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  #2501  
Old 03-06-2018, 09:36 PM
SenorBeef SenorBeef is online now
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So I just fired up ranked for the first time in a while to do some quests and even at rank 17 or whatever I started at it's wall to wall cubelocks. This was predictably boring. What's the best counter deck?
  #2502  
Old 03-06-2018, 10:51 PM
Tom Scud Tom Scud is offline
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Looks like Secret Mage, quest/exodia mage, or various priest decks do well against warlock. https://www.vicioussyndicate.com/vs-...per-report-82/

Last edited by Tom Scud; 03-06-2018 at 10:51 PM.
  #2503  
Old 03-12-2018, 04:06 PM
SenorBeef SenorBeef is online now
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New expansion announcement
  #2504  
Old 03-12-2018, 05:40 PM
Wilson Wilson is offline
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So with this expansion being the start of the new "year", will its launch be when the last couple of expansions will shift to Wild?
Apologies if this is made clear in the launch announcement - I couldn't play the whole thing here at work.
  #2505  
Old 03-12-2018, 07:20 PM
Tom Scud Tom Scud is offline
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Originally Posted by Wilson View Post
So with this expansion being the start of the new "year", will its launch be when the last couple of expansions will shift to Wild?
Apologies if this is made clear in the launch announcement - I couldn't play the whole thing here at work.
Yes.
  #2506  
Old 03-12-2018, 08:17 PM
aktep aktep is offline
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Yes, but not the "last couple of expansions", but rather the Year of the Kraken expansions - Wrath of the Old Gods, One Night in Karazhan, and Mean Streets of Gadgetzan, plus the Hall-of-faming of Ice Block, Coldlight Oracle, and Molten Giant.
  #2507  
Old 03-24-2018, 05:33 PM
SenorBeef SenorBeef is online now
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Save your daily quests. On Monday they're starting a promo for a few days where doing daily quests earns packs, so save two over the weekend.
  #2508  
Old 03-25-2018, 03:56 PM
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Thanks for the heads up.
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"Narf!" "Narf?" "Point!" "Point?" "Troz!" "Troz?" "Narf!" "Narf indeed Pinky." - Pinky and The Brain Brain Brain Brain...
  #2509  
Old 03-26-2018, 12:10 PM
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The promotion starts on March 26 at 11:59 PM PT
so save today's quest til midnight.
  #2510  
Old 04-09-2018, 10:10 PM
treis treis is offline
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All of the Witchwood cards have been revealed and it launches on the 12th. Here's a full list:

http://www.hearthstonetopdecks.com/c...s&view=gallery

Inexplicably, it seems like Warlock gets the best haul. Lord Godfrey is a strong legendary and Curse of Weakness is a killer stall and allows you to trade without taking damage. They also gave them two more tools to pop Lackey/Cube. Dark Possession pops the Lackey for one mana and gives you a discovered minion. For 3 mana, Ratcatcher will pop a cube and become a 6/8 with rush. It looks like we are entering the year of the Warlock.


There's a few new archtypes that can possibly be good:

Lady in White casts inner fire on your deck for Priests. That's a ton of value, but it's slow and relying on one legendary for you win condition is bad news. It might work with a bunch of high value taunts and relying on Coffin Crasher for additional value.

Mage got some powerful draw tools for minion heavy decks. I don't think it will work because Mage minions aren't that good and they've lost their secret package.

Warrior got some rush tools and synergy, but nothing that I see making a strong deck.

Same with Shaman. Shudderwock has the potential to be bonkers, but again it's slow and relying on one legendary minion to win is always tough.

Paladin will continue to be powerful based on the strength of Call to Arms alone.
  #2511  
Old 04-09-2018, 10:14 PM
Tabby_Cat Tabby_Cat is offline
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Rogue got fuck and all.

Dammnnn. I don't know what to play this season.
  #2512  
Old 04-09-2018, 10:51 PM
treis treis is offline
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Rogue got fuck and all.

Dammnnn. I don't know what to play this season.
IMHO there's (1) Warlock, (2) Paladin, and then everyone else is way back. Shaman is the only possible contender I see. They have great battlecry synergies between murmuring elemental, Grumble, and now Shudderwock. Not sure I see a full deck there competive with Warlock and Paladin, but there's definitely huge value cards.
  #2513  
Old 04-10-2018, 07:29 PM
Tom Scud Tom Scud is offline
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Sooo... molten giant, which is scheduled to be removed from Standard in 2 days, has just had its cost lowered back to 20 (from 25). If anyone has an old hand-lock list they want to update for Standard, the time is now.
  #2514  
Old 04-10-2018, 09:59 PM
Tabby_Cat Tabby_Cat is offline
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Argh the update just dropped while I'm at work?
  #2515  
Old 04-10-2018, 10:38 PM
Tom Scud Tom Scud is offline
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The actual update hasn't dropped, but the patch changing to molten giant hit a couple days early.
  #2516  
Old 04-12-2018, 07:01 AM
SenorBeef SenorBeef is online now
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I'm not sure why they have to retire 3 expansions at once. It feels like if they rotated one out as they brought another one in, we'd have more variations in the meta (we'd have a stage where one expansion was active while the previous expansion was not), but I suppose it simplifies the design space to clear all of it up at once for the new cards. Still, it makes me less than totally enthusiastic for rotation day - we lose so much at once. It might not be so bad if they treated Wild like a real format and did some balancing for it instead of basically declaring it to be the crap heap.

Last edited by SenorBeef; 04-12-2018 at 07:02 AM.
  #2517  
Old 04-12-2018, 11:28 AM
Turble Turble is offline
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Times for the roll-out announced:

Americas: April 12 10:00 a.m. PDT
Europe: April 12 7:00 p.m. CEST
Asia: April 13 2:00 a.m. KST / 1:00 a.m. CST
China: April 13 6:00 a.m. CST

I agree with the Beefman – don’t understand at all why they insist on the yearly removal of cards. The meta would stay fresher if they rolled out cards as they release new ones. I think they should even consider rolling out cards monthly or even weekly instead of only three times a year.

In other news: I’m still F2P and finally got Ysera today in a pack from the daily quest … and it’s golden.
  #2518  
Old 04-12-2018, 03:36 PM
Rigamarole Rigamarole is offline
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Pack opening day!

58 packs opened (all bought with gold/rewards, no $ spent). Of those 290 cards, 128 (44.1%) were auto-disenchanted as extras for 865 dust. Of the remaining 162 cards I got:

95 Common (58.6%)
52 Rare (32.1%)
13 Epics (8.0%)
2 Legendaries (1.2%): Azalina Soulthief and Baku the Mooneater

Meh.
  #2519  
Old 04-12-2018, 06:02 PM
aktep aktep is offline
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Opened some 29 packs, ended up dusting 4 rare and 28 common cards.

4 legendaries: Prince Liam (login bonus), Hagatha the witch, Darius Crowley, Countess Ashmore (Golden)
4 epics (1 golden)
27 rare (1 golden)
  #2520  
Old 04-12-2018, 07:23 PM
Tom Scud Tom Scud is offline
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Early play experience:

Shudderwock deck with minimal creatures, bog keeper, bad small spells: Bad but at least I got the full combo off once.

Genn/Even paladin: Seems solid, maybe because most other players are on meme decks right now and I'm just pushing my 1 mana button and going face.

Spiteful Mage with Arugal, 2 book of specters, 2 pyroblast, 2 flamestrike: Also quite good. Also, PSA: Book of Specters does NOT discard Frost Lich Jaina.

Last edited by Tom Scud; 04-12-2018 at 07:23 PM.
  #2521  
Old 04-12-2018, 08:52 PM
Tabby_Cat Tabby_Cat is offline
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58 Packs.

Genn Graymane.

Fucking. FACE. COLLECTOR.

So mad right now.
  #2522  
Old 04-12-2018, 09:16 PM
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That Shudderwock is a thing. Not that I needed reminding that Blizzard releases cards that simply dominate until nerfed, but damn, I've played 3 of those Shamans in 5 games so far.
  #2523  
Old 04-12-2018, 09:38 PM
Hamlet Hamlet is online now
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By the by, the double damage hero power card with the Sulfuras/Ragnaros is 16 points of damage for 2 mana. Per turn.

Ahhh, Blizzard.
  #2524  
Old 04-13-2018, 08:57 AM
SenorBeef SenorBeef is online now
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I ended up saving 8500 gold - not for any particular reason, I just haven't felt like playing arena lately but I'm playing enough to do my daily quests. I usually like playing arena, though, so it would feel wasteful if I just bought a ton of packs. But it'll take a long time to get a lot of packs that way, if I play an arena run or two a day, and so I won't have much of a decklist with the whole retiring 3 expansions at once thing. I guess maybe I should buy 30 or 40 packs and save the rest for arena runs.
  #2525  
Old 04-13-2018, 09:33 AM
SenorBeef SenorBeef is online now
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Enemy is at 5 hp. I have low HP, only one card to draw, and ultimate infestation. So I use UI to deal 5 damage to him, thinking that'd win. But it goes through the entire action, including drawing all the cards, and the fatigue kills me too. Unexpected. I might've been able to squeeze out a win in another way if I knew that would be the interaction.
  #2526  
Old 04-13-2018, 11:22 AM
SenorBeef SenorBeef is online now
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Ended up opening about 25 packs (including the promo ones).

My free expansion legendary was Toki And I opened Dollmaster Dorian which I could see being big in deathrattle decks, especially big priest type stuff, and I opened Lord Godfrey, which seems pretty good in any sort of control lock.

I hope some sort of fun control lock becomes viable - I feel like this expansion might've empowered Cubelock, with a few good new cards and not losing much, but it seems like a boring deck and I don't really chase the flavor of the month stuff. Maybe there should've been more silence or anti-deathrattle tech cards.
  #2527  
Old 04-13-2018, 12:40 PM
treis treis is offline
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I'm sitting on about 8k dust and 3k gold, but I don't think I'm buying any packs or crafting cards until Shudderwock is dealt with. It's shaping up to be the next Quest Mage. I don't know that the winrate will be that high because you need two specific legendaries to win. But it definitely is a "let's find out who got the winning draw" deck where there's not much you can do to impact the outcome.
  #2528  
Old 04-13-2018, 05:17 PM
Rigamarole Rigamarole is offline
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I've been watching the tournament today and I don't think the Shudderwock thing is really that big of a threat. It's slow and RNG-dependent to get the combo off. People are more concerned about Warlock (Cubelock continues to be viable) and Paladin (which has playable versions of both the odd and even deck archetypes).
  #2529  
Old 04-13-2018, 07:17 PM
Tom Scud Tom Scud is offline
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Yeah, I went from 15 to 10 with even paladin:
SPOILER:

2x Knife Juggler
2x Direwolf Alpha
2x Plated Beetle
2x Acidic Swamp Ooze
2x Loot Hoarder
2x Argent Protector
2x Hydrologist
2x Call to Arms
2x Truesilver Champion
2x Consecrate
2x Blessing of Kings
1x Spellbreaker
1x Mad Hatter
1x Genn Greymane
2x Spikeridged Steed
1x Sunkeeper Tarim
1x Lich King
1x Tyrion


Mad hatter is excellent but I don't think I want 2. Went 0-2 vs. Warlock, 2-1 vs. Genn paladin, and N-0 for a fairly large N against everything else (a couple odd hunters, a couple odd warriors, some spiteful priests, some rogues, only a couple shamans).

EDIT: Shudderwock is super annoying because it takes forever to go off, but it's not very hard to beat with a focused aggro deck. I feel very bad for the warlock control players who were hoping to spend the next 12 months hiding behind walls of 3/9 taunts.

Incidentally, while my list is very legend heavy, you could sub out Lich King and Tyrion for some other top end stuff. Supposedly the new 8 mana sword is very good.

Last edited by Tom Scud; 04-13-2018 at 07:21 PM.
  #2530  
Old 04-13-2018, 07:25 PM
Tom Scud Tom Scud is offline
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(sorry, that should be 2-1 vs. Baku/odd paladin. Didn't play the mirror.)
  #2531  
Old 04-14-2018, 07:21 AM
SenorBeef SenorBeef is online now
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Jabberwock was designed as a deck to counter mobile players. By the time the animations are finished, the mobile device shut down 5 minutes go due to low battery.
  #2532  
Old 04-15-2018, 02:47 AM
Rigamarole Rigamarole is offline
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I'm finding odd Paladin to be quite good and flexible, though I'm still struggling against heavy control decks (Warrior and Warlock). I didn't pull any Level Up!s, but seems worth crafting them for this deck.
  #2533  
Old 04-15-2018, 08:57 AM
SenorBeef SenorBeef is online now
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I haven't really looked into what decks are fun this expansion, but I'm not sure there's that much interesting going on. Having rush being so common makes things feel less interative - there's more the enemy can do on their turn that you never have a chance to counter. Echo isn't a bad idea, but I'm not sure it's much to drive an interesting meta. There aren't a lot of interesting new cards. I guess this is the expansion that will set up the base level plain minions and the subsequent ones will add the interesting effects, but my admittedly very early impression which may be totally wrong is that there's not a lot of interesting stuff going on right now, certainly not enough to offset losing 3 expansions worth of cards.
  #2534  
Old 04-15-2018, 02:21 PM
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No I agree, it's not a particularly exciting expansion (although I do love the aesthetics, and the artists did a knockout job as always).
  #2535  
Old 04-15-2018, 09:00 PM
Tabby_Cat Tabby_Cat is offline
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Yeah, it's a solid meh from me.

I somehow pulled Tess Graymane, so I guess I'm playing a Burgle Face Collector Rogue this expansion.
I did close out a game by summoning Al Alakir and Grommash from Face Collector, re-summoning them with Tess, and shadowstepped Tess for round 3, but this seems more like a RNG freakshow than a real win condition.
  #2536  
Old 04-16-2018, 12:13 AM
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They said that about Yogg, too - the thing is, even if all you get off Tess is a couple of decent-sized dudes, that's still a pretty big swing turn.
  #2537  
Old 04-16-2018, 01:48 PM
Jas09 Jas09 is offline
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Quote:
Originally Posted by SenorBeef View Post
Enemy is at 5 hp. I have low HP, only one card to draw, and ultimate infestation. So I use UI to deal 5 damage to him, thinking that'd win. But it goes through the entire action, including drawing all the cards, and the fatigue kills me too. Unexpected. I might've been able to squeeze out a win in another way if I knew that would be the interaction.
Heh. Reminds me of one of a few deaths of mine playing a Tempo/Secret Mage with Aluneth. You can draw yourself into fatigue so quickly with that deck that it's easy to forget that you are actually on a faster clock than you think (i.e have plenty of burn in hand but not play it fast enough because you fatigue out before you have enough mana to play it all).

For Witchwood, Odd Pally is really strong (got lucky and opened Baku in one of my intro packs) but I'm not super good at it yet. Need another Level Up! I think to make it more consistently able to buff the board.

I'm actually have a ton of luck with a Tempo Mage deck with just a few secrets and using Antonidas as a win condition. Vex Crow + Cheap spells can create huge board swings. And if you can get a Vex Crow + Antonidas to stick it's game over. Probably going to swap in Arcane Blast (I think that's it... the one with 1 damage to all enemy minions) just to deal with Odd Pally tokens.

Oh, and I think I've only seen one or two Shudderwock Shaman - and I think the closest anybody got to the combo was two turns away. Once you know what it is it's pretty easy to just burn them down before they get there.

Anybody else have some good decks? Odd Warrior seems pretty strong with Tank Up (although I think I won that matchup too with my Mage deck - I think the only things I've lost more than once to with that are Pally and Hunter so far). And obviously Cubelock is still a big dog.
  #2538  
Old 04-16-2018, 06:39 PM
Tom Scud Tom Scud is offline
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I went from low-10 to high-8 with even hand-lock (warlock with Genn Graymane). Plays just like classic Handlock except you can tap for 1 and can pretty easily drop a stone giant on turn 3 (if you play second/with coin) or 4 (playing first). No cube/void lord/DK Gul'dan nonsense, just tap tap big dude. It even plays the Ancient Watcher package (taunts/silences).

Edit: Pretty much this deck, though I had 1 more doomsayer and 1 less drain soul: http://www.hearthstonetopdecks.com/d...even-handlock/

Last edited by Tom Scud; 04-16-2018 at 06:42 PM.
  #2539  
Old 04-20-2018, 06:44 AM
SenorBeef SenorBeef is online now
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Looks like both even and odd paladin are in the top 3 decks in terms of winrate. Spiteful druid is the other one. Secret paladin is back in 5th, making 3 of the top 5 decks paladin decks.

I might give spiteful druid a shot - not because I like to do flavor of the month stuff but because I'm only a few cards away from it anyway and I need a standard deck for some quests while I play through my gold at arena and see what cards that brings and what options it opens.
  #2540  
Old 04-20-2018, 02:49 PM
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Outside the metas, news that Ben Brode is leaving Blizzard to help start up a new gaming company.

Dunno what this actually means for the future of Hearthstone.
  #2541  
Old 04-23-2018, 09:29 AM
SenorBeef SenorBeef is online now
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Seems like both the odd and even legendary guys are worth crafting since I have a ton of dust since there's a decent variety of decks you can craft with them and likely will be for the coming year. I'm sitting on around 8000 dust - does that seem like a decent way to go?

I kinda want to try some sort of odd warrior because I miss armoring up like crazy with my old cthun warrior, but it doesn't seem to actually be any good. Even and odd paladin both rule the game right now (which really shows that Paladin obviously has some issues) but I feel kinda lame doing flavor of the month netdecks.

If I crack only one, which one seems like it'd have the most fun decks?

Last edited by SenorBeef; 04-23-2018 at 09:32 AM.
  #2542  
Old 04-23-2018, 09:37 AM
Tabby_Cat Tabby_Cat is offline
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Go odd. Odd quest warrior is a thing, odd dude paladin and odd aggro rogue are also good. Even handlock is kind of a thing, and even call to arms paladin is a thing, but barely. I don’t even think there are any good even decks, I saw an even miracle rogue but I doubt it’s going to be good in the long run.
  #2543  
Old 04-23-2018, 06:46 PM
Tom Scud Tom Scud is offline
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Speaking as someone who's mainly been screwing around with Genn/even builds, I concur with the cat. There are more classes with decent odd builds, and there's another issue with even decks: the gameplay is pretty monotonous. Handlock almost always opens tap-tap-tap+2drop-giant or drake; Genn pally almost always starts dude;2-drop;dude+2-drop; whatever.
  #2544  
Old 04-23-2018, 09:00 PM
Tabby_Cat Tabby_Cat is offline
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It's also mathematical - you can play 2 odd drops on an even turn if you don't want to hero power for whatever reason, but you must hero power on odd turns if you play evens only to maximise mana efficiency. Also, in late game situations, where you have more mana than cards, a more powerful (and hence efficient) hero power is more relevant than a 1 mana hero power. Also, at 10 mana, you will always float mana playing a 1 mana hero power - the discount is irrelevant then.
  #2545  
Old 05-04-2018, 09:54 AM
SenorBeef SenorBeef is online now
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Aggro paladin is boring, but super good.

Stonehill defender is a killer card in Paladin decks because the class booster for the random discoveries combined with relatively few paladin taunt cards means you get Teldram or Tirion half the time. Sometimes both or two of one.
  #2546  
Old 05-15-2018, 02:53 PM
SenorBeef SenorBeef is online now
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Fairly big balance change patch coming in.

They nibble around Cubelock a bit, but no core changes to Cube/Void/Guldan.

Last edited by SenorBeef; 05-15-2018 at 02:54 PM.
  #2547  
Old 05-15-2018, 07:04 PM
Tom Scud Tom Scud is offline
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Bumping Call to Arms up by one pretty much kills even paladin. Maaaybe you can do something more midrange-y but I doubt it.
  #2548  
Old 05-15-2018, 08:55 PM
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I think it's a fair change to Cubelock, frankly. Will have to drop naked lackey a lot more often, and dark pact doesn't just beat aggro by itself. All the interesting decisions are still there, it's still a fine deck I think.

Call to Arms got hit HARD but it's deserved I think. It would probably still even be played in midrange paladin at 5, it's massively powerful. Mana cheating + deck thinning + ensuring good draws is craaaazy good, and its power level will only go up as new good 1 and 2 drops are printed.

Spiteful is a marginal change, I'm not sure if that's enough. Maybe because I hate it so much, but eh.
  #2549  
Old 05-30-2018, 09:43 AM
SenorBeef SenorBeef is online now
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Does anyone have any recommendations as far as non-hearthstone CCGs go? I'm curious to try others but I don't know which are worth a shot.

Edit: Including how friendly it is to new players. From what I hear, just about every CCG is far more generous to f2p players than hearthstone.

Last edited by SenorBeef; 05-30-2018 at 09:46 AM.
  #2550  
Old 05-30-2018, 10:31 AM
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Even Shaman is kinda nuts. Like, really really strong. Hagatha's value game is ridiculous (if swingy and random), Knife Juggler is just as good as in even Paladin, and Shaman just has a whole lot of really great cards on even slots. The elemental package is good too, and having Corpsetaker in a deck with Al-Akir, Flametongue Totem, and Elemental Might can lead to some very high-damage turns.

Has anyone else been really disappointed with Saronite Chain-Gang lately? I feel like there's just a whole lotta stuff in the meta that either is 3/3 (Blink Fox, Wolf Tokens, Glimmerroot, Corpsetaker, etc.) or does 3 damage (Duskbreaker, Flanking Strike, Hagatha, Flame Elemental), or is just pretty meh against Psychic Scream - and Saronite kinda sucks against all that. I'm honestly considering subbing it out for Sen'jin in most decks I'd run it in (3/5 stacks up just fine against Flanking Strike and Duskbreaker) - or Tol'vir Stoneshaper in even shaman, because who doesn't love a 4-mana 3/5 annoy-o-tron?
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