed out loud at Yakuza 0's "I only did it for the achievement", which you get for watching one of the game's softcore porn videos (feat. actual Japanese pornstars, it turns out). Which are pretty uncomfortable to watch and, yeah, you pretty much only do it the once


For the challenging ones, X-Com 2's "Who needs Taigan ?" was fun to get - it requires beating the final mission of the game using only ballistic weapons. It's not as hard as it sounds, since by then you can have psy soldiers ; alien grenades (which don't count as non-ballistic since you can't de-upgrade those) and so on... but it still made that mission a lot more rock 'n roll than the victory lap it usually is. And I'm kinda proud of having gotten Arkham City's "Perfect Freeflow 2.0" - it requires you to do finish a combat with a perfect score, having used each and every move Batman has at least once and never getting hit. Got the adrenaline flowing pretty nicely when I realized I'd actually done it and only needed to finish the combat without fucking up !
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Old 05-02-2019, 05:28 AM
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I hate Gwent because I love Gwent and sometimes decapitating water hags becomes less important to me than destroying some stupid innkeeper and his ďdeck of a thousand spiesĒ. I forget what game Iím playing. Iím not sure if Iíve ever played another game where Iím so conflicted about what my priorities are.

(The only add-ons Iíve ever downloaded for that game revolve around Gwent and getting all the cards.)
You played the DLC though right? Hearts of stone and the other one - just superb quality for DLC material, could have been a standalone game.

Gwent did get a bit easy IIRC, once you had your decks together. Playing some of the NPCs earlier on with a bit of a weak deck could be very hard, but once you got the cards together it was rare to be beaten. There was also one super strong player in the Gwent tournament who could wreck you, but I think I got lucky and beat her first go.
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Old 05-02-2019, 09:45 AM
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One that isn't necessarily "in-game" is the One City Challenge in the Civilization games, where the goal is to win Civ/Civ2/etc on the hardest level with only 1 city.
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Old 05-02-2019, 11:00 AM
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You played the DLC though right? Hearts of stone and the other one - just superb quality for DLC material, could have been a standalone game.

Gwent did get a bit easy IIRC, once you had your decks together. Playing some of the NPCs earlier on with a bit of a weak deck could be very hard, but once you got the cards together it was rare to be beaten. There was also one super strong player in the Gwent tournament who could wreck you, but I think I got lucky and beat her first go.
I have both expansions (Blood and Wine is the other I believe) and I do pretty good with Gwent. My deck is fairly solid now and the AI isnít that great. But I keep putting the ďrealĒ game on hold because Gwent is so fun and addictive. Itís a good problem to have but I am definitely conflicted often.

I see why Witcher 3 is considered one of the best games of all time.
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Old 05-02-2019, 12:00 PM
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One that isn't necessarily "in-game" is the One City Challenge in the Civilization games, where the goal is to win Civ/Civ2/etc on the hardest level with only 1 city.
What's the exploit that makes this possible?
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Old 05-02-2019, 12:10 PM
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The only "exploit" which is used is city placement - you want a city that has the ability to farm, mine, and have access to the sea (and for later versions of Civ, access to resources). It's also easier to do on smaller maps.

This was so popular in Civ 1/Civ 2 that Firaxis actually made it an option for future versions.

Last edited by JohnT; 05-02-2019 at 12:11 PM.
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Old 05-02-2019, 12:22 PM
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The Simpsons Hit & Run has an accomplishment where, if you find 49 cards hidden throughout the game, you can trade them with Comic Book Guy for an Itchy & Scratchy cartoon exclusive to the game ("500-Yard Gash").
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Old 05-02-2019, 12:51 PM
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The mobile port of X-Com: Enemy Unknown has an achievement for winning a mission with an all-female team. Since the gender of recruits is random and has no material effect on the game, this one is a curiosity.
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Old 05-02-2019, 01:35 PM
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I recently read about a WoW achievement where the consensus was that the only way to get it was to game the wording. I don't remember details, but there was this quest that you would trigger by ringing a bell, and then a bunch of enemies would invade who you'd have to fight off. The wording of the achievement was something along the lines of "defeat the invasion within 30 seconds of ringing the bell", and the only way to do it was to trigger the quest, kill all but one of the invaders, then ring the bell and second time and finish off the last one within 30 seconds.
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Old 05-02-2019, 01:57 PM
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Cookie clicker has some fun and loony ones, also "shadow" achievements which are near impossible to get without cheating. One is "God Complex" which you get by naming your bakery after the Developer, Orteil. Another is "Click the tiny cookie" which you get for idly clicking what looks like just an image in the text. If you hack the game it will catch you, and give you the "Cheated Cookies Taste Awful" achievement.

In the SIMS if you throw a really good party, Drew Cary will show up in a limousine dancing and telling jokes. At some point there was a ladder into the clouds and if you climbed Maxis Founder Will Wright would be there and re-set all of your mood levels. I suppose those are technically easter eggs, but they had to be earned.
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Old 05-02-2019, 03:15 PM
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Speaking of achievements that you get anyway by playing through the story mode, there's one near the end of Portal 2:
SPOILER:

GLaDOS: Well, this is it. This is the part where he kills us.
Wheatley: This is it! The part where I kill you.
Chapter 9: The Part where he Kills You
Achievement unlocked: The Part where he Kills You (this is that part)
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Old 05-02-2019, 03:48 PM
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Not really a video game, but the Choose Your Own Adventure style gamebook application for phones "Magium" has a series of achievements called "Average Joe". It's accomplished by surviving each book to the end (currently 2 books are finished in the app, and a third is partway started), without having ever raised any of your stats via your stat device (all stats start at 0 and you get more stats to spend as the game progresses, however, you never have to spend any). You get one version of the achievement for each book you finish. (Not having stats makes it really easy to die.)

In Book 2/Chapter 2 there is an achievement called "Fourth Wall Breaker". There is someone else who knows how your stat device works. This person will look at your device and ask why you haven't raised any of your stats. The three options for your answer to the person are something along the lines of "hadn't decided yet", "saving for emergency", and "trying to get the Average Joe Achievement".

If you pick the last option, you get the Fourth wall Breaker achievement.

Last edited by Hoopy Frood; 05-02-2019 at 03:49 PM.
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Old 05-02-2019, 04:13 PM
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I like achievements that you ear by dying in interesting ways. (Even when it's games like Long Live the Queen, which I describe as the world's cutest regicide simulator...the reason 90% of the achievements are for dying is you're going to be doing that, constantly.)
Prey has the "Intrinsic Value" achievement, which you get by turning yourself into crafting material with a recycler grenade.

Prey has another of my favorites as well, "Escape Velocity". You have to copy the mimicry power of your enemies, which enables you to transform into various small objects. Then you have to mimic an object and get blasted 20 meters through the air by an explosion. (It's safest if you also get the power that lets you fire kinetic blasts, but enemy or environmental blasts also work.)

So...it's an achievement I got by turning into a psychic coffee cup and exploding a teapot.
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Old 05-02-2019, 04:18 PM
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It's not an achievement in the game that I'm aware of but I always thought it would be quite an accomplishment to kill every single NPC in Skyrim
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Old 05-02-2019, 04:43 PM
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It's not an achievement in the game that I'm aware of but I always thought it would be quite an accomplishment to kill every single NPC in Skyrim
You'd need a mod; there are a lot of NPCs in Skyrim that are marked as "essential", which means they can't die. Some of them lose the essential flag or have scripted deaths eventually, but there are quite a few that just can't be killed.
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Old 05-02-2019, 05:37 PM
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The only "exploit" which is used is city placement - you want a city that has the ability to farm, mine, and have access to the sea (and for later versions of Civ, access to resources). It's also easier to do on smaller maps.

This was so popular in Civ 1/Civ 2 that Firaxis actually made it an option for future versions.

Yup. In fact Civ V (and also Endless Legends, a fantasy 4X by another developper entirely) even has a civilization whose shtick is just that : one city allowed, period. In return, these megacities are automatically spawned in a ridiculously resource-rich area compared to the baseline and get some added tools for building taller, faster by interacting with neutrals differently than other civs.

Regrettably the AI of either game can't do *shit* with those civs. It just cannot handle not being able to expand, doesn't protect its supercity any better than usual even though it's quite literally their lifeline, etc... And as a result they turn into big happy piŮatas to effortlessly conquer for said superrich land.

But both civs are cool experiences to play as in those games though.



Quote:
Originally Posted by zoid
It's not an achievement in the game that I'm aware of but I always thought it would be quite an accomplishment to kill every single NPC in Skyrim
I think it was Fallout New Vegas (citation needed) whose operating design philosophy was "Design as if the player's head was replaced by a giant, autofiring gun". That is to say, the narrative and quests would/should always be able to progress and make sense even if the player simply killed every single person they came across without speaking to them. Because, y'know, if you can, some players will .
As a result, the game has no arbitrary "you can't kill that guy" flags nor "the villain taunts you from behind a bulletproof window just so you can't just shoot him in the face mid-monologue" moments ; and you can't screw yourself out of an ending by just mass murdering your way through the desert - or even (in DLC) lobbing nukes at every major faction in the game.
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Old 05-02-2019, 07:28 PM
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The definitive list of smart-aleck cookie achievements:
https://cookieclicker.fandom.com/wiki/Achievement
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Old 05-02-2019, 07:43 PM
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The Achievement Unlocked series of Flash games also deserves mention here (I think the second one was the best one). The entire game is nothing but a whole big list of mostly-silly achievements, that you're trying to get all of.
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Old 05-03-2019, 08:53 AM
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The Division has a beloved commendation for closing 200 car doors throughout the largely abandoned post-plague New York. Just a weird silly activity while you're fighting gangs of flamethrower and axe-wielding sanitation workers. Sadly, The Division 2 didn't include it although there is a Uplay achievement for doing a "cop slide" over a car hood (run up, vault and slide over the hood on your ass).
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Old 05-03-2019, 09:40 AM
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In Europa Universalis 4, when playing as Aragon, you might get a mission to become king of Gonder.
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Old 05-04-2019, 09:15 AM
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I just remembered that Dungeons of Dredmor has an achievement for having a beer with the devs.
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Old 05-04-2019, 09:53 AM
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I don't remember what game it was but a few years ago there was a shooter that had an achievement for playing against someone who had that achievement.
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Old 05-04-2019, 10:57 AM
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I don't remember what game it was but a few years ago there was a shooter that had an achievement for playing against someone who had that achievement.
Probably more than one game has achievements along that track but, in Team Fortress 2, there was an achievement that came with a hat. Which you got by killing someone else already wearing that achievement-hat.
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Old 05-04-2019, 11:16 AM
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Sort of the opposite of that, Portal 2 had one for playing the multiplayer tutorial with someone who'd never done it, but after you'd already completed it.
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Old 05-04-2019, 11:16 AM
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The first X-Com also had a "Plague" achievement that only the game devs had on release - players could earn it by playing against someone who had that achievement.
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Old 05-04-2019, 11:48 AM
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In addition to the question asked in the OP, I'd like to get everyone's take on what achievements they would like to see in a game.

If you come up with some, that could be interesting on its own, give us more to understand what makes games fun, how play can be contextualized since goals tend to do that and finally, you might name a kind of achievement and then someone else reading the thread could say: "Hey! That sounds like the achievement in this game!" and then you could discover a game that has the same sense of humor or play as you. Wouldn't that be neat?

Last edited by MichaelEmouse; 05-04-2019 at 11:49 AM.
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Old 05-04-2019, 03:05 PM
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I like achievements that you ear by dying in interesting ways. (Even when it's games like Long Live the Queen, which I describe as the world's cutest regicide simulator...the reason 90% of the achievements are for dying is you're going to be doing that, constantly.)<snip>
In Star Wars: The Old Republic, you earn the title "worm food" by jumping into the Sarlaac Pit on Tatooine and dying.
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Old 05-06-2019, 12:20 PM
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In addition to the question asked in the OP, I'd like to get everyone's take on what achievements they would like to see in a game.
This is pretty far out there, but one of my minor objectives in any game is to break the game. I wouldn't mind seeing a category of achievements that are literally supposed to be unobtainable--though I would prefer that they be completely hidden, not appearing in the achievement numbers and not contributing to gamer score or whatever.

Examples:

Uncharted - Visit a location that is outside the game map.
Nothing Is Immortal - Kill (or be present at the death of) a creature that should be unkillable.
Death Wish - Die in a "safe" zone. (Some games actually have these, like Prey's "No Show" achievement for dying in the tutorial, but those have mechanisms designed in to make it possible.)

I recognize, however, that incorporating this type of achievement would involve extra effort from developers for very little payoff. (Though they might capture some useful bug data if they tied the achievements to a log-and-report function, so they could see how someone broke the game.)

On a more practical front, I like achievements that are awarded for doing normal game tasks in unlikely ways, for those who like to set themselves odd little challenges.

Examples:

A Thousand Cuts - Kill [Big Nasty Thing] using only [Weakest/Basic Weapon or Environmental Damage].
Goat Emulator - Get past progress-blocking barrier without blowing it up/unlocking it (presumably by parkouring around it).
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Old 05-06-2019, 12:30 PM
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The Fable series had some fun ones. Such as...

Coronation Chicken:
Perform a royal judgement while dressed as a chicken.
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Old 05-06-2019, 12:40 PM
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Death Wish - Die in a "safe" zone. (Some games actually have these, like Prey's "No Show" achievement for dying in the tutorial, but those have mechanisms designed in to make it possible.)

The Guild of Dungeoneering has a cheevo for dying in the tutorial fight - which is actually really hard to do because both the player and the monster's card decks are already set and heavily favour the player ; while the monster only has one "do damage" card IIRC. It's not quite "break the game", but I still had fun puzzling it out. It's a reverse challenge, really - "try to be foolish beyond our foolproof design" kinda thing.
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Old 05-06-2019, 12:45 PM
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Oh, and in the same vein, I really like that Pathfinder:Kingmaker has achievements, not for actually "breaking the game" (in the sense of abusing glitches or hexediting saves or whatnot) but for min/maxing one's character above and beyond. I haven't gotten it yet, but I'm currently chasing an achievement for breaking 1.000 damage with a single Monk punch.

I think I've mathed out a combination of feats and gear that will allow it (on a crit), but... more testing required
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Last edited by Kobal2; 05-06-2019 at 12:45 PM.
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Old 05-06-2019, 01:57 PM
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The Fable series had some fun ones. Such as...

Coronation Chicken:
Perform a royal judgement while dressed as a chicken.
My favorite is from Fable 3. Marry 6 people and kill 2 after being king. The achievement is called Henry VIII.

Last edited by Atamasama; 05-06-2019 at 01:58 PM.
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Old 05-07-2019, 02:31 PM
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Is shooting Shooty McShootface in the face in Borderlands 2 an achievement or just the greatest mission in video game history?
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Old 05-07-2019, 03:57 PM
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Something I thought while watching a bit of an LP that dollar to donuts is going to be "it was all just a dream" in 10 minutes or so : I think something fun could be done if there was a way for devs/Steam to actually take away achievements earned. I could see two interesting/amusing things that could be done to fuck with the player :
- the rather common tutorial/prologue where the player has every power unlocked and maxed out, is having fun being invisible and smashing tanks with his fists (hi Prototype 2) and you're racking all kinds of super hard cheevos that would be mechanically hard to set up but the enemies just line up perfectly - I'm talking stuff like "three headshots with the same bullet" ŗ la Deadpool movie, that kind of thing... then you lose them in the invariable depowering sequence/flashback. And have the re-earn "honestly"
- more fun and thought provoking : conditional cheevos, to tie in with the in-game morality system. For example you could get a "living saint" cheevo for being a very good boy, but after earning it you'd lose it the first time you do something bad and can't get it again. Or maybe something less carictatural but along those lines - give the player himself a meta stake in their character, that kind of thing. Achievements that not only need to be earned, but maintained.
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Old 05-07-2019, 04:01 PM
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(well, what do you know, 13 minutes, asylum akshully)
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I'm not sure how to respond to this, but that's never stopped me before.
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Old 05-07-2019, 07:31 PM
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Balance, it sounds like you'd make a good beta tester. Beta testing isn't just about a group of people playing the game; it's about people trying to figure out all of the edge cases that could cause bugs, so they can be found and fixed before people stumble across them accidentally.

As for dying in a safe zone, I don't remember all of the details, but Torchlight 2 has an exploitable bug that's triggered by dying in town. Ordinarily it's impossible, but there's a joke item that you get as a quest reward that's a cursed potion of healing, which does some ludicrous amount of damage to you over time instead of healing you.

Oh, that's another good category of achievements: Games will sometimes include some sort of super-lethal trap option as a joke, but sometimes it's possible (with extreme effort) to survive it anyways. But the only one I can think of off the top of my head is one from a (tabletop) D&D adventure: There's an underground river that a character can fall into, which makes you save every 10' or something or take bludgeoning damage, and the river doesn't empty out for five miles, and some guy over on GiantITP figured out how to make a 4th-level character (the intended level for the adventure) who can survive it.
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Old 05-07-2019, 08:56 PM
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Quote:
Originally Posted by Chronos View Post
There's an underground river that a character can fall into, which makes you save every 10' or something or take bludgeoning damage, and the river doesn't empty out for five miles, and some guy over on GiantITP figured out how to make a 4th-level character (the intended level for the adventure) who can survive it.
Burlew should figure a way to include that trick into an OOTS strip.
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Old 05-07-2019, 10:43 PM
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Balance, it sounds like you'd make a good beta tester. Beta testing isn't just about a group of people playing the game; it's about people trying to figure out all of the edge cases that could cause bugs, so they can be found and fixed before people stumble across them accidentally.
I'm a software engineer and have done plenty of testing professionally. My ability to break software--whether to wreck it or to make it do useful things it wasn't designed to do--borders on legendary. I consider it a point of pride that I made a game dev call me a bastard (or at least me-too someone who did) on the game's official forums.

On the positive side, I generally submit very good bug reports. I like to include clear steps-to-reproduce and sometimes the module (or even line number) where the bug is hiding, if I have access to the source.
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Old 05-08-2019, 06:25 AM
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