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  #2551  
Old 05-30-2018, 02:07 PM
Deser2 Deser2 is offline
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Does anyone have any recommendations as far as non-hearthstone CCGs go? I'm curious to try others but I don't know which are worth a shot.

Edit: Including how friendly it is to new players. From what I hear, just about every CCG is far more generous to f2p players than hearthstone.
I've been playing Eternal on and off which is pretty good. Worth checking out I'd say.
  #2552  
Old 06-11-2018, 09:58 AM
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New arena event, they added special arena only cards for the next 3 weeks. Also 40% off 10 packs of cards.
  #2553  
Old 06-11-2018, 08:08 PM
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So far I've gotten Ice Block both times from the "add a random hall of fame card to your hand" guy. I'm sure the first time my opponent plays it, they'll pull Rag.
  #2554  
Old 06-12-2018, 09:21 PM
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So which of the new arena cards would be fun in standard or wild?
  #2555  
Old 07-01-2018, 09:25 PM
SenorBeef SenorBeef is offline
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I think it's the last night of the event, so finish up your quests and arena runs.
  #2556  
Old 07-01-2018, 09:59 PM
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I do believe you get one more night, and everything rolls over on "July 3".
  #2557  
Old 07-04-2018, 03:08 PM
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Minion adjustments
  #2558  
Old 07-04-2018, 08:45 PM
Tabby_Cat Tabby_Cat is offline
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Pretty irrelevant tribals except for elemental giants + Jaina, but it's nice to see some consistency.

I wonder if Brode leaving allowed the team to be a bit more "hands on" with the buffing and nerfing.
  #2559  
Old 07-05-2018, 10:40 AM
Tom Scud Tom Scud is offline
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Pretty irrelevant tribals except for elemental giants + Jaina, but it's nice to see some consistency.

I wonder if Brode leaving allowed the team to be a bit more "hands on" with the buffing and nerfing.
Yeah, mountain giant in big spell mage with Jaina (and in elemental/arugal mage, which I realize is tier 5 or something, but which generally ran mountain giants anyway because it always has a full hand) is pretty tasty.
  #2560  
Old 07-14-2018, 04:18 PM
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Oh my lord.

So I'm playing Hunter.
Turn 1: whiff.
Turn 2 Wandering Monster, my opponent swings into it. It's a greedy sprite, giving me extra mana.
Turn 3: coin out Emerald Spellstone
Turn 4: Emerald Spellstone
Turn 5: Tar Creeper, he concedes

All of these cards were in my opening hand after mulligan.

Oh, by the way - this way arena.

I need to go take a shower now.
  #2561  
Old 07-28-2018, 09:23 AM
SenorBeef SenorBeef is offline
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Enjoy playing against druid, especially wild.

4 Mana: Draw your combo
  #2562  
Old 07-29-2018, 08:25 PM
Tabby_Cat Tabby_Cat is offline
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Yeah. Someone said it's a 4 mana sprint that tutors.

Sigh.
  #2563  
Old 07-29-2018, 11:59 PM
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Yeah, I don't know who thought that was even remotely reasonable.
  #2564  
Old 07-31-2018, 05:04 AM
SenorBeef SenorBeef is offline
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Apparently they took complaints that the last expansion was too weak and the meta too stale to heart because it's wall to wall bonkers shit this expansion.

1 mana malygos/antonius/alex is going to create interactive and interesting game endings that are fun for all.

Edit: I didn't even factor in stargazer luna into that nonsense.

Last edited by SenorBeef; 07-31-2018 at 05:07 AM.
  #2565  
Old 07-31-2018, 02:46 PM
The Lurker Above The Lurker Above is offline
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Yeah, I've been peeking at the spoilers to see if I want to come back to Hearthstone.

Maybe I'm wrong, and if reviews once the set release are good I'll change my mind, but I think I'll stick with MTG:Arena for my cardgame fix. At least until the next set.
  #2566  
Old 08-02-2018, 12:16 PM
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I'm confused. Like, we generally should assume that Blizzard isn't completely stupid. The people who make these games are, to some degree, good at their jobs. With everyone screaming their goddamn heads off about the power level of Druid, there has to be someone at Blizzard playtesting this, and there has to be some internal understanding of "this is why Floop, Psychmelon, Biology Project & Co aren't going to completely destroy Hearthstone". So... What is it? We've seen all the cards in the set - there's no new Dirty Rat, at least outside of Warlock. There's no announced nerf to any druid standbys, and Malygos isn't heading to the Hall of Fame, at least to my knowledge. Druid is already quite dominant, with Malygos Druid being easily the best deck in the meta, and Taunt and Token Druid both being very strong. So what's going to stop them? I'm not seeing a huge influx of super-strong aggro tools, and Magnetic might be good if Naturalize didn't hurt quite so much (and Druid didn't run tons of taunts), so... where's the answer to Druid? (And don't forget Wild - Togwaggle druid was already a top tier deck, and Psychmelon literally tutors exactly the entire 4-card combo.)

Also the whole set just screams "massive power creep" in a big way. Like, seriously, it's worse than Knights of the Frozen Throne in that regards.

Last edited by Budget Player Cadet; 08-02-2018 at 12:19 PM.
  #2567  
Old 08-02-2018, 12:49 PM
Oredigger77 Oredigger77 is offline
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At this point it looks like the set is way screwed up but I'm happy I passed on Witchwood and I've got a ton of gold and dust saved up to get a good deck or two.
  #2568  
Old 08-02-2018, 09:13 PM
Tabby_Cat Tabby_Cat is offline
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The only thing I can think of is that they expect magnetic decks to kill by turn 6ish if uncontested. Basically, get a mech on board, magnetic it into a giant by turn 4 and beat face until dead.

I thought that they were toning down power levels in this rotation after seeing the Witchwood cards, but this set is something else. If Witchwood was balance by not making anything too powerful, this set is balance by making everything overpowered.

Which is a valid way of balancing, but I wouldn't expect the meta to be as varied as it is today - everything is on a knife edge and while 1% advantage when the overall power level is low can be overcome, 1% advantage when the overall power level is high means an unstable equilibrium.
  #2569  
Old 08-07-2018, 01:26 PM
Oredigger77 Oredigger77 is offline
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I opened 46 packs got 4 legendaries, 4 of the epics I got were the same card so I got 665 dust from duplicates.

Looking at the prebuilt deck suggestions I don't have anywhere near the cards to build any of them.
  #2570  
Old 08-09-2018, 10:41 AM
SenorBeef SenorBeef is offline
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Opened 60 packs, which is something I haven't really done before, but I've been doing my daily quests for months without really playing the game otherwise and accumulated around 9000 gold. Since I am unlikely to play through that backlog in the arena I figured a mass pack buy makes sense at the start of a new overpowered expansion.

Only got two legendaries. Paladin and warrior spells.
  #2571  
Old 08-09-2018, 10:36 PM
Tom Scud Tom Scud is offline
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Opened 80 packs, got 8 legendaries, but most were meme-tier. Pretty much just Dr. Boom and Mecha-thun (maybe) that look like they'll be in competitive decks. And I crafted the random deck guy.
  #2572  
Old 08-09-2018, 11:40 PM
Tabby_Cat Tabby_Cat is offline
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That's bad luck. I opened 60 decks + my guaranteed legendary, and got the Floop, Luna's pocket galaxy, Electra Stormsurge, and Zillax, all I think at least playable at tier 2. I also crafted Myra's unstable element because I really want to meme Rogue, and if not it goes in aggro Rogue.

Boom is a good pull though. Although I have no idea why you crafted Whizzbang >.>
  #2573  
Old 08-09-2018, 11:42 PM
Tom Scud Tom Scud is offline
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Whizzbang is great for random "I don't feel like thinking too hard" queuing. "Give me a random semi-tuned deck and put me in, coach!"
Also, I still have like 10,000 dust left over from having bought witchwood packs.

Last edited by Tom Scud; 08-09-2018 at 11:43 PM.
  #2574  
Old 08-17-2018, 01:44 AM
Tabby_Cat Tabby_Cat is offline
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I just pulled a Mechathun, and M'thun Priest is crazy good. I almost feel kinda dumb working so hard on Pogo Rogue when I could have been combo winning the game on turn 10 reliably.
  #2575  
Old 08-17-2018, 01:55 PM
Wilson Wilson is offline
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Yeah Mechathun Priest is pretty OP right now.
Unless you are playing a Warlock and they Demonic Project your Mechathun into a Flame Imp.
  #2576  
Old 08-17-2018, 03:09 PM
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I don't really like mechathun as a deck archetype. It feels like a cheap only somewhat interactive win condition.
  #2577  
Old 09-13-2018, 04:48 AM
Tabby_Cat Tabby_Cat is offline
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I just hit Rank 3 with Mechathun Priest. This is the earliest I've ever hit Rank 3!

The main thing is that I've been queuing into a lot of control, and Mechathun is almost a guaranteed win against control.

It's not as braindead as you would think, though. It's basically a resource management deck, where you manage the amount of resources you have to deal with your opponent's board, together with counting out the turns you have left and calculating how to leave yourself with enough cards to play each turn until your combo goes off, and making sure that you're not stuck with cards in hand that you can't get rid of once your deck is empty.
  #2578  
Old 09-13-2018, 01:32 PM
Oredigger77 Oredigger77 is offline
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I just hit 13 with deathrattle hunter which is the first time I've made 13 since the peak of jade druid. I'm doing well enough i think i can make 10 for the first time if i can get a chance to pay attention for a couple of hours.
  #2579  
Old 09-13-2018, 03:21 PM
SenorBeef SenorBeef is offline
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I opened 60 packs this expansion with the expectation that I'd be interested in playing again, but... meh. Haven't felt it in a few months.
  #2580  
Old 09-24-2018, 01:36 PM
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I'm curious to see how their grand plan went switching away from paid expansions (like Naxx where you got all the content for $20) to more expansions with more card packs to buy. I was willing to spend the $40 a year or whatever on expansions, but I won't buy packs, so I've put $0 into the game since then. I imagine there are a lot of people like me. But are they more than offset by the people who buy a ton of packs? Just curious - any sources on their profitability?
  #2581  
Old 10-02-2018, 06:09 PM
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Update 12.2
  #2582  
Old 11-07-2018, 05:07 PM
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Login to get 6 free packs and a 100 gold quest.
  #2583  
Old 12-05-2018, 12:28 AM
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New expansion today.

Anyone still.... hearthstoning?
  #2584  
Old 12-05-2018, 01:25 AM
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MTGA killed it for me. Just don't have time for an inferior F2P card game.
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  #2585  
Old 12-05-2018, 02:09 AM
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I spent all of my gold and got the Warrior Rush Legendary, and the Warlock discard legendary.

I have to say though, I'm a bit over Hearthstone. I started playing Brawlhalla (a smash-alike) and it feels reallly good to be playing fighting games again. No dealing with bullshit card draw RNG, rock paper scissors meta, when you lose you know why you lost and where you got outplayed, not out drew or just had a bad roll of the dice.

Honestly, card games to me feel like an exercise in statistics to play, and an individual game is less important than the whole aggregate of games. Which is fine as a game - after all, poker, but I only get to play a few games a day if that, and I just can't deal with variance any more.
  #2586  
Old 12-05-2018, 09:30 AM
Oredigger77 Oredigger77 is offline
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I opened 45 packs yesterday and got 4 legendaries including the free one but I got the priest and the thief loa and I'm not good enough at deck building to make anything with them. I'm debating building the hunter loa since it's pretty much all I'm missing to make the prebuilt hunter loa deck. I don't have a ton of dust right now so I'm holding off until I get an idea of what will be good this expansion since I really only get to build 1 good deck per expansion since I'm too cheap to spend actual money.

I also didn't get many overkill cards that was the one metric I was interested in playing with so right now I'm still rocking my death rattle hunter and picking off the new weak decks.
  #2587  
Old 12-05-2018, 09:47 AM
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The Hunter Loa looks bad. I found Kripp pretty persuasive on that count - if you're playing a 3/2 with no immediate board impact on turn 5 as Hunter, you're not going to win that game.
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  #2588  
Old 12-05-2018, 01:27 PM
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I did fairly well on legendaries on the packs I opened - both Warlock legendaries, the Warrior, Hunter, Druid and Paladin loas, Princess Talanji and Captain Hooktusk.

Most of what I got I'm not that excited about - Jeklik looks useful, Akali maybe; the rest seem meh. Really wanted Voone to build a dragon warrior deck. Of course Oondasta would have been nice.

Holding off on deciding what to craft till I get a better feel of what's good.
  #2589  
Old 12-06-2018, 09:47 AM
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The Hunter Loa looks bad. I found Kripp pretty persuasive on that count - if you're playing a 3/2 with no immediate board impact on turn 5 as Hunter, you're not going to win that game.
I ended up crafting the deck and its been pretty good. I got 6 wins in the current brawl with it and I'm winning at about 60% going from 15 to 20. The hunter is certainly better then the priest or rouge that I have though the spirit of the lynx is really what makes the deck work since then you're summoning a 4/3 which isn't as bad and all of the rush minions on the next turn so far have been 2/2s for 1 mana.
  #2590  
Old 12-06-2018, 11:47 AM
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New expansion today.

Anyone still.... hearthstoning?
As long as Shudderwock is a thing Iíll be playing Hearthstone.
  #2591  
Old 12-06-2018, 05:14 PM
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Saw a new OTK today.

Last edited by SenorBeef; 12-06-2018 at 05:14 PM.
  #2592  
Old 12-06-2018, 05:25 PM
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Apparently Gonkh has an interaction (currently unclear if intentional or not) where if you have multiples of him on the board, his effect triggers several times... letting you swing over and over again. So if you have two Gonks on the field, 5 attack with you hero, and kill 4 enemy minions, you get 4 "extra" swings with your face.

https://www.youtube.com/watch?v=4kII7jmEw1c

It's a little silly.
  #2593  
Old 12-06-2018, 07:50 PM
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I got a Gonk as one of my legendaries and it turned out that I already had all the cards for the combo deck (aside from floop, and I could put in another clone spell in his place); worked my way from rank 13 down to the bottom of rank 15 with the deck but it was kind of fun. It does use like 20 or 25 of the same cards as every other Druid combo deck, of course.
  #2594  
Old 12-13-2018, 05:44 AM
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In this tavern brawl you play decks for each class featuring the new cards. I'm actually having a lot of fun playing disco warlock, but man, it has to be more expensive and specialized than even wallet warrior. So many legendaries.
  #2595  
Old 12-13-2018, 09:50 AM
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In this tavern brawl you play decks for each class featuring the new cards. I'm actually having a lot of fun playing disco warlock, but man, it has to be more expensive and specialized than even wallet warrior. So many legendaries.
Yeah, I want to build that deck - but I need to craft I think three legendaries and an epic. That would be 75% of my dust.
  #2596  
Old 12-13-2018, 02:38 PM
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In this tavern brawl you play decks for each class featuring the new cards. I'm actually having a lot of fun playing disco warlock, but man, it has to be more expensive and specialized than even wallet warrior. So many legendaries.
I love the priest deck but I'd need to craft two legendaries and two epics for it, none of which seems optional, and none of which seems super likely to be useful anywhere else.
  #2597  
Old 12-14-2018, 06:40 AM
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Here's something I hate about the yearly rotation. There are a couple of decks I'm interested in trying - disco warlock, spell paladin - but I know we're on the final expansion of the year. Or I think so - it rotates in April, right?

So if you want to make decks from the last expansion of the year, you know the cards you make are only good for a few months. Do I really want to spend a shitload of dust on a disco warlock deck for the shortest interval it will be available?

There are other considerations, but it makes me think they'd be better off rotating away one expansion at a time as they add a new one.
  #2598  
Old 12-14-2018, 06:52 AM
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Wait, is it that the last 2 years of expansions are in the rotation? I was looking up info about the rotation, and it suggests that the 2017 sets will rotate at the end of the year, not the 2018 ones. I should probably know this. How does it work?
  #2599  
Old 12-14-2018, 07:35 AM
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Here's something I hate about the yearly rotation. There are a couple of decks I'm interested in trying - disco warlock, spell paladin - but I know we're on the final expansion of the year. Or I think so - it rotates in April, right?

So if you want to make decks from the last expansion of the year, you know the cards you make are only good for a few months. Do I really want to spend a shitload of dust on a disco warlock deck for the shortest interval it will be available?

There are other considerations, but it makes me think they'd be better off rotating away one expansion at a time as they add a new one.
It seems like it's based on the Magic: The Gathering block system. But the block system makes sense, because the sets in blocks are typically bound together by flavor and mechanics, and the first block in the set is usually the heavier one. For example, rotating out Champions of Kamigawa, Betrayers of Kamigawa, and Saviors of Kamigawa one at a time in order is nonsensical, because the block as a whole builds off itself (and Champions is considerably larger than the other two and contains many key cards*). It's much cleaner to rotate the whole thing out, rather than have half a block hanging off of standard in each direction.

Meanwhile, in Hearthstone, this isn't a thing. Boomsday didn't build off Witchwood in any reasonable sense; Rastakahn's Rumble didn't build off either of them (other than behind the scenes in design space, perhaps). The sets are the same size, they're basically disconnected from each other... Removing them 3 at a time is kinda silly, taking all the downsides of the block system without any of the reason for doing it to begin with.

*Not that Kamigawa Block was known for its large number of high-power-level cards...
  #2600  
Old 12-14-2018, 02:01 PM
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Wait, is it that the last 2 years of expansions are in the rotation? I was looking up info about the rotation, and it suggests that the 2017 sets will rotate at the end of the year, not the 2018 ones. I should probably know this. How does it work?
It's the last two years. Rastakhan will be in standard for a year plus a few months. Rastakhan, Witchwood and Boomsday will rotate out together, probably in April 2020. In April of 2019, Un'goro, Knights of the Frozen Throne and Kobolds rotate out. Goodbye Saronite Chain Gang and Fungalmancer....
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