# A clever game from the nid-morning of personal computing.

**URL:** <https://boards.straightdope.com/t/a-clever-game-from-the-nid-morning-of-personal-computing/663903>\
**Category:** The Game Room\
**Created:** [July 19, 2013, 3:24am UTC](https://boards.straightdope.com/t/a-clever-game-from-the-nid-morning-of-personal-computing/663903 "2013-07-19T03:24:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dropzone](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/dropzone/32/7515_2.png) [@dropzone](https://boards.straightdope.com/u/dropzone)\
**Post date:** [July 19, 2013, 3:24am UTC](https://boards.straightdope.com/t/a-clever-game-from-the-nid-morning-of-personal-computing/663903/1 "2013-07-19T03:24:36Z")

</div>

Deucedly clever idea, like Make Your Own Adventure, except played in a text editor. Classic open-source, “public domain, but don’t be a jerk.” Fun on my Tandy Model 102, which this file was formatted for, but through the miracle of ASCII text, 27 years you can still play it on anything. ETA: Except, it appears, in Firefox, because its FIND function hates the hyphens.

> [@](#):
>
> \*\*\* THE BLOODY DOOR TO DELOS \*\*\*  
> _A CHOOSE-YOUR-OWN-DUNGEON ADVENTURE_  
> by Mary Ezzell
> 
> ```
> ********
> 
> ```
> 
> Here is something new! - a public-  
> domain text adventure which can be  
> played on  
> \* ANY COMPUTER! \*  
> Because it runs as a TEXT FILE under  
> your OWN text editor.
> 
> You just use the ‘Search’ function of  
> your editor to search for your choice.  
> The format to enter is GO-YOUR-CHOICE.  
> (If your editor can’t find it by  
> ‘searching forward’, try searching  
> backward.)
> 
> To: Search for GO-
> 
> Begin play START-GAME
> 
> Read more info INFO
> 
> GO-INFO \* GO-INFO
> 
> This story is copyrighted by me,  
> Mary Ezzell, September 1986.
> 
> You are welcome to copy this story  
> for your friends, upload it to Bulletin  
> Boards, etc. Or to adapt the traps to  
> use in your own FRP dungeon. Just don’t  
> make mass reprints or sell it or use it  
> for any commercial purpose without my  
> permission.
> 
> All the files for this game will be  
> named DOOR.PT1, DOOR.PT2, etc. If you  
> don’t have all the files, or if you  
> would like to read other stories of  
> mine, please write to:
> 
> Mary Ezzell  
> 1805 - 14th St, # 1502  
> Boulder, CO 80302
> 
> P. S. I can’t get E-Mail! Please write  
> by the Post Office. And please enclose  
> stamps for reply, otherwise I can’t  
> promise to reply.  
> Happy gaming to you!
> 
> GO-START-GAME \* GO-START-GAME
> 
> While hiking in the American Rockies,  
> you notice an odd, pointed Hill  
> covered thickly with old, twist-rooted  
> pines.  
> The ground ferns which grow in the  
> lichen-covered rocks are  
> unusually green (especially for  
> so late in the summer). The air is  
> strangely clear around the Hill and  
> seems to shimmer - almost like heat  
> waves, except that near the Hill it  
> feels much COOLER than the surrounding  
> meadows.  
> From the top of the Hill you see a  
> thin, blue column of smoke rising.  
> But instead of  
> slowly spreading in the air like smoke,  
> it just goes up and vanishes
> 
> - like steam.  
> As you climb the Hill to investigate,  
> you hear faint  
> noises coming from inside(!) the Hill.  
> Rhythmic noises, tapping… At the top  
> you find the smoke and the noises are  
> both coming from a tall, narrow crevice  
> (taller than YOU are!) in a rock that  
> sticks above the soil of the hill. The  
> smoke smells of honey, spices, hay  
> and flowers … and of something like  
> pipe tobacco, but MUCH nicer…  
> Very slowly and carefully you step  
> into the crevice - but not slowly  
> enough! The debris was spread over a  
> thin netting that suddenly “gives”
> - and you fall (in a shower of  
> fragrant rotted leaf-mold and pine  
> needles) to land in dusty dimness  
> far below!  
> Luckily your fall is broken by a pile  
> of pine-wood  
> shavings. Through the swirling dust,  
> you see that you are in an underground  
> chamber, partly excavated and supported  
> by timbers, partly natural gray flinty  
> rock.  
> All around there seem to be faces!  
> Strange, funny, distorted, shrunken,  
> little faces… Knotty little  
> faces…  
> Blinking, you see that the faces are  
> all carved on objects hung on the wall,  
> or piled in boxes or heaps. Meerschaum  
> pipes with faces on them, big  
> beer mugs with faces on them, cookoo  
> clocks with faces, bed-steads with  
> faces, cross-bows and long-bows with  
> faces…  
> Dust is swirling, all of the clocks  
> are ticking, their cookoos peeping and  
> pendulums swinging in all different  
> rhythms. The ‘tapping’ noise is coming  
> from behind a swinging door (made of  
> shutters), which is also swinging from  
> the vibration of the whole place.  
> Suddenly the tapping stops and the  
> door swings open and a little Gnome  
> trots in. He is wearing a carpenter’s  
> apron and carrying a chisel in one hand  
> and a half-carved cross-bow in the  
> other. He trots all around the pile of  
> shavings you are in, staring  
> at you. Then he falls down on his knees  
> and starts to pray!  
> “Oh, thankee, thankee, Lord Vulcan,  
> thankee! This 'un he looks just about  
> right, thankee Sir! Very well 'e will  
> do to decorate me new cross-bow,  
> thankee, very well! So young and strong  
> too, 'twill be a bow to last many years  
> aweel, thankee!”
> 
> To: Search for GO-
> 
> Jump up and run away JUMP-AND-RUN
> 
> Explain that you do  
> not want to be a  
> face on a cross-bow EXPLAIN
> 
> GO-JUMP-AND-RUN \* GO-JUMP-AND-RUN
> 
> You don’t get very far! Muttering  
> about the name of Vulcan, the Gnome  
> grabs a measuring tape from his belt,  
> twirls it like a lasso, and ropes you  
> with it! The thin tape is obviously  
> magickal! The Gnome lets go of it, and  
> it keeps wrapping itself till you are  
> tightly bound as in a strait-jacket.
> 
> To: Search for GO-
> 
> Continue game GNOME-SAYS
> 
> GO-EXPLAIN \* GO-EXPLAIN  
> GO-GNOME-SAYS \* GO-GNOME-SAYS
> 
> “Tk-Tk,” the Gnome clicks his tongue,  
> pulls out a new tape-measure (in a  
> carved wood case with a face on it) and  
> starts to measure your face. “Weel, tis  
> too bad, but fortunately ye have no say  
> in the matter. Tis me hereditary Troll-  
> Hill ye have fallen into (me being 1/3  
> Troll on me Mother’s side, ye see). And  
> by Delian Law whoever falls into me  
> Troll-Hill falls into me clutches, ye  
> see. Tis all according to Law writ in  
> the Domesday Book! So befell it to all  
> the faces ye see here, ye see, mighty  
> kings and princes and programmers they  
> were in the strange Techno world above.  
> But they fell into me power, ye see, so  
> here they be as ye see them, em-bedded  
> and em-bowled and em-bowed and em-  
> mugged!”  
> “But I don’t want to be, er, em-  
> bowed!” you protest.  
> “Tis no choice ye have! Tis mine ye  
> are by the Domesday Book! – Unless ye  
> be foolish enough to choose t’ Ordeal!”  
> “What is the Ordeal, then?”  
> “By Delian Law all who fall into me  
> Troll-Hill must have one small chance  
> t’ escape me power. ‘Tis tax me family  
> must pay to the Delian for power of t’  
> Troll-Hill, belike. All who fall into  
> me domain I may use, except for  
> those few fools who choose t’ try t’  
> Ordeal o’ t’ Bloody Door!”  
> “What happens to them?”  
> “Eaten, most-like! Or lost in t’  
> Dungeon t’ neer be seen again, ye see!  
> Tis fates far worse than em-bowment or  
> em-bowlment, ye see! (Such as dis-  
> embowelment, fer one!) An’ very slight  
> few Fools ‘tis who Win through t’  
> Ordeal…” He falls silent, measuring  
> the distance from your ear-lobe to the  
> top of your ear. “Demned short round  
> ears ye Humans have…”  
> “What happens to those who win?” you  
> ask, scratching your short round ear.  
> All this is beginning to seem too real  
> to be a dream or a hallucination caused  
> by concussion…  
> “Escape to Delos, of course! To t’  
> Real world, o’ which t’ Earth be just a  
> Shadow. T’ world of rich Mana and  
> Magick and Gods. T’ world o’ t’  
> Hesperides an’ t’ Forests o’ t’ Night  
> an’ so forth an’ so on. Tis a DANGEROUS  
> world, Delos is, tis better ye be to  
> see ‘t f’m t’ safety of being em-bedded  
> in this Cross-bow. Tis fates worse FAR  
> than em-bowment…”
> 
> To: Search for GO-
> 
> Agree to be the face  
> on the bow AGREE
> 
> Demand the Ordeal ORDEAL
> 
> GO-AGREE \* GO-AGREE
> 
> The Gnome beams with kindness. “I  
> knew ye’d see reason! Gud-by an’ gud  
> luck, lad! An’ don’t be too cross,  
> now!!!”  
> From a pocket in his leather apron he  
> pulls a squirt-bottle and “mists” you  
> with something that smells like horse-  
> sweat and feels like shellac. You  
> stiffen, shrink, lose consciousness…
> 
> Your next sensation is of a rag  
> soaked in pine-oil being rubbed on your  
> (stiff and wooden!) face. “A bit green  
> behind the ears,” a weapons-merchant is  
> saying, “but a good Bow for the  
> price…”  
> In the hands of the doughty Barbarian  
> who has bought you, you see many  
> interesting oddities of the World of  
> Delos… till finally he wins such  
> reknown that you are placed in the Graf  
> Posvalsky’s Museum, where many of the  
> interesting oddities of Delos can see  
> YOU!  
> But always you wonder what it would  
> have been like to adventure Delos for  
> yourself, and you always do feel rather  
> cross, because  
> YOU ARE EM-BOWED  
> AND  
> THE GAME IS OVER!
> 
> GO-ORDEAL \* GO-ORDEAL
> 
> “Aweel, aweel,” the Gnome sighs. “If  
> ye so demand, tis yer Right f’m t’  
> Domesday Book. --Now, what ye mun do,  
> ye see, is find the Key to t’ Bloody  
> Door, an’ get all it needs to work, an’  
> afterward Win your way through t’ Door.  
> Fer if ye return to t’ Door but canna  
> Open it, then ye be Mine w’ no more  
> discussion!”  
> “And if I Win through the Door–?”  
> “Then ye be Free Citzen o’ Delos!  
> Tis reward worth a’winnin’, gorgeous  
> place tis the Real World. But safer  
> ye’d be to see it f’m solid mount in me  
> Bow, well an’ tight I’ll glue ye, I  
> vow…”  
> You say firmly: “I’ll try the  
> Ordeal!”  
> “Aweel, aweel!” says the Gnome.  
> “Sooner started, sooner failed an’ back  
> t’ me! Come ye on, then!” He leads you  
> thru the swinging door into a hallway  
> of undressed gray flinty stone. You  
> pass the door to his Workroom, filled  
> with antique tools and flickering with  
> hearth-fire, hazy with sweet-smelling  
> pipe smoke. At the dark end of the hall  
> a big wrought-iron Grill-gate (shaped  
> into faces) is standing open. Just  
> before the gate hangs a wrought-iron  
> Bird-cage with a black Mynah-Bird  
> preening itself inside. Beyond the  
> Grill you hear the rush and feel the  
> mist of falling water (rather warm and  
> smelling faintly of sulphur).  
> “Borborigmi,” the Gnome says to the  
> Mynah, “here be a Fool fer t’ Bloody  
> Door. Watch ‘im weel, ye see, an’  
> squawk t’ me when he returns.”  
> The Bird nods his long neck and  
> squawks in agreement, and the Gnome  
> steps back and gives you a kick in the  
> rear of your knees! This sends you  
> stumbling through the open gate, past a  
> dimly-seen waterfall and down a flinty  
> slope. Finally the slope levels and you  
> are able to gain your balance and look  
> around.
> 
> To: Search for GO-
> 
> Continue game DOOR-CHAMBER
> 
> GO-DOOR-CHAMBER \* GO-DOOR-CHAMBER
> 
> You are in a large chamber with a  
> sandy floor, lit by feverishly  
> flickering torches mounted on the wall.  
> The chamber is full of  
> giant uncut flinty rocks. Into the  
> largest, solidest boulder by  
> the east wall, is set a massive black  
> iron door! It is enormous, ornate,  
> clumsy. The designs on it are  
> sophisticated, with some influence of  
> Celtic, some of Renaissance/Baroque.  
> The construction is totally primitive!  
> The Door looks like something out of a  
> bad movie about the Spanish  
> Inquisition…  
> In the center of the Door is one  
> handle (a massive black ring), a large  
> keyhole, and a small plaque with  
> something written on it in ornate,  
> flowing, Italinate script.  
> Except the iron gate you were kicked  
> through, the only two exits from this  
> area are a dark, open passage leading  
> South and the black iron Door leading  
> East (if indeed it IS an exit…).
> 
> To: Search for GO-
> 
> Examine Iron Door EXAMINE-IRON-DOOR
> 
> Try to open Iron Door TRY-IRON-DOOR
> 
> Exit by South passage SOUTH-PASSAGE
> 
> GO-TRY-IRON-DOOR \* GO-TRY-IRON-DOOR
> 
> The Door is totally tight, massive  
> and solid. It feels MORE solid than  
> matter - as though some magickal force  
> of immobility is holding it closed. You  
> realize there is NO HOPE of opening  
> it except by using its own Key.
> 
> To: Search for GO-
> 
> Continue game DOOR-CHAMBER
> 
> GO-EXAMINE-IRON-DOOR \*  
> GO-EXAMINE-IRON-DOOR
> 
> Trying to read the fine Italianate  
> script on the plaque twists your eyes  
> (and mind!) in a strange, morbid  
> manner. But you finally make out at  
> least part of the inscription:
> 
> THOSE WHO WISH TO PASS THROUGH ME  
> THEY MUST USE MY BLOODY KEY  
> BLOODY THOSE WHO PASS THROUGH ME
> 
> BRIGHTFIND SEEKS MY BLOODY KEY  
> BLOODY THOSE WHO PASS THROUGH ME
> 
> Trying to look through the Keyhole  
> you see nothing but blackness! A warm,  
> damp draft comes out of it, and a smell  
> of - garlic?!? Putred meat?!?
> 
> To: Search for GO-
> 
> Continue game DOOR-CHAMBER
> 
> GO-SOUTH-PASSAGE \* GO-SOUTH-PASSAGE
> 
> The passage leads downward and then  
> upwards and winds. It is rough natural  
> stone, and in most places the floor is  
> covered with sand which muffles your  
> footsteps. It gets darker, but by using  
> your cigarette lighter you are able to  
> make your way along.  
> Soon, at a steep slope up, you come  
> to a heavy stone door that opens away  
> from you. Or, rather, that almost does  
> NOT open! There is no lock, but the  
> door is so heavy that you must lean  
> your back against it and use all the  
> strength of your legs to push it open.  
> Ooofff!  
> You barely squeeze through the door  
> before it falls shut again with a  
> crash! From the uphill side, where you  
> are now, it is impossible to lift the  
> door open again. There is no going back  
> now!
> 
> From the winding passage ahead you  
> hear a rhythmic, “creaking” kind of  
> noise. As you approach a bend to the  
> right, you see a door leading to your  
> left, from which the noise comes. The  
> noise gets louder, uneven - and you  
> recognize it as SNORING! Someone - or  
> SOMETHING! - is sleeping behind that  
> door…
> 
> Closer, you see a large sign over the  
> door, which says:
> 
> ```
> "THIS WAY TO THE EGRESS"*
> 
> ```
> 
> As you approach the door your  
> footsteps ring on solid stone!  
> The snoring noise ceases, and from  
> behind the door an indistinct  
> voice calls:  
> “What do I hear? Is it the Cycycal  
> Hero? Help me, I’m trapped, to my  
> assistance, please!”
> 
> To: Search for GO-
> 
> Explore side passage  
> where voice is calling FOLLOW-VOICE
> 
> Ignore voice and continue  
> along main corridor MAIN-CORRIDOR
> 
> GO-FOLLOW-VOICE \* GO-FOLLOW-VOICE
> 
> The door from which the voice is  
> calling is unlocked. The side passage  
> behind it is muddy and slopes sharply  
> downward - so sharply that  
> you slip and slide and finally land on  
> your butt in a small room that is  
> dimly lit by dusty sunshine coming  
> through cracks in the roof.  
> Besides the steep passage you just  
> slid down, there are two doors out of  
> this room (both closed). One door  
> (which leads in the same general  
> direction you just came from) is  
> un-marked. The other door, on the far  
> side of the room, has a big sign over  
> it saying: “EGRESS”.
> 
> “Ah, you have come, Cycycal Hero!”  
> says the creaking Voice - from  
> somewhere near your feet! “Careful  
> where you step! One of the Illusions  
> may be covering me!”  
> “What Illusions?” you ask, looking  
> for the source of the Voice. The floor  
> of this room is covered with smooth,  
> unmarked mud - your own footprints show  
> up plainly! - and mostly uncluttered…  
> There is a rusty Techno machine in one  
> corner, miscellaneous Techno equipment  
> hanging from the ceiling (including a  
> still-working acetyline lamp that  
> brightly illuminates the whole room).  
> All the equipment is in disrepair,  
> and a big bird-nest has been built on  
> top of a bank of computers. The floor  
> is littered with broken Techno  
> artifacts, sticks and feathers.  
> “The Illusions which P. T. Barnum put  
> here as part of the Ordeal of the  
> Intelligence… Careful, careful!”  
> creaks the Voice - and at last you see  
> its source - a little wooden Face  
> mostly buried in the mud, as though  
> water had receeded and left the mud to  
> settle around it.  
> Gently you remove the mud from around  
> the Face - and find it is part of a  
> miniature Meerschaum Pipe. He is  
> obviously a previous victim of the  
> Gnome! The Face on the Pipe looks  
> sardonically intelligent…  
> But you have no time for  
> conversation! No sooner have you taken  
> the Pipe from the mud, than you hear  
> behind you a belligerent  
> “SQUAWWWWWKKKK!”  
> A giant Eagle has just appeared in  
> front of the unmarked door!  
> It is shrieking, waving its wings and  
> menacing you with its claws and  
> beak! You would obviously be no match  
> for it in a fight…
> 
> To take the unmarked door would mean  
> walking straight into the Eagle’s  
> raking claws and beak!  
> But as you turn toward the door  
> marked “EGRESS”, the Pipe shouts: “NO,  
> you fool, that way Madness lies…!”
> 
> To: Search for GO-
> 
> Run for the door  
> marked “EGRESS” EGRESS-DOOR
> 
> Run for the unmarked  
> door UNMARKED-DOOR
> 
> GO-EGRESS-DOOR \* GO-EGRESS-DOOR
> 
> You run away from the Bird, straight  
> to the door marked “EGRESS”. It  
> isn’t locked!  
> You throw it open, dash through, and  
> slam it behind you. Only then do  
> you take time to look around…  
> For a moment it is too bright to see  
> anything. Then your eyes adjust  
> and you recognize - a gravel parking  
> lot at a trailhead in the Rockies.  
> You are back in America in the 80’s!  
> From this side, the door you just  
> exited leads to a Port-a-Potty - and  
> has just locked itself behind you!  
> “You Fool!” says a hoarse, slow  
> voice from the Pipe. “The Bird was  
> just an illusion… The REAL danger  
> was the EGRESS… Don’t you know ..  
> that EGRESS …  
> just means …  
> “EXIT” …?”  
> Like a tape recorder running out of  
> battery power, the voice slows and  
> stops. The Face on the Pipe freezes  
> into a dry, disgusted grimace, forever  
> immobile in this mana-poor world of  
> Terra, where you are now trapped,  
> and…
> 
> ```
> THE GAME IS OVER!
> 
> ```
> 
> GO-UNMARKED-DOOR \* GO-UNMARKED-DOOR
> 
> Surprised at your own trust of this  
> unknown Face in the Pipe, you find  
> yourself following his advice!  
> Confidently you walk straight toward  
> the Eagle!  
> And straight THROUGH it! The Eagle  
> is illusion! The lights and shadows  
> that make up its flapping wings  
> continue to play on your hands as you  
> fumble with the latch on the unmarked  
> door, just like walking into a hologram  
> or the beam of a movie projector.  
> Soon the door opens and you go  
> through, into a cool, quiet stone  
> passage littered with clean sandstone  
> boulders.  
> “Ah!” says your new companion. “Just  
> the appropriate location for bit of a  
> smoke, wouldn’t you say?”  
> Hastily you remove the Pipe from your  
> pocket, as it has just begun to burn  
> and sputter, all of its own accord!  
> “My appreciation,” the Face says.  
> “Ah, tis well to return to the dry air!  
> –Now, my companion, let us sit upon  
> this convenient boulder and converse.  
> How may I assist you?”  
> You tell the Pipe your story so far,  
> and ask for his advice.  
> “Ah, yes, the Gnome! --I failed the  
> Ordeal, you know. Searched but found no  
> Key, so here I am as you see me. But  
> since then I have picked up a few  
> scraps of information, the unlikely  
> augary here and there…” He puffs  
> rapidly in concentration…  
> “Ah, yes! It has come to me in a  
> dream, too late for my own use, of  
> course. USE THE DEMON TO ESCAPE THE  
> GNOME, THE GNOME TO ESCAPE THE DEMON.  
> If that’s any help to you!”  
> You thank him politely.  
> After several puffs the Pipe  
> continues: “Did you read the poem on  
> the Bloody Door? BRIGHTFIND SEEKS MY  
> BLOODY KEY, and all that? I’ve heard  
> talk of something by that name - ‘a  
> self-glowing star that glows through  
> all the 13 colors of the Delian  
> rainbow…’”  
> The Pipe’s coals grow dim, and he  
> begins to snore again. Stowing him  
> carefully, you proceed along this  
> passage, which soon rejoins the main  
> corridor you left earlier.
> 
> To: Search for GO-
> 
> Continue game MAIN-CORRIDOR
> 
> GO-MAIN-CORRIDOR \* GO-MAIN-CORRIDOR
> 
> The main corridor rises, dips,  
> darkens. You notice a strange smell…  
> Or perhaps it is an ABSENCE of smell?  
> Because this is one of the few places  
> in the Dungeon that does NOT smell of  
> sulplhur-water…  
> The walls are strangely blackened -  
> but far ahead you see a tiny light that  
> seems to change from one Rainbow-colour  
> to another…
> 
> ```
> &lt; to be continued &gt;
> 
> *******
> 
> ```
> 
> You are finished with file  
> DOOR.PT1. To continue your  
> adventure, use your text editor to  
> call up file DOOR.PT2.
> 
> If you don’t have DOOR.PT2, or if you  
> would like to read other stories of  
> mine, please write to:
> 
> Mary Ezzell  
> 1805 - 14th St, # 1502  
> Boulder, CO 80302
> 
> P.S. I can’t receive E-Mail! Please use  
> the Post Office. And please enclose  
> stamps for reply, otherwise I can’t  
> promise to reply.
> 
> For more information Search for GO-
> 
> ```
> INFO
> 
> ```
> 
> Now, let’s get on with the game!  
> See you in Chapter 2!

I believe I have tracked her down and she seems to still be at it. Maybe she’ll drop by and say hello.

---

<div class="post-metadata">

**Author:** ![dropzone](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/dropzone/32/7515_2.png) [@dropzone](https://boards.straightdope.com/u/dropzone)\
**Post date:** [July 19, 2013, 3:30am UTC](https://boards.straightdope.com/t/a-clever-game-from-the-nid-morning-of-personal-computing/663903/2 "2013-07-19T03:30:38Z")

</div>

Proof she’s still at it: [http://www.dragontreepress.com/](http://www.dragontreepress.com/)

And that title should say MID-morning, not NID-morning. :mad:
