19th century RPGs?

My husband liked Wild Arms, which was a PS1 game with an “Old West” setting, though in a fantasy world. I think there was also a sequel?

I have an edition of Space 1889. It sucks. There are many cool ideas, but the mechanics are cumbersome and very math intensive. The included adventure is also the most forced, on rails I’ve ever seen.

I have the computer game. I ran into a serious problem when I was unable to transfer money from one party member to another. This popped up only after a few hours of playing the game.
The Amazing Engine game Faerie, Queen And Country takes place in Victorian England. I like it very much, but as I only got a copy of the AE core book recently, I’ve never had a chance to play it.

I’ve heard they are coming out with a Savage Worlds version of Space: 1889. Savage Worlds is a very cool system that seems to me to be perfectly suited to the material.

Castle Falkenstein and GURPS Castle Falkenstein are set in the 1870s. Great setting and mood, and lots of sourcebooks, if you can find em.

GURPS may not be the best game system out there, but it almost indisputably has the best sourcebooks.

GURPS also has an excellent Campaign Book called “Goblins” that is a sort of weird Dickensian freak show. It is hysterical, and the production values (full color and great illustrations) are first rate. Don’t know if it’s still in print, though.

Moved Cafe Society --> The Game Room.

A few, actually. WA3 is probably the most “Old West,” but they’re all still JRPGs, so plenty of sci-fi and fantasy mixed in, which may or may not be what you’re looking for.

The RPGA used to have a campaign called “Living Death”, which was based on “Masque of the Red Death”. The campaign ran for 10 years (it concluded in 2007), and produced well over a hundred adventures, set all over the globe during the 1890s.

During the campaign, they converted from a modified version of the 2E AD&D rules to a modified version of the 3E AD&D rules (and, later still, 3.5). I started playing in 2002, after the conversion to 3E.

Unfortunately, as the campaign has concluded, the adventures are no longer available from the RPGA, and, as I understand it, it’s not legal for third parties (or even the original authors) to redistribute the adventures. That’s a real shame, as it was a very imaginative campaign, with a lot of well-written adventures. They generally did a good job of giving the DM enough background material on the locations to run an adventure in 1890s London, or San Francisco, or wherever the adventure in question was set.

I once heard of an RPG system called “Victorian Adventure”. Saw a session advertised at a con in about '86 but didn’t sign up for it. I think the characters were meant to be quite mundane but I’ve no idea what the adventures were like - if they drew on, say, Jules Verne for inspiration then pretty much anything went.

Unless you’re playing with a bunch of people familiar with the geography of London it wouldn’t matter. I never owned the game so I can’t remember whether or not it came with a map. You could always got get the board from “Scotland Yard” and use that I guess.

I’m an American and I could say the same of New York. I can identify Manhattan easily enough because it’s an island but all the other locations are abstract.

Odesio

I certainly can’t argue with the obvious influences but the Ravenloft Campaign boxed set was an afterbirth of a setting. The original Ravenloft was a dungeon crawl, though, admittedly, an innovative dungeon crawl and my personal favorite. Attempting to mix high fantasy with a Gothic horror just never seemed to work very well. It always seemed like a really cool idea but something about it never sat well with me.

One thing I was always surprised by was the lack of any Napoleonic-era sailing system. You’d think all the Hornblower and Aubrey fans would be a ready market.

Of course, depending on your DMing style, you might not need a map of the city at all.

“We’re heading for the blacksmith’s shop.” “OK, on the way there, you’re stopped by a beggar asking for a few coins.” (roll to see if the players notice the beggar’s pickpocket assistant) “You notice a young boy reaching for your pocket while you’re talking with the beggar.” “We chase him down.” “He leads you into the warehouse district, before losing you.”

Nowhere in there did I need to know anything about how the city is laid out. On the other hand, a different DM might run that as “He runs down this street”, and point to the map. Different styles.

Eh, they’ve got Pirates of the Spanish Main which is an RPG based off the collectible table top game of the same name. Gamers in my experience are far more into pirates than they ever were into Napoleonic sailing. Of course there was Man-O-War from Games Workshop back in the 80s or early 90s. Featured sailing combat in the world of Warhammer Fantasy.

I was going to come in and mention those. Aces & Eights is probably the newest system set in the 19th century currently out there. (Set in an alternate universe where the Civil War happened 10 years earlier. England and France sided with the South, Texas never joined the union, and Oklahoma formed its own nation.)

You could also browse around RPGNow.com. They’re a site dedicated to indie RPG publishers. There’s a good bet they’ll have some. (They have Deadlands, for instance.)

7th Sea is more 18th than 19th century, though it also depends on what part of the gameworld and what elements of the setting you put in play. I could see a campaign centered around Syrneth artifacts (the game’s equivalent of Atlantis) pushing part of the gameworld into the Industrial Revolution.

As for computer RPGs, there’s Arcanum, which is a mix of Victorian steampunk and straight up fantasy. So you’ve got elve magicians and dwarves building steam engines.

Amusing Wild West game : Samurai Western. You play a Japanese samurai, blowing into town, righting wrongs with your sword while everyone else shoots at you. Very Red Sun. It’s more of an action/fighting game than an RPG though.

I really enjoyed this game back in the day, and even wrote an adventure of my own for it: Sherlock Holmes: Consulting Detective - Wikipedia

I’ve had a good time with White Wolf’s Adventure!, which is harder to find these days, but it’s a late 1800s series that’s equal parts Indiana Jones and League of Extraordinary Gentlemen–options for supernatural powers, humans who are simply preternaturally skilled/lucky, and steampunk inventors.

Arcanum also rules, a lot. As does Castle Falkenstein.

Not exactly an RPG, though a great game and heavy emphasis on recreating the feel of being in a Holmes mystery. The map alone, plus the directory of London (which included many more names than existed in the base game) would prove useful for anyone setting a game there.

There was a PC game which used video segments, and a later DVD version, but it didn’t really feel the same as rummaging through the binder.

Maybe they could give Sgt. Harper a Congreve rocket on a shoulder mount?

Ya sure about that? :smiley:

I once ran a campaign in Space 1889. The players absolutely loved it to death. I was in fine form then and really threw myself into it. :slight_smile:

That being said, Space Opera, with some modification to its experience system, had much longer longevity.

Boot Hill - it looked interesting but always turned out…missing something. Like Gamma World but worse.