# 60fps movies and TV -- should we force it?

**URL:** <https://boards.straightdope.com/t/60fps-movies-and-tv-should-we-force-it/982625>\
**Category:** Cafe Society\
**Created:** [April 13, 2023, 1:43pm UTC](https://boards.straightdope.com/t/60fps-movies-and-tv-should-we-force-it/982625 "2023-04-13T13:43:35Z")\
**Posts on this page:** 1\
**Page:** 4

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**Author:** ![Tibby](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/tibby/32/17030_2.png) [@Tibby](https://boards.straightdope.com/u/Tibby)\
**Post date:** [April 16, 2023, 4:09pm UTC](https://boards.straightdope.com/t/60fps-movies-and-tv-should-we-force-it/982625/61 "2023-04-16T16:09:15Z")

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Motion blur is not just more cinematic, it’s also more _natural_. Shooting at 24fps creates motion blur similar to our eyes (wave your hand up and down in front of your eyes and you see motion blur). Shooting at higher frame rates, like 60fps does not create this blur, so we often perceive it as unnatural. Therefore motion blur is often added in post for films shot at high frame rates. In some applications, like gaming, or sports and wildlife films, blur is not preferred, so high frame rates with no motion blur are best for those.

[This](https://pixflow.net/blog/what-is-motion-blur-effect-in-after-effects/) explains motion blur well.

[This](https://photographylife.com/best-frame-rate-for-video) goes into more detail.

[This](https://accidentalscientist.com/2014/12/why-movies-look-weird-at-48fps-and-games-are-better-at-60fps-and-the-uncanny-valley.html#gsc.tab=0) discusses an interesting theory (ocular microtremor).

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