#1  
Old 08-31-2001, 12:54 PM
dalovindj dalovindj is offline
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This one is only going to make sense to video game crack heads like myself. On the old school Nintendo's there was a game (based on the arcade game) called 1942. In it, you fly through gazillions of planes blasting everything dodging bullets like crazy, fighting flying fortresses, and picking up power-ups. Now this game gets really hard as you move on, but I was undeterred.

I spent days and days getting good, and then one Saturday morning decided to sit down and beat it no matter what it took. 12 hours later: hands throbbing, eyes tearing, neck aching, on some serious carpel tunnel shit. I finally beat it. My reward? No cute scene with a princess, no ticker parades, not even a friggin nice plane flying into the sunset type of moment.

The ending? A totaly black screen save for one word which was supposed to be "Congratulations" but was spelled "Congratuations". My god, I've been pissed ever since. This is the worst placed Engrish I have ever seen. Anyone else have this experience?

If your gonna make a goddam video game, give me a decent ending for christ sake.

I also still haven't gotten over the fact that when I saved the princess in Super Mario Brothers she looked like an elk. A hideous elk at that. "You welcome for the saving and all but I ahhh . . .gotta go. . .do my . . . well see It's just. . . ahhh . . . I was supposed to be . . .and I'm just really late. . . gotta run. . . Have fun ruling the land.

DaLovin'Dj
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  #2  
Old 08-31-2001, 01:00 PM
BoBettie BoBettie is offline
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I suck at solving games, but the one time I did (using a Game Genie) was with the game Toe-Jam and Earl (the greatest game ever).

The ending was so awesome I could not believe my eyes. I was expecting some lame "Good job" screen, but it was an extravaganza. And I cheated!

Anyhoo, I feel your pain, brother, but it seems that you've been holding onto this resentment for quite a few years now. Any other 1980's era stuff that you want to get off your chest?

Hate Duran-Duran?
Did someone Blind you with Science?
Steal your Izod sweater?

Zette
(hoping Mario was from the 80s. I think it was, anyway)
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Old 08-31-2001, 01:00 PM
Syzygy Syzygy is offline
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You're spending time writing a rant about a video game ending??? What a waste! You could be discussing so many other important topics! You could......

Oh wait. I'm spending valuable time responding to your waste of....nevermind.

And yes, I have been disappointed re: video game endings. "Soul Reaver", anyone?
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Old 08-31-2001, 01:11 PM
Maeglin Maeglin is offline
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Quake 2? The ending, especially compared to the glorious cinematics in the beginning, sucks.
  #5  
Old 08-31-2001, 01:20 PM
Briminator Briminator is offline
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I still have a game that I've never finished it was on an old computer that is now broken just knowing that I'll never figure out how to finish the level makes me very sad
  #6  
Old 08-31-2001, 01:54 PM
John Corrado John Corrado is offline
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The worst ending to a computer game I ever saw was also the end to the worst computer game I ever played. That would be Sierra's "Civil War Generals: The Battles of Robert E. Lee".

Dear *Lord*, that game sucked. I have *never* played a worse computer war game. *Everything* was wrong with it. To enumerate:

* They weren't even really the battles of Robert E. Lee. You started at First Manassas, well before Lee took command, as a 'training' mission. Upon finishing that, you jumped to Second Manassas- completely skipping all of the Seven Days' Battles where Lee attained his stature as a brilliant general.

* Sierra hired some famous artist of Civil War scenes to paint the portraits of the generals. Apparently, either the artist was rushed, or Sierra ran out of cash, because only about twelve portraits were available- Lee, Longstreet, Jackson, Sherman, Burnside, Meade, and Grant, then five portraits used over and over and over and over again to represent everyone else. The fact that *Sherman* had a personal portrait just showed me how fucked the games' priorities were- Sherman shows up for First Manassas. And that's it. But as a famous name, he gets a portrait, while Slocum- who fights in nearly every battle- is General Generica.

* In an attempt to make things like the wildly successfull Panzer General, you were offered Prestige Points for beating the enemy. You could use these points to buy new rifles for your troops, just as in PG you could buy better and newer weapon. This was incredibly stupid. The change in gun technology from 1861 to 1865 in no way resembled the change in armored warfare technology from 1939 to 1945, and it was obviously a "well, this is why Panzer General was a success, therefore, if we include it in our game, our game will be a success."

* Damage sustained in one fight was generally carried over to the next battle. Somewhat understandable, as it was the two same armies hitting each other again and again; unfortunately, it was overdone, especially given the timing of the scenarios. Two of the 'toughest'- Antietam and Chancelorsville- come immediately after the turkeyshoots of Second Manassas and Fredericksburg. At Fredericksburg, I managed to kill *every* *single* Union unit on the map; this meant that at Chancelorsville and later at Gettysburg, I faced a Union army that couldn't even muster half the troops I had.

* The rules were too goddamned simple. Now, I don't *mind* simple rules, and I'm not given to playing games of ASL-level rules myself. But when your rules are so damned simple that what happens in nothing even close to historical, then your rules are bad. There were numerous examples of this, but the one that *really* stands out in my mind is the fact that there were no rules against moving while adjacent to the enemy. This, on top of being generally given X hexes of trench to sit in covered by Y amount of units to sit there, with Y being half of X, meant that the big battles over forts generally meant the Union rushing my lines, slipping in between the "holes" between my units, and then attacking me (with a bonus!) from behind. Gah.

* Winning didn't matter. I won Antietam. No notice that the Union is offering terms. No notice that I was raiding Baltimore- nope, retreat back to Virginia, apparently, because suddenly I'm fighting Fredericksburg. I kept Jackson in the backfield during Chancelorsville to keep him safe; nope, he's dead anyways because he dies at the end of Chancelorsville even if he's at Confederate HQ. Not that any notice was actually *given*, he just wasn't there for unit placement at the next battle. I won at Gettysburg- hell, I kicked *ass* at Gettysburg, taking the entirety of the hill for myself and picking off the Union reinforcements as they came in along the main road. I've beat the Union in the North, have destroyed the Army of the Potomac, and threaten to attack Baltimore or D.C. proper... and now I'm fighting in the Wilderness against Grant because it doesn't fucking matter, win or lose, you go through the same scenarios in the same order.



So I finally get to the end of this crappy little piece of shit- mostly because I want to end it, get it over with, and never have *any* desire to wonder what would have happened had I won, and therefore have no *reason* to ever *touch* it again. If you beat Grant in the Wilderness, you *finally* get to attack Washington, though why Grant losing in northern Virginia is necessary after kicking McClellan around western Maryland and Meade through Pennsylvania makes no real sense. So then I get to fight in D.C., which apparently has taken the time to set up a network of pillboxes on the border, and has hired crack German snipers given how well they fight. But fuck it, it's the last battle, and I just want it *over*, no matter the cost. Throw lots of troops at them, lots of troops die, but eventually the forts crack and I take D.C. proper. The last day of battle ends, and I have an obvious overwhelming victory according to the score.

The screen then fades out, and an American flag appears. The American flag catches fire, and quickly burns up. And then I'm back at the main game screen.


Fuck you, Sierra. Fuck your crappy little game and your crappy little programmers. What the fucking fuck were you thinking? You claimed this was a game designed for beginners- not only was it designed for beginners, it was designed for people who had never actually seen a wargame before, and never would again because of how crappy your game was. You talked about the 'historical quality' of the game without even *talking* about the history. Oh, sure, you threw in a few Ken Burns-ish dramatic readings of letters between the battles, but maybe the person playing would like to know *why* they were fighting at Chancellorsville rather than the fact that Johnny wanted to go home and propose to Bessy Sue.

And then, to top it all off, at the end of a game where you can *only* portray the Confederates, the 'victory' is a fifteen second clip of the American flag burning up. What, was this some sort of condemnation? "Congratulations, you've succeeded as the Confederacy, which means you have destroyed the United States and everything that it stands for!" Thank fucking *GOD* you guys didn't design Panzer General; nothing would have made me feel happier upon finishing that game than watching film clips of Jews being led off to the gas chambers, because anyone who would deign to play the Confederate or Nazi side in a war game must obviously be an evil fuck who agrees with their philosophy.

And, while this may seem like a "the food was horrible, and the portions too small", a one hour of play to one second of ending is *not* enough, you bastards. If I'm going to devote a fucking *week* of free time to getting through your morass of a game, I *deserve* more than fifteen seconds of *something*.

Assholes.
  #7  
Old 08-31-2001, 02:00 PM
Studi Studi is offline
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Hmmm...1942 was a pretty fun game though. It's certainly not alone in having a disappointing ending.

What did you expect on an eight-bit system?

Studi
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Old 08-31-2001, 02:02 PM
Scylla Scylla is offline
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John:

I hope you got Sid Meiers "Gettysburg." That was one of the best games I ever played.
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Old 08-31-2001, 02:12 PM
Slip Mahoney Slip Mahoney is offline
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Geez, doesn't anybody play poker anymore?

And the first guy that says, "you poke her, I'm tired", goes on my list.
  #10  
Old 08-31-2001, 02:16 PM
bup bup is offline
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I never saw a truly bad game ending, but I often feared
that after beating a game, it would just say,

"Hey Yanqui! Get a life!" or some Engrish corruption of
same.
  #11  
Old 08-31-2001, 02:41 PM
Enderw24 Enderw24 is offline
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Well done John Corrado...
but Mary Todd Lincoln is in another castle...
Ha...Ha...Ha...
Just kidding...
Congratuations!
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  #12  
Old 08-31-2001, 02:43 PM
John Corrado John Corrado is offline
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Quote:
Originally posted by Scylla
John:

I hope you got Sid Meiers "Gettysburg." That was one of the best games I ever played.
Sigh. Unfortunately, I didn't- Gettysburg was perfectly timed to completely miss me. When it first came out, it was too powerful for my 386 to handle; by the time I had saved up to buy a Pentium, it was off the shelves and gone.

Every once in a while, I'll dust off "Decisive Battles of the Civil War", which I still think is one of the best CW strategy games- the graphics and interface suck, but it plays reasonably well. Besides, it has a full editor for adjusting and creating scenarios, the original manual had a good description of what the real battles were, and it's one of the few games with a reasonable command structure- you *can't* tell every troop what to do. You can tell those within a certain range, and you can given general guidelines to subordinate commanders and hope they perform well.

[tanget rant]
Those really are my two biggest complaints about Civil War games. The first is that too often you don't merely play the commander, but the commander, all of the corps commanders, all of the division commanders, etc. Quite frankly, many of the battles were severely influenced by independent action taken by subordinates that any supreme commander with a complete view of the battlefield would never have done- Sickles moving his corps about one hundred feet forward of the Gettysburg line, for instance. Sickles saw the better terrain and didn't realize he was sticking his unit out of the line like a sore thumb, giving the Rebs an opening for breaking the entire line. That'll never happen in a game where the commander has *complete* control unless the commander isn't paying attention.

My second problem, and a harder one to deal with, is the "when you take over" problem. Too many computer game versions of the war start off with the troops all in specific places and pre-set to enact the actual battle; at that point, you're just watching the dice to see which way luck points, and whomever reacts to the good opening the fastest wins. The battle of Gettysburg generally plays out better, given that it starts small and massive reinforcements come in, requiring the finding of good defensive lines (for the Union) and finding a way to get around them (for the Rebs) making a more *fluid* game; but too, too often a game plays out like Antietam, where the lines are set, the schedules are posted, and there's not a lot you can change. What really ticked me off to this was playing the Decisive Battles version of Murfreesboro; in that, there's a small hill *just* ahead of the Union line. Invariably, the Rebs grab the hill and use the terrain to their advantage. I would always play the game and wonder to myself, "why the hell couldn't the troops have marched far enough last night to grab the hill? It's damned important, and had I been Rosecrans *last night* in addition to this morning, it would have been a top priority. Luckily, the game has an editor, so I could build a scenario where I *had* taken the hill.

[/tangent rant]


Anyways, back on topic- to echo Briminator, also under the "really bad endings" were the Manhunter and Star Saga series, both of which were trilogies that were cancelled after the second game.
  #13  
Old 08-31-2001, 02:51 PM
lno lno is offline
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Quote:
Originally posted by John Corrado
Sigh. Unfortunately, I didn't- Gettysburg was perfectly timed to completely miss me. When it first came out, it was too powerful for my 386 to handle; by the time I had saved up to buy a Pentium, it was off the shelves and gone.
I have a copy floating around somewhere.

I feel the pain of 1942. Actually, I feel even more pain of 1945, I think it was - or maybe 1943. Anyway, it was a "sequel" to the 1942 engine; it allowed you to select from about six planes (American, British, German, Russian, Japanese, and French, I think) rather than defaulting to a P-38. I played that while doing laundry my sophomore year in college - they had a standup arcade version of it, and I had a lot of quarters, and time to kill ...

I gradually became surprisingly good at it. Dodging bullets was done unconsciously, and I'd play for half an hour and lose interest, until one day when I decided that I was going to beat that damn game.

Apparently, after blowing up ships, submarines, zeppelins, giant super-bombers, aircraft carriers, et al, your WW2-era fighter plane goes off into space to fight aliens and space stations. The designers probably thought "Well, if they'll believe this, they'll believe that aliens can fill the screen with destruction to automatically kill anyone, regardless of how well they've played up to this point." I refused to admit defeat; I'd die, pop in another quarter, continue, fire off my three bombs, shoot my guns for another few seconds, die, repeat.

$13 dollars later, I reached the end of the game, older, sadder, wiser.

And then repeated with each of the other five aircraft.

People wondered why I never had any money in college...
  #14  
Old 08-31-2001, 02:55 PM
dalovindj dalovindj is offline
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Studi:

Quote:
Hmmm...1942 was a pretty fun game though. It's certainly not alone in having a disappointing ending.

What did you expect on an eight-bit system?
There were plenty of games that had a great ending on the nintendo. Mike Tyson's Punch out for example. That's right, I'm in the papers bitch. I knocked that mofo out, and I still got both my ears. Loved it.

1942: Fun until the end. then I had to project back and hate the whole thing. Dammit.

DaLovin'Dj
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  #15  
Old 08-31-2001, 02:55 PM
lno lno is offline
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Actually, John Corrado, Firaxis is still selling Sid Meier's Civil War Collection (Gettysburg & Antietam) on their site here. It links to Chips & Bits, a decent online store for games. Twenty bucks plus shipping, if you're interested.
  #16  
Old 08-31-2001, 03:26 PM
Gravity Gravity is offline
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Here is a copy of Gettysburg on e-bay at buy-it-now $3.99, or bid on it at 1¢
  #17  
Old 08-31-2001, 05:39 PM
k.os k.os is offline
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Someone mentioned Quake 2, I'll have to step up and say:

Anyone finish Quake 3 Arena? If at least they would have show us the Vadrigar (the arena masters that brought you there), and made it interesting or anything else but not the ending they had. The movie at the beginning was better, short though it was.


or Half-Life? The actual ending was soooooo bad that it made my skin crawl. Almost ruined it for me. I had to actually remember that I had enjoyed playing the whole game and that it was the process, not the product; the journey not the destination... and all of that. Way to go, Valve Software!

It's just like movies with stupid endings. A bad ending to a game makes me feel cheated. Sort of like: I went through all of that for THAT??? WTF are these people thinking?

*I really hope someone gets fired over that* [/simpsons]


















[SPOILERS]
Quake 3 Arena:
Xaero turns into a statue while his "soul" escapes and then Slash stumbles by on her "rocket skates". Whooptidoo(sp?)!

Half-Life:
After you kill this huge mutant alien baby (Nihilanth), you teleport back on the train from the beginning of the game and the "Government Agent", in one of the worst voice-overs in the history of speech, informs you that you have played a part in an invasion of an alien world and now will become an agent for them or he offers you "...a battle you have no chance of winning...". Either you become an agent for them and that's that, or you choose not to and get dumped back Xen with a bunch of aliens around you and no weapons. You die. Yippee!
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  #18  
Old 09-01-2001, 06:49 AM
Fugazi Fugazi is offline
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You think that ending was bad (the OP), I played 1942 as a coin-op in a Korean bar. I got really good at that game. One day, after playing for about 1 1/2 hours the game ran out of programming.

Yep, I'm flying along through clouds of bullets and planes, shooting my ass off. Then the enemy planes start getting fewer and fewer. Next thing I know I'm flying through an empty sky. What really sucked is I had the highest score ever but couldn't even save it. There was no way to die and end the game. Had to unplug the damn thing to get it to start over.
  #19  
Old 09-01-2001, 07:08 AM
Chas.E Chas.E is offline
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You guys should read the classic cyberpunk short story "PAC Man" by Rudy Rucker, it's in his "Transrealist Anthology." The tale is set in the days of the video arcades, someone completely finishes all the boards of Pacman and a recording of Ronald Reagan comes on saying "thank you citizen, your distinctive video game moves have been recorded for use in programming our new ABM system. A federal agent will contact you tomorrow at this arcade with a reward of $10,000."
And that's just the start of the tale. I always wanted to make story this into a short film. You gotta read it.
  #20  
Old 09-01-2001, 08:24 AM
SPOOFE SPOOFE is offline
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Quote:
or Half-Life? The actual ending was soooooo bad that it made my skin crawl.
Hell no! Half-Life had one of the greatest endings I've ever seen. It was well done, creepy, and explained things in an excellent manner. It just gave you this big sense of "Oh my fucking god, I just did all that?!?"

However, Opposing Force really bummed me out. It's similar to the ending of Half-Life except (WARNING! SPOILER!) instead of being offered a job as an agent, the MIB just dumps you in the middle of the void where you're to stay for the rest of eternity.

Other crappy game endings...

Kid Chameleon: This is a game that requires about eight hours to beat... AND THERE ARE NO SAVE POINTS. That's right, you have to play eight hours straight, and if you die, you start over from the very beginning. The only way I managed to pass it was by getting it on an Emulator and using the built-in autosave feature. And the ending was just so... pathetic... for all the effort you put into getting there.

Deus Ex: This was a very impressive game. Very impactful. However, its endings (there are three possible endings) are short and trite. They try to be ominous, but don't quite make it. They top 'em off with three different Famous Quotes that match up with the ending you choose ("Better to serve in hell than to rule in heaven" and such).

Fallout 2: Sure, there's a nice cinematic of a nuclear explosion going off, but then the game's Narrator spends several minutes telling you what you failed to do in the game (well, he says what impact your choices had, but you get the idea). The only saving grace of this poor ending is that you get to continue playing afterwards... with a nifty new item...

From the old Nintendo: Castlevania 2: I was so annoyed at this crappy ending (SPOILER: You die) that I vowed never to play the game again. I then broke my vow about five seconds later when I started playing again... oh well.

And good-but-bad endings... Gabriel Knight: Sins Of The Fathers: This is actually a very, VERY good ending to a very, VERY good game... however, the ending is SOOOOOO heartbreaking and sad and melancholy and all sorts of other adjectives.

Other good endings include Final Fantasy 3 (6 in Japan). Hell, just about any Squaresoft game.
  #21  
Old 09-01-2001, 11:43 AM
Cleophus Cleophus is online now
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Quote:
Originally posted by Maeglin
Quake 2? The ending, especially compared to the glorious cinematics in the beginning, sucks.
Beginning cinematics? Am I missing something, because when I put the CD in and load the game, I wait at a grey screen, after which the game starts playing the demo loop.
  #22  
Old 09-01-2001, 11:47 AM
Scylla Scylla is offline
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The best ending a game ever had has in WIng Commander III The Heart of the Tiger. After destroying an entire planet, you get to shack up with a hot babe.
  #23  
Old 09-01-2001, 01:26 PM
lno lno is offline
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Quote:
Originally posted by Scylla
The best ending a game ever had has in WIng Commander III The Heart of the Tiger. After destroying an entire planet, you get to shack up with a hot babe.
And it's your pick, too! The blonde mechanic or the redhead pilot! Rrrowwr. I know what my little greasemonkey and I would do after I got back from using the temblor bomb.

Um, er.
  #24  
Old 09-01-2001, 02:02 PM
Juniper200 Juniper200 is offline
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Quote:
Originally posted by SPOOFE
And good-but-bad endings... Gabriel Knight: Sins Of The Fathers: This is actually a very, VERY good ending to a very, VERY good game... however, the ending is SOOOOOO heartbreaking and sad and melancholy and all sorts of other adjectives.
There are two endings on GK1, Spoofe. Are you talking about the one with Mosely on the balcony with Grace or the other one? The one with Mose is definitely sadder than the other.
[hijack]
Does anyone know where I can get a patch to slow down Sins of the Fathers? I'm playing off of my original, bought-it-in-1993 copy, which was obviously designed with much slower computer technology in mind. It runs just fine (well, Gabe walks really fast through most of it, but it's playable) until the bit on Day 7 when you have to wait for the Officer Frick to fall asleep to sneak back to Mosely's office. Since it's running really fast, Frick will nod off for about .02 seconds and then jolt awake again and there's no way to get by him. I must see the end of this game again! It rocks my world! ::sob::
[/hijack]
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Old 09-01-2001, 06:14 PM
Sealemon88 Sealemon88 is offline
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One of the worst AND best endings was for Jedi Knight for the PC.

In the game, you try and find the dark jedi who killed your pa and your bestest friend. He has six leutenants who you have to beat up, plus numerous stormtroopers for you to slide, dice and blow up. The head dark jedi has found The Valley Of The Jedi, where dead jedis are buried, and he wants to harvest their spirits to make himself stronger.

As you play the game, you have a choice of whether or not to follow the Dark Side Of The Force. This choice is mainly influanced by which force powers you pick and how many innocent civilians you "accidentily" kill. However, game play is pretty much the same: Either you want to save the Valley from being despoiled, or you want to take that spirit force power for yourself. The main diffence in the two paths is in the endings:


Spoiler:


If you were goody goody: The spirits are free! They float around you, amazing you with their beauty. Actually, they look like little glowing balls, but anyway. You use your lightsaber to carve the statue of your father to add to the other statues in the valley. You pause for a second, then say "Thank you, father." Fuck you. All that work, doing my best to NOT blow up those idiot bystanders, and THIS is what I get? A crappy ten second cliched Cocoon sequence then "Thank you, father?" Ballsweat. The Dark Side IS more fun!

If you were naughty: An Imperial shuttle flies you to your new base. You see, you're the new emperor. You step out of your shuttle, dressed all in black, with a new sinister five o'clock shadow going on. a lackey tells you that some Rebels have been sighted on BlanketBlah planet. "Destroy them. Make and example of them" you say (Or something like that). The Imperial March any Star Wars fans knows is playing as you seat yourself in your thrown. You take out the little hologram that your father gave you, telling you how proud he is of you. You get a little misty eyed, then dropp the hologram and crush it with your boot. Oh, HELL yeah! A very nice ending indeed.




Also, the ending for Questron for the Commodor 64 is one of my favorites. The palace trumpeteers blow a tune for you, you march up to the throne, and the king tells you what a swell guy you are. THAT'S how the good guy should be rewarded!
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  #26  
Old 09-01-2001, 07:02 PM
SPOOFE SPOOFE is offline
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Quote:
There are two endings on GK1, Spoofe. Are you talking about the one with Mosely on the balcony with Grace or the other one? The one with Mose is definitely sadder than the other.
Both, actually. In fact, that whole game was a huge mix of emotions...
  #27  
Old 09-01-2001, 07:22 PM
Spiratu Spiratu is offline
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[QUOTE]Originally posted by SPOOFE
Quote:
From the old Nintendo: Castlevania 2: I was so annoyed at this crappy ending (SPOILER: You die) that I vowed never to play the game again. I then broke my vow about five seconds later when I started playing again... oh well.
I think that if you finish the game in less than a certain period of time, you survive at the end. But then, I died too when I finished Castlevania 2.
  #28  
Old 09-01-2001, 10:01 PM
Cleophus Cleophus is online now
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The worst ending I've seen is for X-Wing: Alliance. There is no ending. After you destroy the Death Star (the last 4 missions don't fit the story, but that's a different rant), you get dropped back to the concourse, where you choose your missions. The only cutscene is you flying out of the DS while it is blowing up. The opening movie is about 2 minutes. The closing cutscene is less than 30 seconds! It's like they were going to have a mission pack, there was even an unsettled storyline.
  #29  
Old 09-02-2001, 03:37 AM
SPOOFE SPOOFE is offline
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Ooh, another screwed-up Star Wars ending: Rebellion. For those of you not familiar with the game (it wasn't very popular, if I recall correctly), it's a galaxy-wide strategy game that calls for a lot of micromanagement, a slightly awkward interface, and absolutely zero snazzy graphics (I love the game, however... where else can you build several dozen Super Star Destroyers and name them things like Pussywillow and Butt Crack?).

Anyhoo, if you pass the game as the Rebels (you could be either the Rebels or the Imperials), it shows a clip of a SSD and an ISD floating out in space.... suddenly, they're ambushed by a Mon Cal cruiser and (I think) a Correlian Corvette (it's either that, or a Nebulon-B Frigate). In either case, the two warships fire a half-dozen laser shots, and the SSD and the ISD blow up, leaving giant pieces of debris floating around.

Now, those of you who don't know the first thing about Star Wars are sitting there thinking, "So what?" Here's what, my Non-SW Friends... a Mon Cal cruiser, while nothing to laugh at, is about 1200 meters long. An ISD is 1600 meters long. A SSD is 17,000 (or a mere 8000, if you believe West End Games) meters long. In short, this is the equivalent of a kid with a pea shooter taking out a squad of U.S. marines.

Urgh!!! That irks me to no end...
  #30  
Old 09-02-2001, 05:10 AM
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By the usual bizarre coincidence, I was thinking yesterday about an old Apple II game named Snoggle. It was a blatant pac-man ripoff (as I remember, Broderbund got sued over it,) but if you played long enough (using the cheat, natch) you would go to a level so high that a sort of mini-Y2K problem would appear, and all sorts of weird effects would occur onscreen. It was not an intentional congratulations screen, but it was pretty cool to see.

Does anyone else remember that?

-Ben
  #31  
Old 09-02-2001, 05:43 AM
nightshadea nightshadea is offline
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in 1942s case

It was adapted from the arcade game ... most arcade games dont have real endings other than maybe a congratulations screen saying you won or if your lucky " you saved the world " speech for 30 seconds

most of the time you just get game over ,,,, sega was really good at this


actually there are 3 or 4 1940 games in the order they came out 1942 1943 1941 i dont know the 4th if there is one

the best is 1942 as its most realistic the others are regular modren shooters the places pic up missles and such

the p-38 game is a seperate game actually called p-38 or ir was here anyways

and as for a square gane ending that I thought sucked ?

final fantasy the first one on the nes

it just says at the end in boxes that the memory of your deeds fades into time and becomes a myth where people dont beleive you existed at all

I spent 3 weeks to get that ?
  #32  
Old 09-02-2001, 10:02 AM
lesa lesa is offline
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The worst ending to a game I played was Myst. I know people love Myst, but *yuck* I go through all kinds of nonsense to get the red and blue pages, figure the whole thing out, find the secret book, blah, blah, blah....

And the guy in the book says, Thanks for your help, why don't you explore the island a little more.

What!!! I wanted to get off the island! Isn't that the goal of the game? You fall into a weird magical world and you want to get back home! I don't want to explore any more, that's all I've been doing!

Bleh. Double, triple, quadruple bleh.
  #33  
Old 09-02-2001, 11:23 PM
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Back in High School, we played "Transylvania" on the Apple IIe in the computer lab when we had "free time" during our classes. Anyway, after getting clues and figuring it all our for a couple months - the ending was pretty lame. We were hoping for some fantastic light show or something like a naked female elf but only a brief note about going on your next adventure - yeah right!

Some designers / programmers will figure you will "never" get to the ending so they never bother doing anyone great for you to see which is wrong in my book.

I think it was the movie "Nightmares" where a guy is addicted to a coin-up arcade game. So much that after he is grounded, he sneaks back into the arcade after hours to go to the very hard to get to last and final level. It was some 80s movie so the game was some kind of laser battle but the game became real for that last level. It hurt and it was full tilt battle in real life, not just a game anymore. They found him dead, I think that part of the movie was called "Game Over", LOL.
  #34  
Old 09-03-2001, 05:20 AM
Steve Wright Steve Wright is offline
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Quote:
Originally posted by lesa
The worst ending to a game I played was Myst. I know people love Myst, but *yuck* I go through all kinds of nonsense to get the red and blue pages, figure the whole thing out, find the secret book, blah, blah, blah....

And the guy in the book says, Thanks for your help, why don't you explore the island a little more.

What!!! I wanted to get off the island! Isn't that the goal of the game? You fall into a weird magical world and you want to get back home! I don't want to explore any more, that's all I've been doing!

Bleh. Double, triple, quadruple bleh.
Oh, yes. My notes on the ending of Myst (I kept notes all the way through it, and was irritated enough to keep writing) read "So, as a reward, I get to hang around a place with no food, no toilet facilities unless you count the Channelwood Age, and a grand total of four books, all of which I've already read. Wow."
  #35  
Old 09-03-2001, 10:06 AM
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Well, if you completed a certain level in Cloak and Dagger (the one with the little spy guy and the giant bombs), you got to see secret fighter plane blueprints.
















Oh wait...that was the stupid Dabney Coleman movie about the video game. Never mind.
  #36  
Old 09-03-2001, 12:43 PM
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SPOOFE
I think wath made it hard for me to swallow the ending to Half-Life was how incredibly bad and unbelievable, the voice-over actor was. I mean what the *&# was that supposed to be? Don't get me wrong, HL is one of my favorite games, but the voice-over is just so mind-numbingly bad it makes me want to punch myself out. Did you enjoy the voice-over? I thought it was universally reviled, but I could be wrong (wouldn't be the first time ).
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Old 09-04-2001, 01:21 AM
nightshadea nightshadea is offline
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actually there is a cloak and dagger game .........

yes there is a cloak and dagger game ... its a arcade game and i think they made it for the 2600 but it has nothing to do with the movie

its based on the video game they had to play to see the plans

i found it for mame
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  #38  
Old 09-04-2001, 05:08 AM
Gyrate Gyrate is offline
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Re: actually there is a cloak and dagger game .........

Quote:
Originally posted by nightshadea
yes there is a cloak and dagger game ... its a arcade game and i think they made it for the 2600 but it has nothing to do with the movie

its based on the video game they had to play to see the plans

i found it for mame
For the avoidance of doubt: I did know that, having both played the video game (albeit not very well) and -- regrettably -- seen the film. The film is about secret plans hidden in the game cartridge (you have to play a certain level to access them).

As I was crap at playing the game, I don't know what actually happened, if anything, when you completed all the levels.
  #39  
Old 09-04-2001, 06:04 AM
SPOOFE SPOOFE is offline
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Did you enjoy the voice-over?
I did. It gave the overall impression that the MIB was not-quite-human, which would explain why he so easily controlled the teleportation at the end of the game.
  #40  
Old 09-04-2001, 10:34 AM
Scylla Scylla is offline
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This thread inspired me to pick up Sid Meier's Gettysburg again.

First time through, on the second easiest level I captured the Lutheran Seminary on the first day, held Seminary Ridge, and on the second day when the Union forces showed up in overwhelming numbers, I took Longstreet, Stuart, and a couple of Brigades, snuck down the Baltimore Pike, adn came at them with an enveloping flank. When the Union Army turned to face the attackers, I waited until they were well engaged and then my fresh confederates charged down Seminary Ridge, and tore the Union Army apart.

Great ending as all the Union generals bow down before you.

I've never been able to win on the hardest level as a Confederate, though I've won that way with the Union Army.

Great, Great game.
  #41  
Old 09-04-2001, 04:03 PM
Ross Ross is offline
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Quote:
Originally posted by John Corrado
... by the time I had saved up to buy a Pentium, it was off the shelves and gone.[/B]
Why the $%**&! do they do that? There were so many fantastic games over the years and now they've %$£!!*& vanished! Instead I have to keep churning out the cash for multi-megabyte 3d drivel with a tenth the atmosphere of the eight-bit stuff.

Hmm. Maybe I just figured out why they do that.
  #42  
Old 09-04-2001, 09:29 PM
k.os k.os is offline
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Quote:
Originally posted by SPOOFE
Quote:
Did you enjoy the voice-over?
I did. It gave the overall impression that the MIB was not-quite-human, which would explain why he so easily controlled the teleportation at the end of the game.
I hadn't thought of it that way. Oh, well. Guess I'll have to go and finish the game again, and see how it feels if I look at it that way. Hmmm... Actually, thanks SPOOFE, if I think of it that way, then it no longer is someone doing the worst voice-over in history, it becomes a weird alien entity trying (and almost failing) to pass itself off as human. Ahhh! A lot better like that. The universe makes a little more sense now...
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