# A nice, entry level game?

**URL:** https://boards.straightdope.com/t/a-nice-entry-level-game/767739
**Category:** The Game Room
**Created:** [October 5, 2016, 11:11pm UTC](https://boards.straightdope.com/t/a-nice-entry-level-game/767739 "2016-10-05T23:11:17Z")
**Posts on this page:** 3
**Page:** 2

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### Author: ![Pantastic](https://avatars.discourse-cdn.com/v4/letter/p/3bc359/32.png) [@Pantastic](https://boards.straightdope.com/u/Pantastic)
#### Post date: [October 6, 2016, 2:02pm UTC](https://boards.straightdope.com/t/a-nice-entry-level-game/767739/21 "2016-10-06T14:02:39Z")

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I recommend Fallout: New Vegas if you want a SF-ish RPG. The RPG elements are better than in FO4, and the gameplay is better than FO3. Also since it’s an older game the system requirements are nothing now. I agree that skyrim is also a good choice for fairly cheap and a ton of content with all of the DLC and mods.

I’m not sure why someone is saying the X-com reboot is not ‘entry level’ friendly, the game has a very accessible UI and if you’re not trying to play the ultra-hard levels on Ironman is pretty forgiving (if you are trying to play the highest levels with no save-and-load, you’re not playing 'entry level). The old X-com was very fiddly and really required some mods to not be a PITA, but people are recommending the modern one.

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### Author: ![TimeWinder](https://avatars.discourse-cdn.com/v4/letter/t/bcef8e/32.png) [@TimeWinder](https://boards.straightdope.com/u/TimeWinder)
#### Post date: [October 6, 2016, 2:58pm UTC](https://boards.straightdope.com/t/a-nice-entry-level-game/767739/22 "2016-10-06T14:58:23Z")

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It’s also worth pointing out that if you last played games in the 1990’s, pretty much all games these days are “entry level.” The complexity of the game worlds has grown, but we’ve learned a lot about how to build user interfaces and game mechanics to interact with them. There are a few games out there that still have the punishing difficulties and/or painful control mechanisms of the early years of video games, but they’re mainly for a niche audience. For the most part games are easier, have much more gentle introductions, and are more immersive now.

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### Author: ![furryman](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/furryman/32/99_2.png) [@furryman](https://boards.straightdope.com/u/furryman)
#### Post date: [October 6, 2016, 11:20pm UTC](https://boards.straightdope.com/t/a-nice-entry-level-game/767739/23 "2016-10-06T23:20:41Z")

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> [@DCnDC](#):
>
> The game that got me back into computer games after a long lull was [Braid](http://braid-game.com/). Normally I _hate_ platform games, but this one avoids everything I hate about them: constant deaths, twitchy controls, having to start levels over because you died, the extreme precision needed to make certain jumps, bullshit cheating boss levels, etc. This game solves all of those issues with a simple mechanic: you can reverse time at will. In fact, the manipulation of time is really at the heart of, and is the genius of, this game. I believe there is a free demo available on Steam. I highly recommend giving it a try.
> 
> Along those same lines, **Portal** and its sequel are near-universally acclaimed platform/puzzle/sci-fi games in which you navigate rooms and solve puzzles using, well, portals. It really is quite brilliant.

Re: Braid: I must be playing it wrong. I had to give up after the third level.

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