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  #351  
Old 05-08-2016, 04:17 AM
SenorBeef SenorBeef is online now
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Man, at least at lower tiers, Vikings has to be the most abused hero by far. Even when you're doing well, your idiot teammates don't understand how they work and get on you.

We start a garden of terror match. I pick vikings. Teammate asks which lane I'm going to be in. I said I'm going to be in all lanes and I'll split push during night. So he says "okay vikings will get lanes, everyone stay in group of 4" and I said no just lane normally I can't hold lanes alone except during night. But it didn't matter, they were all 4 mid.

Despite sticking to that strategy, and the fact that they were 4v2 in mid during the first 5 minutes, they only got 2 kills. Meanwhile I'm getting beat back in top and bottom lanes because vikings can't counter-push normal heroes alone. I take 5 deaths (1.25 deaths) in about 5 minutes, and my teammates are going OMG NOOB VIKING STOP DYING. I actually have the lowest deaths on the team at this point despite the rest of the team being in a group of 4 and me facing off heroes alone with 1 of my vikings.

Now... they're doing a 4 stack and can't kill the enemy team. I'm doing a pretty good job of getting xp out of top and bottom lanes despite having no health. Even though they're doing nothing useful, we're even level. The only reason we're in this game at all is because I have almost double the combined XP as the rest of the team at this point, without me it would be a complete stomp.

I pull out some heroic vikings play. My teammates keep getting themselves killed. I solo 2 forward enemy bases and 2 enemy fortresses while my team is dead. Still, every time one of my guys dies, it's "OMG NOOB VIKINGS" - these idiots are completely oblivious to the fact that I'm carrying them, and without me they'd be in for an embarassingly quick loss.

Final stats:
Siege damage - me 360337. Rest of team combined 217k.
XP - me 54163, rest of team combined 31000.

Not only that, but they kept stealing the fucking terror from me even though I asked them to let me have it, just to sabotage us even more, so the siege damage stats from the terror should've favored them.

They spent most of the last part of the game dead, while I was using split pushing and fury of the storm to single handedly take out enemy bases. Did they realize the error of their ways and thank me at the end for carrying them?

No, the last thing said was "gg everyone except noob vikings"

Last edited by SenorBeef; 05-08-2016 at 04:19 AM.
  #352  
Old 05-08-2016, 05:39 PM
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If it's any consolation, I expect that Abathur gets similar amounts of abuse.
  #353  
Old 05-10-2016, 05:08 PM
SenorBeef SenorBeef is online now
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Have there been super long hero league queue times for anyone else? I thought it was because people were playing the overwatch beta over the weekend, but here I am sitting at 350 seconds and counting after it ended.
  #354  
Old 05-10-2016, 06:59 PM
Tabby_Cat Tabby_Cat is offline
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Report aba AFK
  #355  
Old 05-10-2016, 07:21 PM
RandMcnally RandMcnally is offline
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Report aba AFK
I forgot it's free week. I should hop on and play him so at least I guarantee a decent Aba on my team.

I'm really excited about the new ranked changes. Anyone wanna try to get a team together so we can get some gold/reward for our rank?

Last edited by RandMcnally; 05-10-2016 at 07:22 PM.
  #356  
Old 05-10-2016, 07:57 PM
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I'll join if you need a fifth, but if anyone else is interested in that spot, let them have it.

I haven't had a chance to play yet this week, and was wondering who the heck's portrait that was in the last slot. I guess that explains it. Ah, well, I've already fived him, and I don't enjoy him enough to play him without a reward. Xul on rotation is nice, though: I need to finish him off yet, and I have a quest for a specialist.

Speaking of which, has anyone else noticed that, unless I'm miscounting, he's the only new specialist released since the game went live? And there's only been two supports in that same time (Morales and Kharazim). C'mon, Blizzard, not everyone likes playing assassins and warriors.

And apropos nothing in particular, based on my observations last week when Dehaka was on rotation, I have to say that he's absolutely great at denying enemies objectives. My last game with him before hitting 5, I bought off Blackheart twice in a row single-handedly, by popping out of the bushes and killing an enemy hero who was trying to cash in a bunch of coins. Likewise for Raven Hollow tributes, Towers of Doom altars, and so on.
  #357  
Old 05-11-2016, 02:32 AM
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PTR patch notes

What the hell are they doing to Falstad? He's one of the few heroes in the game that gets about a 50% winrate and has multiple talent builds to work with. He's one of the best hero designs.

Removing power throw seriously takes him from one of my favorite heroes to one I probably won't touch again. That's a totally vital talent to the hammer build. And their comments don't even make any fucking sense of what htey're trying to do. "Yeah, we don't know if these changes will nerf or buff him, and he already had more than one talent build which is more than a lot of heroes have, but fuck it, let's just swap a bunch of shit around and see what happens"
  #358  
Old 05-11-2016, 03:29 PM
magnusblitz magnusblitz is offline
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I don't play Falstad, but my guess is that they didn't like that he had quite a few talents which were basically must-picks at their tier, like Gathering Storm at 1 (85%), Power Throw at 4 (77%), and Boomerang at 7 (77%). I'd argue that it'd be better to just raise the power of other talents to compensate, but whatever.

I admit I'm actually a bit surprised that Falstad sits at a 50% win rate, I'd expect him to be higher since he's seen as the best AA assassin right now. Maybe it's because he's picked so often, it normalizes his win rate? He's #3 in games played (though he drops to #9 if picks+bans are used instead of just pick rate)
  #359  
Old 05-20-2016, 12:06 PM
RandMcnally RandMcnally is offline
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For anyone unhappy with the battletag Blizzard is giving you a chance to change it.
  #360  
Old 05-20-2016, 12:49 PM
RandMcnally RandMcnally is offline
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I'm sad with the way Blizzard has handled hots. They jumped on the moba bandwagon, created something actually cool, then moved development away. Hopefully something will happen with it in the future.
Have they moved development away? We're getting new heroes at least once a month and balance patches are coming out a lot quicker than they used to, about every week now.
  #361  
Old 05-20-2016, 09:49 PM
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Plus new maps every so often. Since I've started playing HotS, they've released four times as many maps as DotA2 has in its entire existence.

What more is there to develop in a game like this, beyond heroes and maps?
  #362  
Old 06-02-2016, 08:33 PM
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So I assume that everyone else has noticed that there's an XP buff for the next week and a half.

That being the case, do any of you guys still have a Gall who needs leveling up? I still need to finish leveling Cho, but I really don't like him, so I'd been waiting for an XP buff (plus the friend XP buff, of course), so as to do it in as few games as possible.
  #363  
Old 06-11-2016, 02:22 PM
SenorBeef SenorBeef is online now
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Something is going on this week. I don't know if it's the end of the hero league season and people are trying to play it for some rewards, or what. But I've had the worst gameplay experience I've ever had in HOTS today and I've had some horrifically bad ones in the past. I've worked my way up to about 1500mmr and rank 29 - not great, but out of the terrible depths of where I was. But this weekend it's like everyone around me is suddenly 1000mmr lower.

Of the 5 games in which my team had first pick, we got 2 butchers, a nova, and a chromie. Let me let you in on a little secret - whenever someone insta-locks a bad hero as first pick, and says "don't worry guys I'm super good" they will be utterly terrible. I saw that nova miss at least 10 snipes on stationary or near-stationary targets on her first attack from stealth. The butchers did less hero damage than our healers.

The worst of it was the last one, the first pick chromie. The team ended up being chromie, li-ming, brightwing, hammer.. I had last pick and so I picked muradin. It was infernal shrines and I figured the only chance we had was to protect hammer during the objectives.

And amazingly enough, it was working. I said to the team "guys, hammer is going to sit in a corner, we need to protect him, it's our only chance"... and 4 people on the team actually listened. Chromie ran into the objective repeatedly. It was actually a pretty good situation for Chromie, we were focusing on long range sniping and protecting hammer, so he could've sat in the corner and lived, but instead YOLO LOLOL.

But me and that hammer actually almost carried the team. I kept everyone off him and we won the first 4 objectives despite li-ming not coming to objectives and chromie face tanking them. It was actually kind of amazing. We had the shittiest team ever and that hammer and I were going to carry the game.

After we won the 4th objective, chromie went afk. Shit. Well, the chromie bots are awful, but that chromie was bad too so not too big a loss. We were managing the bot well enough that we actually won the 6th objective (we lost the 5th one due to chromie being idle and 4v5) and it looked like we were turning it around again.

Except... a minute later, he reconnects. To AFK again. So he gets booted, and then comes back 2 minutes later to AFK again. We were winning. Our team wasn't even being toxic at that point despite the utter failure of several of the players. But he just decided he had to keep coming back to afk. What the fuck? I looked him up in HOTSlogs, he's 1-16 with Chromie.

The game before that - we had a terrible team comp but we were actually slightly ahead in the early game. Our rehgar said "guys, this team sucks, we're gonna lose, just sit out and let them win" and we actually won the first 2 objectives. And rehgar was like GUYS JUST STOP YOU'RE JUST PROLONGING THIS and then played badly on purpose. Then when we started losing because our healer was deliberately sabotaging us, he basically said SEE I TOLD YOU, WHY DID YOU WASTE OUR TIME?

I don't know what's going on, but I had 8 games in a row that were as bad, or worse, than any stretch of games I had when I was at utterly useless scrub tier mmr. I've been too busy to play this game much lately and now I'm thinking maybe I should just stay away.

Last edited by SenorBeef; 06-11-2016 at 02:25 PM.
  #364  
Old 06-11-2016, 03:25 PM
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Isn't there some limit on how many times you can reconnect after getting booted for inactivity? I mean, I would have thought that the limit would be either 0 or 1, but apparently not...
  #365  
Old 06-14-2016, 07:28 AM
SenorBeef SenorBeef is online now
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Tonight I had planned to try to win a few games to get my rank back into the 20s for the rest of the season. But the trend of throwing me into unwinnable games continued. I finished the season off with a 10 game losing streak. All that effort to get better and try to carry my teams and get up into a sane rank gone in two sessions by giving me 10 games we had no chance of ever winning.

My favorite, of course, is when I was vikings on garden of terror. "Okay guys, let me get the terror, it only takes me 1 out of my 3 vikings to operate, that's one of the big advantages vikings has on this map"

So our healer was afk for the first 80 seconds or so. "LOL GUYS HAD TO RIP A BONG"

He was then useless for the next minute or so, because he typed very slowly but had to convey to us "WTF BONG IS A BANNED WORD?" "BONG" "B ONG" "WTF WHY IS BONG BANNED"

So then we get enough seeds. Of course our butcher (and every butcher in the 30s ranks are fucking terrible - every single one) hearths to steal the terror away from me. I was standing right there, too, but he clicked about a quarter second faster than me to yank it.

"WTF, why did you take that? let vikings take it"

Butcher, of course, can't respond because he's silenced. But someone else on the team speaks up for him:

"STFU vikings you're not supposed to get it"

"what? the reason vikings have such a high win rate on this map is because they can use the terror with 1 guy and still use the other 2"

"no you fucking idiot, the terror power scales from the hero power, vikings would ruin it ...
lol no you didn't know that did you? look at you silent. haha. stfu idiot noob"

So when we get the next terror, I have to fucking send one of my vikings to the point ahead of time so I can steal the damn thing from my idiot teammate, who predictably also hearths back for it. I was about to click it when skype, which I have not opened for probably 2 years, suddenly decided that for some reason it needed to be open, dropped me to desktop for a moment, and by the time I got back the butcher had stolen the terror again. Because it's not enough that blizzard has to try to give me the shittiest time possible in this game, random shitty programs I haven't touched in 2 years have to join in on the fun at literally the worst possible time.

I think I'm done with the game. All that effort I put into grinding my way up and getting better and I'm still losing games because of people deliberately throwing games or long streaks of having the 3 worst players on my team and having no chance. Maybe the new season will make things better, but the "soft reset" nature of it makes me think I'm fucking stuck forever where I'm at.
  #366  
Old 06-14-2016, 05:32 PM
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Wait to see what the new ranked play system has to offer. Hopefully they'll start fresh once that's in place.
  #367  
Old 08-21-2016, 07:25 AM
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I don't know who is and isn't still playing, but I learned the other day that the reward structure for Team League is different than Hero League. All you have to do in Team League is finish your placement games and you earn the mount for the season - you'd have to rank up to platinum to get that in HL.

If you join the TryHeroLeague chat channel during peak hours, there are lots of folks looking to team up for placement matches.
  #368  
Old 08-21-2016, 09:08 AM
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I'm still playing nearly daily. I really want to do team league because I want that epic mount. But that's a ton of effort.
  #369  
Old 09-28-2016, 08:23 AM
SenorBeef SenorBeef is online now
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Well I took a couple of months off the game after I got fed up with all of the nonsense it was giving me.

So they did the soft reset and reset the confidence values on people's MMRs, which gave them a chance to actually move them by winning. So it turns out I was right - I was being artificially kept down by a rating system basically couldn't be budged. It took me about 300 games at a 60% win rate to take my MMR from 1100 to 1400, but once I started playing again after the soft reset I very quickly moved up past 2000 MMR. Which is where I belonged all along, but you couldn't convince the game you belonged where you belonged. It just decided "you're a 1200 MMR player, you're there forever, no matter how much you improve" - their system is deeply flawed.

It's a different game now that I've managed to lift myself above all the people who would do the most inexplicable things to lose constantly resulting in total frustration. Before the soft reset you basically had to start a new account if you wanted to dig yourself out of MMR hell, but at least this way I'm able to start enjoying the game again. My opponents are better, which is great - I've never been upset about being beaten by good players. What frustrates me is constantly losing because I was placed constantly with the horrific ones. You still get them from time to time, and you wonder how the hell they're in the same tier as you, but it's not 2 or 3 every game like it used to be.

I should add that it's not like I suddenly became good. And in fact the 2-3 months I stopped playing made me rusty and a worse player. I was better when I was playing almost every day months ago. So at my skill peak I was stuck down around 1300 mmr, but now with the reset, even though I"m a little less skilled, I shot up past 2000+ mmr.

Last edited by SenorBeef; 09-28-2016 at 08:26 AM.
  #370  
Old 09-30-2016, 06:47 AM
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A few SDMB players completely destroyed the game last night and racked up a 9 game win streak, to be added on to the 3 games we won the day before for a 12 game total winstreak. We've apparently reached the point where it won't fill our game with absolutely terrible pubs if we play as a group, and we've become really good without that sabotage.

It wasn't that long ago that I was <1300 mmr, and now I'm >2300 mmr (low bronze to mid diamond), all thanks to having their matchmaking system work in brief bursts at the end of the seasons due to the soft resets.

It sounds paradoxical, but I actually think the game has become easier as I've gone up in MMR. In theory, if someone in in shit-tier MMR, their teammates will be terrible but so will the enemy team, so in theory a non-terrible player should make the difference and you're at an advantage. But it seems like it figures out you're a not terrible player at a terrible MMR and loads up you up with even more terrible teammates to balance the game and seek a 50% winrate. So the lower you are than you're supposed to be then the more you get disproportionately bad teammates. Which then leads to losses that keeps you at that rating that's lower than you should be.

When you finally get a chance to break free of that through mmr resets, and you're suddenly where you should be, then you start getting competant teammates that don't seem to be disproportionately bad, and you play an appropriate game for your skill level. So even though my competition has become tougher, it has felt easier to win. Or at least that I've been handed fewer games that were always going to be losses no matter what I did.

... Which is a really stupid system that kept me frustrated and unfairly placed for months.
  #371  
Old 09-30-2016, 04:00 PM
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I think that it might just be that the bottom tiers are wider than the upper ones. If you're a brand new player with poor hand-eye coordination, but who's trying to win, then of course you're going to be in the bottom tier... but then, so is the guy who knows the game but who is actively trying to grief, and a team with the former will beat a team with the latter every time. You probably did win some games due to opponents actively throwing the game, too, but those aren't nearly as noticeable from your point of view (both because of selective memory, and because you can't see the idiocy of the game-thrower as it's happening).
  #372  
Old 09-30-2016, 08:48 PM
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Added 3 games to our winstreak today. I'm 33-6 over my last 39 games.

We were matched up against the best team I've ever played against. I was hammer and they had zeratul, li ming, and chromie - and they were just simultaneously landing sand blast/orb/missiles on me while zeratul was waiting behind me to strike. Just mercilessly harassing me. I was forced to run around without siege mode most of the time just using the basic autoattack just to stay alive, trying to sneak off to a corner to split push and siege bases. Undoubedly the best team I ever played against, just super coordinated. And yet we managed to pull it out. So I feel pretty good about where we're at. We actually beat the best team I've ever seen.

I'm now diamond on QM according to hotslogs. From being stuck in bronze for hundreds of games, then a fair chance at establishing a MMR, then I shoot straight up to diamond. 2350 MMR. And obviously I can hang here, on account of the 33-6 record against diamond/platinum opponents.
  #373  
Old 10-02-2016, 11:45 AM
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So does anyone know if the quest system tries to give you quests to go with the heroes you've been playing? I've been on an all-Abathur-all-the-time kick and it seems like all of my quests are either generic (play 8/win 3), Starcraft, or Specialist quests.
  #374  
Old 10-02-2016, 01:05 PM
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I don't think so, but I've been getting a ton of "play 8" quests. I am not complaining even a little.
  #375  
Old 10-02-2016, 03:43 PM
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I'm almost certain that the quests are just random. Most of my favorite heroes are specialists, but my amount played for the other three roles is about what you'd expect for playing them whenever their quest comes up. And despite over half the heroes in the game being Warcraft, the three franchises seem to come up about equally often.
  #376  
Old 10-18-2016, 12:12 AM
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So does anyone know if the quest system tries to give you quests to go with the heroes you've been playing? I've been on an all-Abathur-all-the-time kick and it seems like all of my quests are either generic (play 8/win 3), Starcraft, or Specialist quests.
So two more weeks and still nothing but play 8, win 3, starcraft, and specialist. I think they must key it toward your favorite heroes.
  #377  
Old 10-18-2016, 06:05 AM
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Having thought about it, this is a really bad idea. The reward structure. They're floating this to test to see if a high priced arena format like this could be viable in the future. But they chose a reward structure that's going to leave about 95% of players unsatisfied. Just inherently. For anyone to make 8+ win runs, that means that a whole lot of other people have to have 0-2 win runs. But even if average players can manage to hit 3-4 wins (unlikely), they're not even coming close to breaking even on their investment. Only a few percentage of players will actually get rewards worth what they put in.

But the thing is... the rewards aren't cash or physical merchandise. Blizzard is giving them virtual rewards that cost nothing. So why be so incredibly stingy with them? They could double or triple all the rewards and lose nothing, and make people happy with their result.

Or, to put it another way, if someone spends $10 in cash and buys $10 worth of card packs, Blizzard wins, right? I mean, that's their whole business model. So why not give the average result (3 wins), which by definition is what the average player will hit, $10 worth of rewards? That way no one feels ripped off, and Blizzard is basically giving everyone an alternate route to give them $10 for $10 worth of in game rewards.
  #378  
Old 10-18-2016, 06:40 AM
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Woops, that was meant for the hearthstone thread.
  #379  
Old 10-18-2016, 08:16 PM
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OK, thanks, I was getting really confused there.
  #380  
Old 10-21-2016, 08:10 AM
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Samuro has broken the game as much or possibly more than any other hero. Xul technically had a higher winrate after a few days when he was first released, but he wasn't quite as annoying to fight against.

It seemed pretty obvious to me and pretty much everyone that his combination of abilities was going to be overpowered.

I don't understand how Blizzard can't nail hero balanace. They can test them all they want (and they apparently don't), they can't recruit the community to help test them via the PTR (which they explicitly say they will not gather any balance data for), and they release about 90% of their new heroes either drastically underpowered or overpowered. The last time they got it about right on launch was Dehaka.
  #381  
Old 10-21-2016, 10:11 AM
RandMcnally RandMcnally is offline
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Auriel was pretty balanced on release. I can't even remember if they've changed anything about her.

But yeah, I agree.
  #382  
Old 10-21-2016, 11:08 AM
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Samuro has the same problem that pre-rework Nova had. If he's not being actively countered by detection, it's almost impossible to answer him.

I've played a few times against him as Kharazim (who has two different detection talents) and Tassadar. As long as your team is able to adjust on the fly to attack the real Samuro, he implodes.

A bigger problem with Samuro is the "multiple characters" design philosophy. I played one match that had two Samuros and a set of vikings. Teamfights were just about impossible to keep track of.
  #383  
Old 10-25-2016, 02:10 AM
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It seemed pretty obvious to me and pretty much everyone that his combination of abilities was going to be overpowered.
I don't think there's anything inherently overpowered about his kit, it can be solved with some numbers tweaking. Assassins are fairly straightfoward like that, just a matter of how much damage they can put out.

I do wish they would choose a different color indicator for the clones, though - even if you have detection showing which one is real, the clones are a yellowish color, which blends in with his green orc skin (or the rusty brown/red of his demon skin). The bright cyan of false images in Warcraft 3 was a lot better.

But yeah, their balancing for new champions has been pretty out of whack. Zarya was especially hilarious, as she went from trash, got patched to godlike in 2 days, and 2 days later got patched down to overpowered.
  #384  
Old 10-25-2016, 02:13 AM
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The damage isn't even the worst part about him, it's that he's nearly impossible to kill. So numbers adjustments can mitigate how much he wrecks your face, but they can't really adjust how hard to kill he is.
  #385  
Old 10-25-2016, 02:23 AM
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I fully expect a nerf to the cooldown of his Wind Walk, probably encompassing the level 20 talent for it as well.

That actually does make me think of one tweak his kit could use, though. Instead of making his cloak instant (and unbreakable for a period of time), instead make it like Twitch's from League of Legend where it takes a second to cloak, and if he takes damage, it lengthens that period of time. Which actually isn't that dissimilar in practice from Zeratul/Nova I suppose.
  #386  
Old 10-25-2016, 03:07 PM
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Balance patch is out. Nerfed Samuro's HP and HP regen, longer cooldown on clones (but they last longer), less movement speed on Wind Walk and lower clone damage on his ult. Not the changes I was expecting, we'll see if it makes enough of a dent.
  #387  
Old 10-25-2016, 05:28 PM
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Johnny Bravo Johnny Bravo is offline
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Doesn't seem like the nerfs will be all that impactful. Windwalk is still amazing for escaping and securing kills.

I understand why the light touch, though. They don't want another Zarya situation where they hilariously overcorrect and then have to release another balance patch right away.

Last edited by Johnny Bravo; 10-25-2016 at 05:29 PM.
  #388  
Old 01-14-2017, 06:25 PM
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Lemur866 Lemur866 is offline
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Every hero is free to play this weekend. Always wanted to try the Lost Vikings? Now's your chance.
  #389  
Old 02-14-2017, 10:38 AM
gnoitall gnoitall is offline
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In other "pending invasion" news, Blizz is running a HoTS/World of Warcraft cross-promotion that gets you in-game mounts in both HoTS and WoW if you play...
Quote:
Originally Posted by Blizzard
15 Heroes of the Storm games with a friend as any Hero from the Warcraft universe.
So, expect an influx of newb HoTS players running any Warcraft hero that's currently up in the free rotation.

You're welcome.

ETA: WoWHead's guide page is stating that you can complete the 15-game requirement in AI matches, which strikes me as sketchy given the "with a friend" language from Blizz. But if it's so, you may not be afflicted with an overrun of clueless n00bs. We shall see.

Last edited by gnoitall; 02-14-2017 at 10:43 AM. Reason: improving grammar I hope
  #390  
Old 02-14-2017, 10:45 AM
gnoitall gnoitall is offline
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Quote:
Originally Posted by gnoitall View Post
In other "pending invasion" news, Blizz is running a HoTS/World of Warcraft cross-promotion that gets you in-game mounts in both HoTS and WoW if you play...So, expect an influx of newb HoTS players running any Warcraft hero that's currently up in the free rotation.

You're welcome.

ETA: WoWHead's guide page is stating that you can complete the 15-game requirement in AI matches, which strikes me as sketchy given the "with a friend" language from Blizz. But if it's so, you may not be afflicted with an overrun of clueless n00bs. We shall see.
Too late to edit: It just occurs to me that "with a friend" and "against an AI" could mean team co-op, you and a friend against an AI opponent team.

Last edited by gnoitall; 02-14-2017 at 10:45 AM.
  #391  
Old 02-14-2017, 11:27 AM
RandMcnally RandMcnally is offline
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Quote:
Originally Posted by gnoitall View Post
Too late to edit: It just occurs to me that "with a friend" and "against an AI" could mean team co-op, you and a friend against an AI opponent team.
That's definitely what it means. I think a lot of people did that during the last "with a friend" promotion.
  #392  
Old 02-16-2017, 01:42 PM
gnoitall gnoitall is offline
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Maybe y'all can explain some things about this game to me.


A few ground rules. Think of them as hypotheticals.
  1. I'm not interested in how to play well, or even better than I do now. Which is probably terrible. I got through the tutorials, but that means nothing.
  2. I'm in it only for my "15 games with a friend" mount. I play WoW and that's all I play in the Blizzard stable. MOBAs as a class don't interest me.
  3. I can be my own friend, if I have to, with a second Battle.Net account and two copies of the game running at the same time. It looks like there are enough new "15 games with a friend" players out there now that I won't really have to, though. I can always pare back my "friends" list when I'm done. Because I'm not interested in accumulating B.Net friends as well. IMHO, the social elements of MMO games are a sometimes-necessary evil, not a feature.
  4. However, I do not want to inflict my ineptitude, curmudgeonlyness, and lack of commitment on actual players. I'm antisocial, not sociopathic.
So I downloaded and installed the game. Started running it and got through the tutorials.

Picked the same hero I'd used in the tutorial and entered (what I thought) was a lobby. I was... shocked... when all of a sudden I get dumped into a game with four other players against AIs. I guess I accidentally jumped into matchmaking? Is that what happens when you pick a hero and a play mode? I would have thought there would have been a lobby for that, rather than putting you in queue.

Is there any way I can do AI battle 2v2? Pairing up with my self-made faux-friend? Because as I indicated, I refused to drag down an actual team of real players. My intent is to turn the AI up to "HYPER OVERDRIVE" and lose as fast as possible, and I won't do that to people.

Can I assume my plan to game the game isn't going to work, and it'd be best for everyone involved if I just uninstall HoTS and resume grinding at WoW?
  #393  
Old 02-16-2017, 02:08 PM
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Johnny Bravo Johnny Bravo is offline
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All matches are 5v5, even against the AI. But when you select the 'play against AI' mode, you can set it to AI teammates as well. It's somewhere near the bottom left (haven't played in a little while - sorry).

HOWEVER, don't feel bad about playing in an AI match with real human teammates if the difficulty mode is set to beginner. It's virtually impossible to lose at that level and, in fact, it's faster than the method you're proposing. Losing to AI can take 15-20 minutes or so, but speed-running a game against beginner AI will take 5-8.
  #394  
Old 02-16-2017, 04:13 PM
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Chronos Chronos is offline
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Next time you queue into one of those games, take a look at what heroes everyone else is playing. Most likely at least four of the five will be Warcraft heroes, which means most of those people will be in exactly the same boat as you, just playing to get the mount. So you're probably not actually dragging them down any.

In any event, even if they're not playing just for the mount, anyone playing vs. easy-mode AIs is doing something that they're not taking very seriously (grinding XP on a hero they don't like much just because it's on rotation and they want to get all heroes to 5, or picking up the daily quest, or something like that).

EDIT: You said that you just used the same hero as in the tutorial-- Last I saw, that was Raynor, a Starcraft hero. I think you need to use a Warcraft hero to get the mount.

Last edited by Chronos; 02-16-2017 at 04:14 PM.
  #395  
Old 02-17-2017, 09:55 AM
gnoitall gnoitall is offline
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Quote:
Originally Posted by Chronos View Post
Next time you queue into one of those games, take a look at what heroes everyone else is playing. Most likely at least four of the five will be Warcraft heroes, which means most of those people will be in exactly the same boat as you, just playing to get the mount. So you're probably not actually dragging them down any.

In any event, even if they're not playing just for the mount, anyone playing vs. easy-mode AIs is doing something that they're not taking very seriously (grinding XP on a hero they don't like much just because it's on rotation and they want to get all heroes to 5, or picking up the daily quest, or something like that).

EDIT: You said that you just used the same hero as in the tutorial-- Last I saw, that was Raynor, a Starcraft hero. I think you need to use a Warcraft hero to get the mount.
The tutorial hero I used was Muradin. And most of the NPC heroes in the tutorial were also Warcraft properties, especially the AIs on "my" side. They may have tweaked the tutorials for the cross-promotion.

ETA: At tutorial start, you're offered three heroes to choose from? I'm sure at least two were Warcraft.

Last edited by gnoitall; 02-17-2017 at 09:57 AM.
  #396  
Old 03-23-2017, 05:06 PM
SenorBeef SenorBeef is online now
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I've been playing heavily again for a few weeks. I tend to binge on the game then leave it for a few months.

I've discovered Guldan might be my favorite hero, definitely top 3. I think if you're really good you can probably carry bad teammates with him better than you can carry with any other hero. He just has so much sustain that if you play him right you can always be on station doing something useful. I go corruption build 85% of hte time with him, but it can be fun against the right comp to surprise them by taking all the life drain talents, and then just tanking them to the face while you kill them.

I've been playing a lot of Azmo too. I actually bought Azmodunk. I feel stupid spending $15 on a skin, but on the other hand, it's the best skin. My favorite thing to do in this game is to make long range shots on people who thought they'd escaped, so Hammer, Falstad, and Azmo are some of my favorites. So many dunks. I usually lead the team in hero damage.

The placement matches at the start of a new season in hero league are kind of a joke. I finished last season Gold 4, won 7 placement matches... and got placed gold 4. If winning 70% of my matches doesn't move me, what would? I went 8-2 last season and still had to start at like silver 4. There need to be more placement matches or they need to matter more or something. I'm like 16-6 in hero league matches including the placement matches and I only moved from Gold 4 to win 1 game into Gold 3. On the plus side, Hotslogs, which isn't limited by their stupid grindy system, puts me at 2250 MMR in HL, which is the highest I've been.

I'm getting used to the new interface. It does provide more info which is nice, but I wish you could resize it. The team pane is too small.
  #397  
Old 03-23-2017, 05:18 PM
Clothahump Clothahump is offline
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I just started playing HotS about 4 months ago. I've gotten a fair number of heroes, but I find myself playing either Auriel or Raynor. It's a good game and when I get tired of WoW, or Planetside 2, it's a nice fallback.
  #398  
Old 03-24-2017, 05:49 PM
SenorBeef SenorBeef is online now
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I just won a game 1v5 while my teammates served as very minor speedbumps and distractions.

https://www.hotslogs.com/Player/Matc...ayID=104011374

We killed 9 to their 27 kills, but even that's a little misleading in our favor - our kills were mostly early when they didn't matter. Comparing time spent dead, the 4 people on my team other than me spent 14 minutes dead to their collective 6 minutes dead. Factoring in viking death time (which isn't recorded) we spent at least 3x as long as they did dead.

My team did very little, and didn't even gather seeds well - they had 3 terrors to our 2 - even though I told them to go balls out for seeds because I could push the lanes during the night.

And yet... we won pretty decisively. We had our 3 inner keeps alive as well as one of the outer forts when we destroyed their base. Pretty much entirely due to my constant pushing.
  #399  
Old 03-25-2017, 09:38 AM
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Johnny Bravo Johnny Bravo is offline
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I took a long break and was amused, on my return, to see how low my hotslogs mmr had fallen. It had me at low bronze in every category.

The new Chogall is a definite nerf, but he is also much more of a quickmatch monster. When he comes "online" at level 16 it's pretty much all over for the other team. His rune bomb, with enough stacks from Gall's level 4 talent, becomes what happens if you shove a Malfurion ult into a bowling ball. Crazy damage, a silence, and almost no cooldown in teamfight situations. I've gotten to really good at aiming the rollback to catch backliners who think they only have to dodge it once.

For a while, my Gall and I were wearing the level 1 skins and using the poverty pony in QM to see if we could make the other team think we were just trying to get the 'two heads' quest done and underestimate us. I have no idea whether it worked but it was very funny to imagine that it did.

The only thing he gets hard countered by at relatively casual tiers is a strong split push comp.
  #400  
Old 03-25-2017, 04:35 PM
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My main beef with ChoGall is that I'd like to see a map where the gimmick is just that there are four lanes instead of three, with nothing else going on. But ChoGall pretty much makes that impossible, since he'd force you to either leave a lane empty, or put your support on a lane solo (or queue up without a support whenever you've got the ogres, but you really don't want to encourage that in formats where you don't know the map in advance).

And success with them really depends a lot on having two players who not only both know what they're doing, but also know what each other are doing, and can coordinate.
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