Acclaimed/AAA video games with bad plots or storytelling (SPOILERS)

Can I throw in a Professor Layton rant here? I mean, I like the concepts, I like the puzzle-in-plot format, I even like the cut scenes, but boy howdy they can’t write a decent ending to save their lives.

Ages ago I posted a short-lived thread about the horrible ending of the Curious Village game. The salient details are here:

[spoiler]The Professor and Luke “rescue” Flora from the Tower (which she could leave at any time, mind you). The Professor becomes her guardian, and she elects to leave her fortune behind so that the “people” of the village can continue to go on as before with their (artificial) lives.

Or, to put it another way:

A young girl has been given away to a strange man as a prize for solving a bunch of puzzles. I’m fairly sure that’s illegal in most Western countries.

Bruno, the only other actual human in the village, who has been keeping up all the robots out of devotion to Flora and her late father, is now condemned to stay in the village on his own and continue to repair the robots (which appear to break down frequently, judging by the number of “disappearances” mentioned earlier in the game). If he doesn’t do this, everything will rapidly go to pieces, making the decision to leave the treasure behind utterly pointless.

And Bruno will have to do this without his workshops, which were in the Tower, which is now a pile of rubble, assuming he got out of the collapsing Tower at all (which he probably did - Luke escaped from a point much further from the exit, and the drawbridge crank turned up at the end which Bruno had). [/spoiler]

The next one, Pandora’s/Diabolical Box, was marginally better, although we get a completely anticlimactic Bobby Ewing ending whenwe discover that the entire time they’ve spent in the town has been one long (and - bizarrely - mutually shared) hallucination.Well that was time well spent!

But Lost/Stolen Future returns to horrific form when mass murder gets lightly excused:[spoiler]The Professor feels bad for Clive, who was only mean because his parents had been killed. But Clive tore a hole in the center of a densely-populated major metropolitan area; his little stunt with the robot would have killed tens of thousands and put tens of thousands more at immediate risk of death. Still feel bad for the orphan boy, Professor? What about the thousands of dead and orphaned kids that Clive just made?

And note that the Prime Minister, whose previous conduct was responsible for the death of Clive’s parents - and Flora - gets away with nothing more than the Inspector giving him a mild talking to. He killed people, you idiot! Arrest him![/spoiler]
I haven’t attempted Miracle Mask yet, but based on those three I don’t have high hopes.

Thanks, Ferret Herder. I always thought your armor got scrapped by the close call with Harbinger just before the beam. Hmmmm.

I still can’t decide if the storytelling in Spec Ops: The Line is pretentious guiltmongering bullshit or a brilliant deconstruction of modern shooters.

“You did this horrible thing. Look at the consequences of your actions. You did this.”

Fine, okay, but then give me a more meaningful choice than “stop playing and turn the console off” if that was the only way to stop the Horrible Terrible No Good Things from happening.

Could be, I haven’t double-checked in a while but that’s pretty… weird regardless. I mean, you lose everything except for your uniform and a pistol? And even after the official ending extension, the strange event is still present after that one type of ending.

Danja: I reloaded from an old save and it looks like you can head out elsewhere during the Citadel DLC - after the main adventure but before you complete all the possible festivities - and go do other stuff, then return and have the option to return to the DLC area to complete it. Obviously you can’t return to finish after a particular no-return plot point.

You know, I’ve actually played Curious Village and Diabolical Box, and I barely remembered anything of those plots, even after reading your explanations, and yeah, they’re really messed-up. I mean, I know the plots are thinly-disguised excuses to string together puzzles, but still - Telltale Games’ Puzzle Agent games managed to do this and have a wacky-yet-disturbing plot underlying each.

That IS the point. “If you want to stop doing horrible things, maybe you should stop playing war-glamorizing FPS games.” That IS the choice. Deliberately. It’s not a game about agency, it’s a game about making you think about how fundamentally terrible modern FPS games are.

Like. Completely the point.

I’d argue that’s not really “storytelling” or “plot” though. :wink:

No, I object to both in Fable 1/2. It’s a terrible story, told horribly.

…that’s almost as bad as the Pokemon movie where the message was “using Pokemon to fight each other hurts the Pokemon”.

And I think Spec Ops the Line bungled that in a lot of parts. (To be fair, though, having all of the enemy chatter in English and hearing the people being gunned down freaked out in a language I can understand made me feel way way guiltier than all of the dialogue or loading screens telling me “you did this”.)

…uh, yes it is. The plot of Spec Ops is that Walker believes himself to be a modern FPS type hero, but the being a modern FPS type hero only leads to tragedy.

Fine. I can take that. But I felt that the message would have been more effective if all of my choices ended up being meaningless (without the game commenting on it) or I got the option to be a shithead (and then the game called me out on said shithead behavior).

In the first game they were dealing with an invasion by the Geth who were themselves a sentient robot species. I could see how people would just assume that the Reaper from the first game was just a big Geth ship.

Hypothetically, but there should also be video, commentaries, and a crap-ton of evidence left to suggest there was something much more dangerous. Aside from which, we have various Prothean items to strong suggest that the Geth ain’t the Big Bad unless they developed time travel.

My big irritant is that even with everyone being stupid, you still have no reason to work for Cerberus. Frankly, Cerby is insane. It’s either a hothouse of mad evil, or is handing out deep-science superpowers and ultratech to legions of obsessed terrorist factions. It accomplishes none of its stated goals (ever) and frequently harms all of humanity with its general uselessness.

A specific incident from ME2: Cerberus gets a suspicious signal which may suggest Harbinger’s minions’ ship has been crippled. Alright, it’s a blatant trap. Everybody knew it was a trap before they finished the mission briefing. Hell, it was a blatant trap before they finished the first three lines of dialogue. Of course it’s an obvious trap. And we know we’re going to trip it anyway, because it’s an extremely good opportunity. We might be able to steal data, sabotage their ship, or recover technology we can turn against them.

The problem is that (A) nobody realizes it’s a blatant trap, and (B) the Illusive Man* doesn’t just come out and say it’s an obvious trap. Literally, all they had to do here was to say, “Trap!” and then let you make some minor decisions about to how to prepare for said obvious trap. Instantly, tIM gaisn credibility and you and your squad look much brighter: instead of blindly rushing into obvious danger for unknown gain, they’re creating specific plans and preparing contingincies for likely threats. Hell, even the most steretypical bro-shooter would probably enjoy it because it puts them into the driver seat of creating military plans, and then kiling things to execute said plans. But this doesn’t happen.

Instead, tIM lies to you, the player wonders why their team full of commandos is stupid enough to fall for it, and everyone looks really stupid and possibly untrustworthy. Miranda acts like she’s super-special-awesome and I’m not allowed to smack her.

:rolleyes: Not enough in the world for it.

As far as storytelling goes, it’s hard to beat a AAA series that does it worse than Metal Gear Solid (and I’m a huge fan of the franchise, but I have the patience for it). MGS is the poster boy for “bad storytelling” as far as the pacing and endless CODEC conversations that go on and on and on and constantly interrupt the action and pace of the game. And that’s pretty bad considering that while the gameplay in MGS is generally pretty fun, the main popularity of the series is because of the story and characters. I love the plots generally too, and I think emotionally they are about as close to art as video games ever come. But storytelling-wise, they are pretty terrible. Plot-wise and character-wise, they are unforgettable and I love 'em. MGS2 is one of my favorite video games of all time.

For a AAA series that does storytelling perfectly, I nominate Halo. The plots themselves are probably just passable (although I think the plot of the first Halo game alone was pretty outstanding and the Flood was an interesting concept). But as far as the pace of the storytelling, the emotion of the cutscenes, etc, Halo tells its story very well, believably, and works in a lot of it while you’re actually playing.

[QUOTE= Gyrate]
But Lost/Stolen Future returns to horrific form when mass murder gets lightly excused:

[spoiler]The Professor feels bad for Clive, who was only mean because his parents had been killed. But Clive tore a hole in the center of a densely-populated major metropolitan area; his little stunt with the robot would have killed tens of thousands and put tens of thousands more at immediate risk of death. Still feel bad for the orphan boy, Professor? What about the thousands of dead and orphaned kids that Clive just made?

And note that the Prime Minister, whose previous conduct was responsible for the death of Clive’s parents - and Flora - gets away with nothing more than the Inspector giving him a mild talking to. He killed people, you idiot! Arrest him![spoiler]

[/QUOTE]

Could you expand on this? As I recall it all took place in a fake London. Ridiculous, but as far as I remember it was not supposed to be unstable and didn’t affect the real London. And what was that about Flora, she didn’t die… did she?Probably forgetting something though, only played it once, when it first came out.

[QUOTE=hogarth]
Also a duke gets poisoned (in a world where magical healing and resurrection is readily available) and the PC gets framed for murder (rather than just being flat-out killed).

At any rate, considering that he has an army of doppelgangers at his disposal, it seemed to me like a very convoluted way to kill a bunch of people. Not to mention that Elminster and the Harpers seem to know what’s going on and yet they don’t particularly seem to do very much about it!
[/QUOTE]

Goodness, I’d completely forgotten about those bits. Yeah, it undermines the plot a fair bit. Oops!

Challenge accepted!

Yeah, even not speaking Japanese, I could see how the two terms are close enough that they could be confused by someone who’s English isn’t that strong. That was just one example that stuck with me (of weak translation, even, and not plot or storytelling as per the OP).

And I’m with you on the timeline, YogSosoth. I just didn’t want to complain about the game too much, because I spent quite a bit of time enjoying it, despite its shortcomings.

I can’t believe someone mentioned Dragon Age Origins but not Dragon Age 2 with its weak story tewlling and railroaded plot

That’s because this is for “acclaimed” games :wink:

I still wonder why that one human nobleman was the only possible human ally against the Big Bad Usurpator.
I mean, there’s obviously grumbling against his rule in the court cutscenes, the threat of the darkspawn is evidently not enough to curb backroom scheming… come on, do I really need to find the Holy Grail, stop an undead invasion and [del]bargain with[/del]kill a goddamn demon [del]to gain UNTOLD MAGICAL POWEEEER HAHAHAHAHA ![/del] before someone, anyone, will give me a bloody hand against Loghain ? You’re high medieval noblemen fer chrissakes ! Squabbling and throwing ill-conceived power grabs at each other is what you *do *!

[QUOTE=dotchan]
I still can’t decide if the storytelling in Spec Ops: The Line is pretentious guiltmongering bullshit or a brilliant deconstruction of modern shooters.

[/QUOTE]

Both, sir ! :slight_smile:
When I first played the game, I played through the whole thing in one sitting, I hadn’t been spoiled at all and I most certainly *was *affected by all the strings they pull. When I put down the game, I had quite a long Serious Thinking Time, which isn’t exactly common when playing video games. For a while, I simply couldn’t play any other rah-rah-blamblamblam game without feeling stupid.
Then I stumbled onto a Let’s play of it, watched it play out in that more detached fashion, and yeh gods, what pretentious manipulative tripe. But it works I suppose, so, kudos to the devs. It certainly is different.

Second page, and I’m the first one to mention Tetris?

A game has to HAVE a plot or storytelling before it can be bad, sorry. Chess doesn’t count either.

While there are probably a bunch of 80’s arcade games that you could have picked on, Tetris doesn’t even have a PREMISE. It’s just something that you do. Complaining about “plot/storytelling” in Tetris is like complaining about it in Solitaire. :stuck_out_tongue:

So yeah, you were probably joking, but it wasn’t a very good joke.

My main complaint about Mass Effect 2 is the pacing. The main story of fighting the Collectors has no sense of urgency because it keeps getting abruptly halted by the unrelated side stories of your crew members.