Likewise. I had an airship in a D&D 5E campaign I ran a while back (technically, it was an interplanar airship, so some of the action took place on the Astral Plane). The players had fun repelling boarders from a massive hobgoblin-crewed warship, running a blockade, and firing at wyverns with their lightning cannon, but besides that, we all basically treated it as a way to get from point A to point B. I doubt they would have enjoyed getting more involved in its operation than “roll Air Vehicles check to fix”; I certainly wouldn’t. All that crunch, IMHO, would have gotten in the way of the story flow.