A question to all D&D freaks here in this board (of which there are many, I noticed).
I’m currently running a D&D high level campaign (all players level 20+) and one of the players has amassed a pretty big army. We’re now at a stage that he wants to put this army in use and I’m looking for an elegant system to play out these massive battles.
It doesn’t need to be overtly realistic, but it must be fun. I’ve been scouring the internet, but have not found a system that is both easy to use, and also can incorporate the many different troops his army consists of. I’ve found Cry Havoc to be too cumbersome, albeit quite realistic. Playing out the battles as regular PC combat, where each 1000 troops represents one game unit also doesn’t work, since his army consists of thousands of foot soldiers, but also hundreds of monsters and dozens of demons. There is no uniformity to his batallions so that they can easily be split up.
Any other GM’s ever had this problem? I don’t want to bog my game down with war gaming, but I also want to reward my player with doing what his character wants to do (i.e. go to war).