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#251
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I logged in today for the first time in a couple months, but it looks like my camp was disappeared, along with my power armor.
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#252
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I'm with Balance for the most part, but I'll add another thing: F76 makes it virtually impossible to actually roleplay, except perhaps as a psychotic raider or a religious fanatic (say, a Child of Atom). All of the end-game content is centered around lobbing nukes around the landscape. How the hell am I supposed to roleplay as even a character with the stated backstory--that is, a vault dweller chosen to be "the best of the best" and then released to help rebuild civilization? Nothing I do has a permanent effect at all, and even overlooking that fact, the only thing to do in the long run is the exact opposite of what my character is sworn to do. Not that it matters anyway, because Bethesda has done exactly nothing to enhance the solo or co-op experience. The best I can say is that (apparently--I haven't actually checked), the new PVP modes have attracted some of the griefers away from the "adventure" servers. That would be great if there were any actual content. The F76 subreddit seems to consist of moaning about game balance, grinding, farming, optimal builds, and other metagaming crap. In short, all of the reasons I now hate MMOs and haven't played one for a decade or so. Balance is irrelevant if I'm going to be the biggest badass in the Wasteland anyway. Same thing for optimizing my character, and a huge negative impact to roleplay when I have to minmax the characteristics instead of just building the character that I want. But hey, at least they finally shipped the canvas bags. |
#253
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Priceless. ![]() |
#254
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whew, I logged in again today and my camp was available as "stored", along with my power armor.
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#255
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You should be getting a canvas bag soon. They are supposed to ship this week.
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#256
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This isn't grabbing me like 4 did, which I kinda figured would happen. Still haven't found a need to build a camp yet.
I'll come back to explore from time to time. |
#257
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Same here, I was close to buying it after trying the free week, but didn't follow through.
The emptiness and futility of it put me off. |
#258
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I loaded F:NV up this weekend and started a new playthrough. I had forgotten just how much was lost going from F:NV to F4, let alone F4 to F76. F4 wasn't bad, but for every improvement (graphics, base building) a few things were lost (role playability, meaningful dialogue, complex character building). Never mind that F76 is worse than F4 in just about every way. Also, Old World Blues may be my favorite DLC expansion of any game, ever.
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#259
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FO4 has an equivalent, called Frost. New California is supposed to be a decent mod, though I've not played it. I've still never played 4. The plot seemed silly and the roleplaying opportunities miniscule. I don't care about settlement building---if I wanted to play Minecraft, I would---and I've had enough of radiant quests since the various STALKER games. |
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#260
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![]() There is a mod which turns settlement building into a first-person post-apocalyptic Sim City in which you place plots and the settlers build on their own but I've never been able to get it to work right on the PC and my console version is full of other mods. Last edited by Skywatcher; 06-19-2019 at 03:45 PM. |
#261
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The only good FO games were written by Obsidian. Which is why (slight off-topic diversion) the next Fallout title I'm buying isn't a Fallout title at all. |
#262
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Which, ironically enough, I've used more than the actual game. I still haven't so much as launched the game, but I did use the nylon bag as a gym bag for a couple days as a goof. |
#263
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Not true. The original Fallout was made by the guys who would go on to form Troika after they left Interplay. Even though FO2 had better mechanics (no more getting trapped on bridges), FO1 had a better storyline and fewer gratuitous pop-culture references.
Last edited by Hoopy Frood; 06-21-2019 at 02:33 PM. |
#264
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#265
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Likewise. Added to Steam wishlist.
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#266
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Huh. I was going to say - it's an epic store (timed) exclusive, it shouldn't be available to put on your steam wishlist.
But it is. Using a platform to advertise a game that it won't even be available on at launch, that feels pretty scummy to me. I'm surprised steam allows it. |
#267
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I like 2 better in almost every way. The plot for the first game was completely missed if you spend too long dicking around (Ron Perlman: "The town of X was destroyed. The town of Y is no more. The town of Z..."), and that's par for the course in these types of games. Companion AI wasn't great in either game, but at least they didn't try to kill you as much in the second one. |
#268
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It will be available on Steam when it's available on Steam. You can wishlist it for when it is available. I don't see what the problem is. |
#269
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I liked 2 better as well. Certainly a lot more to do. |
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#270
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#271
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Anyway, the icon is still on my desktop and it's been catching my eye lately. Maybe time to look at it again. |
#272
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Played it and finished it. Set in New Mexico, between the events of FO and FO2. You are the typical guy in a cave with amnesia, but you don't have anything to do with the Vault Dweller or Chosen One. Scope is about the size of FO, a bit fewer quests. Original plot and lore. Very dingy morality throughout. Language English first not, for the writers. Ball-breakingly hard in early and mid game.
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#273
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Got cut off in mid post. Anyway, it's almost adventure-game esque in how it forces you to save resources. The quests and gatekeepers for a quest chain could use more information about what you're supposed to be doing, where you can find what you need. and which quests will annoy other factions. Take notes. There's a quest guide on steam that's a lifesaver for avoiding getting stuck.
Still a neat mod, and recommended for fans of FO1 and 2. |
#274
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Edit: I still think FO2 could have been a bit more streamlined, though. It seemed that there was a lot of "let's add a quest to make the game longer" stuff going on there. I felt NV actually pared that aspect down. Then again, many of the Troika guys had joined Obsidian again after Troika folded, so maybe there was a better sense of editing with the original team mostly back together. Don't get me wrong, I've got nothing against long games and getting my money's worth, but tacking thing on for length's sake interferes with the narrative. Last edited by Hoopy Frood; 06-24-2019 at 04:00 PM. |
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#275
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I'm still playing 4 way more than 76. Just went into VATS to shoot three raiders through a hole in a wall, one shot per raider. Turned out they were all lined up and I took 'em all with a single .308.
Had no idea that could happen. |
#276
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Heads up -
If you bought the red power armor helmet in the Nuka-Cola branding, which was sold separately at GameStop, you should know that it's been recalled because it's full of killer mold. The silver version of the helmet that came with the collector's edition of the game is fine. It's just this red Gamestop one that is the problem. Here's an article about it from Polygon. They have photos of the helmets if you want to compare it to your own: https://www.polygon.com/2019/9/24/20...et-recall-mold Here's the product recall page at the US Consumer Safety Commission https://www.cpsc.gov/Recalls/2019/Ch...e-Recall-Alert And here's a quote from the Polygon article: Quote:
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#277
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Man, I am so glad I did not buy this on-going disaster.
However, the squatted domain of Fallout First is comedy gold. |
#278
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#279
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The domain squat was hilarious.
That said, the whole debacle could not be a better selling point for The Outer Worlds, which could be described approximately as "Fallout in Space," is by the maker (Obsidian) of Fallout: New Vegas, and comes out today. The Outer Worlds comes with the Xbox Game Pass, which is $1 for the first month on the PC. Hard to beat that. |
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#280
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#281
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The Outer Worlds is a shameless Fallout clone, but better in like every way.
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#282
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This game is the biggest pile of shit I can remember. There were bigger launch disappointments (No Man's Sky, for example), but at least in NMS they tried to make the game a better product as time went on.
With this game, Bethesda seems to be seeing how far they can go to fuck their customers and make something worse. Every time I hear something about this game it's some new disaster. First, they sell a $13/mo subscription like it's an MMO. But of course there's no persistent world you're paying for, you're just getting the ability to run a private instanced server. Oh, so it's a server rental? No, it's not - the world only exists when you're around. It's not persistent. Your friends can't play when you're not around. If you leave, the whole thing shuts down. So you're paying $13 a month to be able to run what is effectively a local host (not sure if it's actually hosted in this way technically) and to expand your backpack, which is apparently a big deal in terms of convenience. The latter part is especially disgusting - they give you an inconvenience (a fixed amount of backpack space) and then want $100+ a year to expand that limit they put on you. That's so arbitrary and such a horrible incentive system. Okay, so that's bad enough, and greedy as shit, but of course the bad doesn't stop there with Fallout 76. Not only are they gouging their players with this ridiculousness, it doesn't even work anyway. From a reddit post: Quote:
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#283
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I forgot I had setup an alert on isthereanydeal.com, so when it triggered I had another look and a sniff and removed it from the waitlist.
Outer Worlds doesn't grip me as much, too cartoony for my taste. One of the reviews I saw yesterday mentioned that it does not really give you the chance to just wander about the map and see what you encounter. It's a more guided experience. Still I have 3 months of Xbox gamepass from my new PC, so I'll probably play it when I activate the gamepass. Last edited by And his buzzer goes ...; 10-25-2019 at 02:49 AM. Reason: blank lines |
#284
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Okay, embarrassingly stupid question.
We've got an Xbox One, that we use as a media center. It's (usually) signed in under my account. Both my wife and I are intrigued by a couple of single-player games coming up. If I bought one copy of The Outer Worlds, for example, would we both be able to play our own campaigns, without messing up the other person's game? |
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#285
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If you both play using the same Xbox account... it really depends on the game. Most games allow you multiple, independent save files, but a few use a model where you only get one save file per account, and if you want to start a new game, you necessarily must erase your previous game. I don't know for a fact which way Outer Worlds works, but I'd be very surprised if it didn't allow multiple, independent save files. Every other title from these developers has, and the kind of games they make (heavy character customization from the start of the game, branching storylines where different player choices lead to different endings) kind of demands it, so player can try out all the different options without losing all their progress. |
#286
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Now I have to decide which to play...Outer Worlds or Borderlands 3.
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#287
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Well, for me, the problem with Outer Worlds is the decision they made to go exclusive for Epic's launcher site...which, frankly, sucks. I'll probably wait until (or if I guess) it comes out on Steam.
__________________
-XT That's what happens when you let rednecks play with anti-matter! |
#288
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It's a one year exclusive on Epic, then it comes out on Steam.
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#289
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Outer Worlds has been on my Steam wishlist for just over four months.
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#290
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There's actually a lot of impressive content on their service and quite a few games I've been waffling over getting or not. I may keep it for a few months and play through some of what's there. Last edited by Johnny Bravo; 10-25-2019 at 02:28 PM. |
#291
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I signed up for it when it was only a buck, and haven't had a reason to cancel yet, so I am currently downloading Outer Worlds.
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#292
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Interestingly, I am getting 22Mb/s download,on a weekday afternoon, from the Microsoft store. Steam has never gotten above 2.7, even in the middle of the night. I guess maybe M$ is investing in serious bandwidth for the possibility of cloud gaming.
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#293
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![]() ![]() I think the last game I purchased at release was Fallout 4. Interesting. |
#294
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Same here. I had a friend raving about the service but I don't have an Xbox and so it didn't seem like a good fit for me. But now they have a PC-only version and the game selection looks great. Dishonored 2 is probably next on my playlist after TOW.
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#295
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#296
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#297
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I just want to say that I don't find the game cartoony at all. I hope that you are not mistaking a broad colour pallette for cartoony.
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#298
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Back to Fallout 76 for a moment...
Australia Allows Some Fallout 76 Refunds After Consumers Were "Misled". Quote:
__________________
Salvator apiae. Last edited by galen ubal; 10-31-2019 at 10:57 PM. |
#299
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I don't like the move to a subscription model (Fallout 1st), even if optional, and I don't like how an increasing number of things that are greater-than-cosmetic are purchasable.
But I don't see what they are doing is any different than Elder Scrolls Online, which also has an optional subscription, where said subscription gives you additional credits each month and what amounts to a "stash box" where all crafting materials are automatically placed in this bottomless container. That plus other benefits like faster progression (leveling). Yet the community loves ESO. I think the rage on Reddit and other places about the recent F076 moves represent a small fraction of players. Actual player numbers have apparently not gone down since the release of Fallout 1st. |
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#300
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I think ESO is just a better game, that’s what it boils down to.
I mean, I played it from the beginning and it was okay, not good enough to keep my interest though. It has always had a problem with balance, where there are few decent builds, so you either had a slight variation on a cookie cutter setup or played something substandard. |
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